smuggler

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  • This guy tried to smuggle 94 iPhones using only his body

    by 
    Mike Wehner
    Mike Wehner
    01.12.2015

    It's one thing to try to sneak a single prohibited item past customs when traveling -- don't do it, obviously, ever -- but it's another to try to get away with smuggling an entire Apple Store's worth of iPhones into a country using only your body. That's what officials at China's Futian Port discovered when they turned their attention to a man who had just arrived from Hong Kong, and was behaving strangely. The poor fellow apparently couldn't walk correctly, and appeared to be in some sort of distress. When officials scanned him they immediately saw the problem: iPhone body armor. When they asked him to remove his sweatshirt they discovered he was wearing dozens of iPhones around his abdomen, strapped to his thighs, and taped all the way down his legs. Hong Kong is well known as a hub for black market electronics, and had the man been able to successfully get all 94 iPhones into China their sale would have produced a nice chunk of change. [Photos via Sina]

  • The Daily Grind: Have you ever scored an MMO world first?

    by 
    Bree Royce
    Bree Royce
    09.20.2013

    Back in the days before achievement systems reassured us that we were indeed having fun and badges were considered content, I had a dream: a dream to be the first Master Image Designer on my Star Wars Galaxies server. With the help of my guildies, I put together the staggering amount of money to train my skill and made at least a thousand people "look like Neo" for tips, becoming so well-known that newcomers to the profession traveled the galaxy (literally!) to seek me out for training like some NPC. (I promptly used my newfound fortune to round out my template as a Smuggler because nothing says "upstanding hairstylist" like drug-dealing and hacking.) Back then, games didn't reward you with a pretty badge or fancy title for being "first," but modern MMOs do. Players and guilds will go to ridiculous lengths to ensure their place in history as "first guild to down such and such boss with 13.5 players" or "first tailor to sew hot pink level 500 epic boots." How about you guys? Have you ever landed a world or server first, recorded or otherwise, and what was it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Hyperspace Beacon: The SWTOR free-to-play experiment, week one

    by 
    Larry Everett
    Larry Everett
    04.23.2013

    The complaints about free-to-play and Star Wars: The Old Republic have been itching at me. Although I'm sure there are legitimate issues that players have with BioWare's F2P model, but with all the vitriol, it's hard to tell the difference between which problems are caused by BioWare and which are misconceptions generated by a dissatisfied playerbase. So I aim to challenge those perceptions. One way or another, we'll find out which side is telling the truth. For this project, I created a new Smuggler on The Ebon Hawk server. However, I made this character on a brand-new account with none of the perks of my real account. I plan to take this character all the way to level 50 without subscribing. Then, to top it off, I plan to play endgame as well, all without playing a dime. I believe it will be difficult, but I don't think it's impossible. My hypothesis: A player can get what he wants to play SWTOR effectively without paying any real money but by using the GTN and other in-game means to get items from the Cartel Market.

  • SWTOR brings Smugglers and Imperial Agents up to date

    by 
    Justin Olivetti
    Justin Olivetti
    04.16.2013

    With Rise of the Hutt Cartel finally open for business, the folks at BioWare are doing their best to educate players on the significant changes in Star Wars: The Old Republic's first expansion. Today sees not one but two class dev diaries itemizing the tweaks and upgrades to the Smuggler and the Imperial Agent. As both classes mirror each other and use similar skills, the twin dev diaries cover mostly the same basic topics. Alacrity has been buffed to genuinely speed up attacks, DoTs are cheaper to throw down, shields now absorb any type of damage, and accuracy's importance has been raised when you're fighting elite and tougher mobs. The diaries also cover changes to specific advanced classes and skill trees. BioWare says that it will be releasing similar diaries for the remaining six classes in the near future.

  • Hyperspace Beacon: The SWTOR awards

    by 
    Larry Everett
    Larry Everett
    02.26.2013

    The Oscars were given out two nights ago. Celebrities, actors, and film crews dressed in their red-carpet best to be handed a 13.5-inch golden statue of a naked bald man. As I heard these writers and directors give thanks to various loved-ones and talent agencies, I thought about Star Wars: The Old Republic. (Sad. I know.) SWTOR contains some of the best writing and storytelling in all of MMOs. In my opinion, it's better than some of movies represented on that stage. Sure, it didn't impact the world like Zero Dark Thirty, but it did impact my world, and I'd like to recognize some of the best parts of this MMORPG.

