soldiers

Latest

  • Apple and Android get drafted, soldier-centric Army apps coming soon

    by 
    Michael Gorman
    Michael Gorman
    03.17.2011

    If we referred to an Apple or Android army, you might assume we're talking about a legion of brand-loyal fanboys, with which most Engadget commenters are intimately familiar. Defense contractors, however, are trying to turn the US Army into a lethal Apple / Android force with soldier-centric apps. Harris Corp. has a tablet app in the works that allows soldiers to control IP cameras on UAVs for more pertinent intel on the ground while simultaneously sending that information to command centers anywhere in the world. Meanwhile, Intelligent Software Solutions aims to bring mapping mashups to the battlefield (no purpose-built device needed) with an app that combines smartphones' geolocation with historical data to show troops what's been going down in the area -- from IED explosions to insurgent arrests. Best of all, these apps lower training costs since most warriors are already fluent in Android or iOS and the consumer handhelds can be cheaply ruggedized to replace the more robust $10,000 units in the field today. Should protective measures fail, the devices' (relatively) low replacement cost makes them "almost disposable."

  • TUAW Cares: Sharing with the troops

    by 
    Erica Sadun
    Erica Sadun
    02.21.2011

    After we posted about the free rollover minutes offer from AT&T earlier this month, we were deluged by readers who wanted to know if they could donate some or all of their accumulated minutes to US troops serving overseas. We contacted AT&T to see if we could make this happen. Unfortunately, AT&T does not accept donated rollover minutes or allow you to transfer them. AT&T spokesperson Seth Bloom told us to let our readers know about the Cell Phones for Soldiers program, which collects used handsets in order to raise funds to buy prepaid phone cards for members of the military. You can donate directly, without having to fork over your iPhone, by texting "CP4S" to 704 to make a $5 contribution to Cell Phones for Soldiers. AT&T is waiving all messaging charges and taxes for the text donations. There are a number of online petitions aimed at getting AT&T to change its policy on donating rollover minutes, but to date, AT&T has no policy in-place to allow this kind of donation to occur.

  • Etymotic EB1 and EB15 earplugs hands-on

    by 
    Sam Sheffer
    Sam Sheffer
    01.11.2011

    Etymotic, a company we've seen here at CES and in the past, has developed a pair of earplugs that protect your hearing against things like loud explosions and gunfire. The EB1 and EB15 Electronic Blast PLG Earplugs, retailing for $449 and $499, respectively, are aimed toward buyers such as hunters, musicians and soldiers -- folks who are exposed to loud noises and need protection. The analog earpieces are powered by a 312 hearing-aid battery and will last three weeks. There's no on/off switch -- just a high and low gain control. High gain is used for environments that require an amplification and the opposite applies for low gain. In other words, if a soldier is out on the battlefield and needs to hear an enemy inside a house, he'd switch to high gain to generate a louder sound. The difference between the plugs is simple: the EB1 is for people who are going to be around one-off noises and the EB15 are for those who are going to be exposed to prolonged noises. We got a chance to test out the plugs on the loud show floor and we gotta say, the difference between high- and low-gain modes is easily recognizable and we feel like these earplugs will make superb head-hole protectors. Plenty of complicated graphs and numbers in the gallery below. %Gallery-113772%

  • Storyboard: Archetype discussion -- the Soldier

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.12.2010

    Welcome to this week's installment of Storyboard, in which I'm starting off what I am tentatively hoping to keep as a semi-regular series. For all the previous discussion of characters that don't work, we haven't touched upon any that do work. And considering we've all sat there trying to think of any sort of hook for our characters, it's useful to have some stock types to draw from. I'm going to take a look at some of the more common stock types, how and why they work in a variety of settings, and what sort of touches you can add to make a character stand out. Of course, the first archetype we're looking at doesn't stand out. In fact, he excels at being a part of something larger, a cog in a machine whose only purpose is death. He's fighting for Stormwind, he's fighting for Bastok, he's fighting for the UFP -- he's the universal soldier, and he really is to blame. So why not cue up some appropriate background music, and take a look at the soldier as an archetype.

