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  • TUAW TV Live: Samsung snarkery episode

    by 
    Steve Sande
    Steve Sande
    09.04.2013

    As I write this in the early afternoon (ET) of September 4, 2013, Samsung's big event is occurring, complete with orchestra on stage, satellite link to Times Square and the new Galaxy Note 3. Doc and I will take a few minutes to dissect today's announcements from Apple's biggest competitor, and then talk about next week's big event -- the Apple announcement on September 10 at which the next-generation iPhone is expected to be rolled out. Sure, Samsung's upstaged the kids from Cupertino with Galaxy Gear, but perhaps we'll see something new and exciting and won't have to put up with an annoying host wearing the ugliest glasses on the planet. To join in to watch the live feed and participate in the chat, just click here or click that image you see at the top of this post. You'll join us on the AOL On Network. If you can't watch the entire show today, come back to this page within 24 hours to see the video below or visit http://tuaw.com/tuawtvlive to see the latest show. Past shows are also available on the TUAW YouTube channel.

  • Nokia gets catty with 925 ad parodying Apple's 'Photos Every Day' commercial

    by 
    John-Michael Bond
    John-Michael Bond
    08.05.2013

    Nokia borrowed some inspiration from Microsoft's tool box today with the release of its snarky new commercial for the Lumia 925. Taking aim at Apple's "Photos Every Day" TV spot, the Lumia ad finds the company criticizing the quality of the iPhone 5's camera. The iPhone 5 shipped with an 8 megapixel camera, while the new Lumia has a 8.7 megapixel camera and a dual-LED flash. We've included both Nokia's spot and Apple's original advertisement for comparison. Nokia "Better Photos Every Day" Apple "Photos Every Day "

  • Kingdom of Loathing celebrates its tenth birthday

    by 
    Elisabeth
    Elisabeth
    02.11.2013

    Happy birthday to Kingdom of Loathing, which is turning (or has turned, or is about to turn) 10! That's 10 years of Disco Banditry, Pastamancing, and Turtle Taming. Ten years of mysticality and musculature. Ten years of adventuring with your favorite Sabre-Toothed Lime familiar or Hovering Sombrero. It's almost hard to imagine life, 10 years and a day or two ago, without those simple joys. To celebrate the blessed occasion, Kingdom of Loathing will be rewarding players with the knowledge that the game's been up and running for 10 years and is now working on an eleventh. [Thanks to moxious tipster Kevin!]

  • Ask Massively: Site redesigns, editorials, and sandbox coverage

    by 
    Bree Royce
    Bree Royce
    11.22.2012

    For those of you hiding out from family or working your brains instead of your stomachs on this sacred holiday on which we celebrate food or something, this edition of Ask Massively will mop up a few little questions and demands made in the comment section recently. We're addressing a potential site redesign, whether editorial articles really need a gigantic sign declaring the obvious, and whether the Massively writers are fake sandbox fans. Put down that turkey leg and let's get to it!

  • Choose My Adventure: Once more into The Kingdom of Loathing

    by 
    Beau Hindman
    Beau Hindman
    08.22.2012

    Wow, how time flies. Here it is, the second-to-last Choose My Adventure for The Kingdom of Loathing. I have to admit I am surprised at how much I am enjoying the experience so far. The reasons I am enjoying it might be surprising, but it's possible that my time with KoL is nothing new. After all, the game is one of surprises and twists as well as options for play. I've also discovered that the world of KoL is a steady one. I really expected it to be much more loosely assembled because the variable pace and lazy artwork seemed indicative of a developer that doesn't care. It turns out that quite a lot of care has gone into The Kingdom of Loathing, whether the developers are aware of it or not. Judging by the podcast they host twice a week, I suspect they are too consumed by developer details to notice just how deep their own world goes. (Developers often get a bad case of tunnel vision.) I find the communication each week to be refreshingly different from what I see from many other developers. Most seem too afraid to say anything at all, much less to host a scheduled podcast on which they curse and discuss game mechanics. So in this last vote of the run, be sure to make your voice heard! Give me advice!

