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  • How 3D printing brings 'Skylanders' to life

    by 
    Joseph Volpe
    Joseph Volpe
    11.06.2014

    Toys for Bob's Skylanders franchise isn't the only "toys to life" game in town anymore and Paul Reiche, co-founder and studio head, is well aware of the deep-pocketed competition. "We recognize that we've got Disney with Infinity and Nintendo with Amiibo and, you know, they have entered into this world with their own products. And it's really our job to make sure that, through innovation, we're leaders," he says. The franchise, which lets players control virtual versions of their RFID-equipped figurines in-game, was the first to successfully merge physical toys and video gaming as part of a new crossover entertainment category. Given that penchant for innovation, it's no surprise that the studio has now fully embraced 3D printing as a means of streamlining its in-house creative process.

  • One of Activision's top moneymakers gets a new entry in Skylanders: Trap Team

    by 
    Ben Gilbert
    Ben Gilbert
    04.23.2014

    Like taxes, iPhones and, well, Madden, you can count on a new Skylanders game every year. If you're unfamiliar with the franchise, that may just be a symptom of not being around kids -- the toy / video game series is a dominant force in the kids gaming market, sharing responsibility with biggies like Call of Duty and World of Warcraft for bringing in 80 percent of Activision's earnings in 2013. Each new entry in the game series comes with a new physical device for reading toy figurines; when said figurines are placed on the device (called a "portal"), they're transported into the game world and playable in-game. Between the figures ($5 - $7 apiece, on average) and the games (anywhere from $7 to $60), it's easy to understand why the franchise is so profitable. Thankfully, the franchise is also lauded by most critics as a pretty decent game, too. The next entry, Skylanders: Trap Team, arrives this October and it's the largest game in the franchise to date.