smaug

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  • Epic Games partners with 'Hobbit' effects company Weta for VR tech

    by 
    Jessica Conditt
    Jessica Conditt
    03.04.2015

    Last year, Epic Games Chief Technology Officer Kim Libreri and Unreal Engine 4 General Manager Ray Davis visited some friends at Lord of the Rings effects studio Weta Digital in Wellington, New Zealand. They only wanted a tour of the studio, but along the way they ran into Weta's head of R&D, Alasdair Coull. He mentioned that he was messing around with Unreal Engine 4, Epic's game development platform. Fast-forward to March 2015: Epic Games and Weta are showing off a virtual reality demo featuring the greedy dragon, Smaug, swimming through mountains of gold in the second Hobbit film, voiced in all his baritone glory by actor Benedict Cumberbatch. Smaug speaks directly to the person in the headset -- Oculus Rift's Crescent Bay model -- and his daunting size is on full display; 500 feet of red-scaled, deep-speaking Smaug.

  • Barely Related: The Little Prince trailer, Serial winds down

    by 
    Jessica Conditt
    Jessica Conditt
    12.12.2014

    Remember when "squee" was a thing? Is it still a thing? Because we're feeling a little bit like doing that today. Welcome to Barely Related, a conversational Friday column that presents the non-gaming news stories that we, the Joystiq staff, have been talking about over the past week. And no, we're not stopping our focus on industry and gaming news. Think of this as your casual weekly recap of interesting (and mostly geeky) news, presented just in time to fill your brain with things to discuss at all of those weekend shindigs. Grab a fresh drink, lean back in your armchair, and get ready to talk nerdy with us.

  • The Road to Mordor: Double dragons

    by 
    Justin Olivetti
    Justin Olivetti
    07.22.2011

    Last week Turbine released the concept art for one of its major bosses from the upcoming Rise of Isengard expansion: Draigoch. With it came a number of appropriate "oohs" and "ahhs," and no doubt raiders began thinking up uses for a giant dragon skull in their homes. But there was also a crowd that popped out to cry foul about lore molestation -- that this was a blatant example of Turbine pandering to MMO players by including the expected dragons even when the lore shouldn't support it. A couple examples of quotes, first. "Yet whatever way you cut this idea, how can you integrate another dragon into the story? Smaug was the last one of his kind," Contains Moderate Peril complains. A commenter on our article sniped, "So Turbine's decided to entirely drop the pretense of sticking to the lore, then?" Ouch. As much as I am totally not attached to MMO lore in general, I feel like this might be a good time to both address this particular argument and also the larger one of Turbine's approach to Tolkien's world. Are giant dragons lore-breaking? Does Turbine simply not care about remaining faithful to source material? Do you have my decaf light mocha with cinnamon sprinkles?

  • The Game Archaeologist plays with MUDs: Your journeys, part 2

    by 
    Justin Olivetti
    Justin Olivetti
    05.03.2011

    This is the end, my only friend, the end. Of our elaborate plans, the end. Of everything that MOOs, the end. No safety or aggro radius, the end. Man, listening to The Doors early in the morning does not put you in a happy state of writing, let me tell you! In any case, we've extended our MUD/MU* month here on the Game Archaeologist Channel to include a few more first-hand testimonies of Massively readers' favorite text-based MMOs. As much as anything else we've talked about in this column, it's vital that we not forget the roots from which our current MMOs were born nor neglect to take the opportunity to expose a whole new generation to a graphically simpler but textually richer experience. So let's kick the tires and light the fires of nostalgia as we talk with five of the baddest MUDders you'll ever know!

  • The Game Archaeologist plays with MUDs: The games

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2011

    Fair citizens of Massivelyville, believe me, I've heard your voices. After two weeks of giving an overview of MUDs and MU*s, not to mention talking to Dr. Bartle about the genre, I think I've held off talking about specific games long enough. No need for heads to explode on my watch! One of the reasons I stalled for time is that I was gathering as much information on the most popular and beloved MUDs of the past few decades. From the perspective of someone who is but a mewling infant when it comes to these games, it's a considerable task akin to asking someone to sum up all of the World War II movies out there. The selection field is big -- that's all I'm saying. So after polling a number of friends and hearing what you've had to say in the comments section, I've culled the list to six games that seem to pop up over and over again. Not only are each of these MUDs a wealth of history, but they're all going strong even in the futuristic year of 2011. If you've never played a game in this genre, then consider these a good place to start, and if you have, hopefully this will be an exciting stroll down memory lane. Watch out for the boojums and grues!

  • The Road to Mordor: Will our journey take us back to The Hobbit?

    by 
    Justin Olivetti
    Justin Olivetti
    11.12.2010

    The next few years promise to be exciting ones for fans of Middle-earth. Ever since The Return of the King debuted in theaters in 2003, audiences have clamored for more of Tolkien on the big screen -- specifically, The Hobbit. After nearly a decade of back-and-forth negotiating and legal entanglements, it appears that this The Hobbit movies are finally going to happen, with Sir Peter Jackson once again in the director's chair and Martin Freeman taking on the lead role as Bilbo. That's smashing news for movie buffs, but what does this have to do with Lord of the Rings Online -- y'know, that MMO we sometimes talk about in this column? It could be "very little," with Turbine proceeding on its merry way and perhaps enjoying the free boost to playership as movie buffs hunt around for a game to extend the experience. However, if the company were smart, it would be laying out the groundwork right now to synergize the heck out of the movie with a similar in-game experience. For a while now, I've been chewing on the notion that Turbine could incorporate the events, locations and characters of The Hobbit into LotRO -- in fact, several of the key pieces are already in place. Could our journey in LotRO eventually take us back to the era of Bilbo's grand adventure? How would such a thing even work? Hit the jump and I will smack your brain so hard with ideas that you'll forget all of your piano lessons. It's OK -- you didn't really need them.