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  • England puts CCTVs in the homes of lousy parents

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    08.04.2009

    We love England, especially the way they use all these adorable names for things: "lorry," for truck, or "loo" for bathroom, or "sin bin" for an Orwellian program whereby "problem families" (currently numbering 2,000, but someday as many as 20,000) are placed under 24/7 CCTV surveillance in their own homes. Chris Grayling, something called the "Shadow Home Secretary," puts it thusly: "This Government has been in power for more than a decade during which time anti-social behavior, family breakdown and problems like alcohol abuse and truancy have just got worse and worse." Meaning, of course, that cameras must be moved from the streets of England into people's homes, where they'll be used to make sure that kids go to school, go to bed at a decent hour, and eat proper meals. If only they'd had programs like this when we were kids -- maybe things would have turned out differently.

  • Stardock talks staying afloat in The Great Lakes State

    by 
    Jason Dobson
    Jason Dobson
    02.05.2009

    News of PC game publisher and developer Stardock's plans to expand further into its home state of Michigan was a bright light in what has been an otherwise gloomy series of months, seeing numerous studios crippled by an ongoing tepid economic climate. We asked ourselves if it was something in the water, though to hear Stardock boss Brad Wardell talk, we wonder if more studios may someday begin to follow suit and swim to The Great Lakes State."I definitely see the state of Michigan moving in a direction to try to attract technology companies and consumer entertainment companies – movie studios, interactive digital entertainment, etc," noted the exec. "One of the reason I suspect is simple geography -- Michigan is located in a pretty good spot for this kind of thing. The other is that Michigan is a state in transition. The state knows that it needs to diversify and it is putting its efforts to focus on an area ripe for growth such as digital entertainment."Michigan is already home to a handful of developers, including Reactor Zero, which is handling the PC version of THQ's upcoming Red Faction: Guerrilla, and Realm Online dev Norseman Games. None, however, have left a footprint in the snow nearly as deep as Stardock.

  • Compulsive gaming a social problem, not an addiction

    by 
    Alex Ziebart
    Alex Ziebart
    11.25.2008

    Slowly but surely, people are finally starting to gain an actual understanding of gaming, and it's a nice thing to see. The BBC recently reported on gaming addiction with some insight from Keith Bakker, the head of a clinic in Europe targeted at helping gamers. 90% of gamers who spend long hours gaming, he says, aren't addicts at all and addiction counseling isn't the right treatment. Compulsive gaming is a social problem, not a psychological problem.This is a sentiment many gamers (the non-compulsive kind, mind you) have held for a really long time. Games aren't the problem for young gamers. Poor parental care is a problem, environment is a problem. Communication is important. Healthy environments are important. Games for teenagers tend to be an escape, a place to go where you don't necessarily need to deal with real problems at that age, like social issues, personal troubles, stress and anxiety.

  • The secret society of WoW players

    by 
    Mike Schramm
    Mike Schramm
    05.05.2008

    Rufus on WoW LJ had something happen last weekend that I'd be happens to a lot of us players: He was introduced to someone who he had nothing in common with... except that they played World of Warcraft. It happens a few different ways -- sometimes, it's like what happened to Rufus, in that you share a mutual friend who knows you both play WoW. Sometimes, it's just someone (or you) overhearing something about WoW and realizing that you've found a fellow player. And sometimes it's just your guildies -- out of game, you have almost nothing at all in common, but the game has brought you together.In my experience, it's usually just as awkward as Rufus makes it out to be -- especially when you're brought together by someone else, they have no idea that there are different factions and realms and that there are probably a good nine million, nine hundred and ninety thousand people you haven't ever met in game. There are some things that we have in common, obviously -- everyone has died to the Defias pillagers at some point, and almost everyone knows how tough it was getting past Moroes that first time. Sometimes, people can actually come together on these things -- I had a good old friend whose husband and I bonded a little for no other reason than that we both played Shamans.But usually, especially if introductions are made by a third party, it's just awkward. Have you been in this situation? Did you come away as awkwardly as Rufus did or did you make a new friend thanks to your time in Azeroth?

  • MMOs are tools for more than just gaming

    by 
    Andrew Russo
    Andrew Russo
    04.23.2008

    "A 33 year old playing video games means neglected children and a very irritated wife." What? We call shenanigans! This is blasphemous and the speaker must be confronted! Someone else out there thinks the same thing. Matt Story, a columnist over at ClickZ, has an interesting article concerning the use of MMOs, and games in general, as tools for teaching, entertaining, and advertising. MMOs can offer us plenty of options beyond killing rats and looting the hammer of world destruction from the tiny little body. Take for example a fear of heights. Perhaps standing on the edge of Outland and leaping off would help? Want to make a few more friends? MMOs have plenty of community events and groups. Need to train a staff of employees to bend to your will and worship your amazing powers? Second Life recently built a jean manufacturing plant complete with wages, training seminars, and shifts. When there's a will, there's a way. The possibilities are endless here people! Virtual worlds have so much to offer, beyond simply crafting, killing, and questing. We are glad to argue for the power of the MMO and tip our hats to you Matt.