  • Choose My Adventure: Out of breath but not out of meat in The Kingdom of Loathing

    by 
    Beau Hindman
    Beau Hindman
    08.15.2012

    Here we go into another week of The Kingdom of Loathing, a wacky, free-to-play, browser-based MMO published by Asymmetric Publications. The community proved on the first day of voting just how strongly its members feel about this stickman world, and I've learned over my short time in playing the game that the community is really the game's number-one feature. Sure, there are tons and tons of items to collect, adventures to go on, areas to explore, and terms to memorize, but the community really binds the game together. Without its help, I am convinced my time in The Kingdom of Loathing would have been a confusing blur. I am slowly getting the hang of the pace of the game. Last week's votes showed that most players enjoy the game at about the same pace I do. It's only an hour or so a day that many of us play, but that's because of how the game is built. I can guarantee that a lot of that time is spent hanging on the forums, chatting it up with other players, and generally staying connected to the game while not necessarily playing it. It's a good pace, especially for someone like yours truly who cannot sit for several hours a night playing a single title. So let's recap the last week and get to voting!

  • Choose My Adventure: You're nobody till somebody loathes you

    by 
    Beau Hindman
    Beau Hindman
    08.01.2012

    Last week's Choose My Adventure poll was not really much of a race, was it? Almost from the beginning, The Kingdom of Loathing took the lead and held it, eventually winning the day. In my experience with the column, the strong front-runner can sometimes be overtaken by a slower community. In this case, however, it was a knockout. I shared the link to the article across the community boards for each game (save one that wouldn't allow me to for fear of linking to other games), and the response was immediate. It just goes to show that sometimes the largest communities have the least active forums. So here I go into the odd world of The Kingdom of Loathing. I played it before and enjoyed it somewhat, but in hindsight, I think the game is just not really newbie-friendly enough to make a week's worth of play worthwhile. I found myself a bit turned off by the attempted humor, but as I have read more about the game, I've realized there's much more depth in store for me. So click past the cut and get to voting. And hurry it up -- that meat won't gather itself!

  • RIFT offers a new cat mount for sale

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.12.2012

    In a bold move not at all reminiscent of the actions of any other gaming company, Trion Worlds has launched a new product for RIFT players to purchase via the account page. It's a special mount, a white tiger that we imagine would be extremely sparkly due to all of the gold trim and so forth. And it can be yours for the low price of $15, which is $10 less than it would be if it cost $25! Tongue-in-cheek jokes aside, the White War Tiger was originally an exclusive bonus for players of RIFT over in Korea. The mount has been ported over to the US version for a limited time so that more players can access it. If you've already got your wallet out, just log into the main site and check in the same spot for the game edition upgrades to get your very own tiger. While it may sparkle, you can take solace in the fact that it does not fly. [Thanks to soundersfc.tif for the tip!]

  • Gazillion and Netdevil's Fortune Online closed beta mystery

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.02.2011

    One of the things we love to do here at Massively is to point you to interesting MMO games on the horizon -- especially when it comes to signing up for beta testing! We figure since nerds of a feather flock together, you'd probably enjoy finding out about new games just as much as we do. That's why we admit being to a bit flummoxed by this one. You see, Gazillion Entertainment and Netdevil have just launched the website for their new browser-based game, Fortune Online, which currently offers only a login page or a sign-up for a closed beta spot. However, since you need a code to sign up, you can't currently get further into the site than this page, leaving us to look at its shiny graphics and wonder... what gaming goodness lies beneath? Thankfully, Gazillion Entertainment sent us a pile of screenshots and a video to give us an idea of what the game will be like. Created to play in "any browser released in this century," Fortune Online is a lush, isometric, Diablo-esque action game offering the ability to play with friends in a persistent world. Even more interesting is that the game is flash-based, which will spare us from enormous downloads and give players the ability to jump in from just about any computer they can get access to. The game is also designed to allow ease in inviting friends to play with you. To top it all off? Fortune Online will be free-to-play! So while we wait for open beta, check out the gallery of screenshots below and the action-packed video behind the break! Or, you know, you can go look at the shiny site and click expectantly on the buttons like we did. %Gallery-115609%

