sith-inquisitor

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  • SWTOR wraps up expansion class changes with the Sith Inquisitor and Jedi Consular

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2013

    Star Wars: The Old Republic has finished up the last of eight dev diaries featuring changes to the game's classes following Rise of the Hutt Cartel's release. On the docket for today is the Sith Inquisitor and Jedi Consular, mirrored classes that have mirrored adjustments. Both classes now have stronger heals (Dark Heal and Benevolence), cooldown-free shields (Static Barrier and Force Armor), and class-wide access to 10 seconds of faster casting and interrupt blocking (Polarity Shift and Mental Alacrity). Both classes also have been treated to a new skill, Force Barrier, which offers total protection for up to 10 seconds of channeling. There are plenty of other detailed changes to the advanced classes and roles, so check these diaries out if you're in tune with the Force in a way that makes the rest of us jealous.

  • Hyperspace Beacon: All SWTOR classes are useful in Huttball, part two

    by 
    Larry Everett
    Larry Everett
    08.28.2012

    A few weeks ago, after many weeks of seeing new players in Star Wars: The Old Republic warzones, I thought it would be a good idea to post a little guide on the basics of winning Huttball. Interestingly, that article birthed a conversation about how some classes were better suited for the game, but more importantly, some players had given up on the warzone because they felt that their particular class didn't work in Huttball at all. Admittedly, certain classes do have more utilities that make them a better fit for the game, but I believe every class has its role in this particular arena. And more importantly, I believe that every class can have fun and feel useful. However, some players need a bit of training. Two weeks ago, I covered the Sith Warrior, Jedi Knight, Imperial Agent, and Smuggler classes. In this week's coverage, I'm going to take a look at two SWTOR classes that seems to be built for this game and two others that have more surprises than you might think: the Sith Inquisitor, Jedi Consular, Republic Trooper, and Bounty Hunter.

  • Hyperspace Beacon: SWTOR's James Ohlen shares the formula behind PvP nerfs

    by 
    Larry Everett
    Larry Everett
    05.15.2012

    When Update 1.2 launched for Star Wars: The Old Republic, most players witnessed some major changes to their classes. In my opinion, these changes weren't game-breaking, but they did require that some players re-evaluate how they played. Some classes were changed so drastically in this patch players claimed they felt as if they were truly playing a completely different class. Major changes like this do not happen without reason, and from my time spent with SWTOR developers, I know that they are passionately interested in making their game the best it can be. So I asked Game Director James Ohlen some questions about these mechanical changes. In true James Ohlen fashion, he was more than happy to answer in intricate detail, and I'm excited to bring you those answers here in the Hyperspace Beacon.

  • SWTOR: So you want to play a Sith Inquisitor

    by 
    Matt Daniel
    Matt Daniel
    12.12.2011

    OK, enough of these goody-goody Jedi, all right? It's time to come to the Dark Side of Star Wars: The Old Republic, where the Sith Inquisitor reigns supreme. The Inquisitor fills a variety of roles within the ranks of the Empire, from healing to ranged DPS to melee DPS to tanking. There's an option for any playstyle, which makes the Inquisitor a great character for the indecisive among us. Also, you get Force Lightning, so that's pretty cool. On your journey as a Sith Inquisitor, you begin as a slave who has recently discovered his (or her) Force-sensitivity. As you arrive at the Sith Academy on the red planet of Korriban, you're faced with a simple choice: Become Sith -- or die.

  • BioWare releases Sith Inquisitor progression video, forums gather launch statistics [Updated]

