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  • MMOs and gaming psychology, part two: Interview with a researcher

    by 
    Andrew Ross
    Andrew Ross
    12.30.2014

    Following yesterday's article discussing current research on psychology and MMOs, we have today our conversation with Dr. Rachel Kowert herself, the lead author on the paper that originally prompted these articles. Kowert, unlike many other researchers in her field, has established gamer cred; her earliest experiences were playing basic games on a Tandy computer with her brother, but the first game to really grab her was Super Mario Brothers. Her favorite game of all time is Final Fantasy 6 (Final Fantasy 3 in the US), and most recently she's played Banished and The Sims 4. Late in Kowert's Master's degree studies, her supervisor told her about an influx of parents expressing concern about their children's gaming habits. Finding information on the topic to help ease concerns proved difficult due to a severe lack of on-point research. This is what prompted her to switch her research focus to game studies.

  • MMOs and gaming psychology, part one: The research

    by 
    Andrew Ross
    Andrew Ross
    12.29.2014

    Last month, Massively wrote a short article about research on the relationship between shyness and online game friendships. The topic is of interest to me not just because of the MMO connection but because I myself am someone who used to identify myself as shy but believe online games help me cope with and surmount it. Games are what I rely on to help myself meet new people as cultural and language barriers prevent me, an American, from making strong attachments in Japan, the country where I live and work. In preparing for this two-part article, I spoke to the research paper's lead author, Dr. Rachel Kowert, who helpfully provided me with a reader's digest version of recent research in this subfield of psychology. Tomorrow, we'll tackle our interview with Dr. Kowert herself, but today, we'll have a look at the research to bring us all up to speed.

  • For science! The relationship between shyness and online game friendships

    by 
    Bree Royce
    Bree Royce
    11.07.2014

    It's a common stereotype that shy people flock to the internet to socialize without fear of rejection. But is it true? German researchers from the University of Münster have tackled that question. In a paper published in the journal Cyberpsychology, Behavior, and Social Networking this past summer, the scientists sought to determine the relationship between online video games and friendship. They surveyed German video game enthusiasts to measure their involvement with online games, their web of friendships online and off, and their emotional sensitivity -- a behavioral marker for shyness. After controlling for confounders like age and gender, they found that those subjects with high emotional sensitivity reported more online friends than offline when compared to those with low emotional sensitivity. High emotional sensitivity also correlated with online friendships that transformed into offline friendships. In other words, the shier you are, the more likely you are to make more of your friends in cyberspace than meatspace, at least if you're a self-identified gamer. As Gamasutra put it, "emotionally sensitive users are using the online gaming environment differently from their counterparts. As they are shy in face-to-face interactions which translated to fewer friends, but they were able to make more friends through online videogames which its affordances (i.e., asynchronicity, visual anonymity, etc.) paved a way for them to compensate or overcome their shyness." The full paper is behind an academic paywall, but the Gamasutra summary is worth a read.

  • The Guild Counsel: Can guilds and lone wolves coexist?

    by 
    Karen Bryan
    Karen Bryan
    11.15.2012

    There are some things in life that naturally go together. Peanut butter and chocolate, peas and carrots, peaches and cream, the Captain and Tennille. But two groups that tend to not mix are guilds and shy players. I was inspired to write this column after seeing the comments in last week's column by reader McGuffin, who pointed out that not everyone wants to socialize in guild chat and share stories about life outside the game. He's right, but it raises the question of why such a someone would want to join a guild, since guilds are usually thought of as a social network of sorts. Many MMOs now have looking-for-group tools (and some even have raid finders), so in theory, there would be no need to join a guild at all if you aren't into the social side of it. But there actually are good reasons for guilds and shy players to team up, and in this week's Guild Counsel, we'll look at a few or those plus some ways for both groups to co-exist happily.

  • Drama Mamas: Too shy for an MMO

    by 
    Robin Torres
    Robin Torres
    07.16.2012

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. Dear Blizzard, Please give us a release date so that our friends will come back to Azeroth. Much love, Your Current Players My wife bought me a copy of WoW in the weeks before BC came out. There was a large percentage of WoW players among our friends and family: I, my wife, her brother, his wife- her two brothers, father, and mother all played. When my wife and I divorced, I still played with all of my extended real-life WoW family (in fact, my ex-wife's new husband was in our RL family/friend guild for a while, along with her sister-in-law's second husband, whew I know.). Among these and their real-life friends, I could easily play with any of over twenty different people I was friends with in the real world. Now, in the lull that is the waning days of Cataclysm, I don't have a single real-life friend to play with. It has been over six months since any of my RL friends on my friend's list have played. I'm in a new guild (my first lvl 25), yet their guild roster has many, many toons that haven't played in months.

  • The Daily Grind: Do you socialize differently in-game?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.16.2010

    Some people are just naturally more social than others. Some of us have no trouble talking to new people, asking questions, making friends, and generally interacting with our fellow humans. Others struggle to even make eye contact with the cashier at the local McDonald's for fear of somehow screwing things up. But whether or not you're a social person, how you behave often depends on the situation you find yourself in -- such as whether you're in the real world or trying to get four random strangers to attack the darn skull-marked target first. There are those of us who go from being a shy and insular person in the real world to a social butterfly when we get online, and there are those of us who perform the exact opposite transformation and barely say a word. And then there are people who don't change much, who are just as shy or outgoing as they are in day-to-day life despite the change of venues. Do your social traits change when you log in? Or do you tend to stay the same in the virtual world? Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's The Daily Grind!

  • Gadgets blamed for making the world a shier place

    by 
    Darren Murph
    Darren Murph
    09.02.2007

    Though we certainly feel as if we've had this discussion before, gadgets are yet again being blamed for an increase in shyness around the world. 'Course, we doubt you'd need any fancy degree to understand the cause, but a Harvard Business School researcher and psychologist has insinuated that the ease of communicating in roundabout ways (read: not face-to-face) has caused an increase in the amount of people that feel shy in public. Essentially, it was suggested that "technology is enabling us to opt out of difficult situations and causing people to become more insular," but hey, it's hard to argue how much easier life is with a little texting mixed in, no?[Via The Raw Feed, image courtesy of ABC]