  • Hyperspace Beacon: SWTOR spoiler alert!

    by 
    Larry Everett
    Larry Everett
    12.18.2012

    Originally, I had my heart set on playing a Smuggler when Star Wars: The Old Republic went live, so I had intended on not playing one in beta. But the temptation was far too strong. I played a couple of Smugglers to try out the different specs and see the storyline from a couple of different points of view. Unfortunately, that burned me out on the class, and I could never finish the story on the live servers. Another of my intentions when the servers went live was to max out a character as fast as I could so that I could get to endgame in a decent amount of time. Therefore, I picked a class that I didn't think would hold my interest: the Sith Warrior. Unfortunately -- or fortunately depending on your perspective -- I fell in love with the Sith Warrior storyline. I was impressed that an "evil" character could have such an interesting story arc, so much so that by the end I was really rooting for her to win. What I didn't know was that there was a connection between the Sith Warrior story and the Smuggler story. I was right there listening to the characters speak, yet I didn't understand at first why I felt that nagging feeling as if I'd heard certain things before. Once I did discover the connection between those two storylines, I sought out other story connections. I found out that SWTOR is full of these tiny links. Since it's been a year since release, I figured that it's safe to share some of my favorites. Yes, major spoilers follow the break.

  • Hyperspace Beacon: All SWTOR classes are useful in Huttball, part 1

    by 
    Larry Everett
    Larry Everett
    08.14.2012

    I'm excited about this week's topic. It's not often that I get to put Star Wars: The Old Republic's misconceptions to rest. As I said last week, my guild does recreational PvP, which is to say that we do it for the fun of it and not because we have to be the best of the best. This helps us enjoy the sport of it without having the pressure of maintaining a ranked-PvP score. Unfortunately, that also means we run into a lot of other players who don't know exactly what they are supposed to be doing in games like Huttball. Those same complaining players are also the ones who claim that their particular class is deficient in one way or another based on the PvP map. The biggest cringe in SWTOR comes from Huttball. Naysayers complain that one class or another does something different or better than they do. Today, I'm going to break down a couple of the classes to show you how each of them can be more effective. Let's dive in.

  • EVE Evolved: Risk vs. reward in lowsec

    by 
    Brendan Drain
    Brendan Drain
    05.13.2012

    In EVE Online's early years, one of its core design philosophies was adherence to a strict risk vs. reward balance scheme. There were riches out there to be found, but to get them, you had to put yourself in the firing line. Police ships patrolled high-security space to keep players safe from piracy, but the only resources available there were low-bounty frigate NPCs and inexpensive ores like Veldspar, Scordite and Omber. In the lawless far-reaches of nullsec, huge NPC bounties and rare ores containing Megacyte and Zydrine tempted hundreds of pilots to head out and make their fortunes. Nullsec offered absolutely no protection against player attacks, and the only safety to be found was in sheer military force. The biggest and best corporations hoarded these gold mines for themselves, locking down the few entrances into the regions and patrolling the skies for unwanted visitors. Low-security space offered a middle-ground between these two extremes, a place where the everyday pilot could enjoy increased income and pirates were easier to spot. At some time in the past nine years, lowsec lost its place in the game and became simply not worth the effort. But how did that happen, and what can be done to fix it? In this week's EVE Evolved, I look at why lowsec systems are now ghost towns and suggest an alternative design philosophy that I think could revitalise these under-used areas.

  • SWTOR increases Sniper damage, fixes bugs, and cures the Rakghoul plague

    by 
    Larry Everett
    Larry Everett
    04.24.2012

    Snipers and Gunslingers should be happy about the changes to Star Wars: The Old Republic this morning. Five of their most prominent abilities have received a 5% increase in damage output. With the latest patch 1.2.1, abilities like Snipe, Charged Burst, Aim Shot, and Ambush now have a measurable difference in damage output. Although Snipers and Gunslingers were the only classes to receive a bonus to damage, many other minor and why-is-this-an-issue bugs have been fixed with the introduction of this patch. For instance, each player can add other players to his friends list even if those other players are offline. And that persistent and annoying jet-engine sound heard on Carrick and Vaiken station has been fixed. On a sad note, the Rakghoul plague has come to and end (or is that good news?). Either way, the announcements on the stations have stopped, and the crash site has been fully cleaned up, including the jawa vendor. But chin up, event-fans: Lead Designer Daniel Erickson mentioned on Mos Eisley Radio that although BioWare does not have plans to revive this specific event, there is a whole team specifically dedicated to creating future live events.

  • Star Wars: The Old Republic's Smuggler and Sith Warrior fight it out

    by 
    Matt Daniel
    Matt Daniel
    12.16.2011

    We know you're all busy, Star Wars: The Old Republic fans, but try to pry your eyes away from the shiny new game for just a minute because it's time for the final Choose Your Side video. This time, the match-up is between the wily, conniving Smuggler and the vicious, rage-driven Sith Warrior. So who will emerge the victor and who will be left eating the pavement? That's ultimately for you to decide, but if you'd like a little bit of help formulating your argument, just give the video a look and see what the game's developers have to say. All you have to do is click on past the cut.