    by 
    Matt Daniel
    Matt Daniel
    12.09.2011

    Star Wars: The Old Republic is just a matter of days from beginning its early start program, but BioWare is continuing the news drip right up to the last minute. Today, the studio released a new video detailing the progression of the wicked Sith Inquisitor. For a lovely display of Force Lightning and other neat Inquisitor tricks, click on past the cut for the full video. But first, we have some interesting launch-time statistics for you folks, courtesy of a massive thread over on the official SWTOR forums. In The Poll to end all Polls, over one million players have reported on the factions, races, and classes they plan to play at launch. Faction balance is surprisingly even, with a slight slant (53.82%) in favor of the Empire. Classes are almost evenly quartered (though the survey doesn't take advanced class into account). For the full statistics, click on over to Disdain Gaming. And one more thing! Don't forget that BioWare will be hosting launch events in New York City, Austin, TX, London, and Paris. So if you're nearby, head on over and join up with your fellow fans to celebrate the launch of The Old Republic. [Update: Continuing its deluge of Friday info, BioWare has also just released a forum post explaining why the Unify Color to Chestpiece system will not make it in for launch. But on a happier note, the SWTOR team just Tweeted that Guild HQ updates are coming Monday!]

  • SWTOR pits the Trooper against the Inquisitor

    by 
    Justin Olivetti
    Justin Olivetti
    11.12.2011

    The second of the four-part Choose Your Side video series has been released over at Star Wars: The Old Republic, and this time it creates a hypothetical showdown between the Republic's Trooper and the Empire's Inquisitor. In it, four BioWare devs jaw about who would win in a fight and what each of these classes has going for it. These videos are proving to be a great way to get a better feel for classes' strengths and weaknesses, particularly in a PvP setting. On one hand, the Trooper is said to have an advantage in terms of health, armor and range, with plenty of tricks to keep the Inquisitor at bay and, er, dead. On the other hand, the Inquisitor's Force powers and double-bladed lightsaber may make for a completely unfair fight against the Force-less Trooper. The devs reveal a few tidbits about the two classes' philosophy while they're calmly laying out the smack talk. The Trooper comes off as a "shoot first and ask questions later" type of character, while the Inquisitor is portrayed as a mastermind pulling the strings from behind the stage. You can watch the full video after the jump!

  • Backstabbing galore: Daniel Erickson talks about the Sith Inquisitor's story

    by 
    Justin Olivetti
    Justin Olivetti
    11.01.2011

    The blog Sith Inquirer wrote in to BioWare to, well, inquire about Star Wars: The Old Republic's Sith Inquisitor class story and received a response from none other than head writer Daniel Erickson. In the interview, Erickson said that the story for the Sith Inquisitor was entirely written by Rebecca Harwick, who drew inspiration from Emperor Palpatine as well as Alex Freed's Blood of the Empire series. Inquisitor players will begin their saga by investigating "forgotten regions" on different worlds as they look for the secret of ancient Sith power. The team had a few issues writing around Purebloods being portrayed as slaves, although this was ironed out as BioWare placed a priority on allowing players to pick the race they wished. the class is being voiced by Euan Morton (male) and Xanthe Elbrick (female). Will there be plenty of backstabbing, political or otherwise, as part of the storyline? "More than you can possibly imagine," Erickson replies. When it comes to the Sith Inquisitor's companions, Erickson tantalized fans by saying, "Khem has one of the most amazing storyline developments for a companion and the (as yet unseen) Inquisitor romances are not your normal fare at all."

  • PAX 2011: SWTOR Alderaan PvP session captured on video

    by 
    Jef Reahard
    Jef Reahard
    08.28.2011

    Darth Hater has posted a new Star Wars The Old Republic clip direct from this year's Pax Prime. The clip was captured on a hand-held camera, so the quality isn't the greatest, but we do get a good long look at the Alderaan warzone PvP (as well as some dancing Sith Inquisitors, if you're into that sort of silliness). The video runs for around 10 minutes, and we get to see quite a lot of action as well as a good bit of the layout of the Alderaan warzone. Also of note is TOR's unique take on respawning after death. There's no annoying countdown timer like in your standard online PvP match. Instead, you'll spawn on your ship and have to fly a speederbike back to the battle zone in real time, which gives you a tactical view of what's going on as well as the feeling of still participating in the game as opposed to watching a clock for several seconds. Check out the clip after the cut. Massively's on the ground in Seattle during the weekend of August 26-28, bringing you all the best news from PAX Prime 2011. Whether you're dying to know more about SWTOR, Guild Wars 2, City of Heroes, or any MMO in between, you can bet we'll have it covered!

