skeletaltracking

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  • OptiTrack

    Multiplayer VR is about to look much more realistic

    by 
    Jon Fingas
    Jon Fingas
    07.31.2017

    Multiplayer VR is imperfect, especially on a large scale. Body tracking tends to be quite limited, so it's not uncommon to see generic animations and herky-jerky movements from your fellow players. OptiTrack hopes to fix that. It's launching body sensors that promise whole-body skeletal tracking in VR arcades and other multiplayer venues. Attach it to your hands and feet and you should get accurate positional tracking that reflects more natural movements, such as aiming a weapon or peeking around a corner.

  • Kinect for Windows SDK gets accelerometer and infrared input, reaches China and Windows 8 desktops

    by 
    Jon Fingas
    Jon Fingas
    10.08.2012

    Microsoft had hinted that there were big things in store for its update to the Kinect for Windows SDK on October 8th. It wasn't bluffing; developers can now tap a much wider range of input than the usual frantic arm-waving. Gadgets that move the Kinect itself can use the accelerometer to register every tilt and jolt, while low-light fans can access the raw infrared sensor stream. The Redmond crew will even even let coders go beyond the usual boundaries, giving them access to depth information beyond 13 feet, fine-tuning the camera settings and tracking skeletal data from multiple sensors inside of one app. Just where we use the SDK has been expanded as well -- in addition to promised Chinese support, Kinect input is an option for Windows 8 desktop apps. Programmers who find regular hand control just too limiting can hit the source for the download link and check Microsoft's blog for grittier detail.

  • Kinect for Windows SDK reaches v1.5, now works when you're sitting down

    by 
    Daniel Cooper
    Daniel Cooper
    05.21.2012

    Microsoft is busting out version 1.5 of its Kinect for Windows runtime and SDK that includes a raft of new features for the Xbox-lacking hoi polli. The update includes 10-joint skeletal tracking that'll work even when seated, face following capabilities and joint orientation -- the latter enabling it to predict how your body will move for greater accuracy. It's also gaining four extra languages for speech recognition: French, Spanish, Italian and Japanese, not to mention Kinect Studio, which will help developers record and play back your movements to fine-tune their applications. In addition, Redmond is offering language packs to ensure the sensor will play harmoniously with your local dialect, cobber.