single-player-mmo

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  • The Guild Counsel: Can guilds and lone wolves coexist?

    by 
    Karen Bryan
    Karen Bryan
    11.15.2012

    There are some things in life that naturally go together. Peanut butter and chocolate, peas and carrots, peaches and cream, the Captain and Tennille. But two groups that tend to not mix are guilds and shy players. I was inspired to write this column after seeing the comments in last week's column by reader McGuffin, who pointed out that not everyone wants to socialize in guild chat and share stories about life outside the game. He's right, but it raises the question of why such a someone would want to join a guild, since guilds are usually thought of as a social network of sorts. Many MMOs now have looking-for-group tools (and some even have raid finders), so in theory, there would be no need to join a guild at all if you aren't into the social side of it. But there actually are good reasons for guilds and shy players to team up, and in this week's Guild Counsel, we'll look at a few or those plus some ways for both groups to co-exist happily.

  • Massively's in-depth interview with SWTOR Community Manager Stephen Reid

    by 
    Larry Everett
    Larry Everett
    11.18.2010

    Last Friday, Star Wars: The Old Republic finally revealed the Crew Skills crafting system. In a slightly less important announcement, BioWare also announced its new Community Manager, Stephen Reid. OK, I'm teasing. It is very important announcement. Since Sean Dahlberg stepped down, the community team has been without a face and voice to the community. Those left behind had to put in extra effort into providing the fans with the latest releases from the SWTOR news room, and for a while, the community was unsure who, if anyone, would be able to fill the shoes. Now, Stephen Reid has taken the helm of the massive community starship. Now since we have a new voice of the SWTOR community team, Massively thought it would be interesting to get his thoughts on the game, on the community, and on how we, the fans, could best make Star Wars: The Old Republic the game it should be. Massively Senior Editor Brianna Royce sat down with Stephen at a recent LucasArts event for an in-depth interview -- join us past the break to see what he had to say!