  • US Navy: Gamers '10 to 20%' better at fighting terror

    by 
    Xav de Matos
    Xav de Matos
    01.27.2010

    [Image Source] The Office of Naval Research is currently conducting research in video game training that it says has "surprising" results in regards to military personnel reaction time and adaptability in the fight against terror. According to an article available on the Department of Defense's official website, doctor of educational psychology and program officer Ray Perez said the research has discovered that video game players perform "10 to 20 percent higher in terms of perceptual and cognitive ability" than non-gamers. Citing a need for soldiers to be "agile problem solvers" and "agile thinkers," Perez notes that video game training can help field adaptability and the "cognitive advances" derived from the training can last up to two and a half years. "We know that video games can increase perceptual abilities and short-term memory," Perez said, adding games allow players to focus longer and expand the field of vision compared to non-gamers. If it means the brave men and women serving have a better chance of coming home, we're all for it. [Via GamePolitics]

  • Soldier wins Team Fortress 2 war, update goes live in time for free-to-play weekend

    by 
    Griffin McElroy
    Griffin McElroy
    12.18.2009

    Well, Demomen, you put up a good fight, but the rocket-armed Soldiers proved too strong a combatant to topple. Team Fortress 2's helmet-wearing class won the "War" update challenge, netting an additional item (boots which reduce rocket-jumping damage) to go with the update's other additions. You can check up on all the new items, maps, achievements and totally out-of-place crafting mechanics on the update's hub page. Or, you can simply log on to the game right now, and get the update yourself. If you don't possess the game, Valve will let you download and play it for free this weekend. If you really enjoy it, you can pick up Team Fortress 2 at half-price for just $9.99. [Via Big Download]

  • Sony PSPs enlisted as study aids by the Royal Navy

    by 
    Vlad Savov
    Vlad Savov
    11.28.2009

    Whoever it was at Sony HQ that decided to pursue "military contracts" as a revenue source, kudos! Mere days after the US Air Force expressed interest in expanding its PS3 supercomputer, we're hearing glorious Britannia's Royal Navy has conscripted 230 PSPs into duty as revision aids for its trainee sailors. Loaded with maths and physics materials, the PSPs can be used in a bunk, have familiar controls for the young and mostly male recruits, and are considered pretty tough to break. The underlying reason for this move though is cost cutting: by making the training course more intensive, the Navy is saving on teaching time. Given that the UMD drive won't come disabled -- which is hoped to encourage the sailors to take better care of the device -- the future this paints is of marines who've spent more time with a freebie handheld console than with a pro instructor. At least they'll have a great stable of captured monsters to show for it. [Thanks, pankomputerek]

  • Apple's iPod touch tackling "networked warfare" for US military

    by 
    Darren Murph
    Darren Murph
    04.20.2009

    While the British military has had a love-hate relationship with Apple's darling, the US armed forces are reportedly warming up quite well to the iPod touch. A fresh Newsweek report asserts that the touch is increasingly replacing far more expensive dedicated devices in the field, noting that it is being used to spearhead the future of "networked warfare." Equipped with a rugged shell and software developed by language translation firms (among others), the device is being used to aid communications and acquire information from databases. In fact, the US Department of Defense is "developing military software for iPods that enables soldiers to display aerial video from drones and have teleconferences with intelligence agents halfway across the globe," and snipers are already utilizing a ballistics calculator to add precision to shots. And hey, it's not like easy access to Tap Tap Revenge is really bad for morale, either.[Via CNET]

  • Injured soldiers play Wii to test for potential brain trauma

    by 
    Xav de Matos
    Xav de Matos
    04.13.2009

    The Department of Defense is launching the Nintendo Wii as a weapon against head injuries, according to the Huffington Post. At Fort Campbell's newly opened brain injury center, soldiers are being put through a "battery of tests" to measure different cognitive functions before and after deployment -- specifically in cases of potential traumatic brain injury (TBI). The tests include a driving simulator to measure reaction to environment change, visual testing to determine accuracy and speed and coordination tests using the Nintendo Wii. Once a soldier's individual deficiencies are discovered, a therapy program is designed to "help retrain the brain" in those specific areas. Since opening in September, Fort Campbell's brain injury center has screened about 400 soldiers for TBI and is currently treating about 60 cases. [Via Fidgit. Image credit: SignOnSanDiego.com]

  • Activision partners with USO to send games to troops

    by 
    Griffin McElroy
    Griffin McElroy
    11.08.2008

    Publishing juggernaut Activision recently partnered up with the United Service Organization, a non-profit group whose sole purpose is to boost the morale of those currently serving in the armed forces, to give the gift of gaming to a bunch of people who have really earned it. At a launch event for Call of Duty: World at War at a Washington D.C. GameStop, customers will be able to play the title online with active servicemen and servicewomen -- in addition, for every copy of World at War purchased at the event, Activision will donate $10 to the USO. On top of all that, Activision will also donate $100,000 worth of Guitar Hero III to military bases across the globe.This rather altruistic showing might just be exactly what Activision needed to win back the heart of the gaming community in the wake of a few upsetting comments recently made by CEO Bobby Kotick. We're a forgiving lot, aren't we, guys?

