sixensestem

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  • Sixense

    Sixense refunds backers for VR controller, five years later

    by 
    Kris Holt
    Kris Holt
    10.16.2018

    More than five years after funding its Stem virtual reality controller system on Kickstarter, Sixense is paying back those who pledged for the device. Sixense is no longer making a consumer version of the controller, as it is focusing on producing hardware for enterprise and healthcare companies.

  • Neal Stephenson's Clang reduced to a part-time project as cash runs dry

    by 
    Jon Fingas
    Jon Fingas
    09.19.2013

    Crowdfunding a project doesn't guarantee that it will be finished on time, or at all. Unfortunately, we're seeing an example of that uncertainty today -- Subutai has reduced its work on Neal Stephenson's Clang to an "evenings and weekends" schedule after running out of development money. Venture capitalists weren't willing to take a risk on a swordfighting game and invest the additional cash that the team had been counting on, according to Subutai. The company has shipped almost all of its promised Kickstarter perks, but it doesn't know if or when it will finish the software in question. There's still a way to help, however. Subutai suggests funding Sixense's Stem controller, which would at least bring a Clang-friendly peripheral to market.

  • Hydra evolved: Sixense Stem launches on Kickstarter, we go hands-on with a prototype (video)

    by 
    Sean Buckley
    Sean Buckley
    09.12.2013

    Sixense might not be a household name, but its electromagnetic motion sensing technology crops up in the darndest places. The 1:1 tracking technology is used in medical rehabilitation and Japanese arcade games, but it's most widely known as the wizardry behind the Razer Hydra motion controller. Now the company is gearing up to release a spiritual successor to the Hydra, the Sixense Stem System. Like the Hydra, Stem offers six degrees of motion-tracking freedom, albeit without the wires or Razer branding. It isn't necessarily more accurate, but it is more comprehensive -- it's a modular system that offers up to five trackable modules, or "Stems," that attach to game controllers, VR headsets, accessories or even appendages. We caught up with Sixense president and CEO Amir Rubin to learn more about the Stem's Kickstarter launch and the company's first foray into the consumer product space.