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  • Sony Online's former chief opens his own game studio (updated)

    by 
    Jon Fingas
    Jon Fingas
    01.19.2016

    John Smedley may have left Sony Online Entertainment just months after its acquisition, but he's still staying true to his roots. He recently co-founded a studio, Pixelmage Games, and is already off to the races building his first title: meet Hero's Song, a crowdfunded action role-playing game with a few unique twists. It's more "measured" than frantic hack-and-slash titles like Diablo III, and it revolves around a system of gods that shape the world, the challenges when you die (if you lose, you're dead forever) and your future. You can even become a god, if you're good enough. Unsurprisingly, Hero's Song will be playable both solo and online against many other adventurers.

  • The amazing 'Star Wars Galaxies' Jedi mode that never was

    by 
    Jessica Conditt
    Jessica Conditt
    04.23.2015

    "Well, my opinion is Jedi are evil." That's how Raph Koster, creative director of the 2003 MMO Star Wars Galaxies, begins discussing the problems that faced his design team back in the day. Jedi were too powerful, too desirable and too canonically rare to be successfully implemented in Star Wars Galaxies as a standard class -- and this was precisely why so many fans ditched the game when its third major patch added Jedi as a starting character. Before launch, the Star Wars Galaxies creative team obsessed over ways to implement playable Jedi into the game, and one solution stands out to Koster as "the crazy idea I still wish we had done." Inspired by Diablo's Hardcore mode, it was a system "that effectively gave a different way to play the game. A method that kept Jedi rare, powerful, and yet allowed everyone a shot," Koster writes. This solution was, in a word, permadeath.

  • PlayStation Network goes down following cyberattacks (update 2: Xbox as well)

    by 
    Jon Fingas
    Jon Fingas
    08.24.2014

    Sony may be experiencing a few unpleasant flashbacks this weekend. Both the PlayStation Network and Sony Online Entertainment (SOE) are slowly recovering from a denial of service attack that flooded their server connections, kicking many gamers offline. The group claiming responsibility, Lizard Squad, reportedly started out bombarding servers run by Blizzard (World of Warcraft), Grinding Gear Games (Path of Exile) and Riot Games (League of Legends) before swinging its attention Sony's way.

  • Sony keeps the MMORPG flame alive with EverQuest Next and EverQuest Next Landmark

    by 
    Nicole Lee
    Nicole Lee
    08.04.2013

    If you thought Sony Online Entertainment (SOE) was done with the EverQuest brand, well, think again. The company has come up with a successor to the classic MMO with EverQuest Next (EQN), which aims to give MMO die-hards a world they can mold and disrupt to their heart's content. According to Sony, "there are no levels" in EQN, but with around 40 different classes at launch, players can mix and match abilities and develop them as they go along. The game will also be smart enough to learn from your decisions, offering up related opportunities so you can do more of what you like, be it crafting weapons or beating up orcs. Further, NPCs are given "motivations" and "core values" so that they'll attack you not just 'cause you're within aggro range, but because they want your gold for example. Perhaps the biggest departure from other MMOs is that EQN introduces the idea of fully destructible environments that would result in permanent change to the landscape. Blow a hole in the wall? Well, it'll stay that way, at least until someone else comes along to patch it. Since you can now destroy things, SOE also launched something called EverQuest Next Landmark, a sandbox that lets gamers create objects and buildings in the EverQuest world with the same tools SOE designers used to make the game. Amateur game architects can share their creations with friends, or collaborate with them on larger projects. Landmark will launch as a "Free to Play" title later this year, and marks the first stage in EQN's release. As for EverQuest Next itself, well, its pricing and availability has yet to be announced. Until then, treat yourself to some gameplay footage and read up on what's new in the press release after the break.

  • E3 2013: Dragon's Prophet impressions from open beta to now

    by 
    Andrew Ross
    Andrew Ross
    06.13.2013

    I don't have any strong love of dragons. I don't really hate them, usually, aside from the fact that I've killed far too many to get excited about it, but I've never looked at one and thought, "I wanna collect that like I would a Pokemon!" However, I like Dragon's Prophet. I was actually playing the open beta and got to level 18 on my Oracle until vacation plans and E3 took over my play time, which is fine, since apparently from what the SOE floor representatives tell me, I'm ahead of the curve. Many industry folks were sitting down and trying the game out for the first time at the convention. Now, to be honest, I didn't unlock all the dragons slots or the stable slots. I haven't done a ton of crafting, and I haven't done a ton research on the dragons and of raising them. The game's pushed out content before localization was done, and the game still has a few bugs. I know it's "open beta," but for a free-to-play game that isn't wiping the servers, it might as well be release. To be blunt, I really shouldn't like this game. It's done a lot wrong, but for some reason, when I pass the booth, I want to sit down and log onto my own account to play my character.