  • E3 2011: Hands-on with SWTOR's Imperial Agent Operative

    by 
    Dan O'Halloran
    Dan O'Halloran
    06.07.2011

    E3 officially kicked off today in Los Angeles, and I was lucky to be one of the first in line for the latest hands-on demo of Star Wars: The Old Republic at the enormous Electronic Arts booth. There were two different types of demo stations awaiting us: level 1 Galactic Republic characters for those who were new to the game and level 26 Sith Empire characters for those of us who were more comfortable with MMOs. I was hot to play the mid-level Sith characters, but first we had to watch a 10-minute instructional video on how to play each advanced class.

  • The MMO Report: Lineage shutdown, Lion's Arch, and Sith Inquisitor trailer

    by 
    Matt Daniel
    Matt Daniel
    05.19.2011

    Today's MMO Report, sadly, suffers from a distinct lack of Casey Schreiner. But all is well, as G4's Morgan Webb has stepped up to the plate to cover for Casey as he celebrates his 30th birthday. The first order of business is the announcement that NCSoft will be shutting down the North American Lineage servers on June 29th. All inactive accounts for the 13-year-old game have been reactivated, and the game will be free-to-play until the servers go dark. Secondly, we move on to the much-anticipated Guild Wars 2 and the confirmation that Lion's Arch, a social hub featured in the first game, would be making its return in Guild Wars 2. Be sure to check out our coverage of the unveiling of the fly-through video and some analytical commentary from our own Rubi Bayer. Next up is some screen-time for Minecraft. While the game is not strictly an MMO, there's no doubt that the indie title has gained immense popularity in the gaming community. Morgan reports that Minecraft creator Notch is contemplating holding a Las Vegas launch party... err, convention tentatively dated for November 11th. Star Wars: The Old Republic's Sith Inquisitor made its trailer debut earlier this week. Being described by Morgan as "the one player character you really don't want to meet in a dark alley," the class incorporates elements of both spellcasters and stealth classes into one mean, Force-fueled combination. Lastly, we have a fly-through video of the starting zones of Perfect World Entertainment's Ether Saga Odyssey. The free-to-play MMO launched late last month. For the full Casey-and-mailbag-deprived video, scuttle on past the cut.

  • Hyperspace Beacon: Human High Culture

    by 
    Larry Everett
    Larry Everett
    05.17.2011

    BioWare games are notorious for interweaving allegories on racism in their plotlines. If you take Mass Effect, for example, Navigator Pressly was a human who had major issues with aliens -- especially Turians. Inversely, the Citadel Council was definitely prejudiced against humans because the human species was rather new to Citadel space and rising to power too quickly by the Council's standards. These undertones help give the Mass Effect story depth and real-world relevance. Although it's not an overt plot point in the Star Wars series of movies, speciesism does sometimes play a heavy hand in the Expanded Universe. In the Galactic Empire, this is known as Human High Culture. In the high political offices of the Galactic Empire under Emperor Palpatine, humans were regarded as superior to other species of the galaxy. Humans were, after all, most numerous, and they also did not originate from a single planet like most species. But the roots of the Human High Culture date back further than the events in Star Wars: The Old Republic. They may date all the way back to the first Dark Jedi to rule over the Sith people on Korriban. With this idea of Human High Culture in mind, I would like to talk about the species available to the SWTOR Imperial classes. In the May edition of PC Gamer UK, an over-ambitious reporter incorrectly announced a list of species and class combinations. What I would like to do today is make my own list based on what I know of Star Wars lore and announced species in the game. Continue after the break as I compile the list.

  • SWTOR's Sith Inquisitor shows unlimited power!

    by 
    Larry Everett
    Larry Everett
    05.12.2011

    In the new video released by BioWare, we are shown that brute force is not the ultimate power in the universe. Sometimes the power of the mind carries far greater dominion over your enemies than a physical assault. The Sith Inquisitor commands the Force with a thought and defeats her foes with a wave of her hand. The Sith Inquisitor is one of the most diverse classes in Star Wars: The Old Republic. Not only can she wield the Force to destroy her opponent, but she can also use it to heal and deflect incoming attacks, making her great for tanking. Gamespot revealed the latest class trailer from SWTOR, which you can catch after the break. Follow the journey of the Sith Inquisitor from her humble start on the Sith homeworld of Korriban to her influence over political leaders of the galaxy. Then hop over to read Lead Combat Designer Georg Zoeller's words about this class-that-fills-all-roles.