  • Hyperspace Beacon: Best of...

    by 
    Larry Everett
    Larry Everett
    12.13.2011

    If you pre-ordered the game early enough, then you should be in Star Wars: The Old Republic's early access by the time you are reading this. I hope you're having a good time. Look me up on the Lord Adraas server. My name there is Shaddoe. Don't be scared -- I may roleplay my character. Even if you didn't pre-order in time, you'll want your SWTOR fix, and I have the solution for you right here: the Hyperspace Beacon. Each week for the last year and a half, I have written a guide to the world of Star Wars: The Old Republic, covering everything from lore and game mechanics to speculation and community. Ultimately, I hope to better prepare you for the launch of this highly anticipated MMO. However, 67 articles can be tough to sift through, so I've narrowed down the list to the best of the best.

  • SWTOR: So you want to play a Smuggler

    by 
    Larry Everett
    Larry Everett
    12.12.2011

    If someone were to ask Star Wars fans which of the characters had the most personality, most likely they would answer Han Solo. In the Expanded Universe, and most notably in the Star Wars video games, smugglers always mirror this dashing rogue of a character archetype established by none other than Harrison Ford. If that's why you're wanting to play the Smuggler class in Star Wars: The Old Republic, then you're in luck because you'll get exactly what you're hoping for. The SWTOR Smuggler starts out on the world of Ord Mantell, a fringe planet on the brink of civil war. Of course, being a Smuggler, he breaks through the planetary blockade to deliver his shipment of weapons to gangsters on the ground. After that, things get really interesting...

  • Lifting the beta curtain: Larry's hands-on with SWTOR's beta

    by 
    Larry Everett
    Larry Everett
    10.20.2011

    Many of my friends in gaming media have speculated as to why BioWare has allowed some media outlets to report on the heavily veiled Star Wars: The Old Republic beta, but frankly, I don't care. It doesn't matter to me that BlizzCon happens to be tomorrow or that there is a possible connection between the start of that event and the lift of this embargo. All I really care about is that I can finally tell you about actual gameplay for this new Star Wars MMO that I've been personally following for over three years now. However, it will be extremely difficult to contain all my experience of SWTOR within the confines of this one article. However, I will do my darnedest. Over the past couple of weeks, BioWare allowed us access to the Republic side of this highly anticipated MMO and pretty much set us free. We can report on nearly every gameplay aspect within the first two planets. Two weeks -- that's enough time for me to run more than one class! And that's exactly what I did. Originally, I wanted to run through two classes that weren't going to affect me much when the game goes live. I accomplished this goal with the Jedi Consular. However, when I started to play the Smuggler class, I just could not stop. I was completely engaged in the story. Jump past the break and I'll tell you all about that -- and more.

  • BioWare releases more SWTOR companion info

    by 
    Jef Reahard
    Jef Reahard
    09.23.2011

    "Go for the eyes, Boo!" Er, sorry, wrong BioWare RPG. You'll have to forgive us, though, as the firm's latest dev blog references dear old Minsc in the very first sentence. Yep, it's another treatise on companions in Star Wars The Old Republic, and this time senior game designer William Wallace (really) treats us to a lengthy entry explaining a bit about companion customization and combat. The latter presentation takes the form of a few short videos showing off the fighting prowess of one Corso Riggs, a heavily armored blaster specialist who functions as one of the Smuggler class companions. Head to the official SWTOR website for all the goods.

  • Hyperspace Beacon: Find your blaster at your side

    by 
    Larry Everett
    Larry Everett
    09.13.2011

    "Hokey religions and ancient weapons are no match for a good blaster at your side," Han Solo said, enlightening us on the smuggler philosophy in the original Star Wars film. (I'm fairly certain that line has not been cut from the Blu-Ray edition.) In Star Wars: The Old Republic, it's not just the blaster that gets him by -- it's all the other dirty tricks this scoundrel has up his sleeve, in his pockets, or under his hat -- that's right: hat. In past editions of the Hyperspace Beacon, we've talked about some specific abilities of the Jedi Knight and Jedi Consular. We have learned that the Advanced Class determines the role and playstyle of a specific class and that the overall class determines the story. Even more so, the specific skill trees narrow your focus. I believe that hybridization weakens your character, but there are others (including those who have played the game) who believe that hybrids are viable. Given that this game is still in beta, actual playtime has been limited to conventions and other special events. The Smuggler class is the class of the weekend. BioWare released the progression video on Friday, and as anyone who knows me can tell you, I love this class. After the break, we'll chat about some of the announced abilities of this unique character.