  • Gay kissing is slightly worse than severed heads, welcome to America

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.11.2008

    Parent-oriented video game site WhatTheyPlay.com had a poll earlier this week which caused the site's own editor to post W.T.F. on his personal blog. The results of the unscientific poll showed that respondents were almost equally disturbed by the idea of a "graphically severed human head" as they were by "two men kissing" in a video game. Respondents were actually far more offended by a man and a woman having sex, which received 37% of the vote, while dropping the F-bomb only received 10%.As GamePolitics points out, the results are in line with traditional American values and legal precedent, which holds sex to a different First Amendment standard than violence. We're not judging one way or the other, but we know what actions might cause us to pause (possibly take a photo) if we saw them on the street and which would have us calling the cops.[Via GamePolitics]

  • Think tank envisions robots filling jobs en masse in Japan

    by 
    Darren Murph
    Darren Murph
    04.09.2008

    We've known think tanks to come up with some fairly unbelievable determinations before, but the Machine Industry Memorial Foundation may not be too far off with its latest assessment. It's suggesting that the jobs of 3.5 million people in Japan could be filled not with younger folks, but with mechanical creatures by 2025. Currently, Japan's population is declining, and the proportion of those 65-years and up is continually swelling; analysts are asserting that the nation could save around ¥2.1 trillion ($21 billion) in elderly insurance payments by 2025 if it relies on robots (instead of humans) to monitor the health of the geriatric set. Of course, Japan's been creating bots to do our dirty work for years, so it's not like the idea of being ruled by robotic overlords is a completely foreign concept over there or anything.[Via I4U News]

  • Are MMOGs escapism or a refuge?

    by 
    Michael Zenke
    Michael Zenke
    12.17.2007

    When you play a Massive game, are you escaping the real world? Are you running from it? Or are you just seeking a temporary refuge from all the frustrations and challenges of modern living? That's the question asked by well-known Virtual Worlds researcher Edward Castronova in his new book Exodus to the Virtual World: How Online Fun is Chaning Reality. In a discussion with the BBC, Castronova elaborates on concepts implied by the book's title. The professor sees a lot of people withdrawing from physical reality as the opportunity to do so arises - a move the BBC refers to as an Exodus. Castronova likens this to the settling of the North American continent. "What I tried to do in this book is say, 'listen - even if the typical reader doesn't spend any time in virtual worlds, what is going to be the impact on him of people going and doing this?'" And he predicted that everyone will be involved in a virtual environment within ten years - although the level of that involvement will vary. In the meantime, though, he focuses on the reasons that people go online today. On the one hand you have people who go online to escape reality, to disconnect. On the other, you have people who seek to connect in ways they couldn't offline. "A father of two spending 90 hours a week in a virtual world because he doesn't like his wife - I would say that's escapism, and it isn't anything you would say is good. "But if it's a heavy-set girl from a small town who gets victimised just because her body isn't the 'right' kind of body, and she goes online to make friends because she can't get a fair shake in the real world, then I would say the virtual world is more of a refuge." If you're willing to share, why not add a comment letting us know why you log into your MMOG of choice?

  • New MMO: Luminary: Rise of the GoonZu

    by 
    Akela Talamasca
    Akela Talamasca
    11.29.2007

    Now, before you say anything, just bear in mind that sometimes a name just doesn't translate well outside of its country of origin. Obviously, this is one of those names, and it's unfortunate, because Luminary: Rise of the GoonZu sounds like an admirable attempt at something completely new.Check it out: an MMO in which you play in such a way as to rise through the ranks of society, gathering supporters and momentum to attempt to attain the highest rank. From the press release: "Simulating a real world society, players in Luminary: Rise of the GoonZu can become an artisan and create their own items. Sell these items in the market and build your wealth. Purchase town stocks, lease buildings and even employ your own workforce. Have you earned the respect of your fellow players? Run for office in the residential election and become the GoonZu and control the server's future."That sounds totally amazing, and a breath of fresh air, frankly. No mention of combat, monsters, level grinding, etc. Looking at the game's website brings all of that stuff in force, but I'm still very interested. However, I can see its name working against it; do you want to become the GoonZu? Though what do I know? Tons of people play Dofus all the time.[Thanks, Robin!]