  • Hyperspace Beacon: There is no try

    by 
    Larry Everett
    Larry Everett
    04.26.2011

    Before getting to the meat of this article, I want to give a shout out to Sam, Musco, Kimi, Fo, and even Brandon of TOROcast. This week marked their 100th week of recording a podcast dedicated to Star Wars: The Old Republic. I am extremely excited for them; I know they put a lot of work into their show each week. The team there has created a community of gamers you will find no where else. Congratulations, guys -- I cannot wait for your 200th episode. Hopefully the game will be released by then. (Crap, I forgot I'm supposed to hate these guys. Nevermind what I just said!) As we get closer to the launch of Star Wars: The Old Republic, I am suddenly hit with the fact that I will have to nail down exactly what I want to do when the game launches. I mean, I spend so much time talking about it that you'd think I'd have it narrowed down, right? Unfortunately, that's not the case. The more I talk about the game, the more I find that there are some really incredible things I can do when the game actually launches. What I figured I would do in this article is talk about some of the more off-the-wall ideas I'd like to try (I mean, do. Do or do not; there is no try.) Let me know if you think any of them are any good. Maybe you'd like to try them out yourself or even join me when the game launches. Follow me after the break and we'll talk about them.

  • Gamescom 2010: BioWare reveals 10 new advanced classes for TOR

    by 
    Justin Olivetti
    Justin Olivetti
    08.18.2010

    We've known for a while now that Star Wars: The Old Republic is planning to offer players two different specializations for each class, but up until now we've only heard of a couple of them. Today at Gamescom, however, BioWare unloaded the names and loose descriptions of ten advanced classes. The best part? No Bothans died for this information. Darth Hater reports that imperial agent characters will have the choice between specializing as snipers (long-range DPS) or operatives (who use stealth and short-range weapons to get up close and personal). If a bounty hunter is more to your liking, then the choice between a powertech and a mercenary should get your imagination racing. Over on the Republic side, troopers will sign up for either commando or vanguard training. Commandos are the tanking line, although we don't know much about vanguards yet. SWTOR-Station spied a Zabrak trooper at the BioWare booth, indicating another possible race for the class. Force-users are also in store for powerful upgrades. The villainous Sith inquisitors choose their path between a more Force-happy sorcerer or the twin lightsaber-using assassin. Their counterpart, the Jedi consular, has a similar decision to make: that of a shadow, who can use double-bladed lightsabers, or a wizard, who uses a single lightsaber but can heal. Are Star Wars fans ready for wizards and sorcerers in their MMO? Somehow, we think so.

  • SWTOR announces green, red, blind, and horny Force species

    by 
    Larry Everett
    Larry Everett
    08.06.2010

    var digg_url = 'http://digg.com/pc_games/Star_Wars_The_Old_Republic_reveals_new_playable_species'; To the elation of fans of Star Wars: The Old Republic, the developers at BioWare announced that the Sith "pure blood" and Miraluka will be playable species for the Sith warrior and Jedi knight classes, respectively. On top of that, the Mirialan species will be available to Force push as Jedi consulars, and the Sith inquisitor can slash his dual-bladed lightsaber as an acrobatic Zabrak. In case these species names mean very little to you, here is a brief catch-up. The Sith species is a red-skinned race from the planet Korriban. They were made mention of in this Hyperspace Beacon a little while back. Miraluaka are blind humanoids who see via the Force. The KOTOR II character Visas Marr was Miraluka. Mirialan are a bit less familiar to the casual fan, but two of them are found in the Episodes II and III of the Star Wars movies, Luminara and Barriss. Finally, everyone should be familiar with the devilish face of Darth Maul, the Sith apprentice who killed Qui-Gon Jinn. He was the quintessential Zabrak. Perhaps this writer is the only one excited about this announcement, but it is doubtful. What are Massively reader's thoughts?