  • Sony takes SOEmote live for EverQuest II, lets gamers show their true CG selves (video)

    by 
    Jon Fingas
    Jon Fingas
    08.07.2012

    We had a fun time trying Sony's SOEmote expression capture tech at E3; now everyone can try it. As of today, most EverQuest II players with a webcam can map their facial behavior to their virtual personas while they play, whether it's to catch the nuances of conversation or drive home an exaggerated game face. Voice masking also lets RPG fans stay as much in (or out of) character as they'd like. About the only question left for those willing to brave the uncanny valley is when other games will get the SOEmote treatment. Catch our video look after the break if you need a refresher.

  • SOEmote tracks our face, transplants our expressions onto an Everquest II persona (faces-on)

    by 
    Joe Pollicino
    Joe Pollicino
    06.08.2012

    Sony's PlayStation division may have been the main focus this week at E3, but Sony Online Entertainment has something unique of its own to show off for MMORG players. Specifically, folks who are into the PC title Everquest II will soon be able to access a facial recognition feature called SOEmote (S-O Emote). It's no secret that these types of games require massive amounts of communication between players, and SOEmote is an attempt to make in-game conversations more personal than ever. Utilizing any webcam, the software is able map and track your noggin at 64 points, allowing your onscreen character to replicate any facial movements you make. We got a chance to mess around with a beta version of the software, and the results are impressive to say the least -- pretty much all of our facial expressions were accurately recreated. Join us past the break for more details and a hands-on faces-on video demo of it in action. %Gallery-157578%

  • SOEmote brings your facial expressions to EverQuest II, lets fellow gamers know when you stub your toe

    by 
    Brian Heater
    Brian Heater
    06.03.2012

    So, you love you some EverQuest II, but how much of you is really in that Ogre character of yours? Sony Online Entertainment has unveiled a new way let players put a bit more of their own personal stamp on the game, in the form of the SOEmote. The new feature, unveiled a few days ahead of E3, uses a computer camera to track facial movements, bringing player expressions to the characters themselves. Also new are voice fonts, allowing players to tailor the timbre of their speech, so your character can sound a bit more like the killer in Scream, just as you've always imagined.

  • Sony locks 93,000 PSN and SOE accounts due to 'massive' hack attempt

    by 
    Sharif Sakr
    Sharif Sakr
    10.12.2011

    Sony's not having a good morning. In addition to having to recall 1.6 million Bravia TVs, it's also been forced to temporarily lock 93,000 customers out of their PSN and Sony Online Entertainment accounts. You won't be surprised by the reason: an attempt by hackers to "test a massive set of sign-in IDs and passwords" against Sony's network database. Some of the affected accounts showed "additional activity prior to being locked" and are being investigated. On the flip-side, Sony's Chief Information Security Officer, Philip Reitinger, stressed that most of the hackers' details resulted in failed logins and in any case credit card details are not at risk. Users are being told to expect an email if they've been affected, which will contain further instructions. Has Sony finally realized the value of timely communication?

  • Japan won't allow Sony to turn PSN back on until it's assured it's safe

    by 
    Vlad Savov
    Vlad Savov
    05.16.2011

    Sony may be busy flipping the PlayStation Network switch back to the "on" position around the globe, but one locale where it won't be doing so just yet is its homeland of Japan. The Dow Jones newshounds report that the Japanese government refuses to allow Sony to reactivate its ailing network until satisfaction is reached on a couple of outstanding issues. The first is that the company's promised counter-hacking measures announced on May 1st have not yet been fully enacted -- though details of what has or hasn't been done yet are understandably unavailable -- and the second is that Japan wants to see further preventive measures taken to ensure users' credit card numbers and other private data won't be exposed through their use of Sony's online services again. These sound like rational demands to us, and Sony is already in talks with the authorities to make sure it lives up to their expectations.

  • