sigils

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  • Lichborne: Observations on new death knights in Mists of Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.10.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With a new expansion coming out, it's a perfect time to try out a new character. New skills, new spells, and new mechanics all mean there will be new ways of playing and new ways of looking at things, and sometimes you just want a fresh start. Of course, there are only a few people dedicated or crazy enough to play multiple characters of the same class on a regular basis, but sometimes, I find that leveling the same class more than once gives you insights and helps you remember the basics. With this in mind, I've started a couple new death knights of my own on the Mists of Pandaria beta. And while there's a lot for new death knights to learn, it's interesting to note what lessons this old death knight learned and what subtle differences herald for the class. It's easy to become talented In the original plan for creating a death knight, you got chunks of talent points to spend when you completed certain quests. In theory, this allowed you to slowly build up a talent build as you would when leveling a fresh character, getting small chunks of talent points to distribute bit by bit. In practice, I feel it was a bit more confusing than that. A level 55 character with no talent points getting those talent points from random quests with no real rhyme or reason to when or how they came wasn't a deal breaker, but it really felt like you didn't quite have a handle on your talent points until you were finally caught up at around level 60 or so.

  • Lichborne: Tweaking your frost DPS talent build

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.20.2010

    Welcome to Lichborne, your weekly look at news, tips and strategy for the death knight class, with your host, Daniel Whitcomb. Last week, we took a look at frost DPS. At that time, I posted a basic DPS build for beginning frost DPSers to provide a good balance of DPS and utility. As I mentioned back then, though, the basic frost DPS build is pretty nice in that it does allow a bit of flexibility in your build; that is, there are a few places where you can swap around points a bit depending on your gear level and personal needs. We'll also take a quick look at optimizing sigil usage, which should come in handy for blood and unholy DPS as well. But first, let's take a look at those frost talents.

  • Champions Online devs reveal Mystic power sets: Sorcery and Supernatural

    by 
    James Egan
    James Egan
    07.03.2009

    Over the past few weeks, the developers at Cryptic Studios have been walking readers through the various powers that will be available to Champions Online players, from Energy Projectors to Martial Arts, as well as Power Replacers. Now they're giving us a look at the game's Mystic power sets -- Sorcery and Supernatural -- for those players who want to dabble in the dark arts. Do you know your Circles of Power from your Circles of Summoning? When should you use a Sigil instead of an Invocation? The Champions Online devs explain all matters arcane in this latest, and final, "All About Powers", and discuss their intent to create subsets of Mystic powers that better fit a given character's concept. Whether you're looking to create a Primal Shaman, a Necromancer, or a pure Arcane-type, you might enjoy this latest dev blog on the official Champions Online site.

  • Patch 3.2 T9 set bonuses and relics

    by 
    Eliah Hecht
    Eliah Hecht
    06.23.2009

    Continuing on the data-mining train, we have now learned the set bonuses from the tier 9 gear that is coming in patch 3.2 (confirming, by the way, that there will be a real tier of gear in the Crusader's Coliseum raid). There is also information available on some new relics for the relic-bearing classes (Paladin, Druid, Shaman, and Death Knight). Information after the break. Keep in mind some of these are certainly placeholders. The priest healing 4-piece, for instance, is strictly worse than the priest healing 2-piece Tier 8 bonus; there's no way it would go live like this. Some of the bonuses don't even make any sense, like the Warlock 4-piece. Datamined info is always suspect.

  • Warhammer's 1.3 (Land of the Dead) public test has begun

    by 
    Brooke Pilley
    Brooke Pilley
    05.15.2009

    Mythic just began rolling out phase one of their highly anticipated 1.3 patch (Land of the Dead) for Warhammer Online. This phase will focus primarily on combat and careers and the new expedition mechanic, so players won't actually be able to enter the new Tomb Kings zones just yet.What's that saying; "Good things come to those who wait?" Keep telling yourself that - it will get you through the long and chilly desert nights.This will be the fifth massive patch for WAR subscribers in 2009 and its contents rival any of the others. Just to name a few highlights, patch 1.3 will introduce The Land of the Dead, a new sigil system that replaces wards, additional keep upgrades, and additional career balance focusing on AoE and crowd control abilities.Land of the Dead information came pouring out of Baltimore this week as Mythic was participating in Games Workshop's annual Games Day event. Our very own Colin Brennan was there and got plenty of juicy details, including a zone overview, hands on impressions, and interviews with Mark Davis, Josh Drescher, and Paul Barnett. He hasn't even posted everything yet, so keep checking in! The 1.3 patch is set to launch mid-June.

  • Games Day '09: An overview of the Land of the Dead

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.11.2009

    You've heard us talk about it, you've heard us discuss it, and it's now time for us to tell you exactly what it's all about. Land of the Dead is not your father's MMO dungeon -- it's a dungeon that is something more than just a dungeon. It's an entire zone filled with activities and sub-dungeons, all culminating in an epic instanced dungeon that features a face off with the first leader of the Tomb Kings himself, King Amenemhetum. (Try saying that five times fast. Heck, try saying that one time fast. Not even Gabe Amatangelo, one of the chief designers, can say that name properly. He got close to it though during his Games Day presentation.)So how do you get down to test wits with the Tomb Kings? What public quests and objectives are scattered throughout the zone? What changes and improvements are coming with this addition to the game? Read on warriors, and find out!

  • Death Knights will use sigils

    by 
    Eliah Hecht
    Eliah Hecht
    07.27.2008

    Exactly what weapons Death Knights will be able to wield has been the subject of some controversy. Originally, it was speculated by Blizzard that one- and two-handed swords and axes would be the extent of it. Currently in the beta, polearms and one- and two-handed swords, axes, and maces are usable. Daggers, fist weapons, staves, wands, and ranged weapons are not (updated with verified information). But not many people have talked about what's going to go in that ranged slot. A moment's thought reminds us that every other class that can't use ranged weapons or wands (Druids, Shamans, and Paladins) have Relics in those slots. If you're not familiar, Relics are class-specific items that typically provide a boost to particular spells; they come in different flavors for the different classes. Druids get Idols, Shamans get Totems (confusing, yes), and Paladins get Librams. Wrath will add one more to the list: Sigils, for Death Knights. So far only one has been implemented in the beta – Sigil of the Dark Rider, one of the first quest rewards in the DK's starting chain. Blood Strike, as far as I can tell, is meant to be a staple skill for many DKs, like Heroic Strike for Warriors, so this should come in handy. And unlike Paladins, DKs have plenty of ranged spells, so pulling shouldn't be problematic – they even have a spell that brings the enemy straight to them, Scorpion-style. Get over here!