  • SWTOR shows us how to level like a Smuggler

    by 
    Larry Everett
    Larry Everett
    09.09.2011

    Star Wars: The Old Republic fans were hitting the F5 key for hours waiting for BioWare to reveal today's Friday update. If you are a Han Solo fan, then the wait was totally worth it. The community team decided it was time for everyone to witness the armor progression of the Smuggler class. As usual, this video is wrapped in iconic themes and Star Wars-y goodness. The keen eye can pick up on some of the Smuggler abilities, as well as the obvious armor sets. One of the first Smuggler-specific abilities happens about 30 seconds in when our rebel rogue kicks the large alien in the groin followed by a roll towards cover. No other class can distract a foe like that. And speaking of crowd control: pay close attention to his other abilities. The Smuggler can misdirect enemies by dropping everything out of his pockets or launch a gas cloud so he can step in for a sucker punch. Of course, hokey religions and ancient weapons are no match for a good blaster at your side, right? Smugglers are the masters at the dual blasters. Catch the full two-and-a-half-minute video after the break. You'll love it. We know.

  • Star Wars Galaxies' GU20 brings the GCW to space

    by 
    Bree Royce
    Bree Royce
    08.18.2011

    Star Wars Galaxies may be due for a tragic space opera death come December, but that doesn't mean the devs are twiddling their thumbs in the meantime. This morning, Sony Online Entertainment's sci-fi sandbox received a major faction and space update, making the ongoing Galactic Civil War content truly interplanetary. According to the patch notes, players can now "participate in dynamic space battles and fight alongside or against Ace pilots including Darth Vader, Luke Skywalker and Boba Fett" above iconic planets like Tatooine, Corellia, Naboo, Lok and Dantooine. The patch offers new duty missions for player Pilots as well as awards for participation in the new content, and recurring station events ensure that players can always find some action in the cold black of space. Medics and Smugglers also received profession tweaks to bring them into balance with the other classes, and Shipwrights will be happy to learn that the update's new starships are in fact player-craftable.

  • Hyperspace Beacon: Post-launch

    by 
    Larry Everett
    Larry Everett
    08.09.2011

    Readers of this column have a lot of questions for me, and I do my best to answer all of them. However, the most frequent question I get is "what class are you playing?" followed by "which guild are you going to join?" Thankfully, I work from an office at home, and my time can be very dedicated to playing Star Wars: The Old Republic. Many of the websites and podcasts fall off after a game is launched because, hey, the producers of these bits of entertainment have a game to play now. Fortunately for you, I really want to give my readers something to look forward to once TOR actually launches. Unlike others who lack either the time or dedication to their fans, I am going to be stepping up my game after launch -- literally. I have teased my post-launch plans a few times before, but I figured I should put it all down in writing. This way I have something to reference when the time comes, and I'm sure the readers here will hold me to my word. Most of all, Star Wars: The Old Republic will be an extraordinary experience for anyone who follows me. Hop past the break for the full details.

  • Smugglers use zip line and slingshot to sneak iPads into Shenzhen

    by 
    Terrence O'Brien
    Terrence O'Brien
    08.08.2011

    Chinese smugglers turned to a rather low-tech method for getting a pile of decidedly high-tech iPads and iPhones across the border to Shenzhen, in a scheme to make money off of regional tax differences. The unsanctioned exporters fired a slingshot from a high-rise in Shenzen, dragging a zip line down to a small house just across the Sha Tau Kok river in Hong Kong. They then sent canvas bags loaded with the gadgets flying through the night sky along the projectile-placed cable -- at least until authorities spotted the gear hurtling through the air, that is. Police recovered about $46,000 worth of Apple products (and four culprits) when they discovered the end of the 300-meter line. Check out the video below for a little Chinese-language news coverage of the story and a glimpse at the simple, but ingenious, smuggling rig.

  • Hyperspace Beacon: There is no try

    by 
    Larry Everett
    Larry Everett
    04.26.2011

    Before getting to the meat of this article, I want to give a shout out to Sam, Musco, Kimi, Fo, and even Brandon of TOROcast. This week marked their 100th week of recording a podcast dedicated to Star Wars: The Old Republic. I am extremely excited for them; I know they put a lot of work into their show each week. The team there has created a community of gamers you will find no where else. Congratulations, guys -- I cannot wait for your 200th episode. Hopefully the game will be released by then. (Crap, I forgot I'm supposed to hate these guys. Nevermind what I just said!) As we get closer to the launch of Star Wars: The Old Republic, I am suddenly hit with the fact that I will have to nail down exactly what I want to do when the game launches. I mean, I spend so much time talking about it that you'd think I'd have it narrowed down, right? Unfortunately, that's not the case. The more I talk about the game, the more I find that there are some really incredible things I can do when the game actually launches. What I figured I would do in this article is talk about some of the more off-the-wall ideas I'd like to try (I mean, do. Do or do not; there is no try.) Let me know if you think any of them are any good. Maybe you'd like to try them out yourself or even join me when the game launches. Follow me after the break and we'll talk about them.