  • The MMO Report: Newstastic edition

    by 
    Krystalle Voecks
    Krystalle Voecks
    01.28.2011

    Welcome back! This week on The MMO Report, Casey Schreiner and the team at G4TV are serving up a heaping helping of highlights, as the news has been crazy busy during the last week. Up first, Casey points out the sales numbers for DC Universe Online, which has been flying off shelves. From there, it's on to Bigpoint Games' upcoming free-to-play browser-based Battlestar Galactica Online, which will either enthrall space-drama fiends, or just give people a reason to say "frak" a lot. Zipping along, it's on to Eskil Steenberg's LOVE, which went through an upgrade while narrowly avoiding a random Craigslist hookup. Also included are tidbits on an upcoming short documentary on the making of Minecraft, as well as an interesting piece on the MMORPGRTS alphabet soup of Reverie World Studios' upcoming game Dawn of Fantasy. Finally, this week ends out, as most weeks do, with Casey rifling through the best (or worst; we're not quite sure) to be found in Uncle Casey's Mailbag. For all the excitement and more, you can check out this week's episode of The MMO Report embedded for your ocular and aural pleasure behind the break, or catch it every Thursday on G4TV.

  • The Mog Log: Relaxing with community answers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.30.2010

    Sometimes, all it takes to see an answer is a subtle change of attitude. For the past month or so, I have been trying to spend every ounce of spare time available on Final Fantasy XIV, but I'm starting to relax a little bit because I realized just how silly it is. I would rather enjoy the journey and get there when I get there; level 50 will come as it does, and hopefully by that point my fellow AETHER members will be able to craft spectacles. Until then, let's just relax a bit and indulge a few questions with answers, yes? Gente asks: Why is Final Fantasy XI the only game getting a holiday event? There's no Halloween event for Final Fantasy XIV this year, no. There will likely be one next year, however, as the development team has stated there are events in the works for as early as the end of the year. Considering past experience with Square-Enix and this most ghoulish of holidays, we can expect it will feature an inordinately useful item and a surfeit of ghosts within the city walls.

  • iPhone 2.0.1 firmware out for iPhone and iPod touch

    by 
    Mike Schramm
    Mike Schramm
    08.04.2008

    Apple has released the 2.0.1 firmware update for the iPhone and iPod touch, and as you can see above, it brings the much-awaited "Bug fixes" feature to bear. We first heard about bug fixes way back at WWDC '07, and since then there's been much speculation on Apple blogs of all kinds as to just what effects a feature like "bug fixes" will have on the market.We're just kidding of course -- "Bug fixes" could mean anything. But the update is surprisingly large (242 mb) so as soon as we get it installed, we'll pick it apart.It looks like the day of reckoning is here -- "bug fixes" is out, and may all the various Gods have mercy on our souls. The 2.0.1 software update for the iPhone and iPod touch is available in iTunes right now.Thanks to everyone who sent this in!

  • Snarkiness concerning Linden Lab's Knowledge Base

    by 
    Akela Talamasca
    Akela Talamasca
    01.30.2008

    The Daily Evergreen Online, a publication with which I'd had no previous contact, has won my immediate love with this article on Second Life's Knowledge Base. Apparently the author was trying to find a solution to a friend's avatar problem and got distracted by the tempting, low-hanging fruits on offer. Here, he offers up a random sampling, and answers each question with Snark.They're funny answers, but here I'm going to expose my geekiness: His answer to "How do I find out everything I'm wearing?" mentions mirrors, but there really aren't any in SL. Well, there's a way to make one, but it's complicated, and doesn't really work the way a mirror should. So minor points off for that one, but go check out the rest, they're great.

  • NPR starts a gaming podcast

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    06.12.2006

    National Public Radio in the U.S. has started a fortnightly podcast on the topic of video game culture called Press Start. Kyle Orland, the guy that runs VGMWatch, is one of the hosts of the show along with Ralph Cooper, an ex-NPR staffer and current stand-up comedian, and Robert Holt, NPR's server guy who also reviews games for All Things Considered. Their first show, which runs for a short but sweet 15 minutes, covers that time old topic "video games as art". Some choice quotes:Kyle - "You really need to know what art is before you can determine whether video games are art".Ralph - "I feel like a lot of video games, at least right now, they're not really trying to make statements".Rob - "When I was in Grand Theft Auto... I was driving through the city and listening to the radio and I drove over a hill and I saw... this huge moon rise over the horizon, I was just in it at that point. I just knew that this was not your normal game. Of course, I could have just been beating up hookers..."If you're up for some interesting and to-the-point video game culture commentary but want to skip on the usual "I like to hear the sound of my own voice" crap from the host(s), then make sure to add Press Start to your player of choice (iTunes link, My Yahoo! link, generic podcast RSS feed).