  • American Forces Network plots upgrade to HD in 2013

    by 
    Richard Lawler
    Richard Lawler
    07.06.2008

    Soldiers are generally used to making sacrifices for their country, but in our opinion one has to draw the line somewhere. The American Forces Network delivers programming to military personnel all over the world, and unfortunately does not plan to convert its satellite broadcast to high definition until 2013 at the earliest for Pacific regions, and 2014 for Europe. At that point all broadcasts are expected to switch to HD, but until then soldiers will have to put up with the same often highly compressed video now available. More details are expected about the plan in the next 18-24 months, but for now the network is advising personnel to skip picking up that new TV since there's not much to watch on it yet. Perhaps if we found a military application for 1080i we could things sped up a bit - at the least, we think it'd improve morale.

  • Player vs. Everything: Gaming with a disability

    by 
    Cameron Sorden
    Cameron Sorden
    04.28.2008

    Stephanie Walker was a gamer who had never expected to have to deal with a disability. She was 23 at the onset of her condition, a college student who also worked a full-time job. She liked to spend the little free time she had unwinding online. Initially resistant to the idea of playing EverQuest, Stephanie quickly discovered that slaying virtual orcs and bandits while joking around in party chat was surprisingly fun. It was a great way to keep in touch with long-distance friends and burn some stress after a long day. She didn't have a lot of time to play, but she was good at it when she did. While working at her job one day, Stephanie noticed that her right hand and leg had fallen asleep. When she tried to get up to walk the sensation off, she realized that something was seriously wrong -- the entire right side of her body had just stopped working. Stephanie was rushed to the hospital, and the diagnosis was confirmed the following morning: she had multiple sclerosis, and she would have to deal with it for the rest of her life. Overnight, everything changed. She went from being someone who spent 20 hours per day away from home to someone who really never left. Moving around within her house required an enormous effort on her part. Even feeding herself had become a challenge. The little things, like not being able to get online and chat with her friends (something she really enjoyed) just made her situation that much more painful.

  • President Bush plays video games with injured soldiers

    by 
    Griffin McElroy
    Griffin McElroy
    11.10.2007

    President Bush, during a recent visit to a rehabilitation center for injured veterans, found time to sit with the soldiers and play some video games. This begs the question - when you play some games with the president, do you have to let him win?While the idea of wounded soldiers playing war games as part of their recovery process might seem a little strange, the use of simulated battlefields to treat sufferers of wartime Post-Traumatic Stress Disorder has become more popular over the past few years.According to a White House spokeswoman, one game allowed our Head of State to "shoot the bad guys" in a virtually rendered Baghdad neighborhood. The veterans were reportedly confused when President Bush made his character run away from the battlefield to hide in his father's ranch house for a year.[Thanks, Steve]

  • Remotely controlled armed robots deployed in Iraq

    by 
    Darren Murph
    Darren Murph
    08.03.2007

    While the Army is already taking good care of our wounded robots patrolling through Iraq, a recent deployment of three special weapons observation remote reconnaissance direct action systems (SWORDS) has placed rifle-equipped bots in the line of fire. The trio, which all handle M249s, are "are remotely controlled by a soldier through a terminal," and while their exact whereabouts and missions remain classified, the armed machines were reportedly designed to handle "high risk" combat scenarios if necessary. Currently, there's no record of a SWORD actually firing its weapon, but considering that each of these devices can potentially remove a human from harm, don't be surprised to see full blown platoons being unleashed when finances allow. [Via Wired]

  • Tactile display could convey signals on soldiers' backs

    by 
    Darren Murph
    Darren Murph
    01.05.2007

    Although glitzy, stat-filled jerseys are certainly sufficient ways to get information off your chest (ahem), a new vibrating vest could give "body language" an entirely new meaning. Joining the air-conditioned and insulating renditions, this snazzy vest features a "tactile display" on the back, which is created by 16 small vibrating motors that are connected to an internal wireless control unit. The jacket "writes symbols and messages on its wearer's back," and while the actual writing resembles Braille more than text, it can supposedly be used to "send important commands to soldiers or firefighters, warning them of imminent danger when ordinary radios cannot be used." Commands are beamed to the vests via a wirelessly-enabled computer, and can stealthily inform platoons to stop, look in a specific direction, run, or slow down. The US Army is partially funding the research, as it hopes to investigate different ways to communicate when hand signals and / or radio transmissions aren't effective. During initial testing, results have shown nearly flawless interpretation by participants, and while we're not exactly sure when we can expect rumble-equipped gear to grace our armed forces, the problem of "excess noise from the motors" has to be quelled before hitting the battlefield.[Via BoingBoing]

