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Faster algorithm could lead to more realistic sounds in VR
Producing realistic sound models in VR is tricky, even compared to conventional video games. You don't always know how objects will sound in a given environment or where the listener will be, and you don't have the luxury of waiting hours for conventional sound modelling to finish. Thankfully, Stanford researchers have found a way to produce those models in a viable time frame. Their algorithm that can calculate 3D sound models in mere seconds -- not real-time, but quickly enough that you could pre-calculate sound models for very specific situations.