sinistar

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  • Gamasutra looks at 20 difficult games

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    08.31.2007

    Believe it or not, building difficulty into games isn't just about making them more impossible. John Harris over at Gamasutra takes the long route to prove this in an extended look into difficulty in game design. The majority of the feature is spent looking at specific cases of legitimately difficult games, dissecting their design and coming away with lessons learned from each. Harris concedes that most intelligently difficult games are much older, and typically don't have a "lose" condition. The list includes hair-pulling classics like Defender, Sinistar, and Lode Runner, as well as a few more recent titles like Super Monkey Ball. It's a good read for anyone interested in game design.John Harris also writes the excellent @Play column for GameSetWatch, which focuses on a long history of games classified as "roguelikes."

  • Sinistar: I hunger! Seriously, help me out

    by 
    Christopher Grant
    Christopher Grant
    06.09.2006

    Click on the box above (warning: it makes sounds) to check out this bad dude disregarding the plight of his fellow 'cade vets. All Sinistar wants is some food, the Elf needs some food badly, and Q*bert ... hell, does Q*bert even eat?Check out Lore Sjöberg's Bad Gods for a couple more of these bite-sized diversions. Not sure what the posting frequency is, but I've added it to my feeds.[Thanks, TheMatt]