  • Star Wars: The Old Republic's 'heady' sneak peek at character customization

    by 
    Kyle Horner
    Kyle Horner
    03.19.2010

    As you can see from the image above, this week's Star Wars: The Old Republic Fan Friday brings us a peek at some of the customization options for character heads. There's also another work-in-progress video, this time of the Force Lightning powers as used by the Sith Inquisitor. The game continues to look better at a very consistent rate. So much so, that we wouldn't be too surprised if BioWare has some really exciting stuff to show off at E3 2010. Moving back into the now, this week's fan art highlight is by community member Hazaz who's got some really great stuff that we think is worth checking out. However, this "Short History of the Sith for Newbies" guide on the official forums is a recommended read for any Star Wars fan, regardless of their interest in the game. But tread carefully or you may lose your entire weekend -- or a few hours, depending on your reading speed -- to the uncaring black depths that is Star Wars lore.

  • The Digital Continuum: Can story supplant grind?

    by 
    Kyle Horner
    Kyle Horner
    02.08.2010

    Star Wars offers a setting with incredible chances at strong storytelling and it's for this reason I've been watching closely for any hints at the story elements in Star Wars: The Old Republic. This recent developer blog on the driving forces behind the Sith Inquisitor's tale really dug its claws into my mind. Before now, I'd always assumed most choice elements within the story of any given class would be mostly binary. That was the easiest solution for BioWare, who has created quite the challenge for themselves with the premise of a full singleplayer storyline experience for each class within the game.

  • The development of the Sith Inquisitor in Star Wars: The Old Republic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.05.2010

    The Sith Inquisitor is not meant as just another Force-using class. That's one of the central themes behind the most recent developer blog from Star Wars: The Old Republic. Saying even that the Inquisitor is meant as a Palpatine to the Sith Warrior's Darth Vader is only a fraction of the whole story. No, the Inquisitor exists as someone whose diet of dark secrets and forbidden knowledge is as much a survival mechanism as anything, the manipulator and scholar, the calm and reason to balance against the Warrior's bravado and power. Where the Warrior begins as a member of high society, the Inquisitor begins life as a slave, sent to either become a part of the Empire's almost monastic order of Sith or die unknown and unmourned. Inquisitors face the difficulties of choice, not only of morality but of their personal desires weighed against the needs and demands of the Empire. And through it all, they are the keepers of secrets and mystical knowledge of the Force, learning and studying into the otherworldly aspects it posseses. While we're still more than a year out from the expected launch of Star Wars: The Old Republic, fans should still enjoy this look at one of the game's most devious classes.

  • BioWare on developing the Dark Side of SWTOR

    by 
    Kyle Horner
    Kyle Horner
    12.27.2009

    Would you like to know more about BioWare's lengthy effort of creating the dark side classes in Star Wars: The Old Republic? Well, of course you would! We mean, who wouldn't really? Well, probably Jedi, but nobody really listens to those guys anyhow. Except maybe for angst-ridden youth who've just recently discovered their father is a dark lord of the Sith. Oh, wait, nevermind. In this video glimpse into the game's development, we're treated to some insight on the Sith Warrior and Inquisitor's overall design. BioWare details their thought process behind the various aspects of each class, including lightsaber hilt styles, armor styles and of course overall story focus within the game. Our collective jaws were on the floor during the shots of all the concept art for Sith armor. Players definitely won't find Star Wars: The Old Republic to be a game lacking in depth and breadth of loot. Check out the full video after the break.

  • The Daily Grind: What's your SWTOR class of choice?

    by 
    Kyle Horner
    Kyle Horner
    12.17.2009

    Well, every class for Star Wars: The Old Republic is out for the world to see and discuss, and you know what that means: time to start considering your first class. We find that most people fall into two categories here. They either pick a class archetype they're very familiar with (tank, DPS or support) or go for whichever class appeals to them thematically. You also have those who simply go with something different for the sake of variety. As for this particular blogger, it's safe to say the Sith Inquisitor is likely to be the first character rolling off the creation line come launch day. Then again, there's always beta to consider as well... hmm, the choices just don't stop, do they? Well, what say you, good readers?