  • Shell House provides cheap, radio-equipped housing for homeless

    by 
    Darren Murph
    Darren Murph
    05.06.2007

    Hey, we can't all live in the pimped out mansions or nicely appointed lodges, but an NYU graduate student is making it her personal mission to do something substantial about it. The living portable project has yielded a cardboard-based Shell House contraption that requires just $35 worth of material, a bit of time, and a hearty dose of generosity. The DIY project allows interested citizens to build collapsible houses for homeless individuals, and moreover, gives them an opportunity to experience ubiquitous computing by way of an integrated radio network. Moreover, you can couple this with a homegrown solar heater, and you've got yourself a date with nature.[Via Core77]Read - Instructions on building a Shell HouseRead - Shell House homepage

  • UK Constitution Committee to investigate surveillance overload

    by 
    Darren Murph
    Darren Murph
    05.01.2007

    For those dwelling in England who enjoy a touch of privacy in their day to day lives, help could be on the way. Amidst the smattering of new surveillance methods being installed and implemented within the nation's border comes a second inquiry into the "constitutional implications" of such invasive measures. If you'll recall, the Commons' Home Affairs committee has already planned its own review, and now the UK's Constitution Committee will be "conducting an inquiry on the consequences of the collection and use of surveillance and personal data by the State." Basically, the group is trying to visualize just how damaging all these CCTV installations, car trackers, and behavior monitors are on the "relationship between individuals and institutions." Another aspect will be to scrutinize whether UK citizens need additional protection under the law from such voyeuristic tactics, and judging solely by the sheer multitude of surveying going on over there, we couldn't complain with a little extra shielding. [Warning: Word Document read link][Via El Reg]

  • Double-sided headphones, Popular Mobile software keeps you cool

    by 
    Darren Murph
    Darren Murph
    01.26.2007

    Sure, there's a bevy of ways to effectively conceal the real you while out and about in public places, but Alice Wang's new lineup of Peer Pressure conquerors let you utilize surrounding technologies to boost your self-esteem (and your image). If you're not already rockin' the iPod suit to work, and don't want your cubicle buddies to overhear faint whispers of "Everybody Hurts" in the background, the two-sided headphones are for you. They play that sad, sad song into your ears, but emit a (presumably positive) song of your choice outwardly, giving everyone around you good vibes while you're down on your luck. Next up, the Popular Mobile software sporadically and continuously sends you fake text messages in order to show off just how popular you are whilst in a group of higher-ups, and while we're not sure if each message come pre-programmed with fortune cookie taglines, it's a surefire way to flaunt your appeal. Additionally, Alice has designed the Fast Typing Keyboard in order to make your office mates think you can crank out 120 words per minute, and the Positive Printer helps printer snoopers discover awfully amazing things about you that the upbeat software spits out. Of course, we're not expecting these admittedly handy creations to make their way into Office Depot anytime soon, but we'd love to be proven wrong.[Via NOTCOT]

  • Indian political party trades TVs for votes; free HDTV campaign in 2008?

    by 
    Darren Murph
    Darren Murph
    12.29.2006

    Although bribery isn't exactly smiled upon here in the States, we've got a hunch that the Dravida Munnetra Kazhagam political party in India is on to something. In news likely to cause turmoil (or not) among culturally-planted Americans, the DMK promised a bevy of new electronics to folks who cast their vote for them, and apparently, it worked. After falling from power in 2001, the party has stormed back into prominence by offering poor citizens niceties (such as stoves and TVs) which most could never afford on their own. By wording the goodies as "social welfare" benefits, the sets they hand out supposedly aid the voters in receiving news critical to their life, health, and work, which in turn benefits society the DMK as a whole. While America hasn't had the best luck so far with all these e-voting implementations, and considering a good few don't even cast a passing glance at anything political, we'd bet a "Free HDTV" campaign would result in surefire admission into the Oval Office.[Via Fark]

  • Mario is the downfall of our society

    by 
    Jason Wishnov
    Jason Wishnov
    12.20.2006

    That plumber may have ushered in the revival and rebirth of the modern video game industry, but everything isn't all sugarfairies and butterscotch. A retrospective study on this phenom reveals some startling truths about our favorite crimson-adorned pipe-jockey: a history of drug addiction, racism, and dealings with the seediest portions of the underworld. Destructoid has put together an eye-opening list of the egregious offenses this plumber has leveled against you, the gaming populace, and it's your responsibility to educate yourselves forthright.