  • Battlefield-ready iRobots roll into Washington

    by 
    Darren Murph
    Darren Murph
    10.13.2006

    Considering India, South Korea, and Germany are apparently already stocking up on robotic replacements to man their respective armies, we Americans better get on the ball. We've known the Pentagon has been on a quest to find autonomous replacements to tried and true human soldiers, and it looks like help is on the way from our favorite floor-cleaning supplier, iRobot. Holding true to prior expectations, the company's products were out in full force at the Association of the United States Army show, as a myriad of self-directed 'bots induced frightening thoughts of mutiny and widespread anarchy. The "armed and dangerous" bevy of creations boasted automatic shotguns, bomb launchers, precision sniper rifles, infrared cameras, and even a 30-caliber chaingun. The machines were touted as "lifesavers," insinuating that their presence on the battlefield would allow soldiers to hang back out of harm's way -- but we aren't exactly certain how these deadly automatons actually distinguish between friendlies and foes. Nevertheless, we're working under the assumption that unlike more "chore-friendly versions," these iRobots won't be seeing any shelf time outside of maximum security armories -- but it's for our own good, anyway.[Via MobileMag]

  • Face recognition system identifies terrorists so soldiers don't have to

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    09.27.2006

    It's not often that we come across new technology that physically makes us sick to write about, but when we do encounter such morally questionable tech, nine times out of ten it's something to do with facilitating the killing of other human beings. A small company specializing in visual image processing called ACAGI Inc., in partnership with researchers at the University of Maryland, has developed a portable face recognition system called the Image Acquisition and Exploitation Camera System which is intended to help soldiers recall faces in crowded areas. The system, which can run over video cameras in the gun barrel or on the soldier's helmet, will notify users when someone who was present previously turns up at the soldiers current location, which should help them identify trouble makers. In ACAGI CEO Peter Spatharis' own words: "If our system sees somebody it knows, it tells you, and it tells others so quick decisions can be made" -- and let's just say that those "quick decisions" he refers to aren't spur of the moment invitations to tea parties back at the barracks. Possibly the scariest "feature" of the face recognition system is that it can be hooked up to an existing hit list database of naughty people's mugs which can then be referenced against real world data from a camera. Just what we need: software telling us which people live and which ones die. Um, hasn't anyone ever heard of Skynet?[Via The Raw Feed]

  • Catcher: rugged UMPC handles 50 Gs of shock

    by 
    Cyrus Farivar
    Cyrus Farivar
    09.10.2006

    You know, there are all kinds of people in the military these days. And we just know that the geekiest of our armed forces are going to go gaga over this new UMPC, called the Catcher. This new rugged, superportable computer has 802.11a/b/g support, Bluetooth, dual-mode CDMA / GSM data, fingerprint reader, GPS, iris scan, a pair of VGA cameras (one pointing toward the user, and one away), and an "emergency alert feature" that sends an auto tracking signal back to the server. The Catcher is also designed to support a three foot drop and up to 50 Gs of shock -- slightly better than our consumer-grade laptops, hey? We've got zero intel on price or availability, but surely Uncle Sam spares no expense for our elite fighting force. And we're sure that our men and women in uniform running around Saddam's former palaces are going to want something like the new application Lifeware to control audio and video systems that they surely have spread throughout the house. Lifeware promises to control everything from temperature to audio controls, but no word on if our soldiers will be able to run military applications, control their in-base audio systems, and play solitare all on the same device, which would clearly be the holy grail in convergence. [Via jkOnTheRun and eHomeUpgrade]

  • Cannon Fodder announced

    by 
    Andrew Yoon
    Andrew Yoon
    08.28.2006

    The retro games keep on coming back. IGN has an exclusive where they reveal the very first details and screenshots of Codemasters' upcoming game Cannon Fodder, a remake of the classic Commidore Amiga game. But unlike most of the other retro games that we've seen, this goes the extra mile and is a real remake: with new graphics and gameplay, updated for the current generation. You and a team of soldiers will fight it out on-foot and in vehicles, while being able to call air strikes and radar sweeps. The game will offer four player deathmatch and co-op modes.

  • General Micro Systems' ruggedized P630 Spartan UMPC

    by 
    Evan Blass
    Evan Blass
    05.19.2006

    With the "Origami lifestyle" being portrayed as so fun and carefree, we were surprised to see that UMPCs will also be tasked with the decidedly less fun-filled duty of helping soldiers locate and terminate their targets. The latest high-tech addition to the military's mobile arsenal is a pocketable 1.4GHz Pentium M-powered tablet from General Micro Systems known as the P630 Spartan, whose half-inch-thick ruggedized case houses 2GB of DDR SDRAM, a 30GB hard drive, 64MB of dedicated VRAM for OpenGL and Direct-X support, and an optional 16GB of bootable flash memory. You also get a CF slot, optional 802.11g or Bluetooth, USB and FireWire ports, and E-Purge hard drive self-destruct utility for your $3,400, although that price is for 100 of the devices, so we're not sure if they'll even be willing to sell just a couple to your militia group.