  • UK report predicts rights for robots; your AIBO wants a tax break

    by 
    Darren Murph
    Darren Murph
    12.20.2006

    If you've got someone who loves you, holds down a steady job, helps you out, reads your mail to you, takes care of you, and even gives birth, it's only fair that they enjoy the same rights and liberties as everyone else, right? What if that individual is powered by an Intel processor? Concerns over the status of robots in our society around 2056 have emerged from "one of 270 forward-looking papers sponsored by Sir David King," the UK government's chief scientist. Essentially, folks in favor of robotic rights suggest that if conscience bots are made to interact with humans, they should share a certain level of rights. Currently, the machines we know and love (and fear) are classed as "inanimate objects without rights or duties," but if rights were passed, somehow these creations would be forced to obey traffic lights and potentially pay taxes. Of course, a large concern is ethics towards these creatures, but some say that if robots in society are "correctly managed," it could lead to increased labor output and "greater prosperity." Although this stuff may seem pretty far-fetched right now, the logic behind it could actually grow legs in the (somewhat) distant future, but until there's a robotic candidate on the presidential ballot, we'll just keep on keepin' on.[Thanks, Fred R. and Laura O.]

  • The 'death of childhood'? Blame games, say UK childcare experts

    by 
    Jennie Lees
    Jennie Lees
    09.12.2006

    An open letter in the UK's Daily Telegraph newspaper condemns "junk culture" -- junk food, junk entertainment and a fast-moving culture -- for its effect on children, with sombre phrases like "ruining our children" and "the death of childhood" weighing down its paragraphs. From the letter:[Children] still need what developing human beings have always needed, including real food (as opposed to processed "junk"), real play (as opposed to sedentary, screen-based entertainment), first-hand experience of the world they live in and regular interaction with the real-life significant adults in their lives.A scathing commentary on the evils of modern life -- and what's more, plenty of readers agree that the hands-off parenting enabled by video games is a big problem for today's youth. Perhaps the high profile given to this complaint (a national broadsheet) will open up some serious debate on the matter, rather than give a platform for rabid anti-gaming propaganda to spread to the UK as well.

  • Is WoW a game?

    by 
    Jennie Lees
    Jennie Lees
    09.11.2006

    This Newsweek article -- yet another mainstream look at this strange concept called World of Warcraft -- unexpectedly asks a very interesting question. Is WoW a game? Sadly, the article devotes most of its time to explaining the concept of WoW to an outside audience, rather than getting stuck into a discussion of virtual worlds, their categorisation, and their future.It's often been said that WoW can be more like a job than a hobby; the regular hours, the repetitive tasks, the camaraderie, the rewards. The question asked by the Newsweek piece, however, has a different angle from the old "work vs play" debate. Instead, it asks -- is this the future? Are WoW's immersiveness, its ability to sneak into lives, its vast popularity all indicators of what virtual worlds in the future will hold? I think so.'Serious' virtual worlds could easily take lessons from WoW on how to be fun, but while WoW may be exemplary with regards to current MMO design, it's still very much rooted in the 'entertainment' sphere -- future developments away from gaming and towards everyday pervasive virtual worlds have to cater for the seven million WoW-heads, and will be more easily received as a result. The most important question of all, though, is: when we live and work in the Matrix, will there still be night elves called Légolass?[Thanks, Dave]

  • Should the BBC be doing games?

    by 
    Jennie Lees
    Jennie Lees
    04.16.2006

    The British Broadcasting Corporation, as a public service corporation, is in an interesting position with regards to gaming. Broadcasting is moving away from just providing TV and radio programmes towards interactive content; the BBC's remit is to "educate, inform and entertain". With decades of history in entertainment and storytelling, how does gaming fit in?Alice over at Wonderland has some interesting views on the subject -- and as a BBC employee, she's well placed to give her personal view in a lengthy and worthwhile piece. An interesting point ties in with both the BBC's Digital Britain and the recent findings that (unsurprisingly) lots of Britons are gamers:Most importantly though, the BBC has an obligation to reach all of its license-fee paying households. If there are household members who prefer games to television and radio, then the BBC ought to be providing to them on the platforms and mediums they favour.Perhaps we'll end up reliving history: in 1981 the BBC instigated the creation of a microcomputer to be used for educational purposes during the show The Computer Programme. This influenced the microcomputer revolution in the UK; if the BBC gets into gaming in the same way, perhaps the UK's attitude towards games could be similarly revolutionised. The BBC is in a position to turn game development and esports into a national pastime, if it so chooses -- the question is whether it ought to.

  • How games are good for you

    by 
    Jennie Lees
    Jennie Lees
    02.05.2006

    As a contrast to the bloodbath that is the latest Jack Thompson "Modest Proposal" game, here's a look at the positive side of video games. From cognitive improvement to exercising while you play, the diverse nature of games means a diverse nature of benefits.This essay (hit the "Read" link) delves into the details, and it's a good read, especially when put next to the efforts of anti-game campaigners. As the author concludes, perhaps those efforts would be better spent taking advantage of the many positive aspects of games, rather than trying to change our society to reject games entirely.[Thanks, Andy][Update: fixed Read link.]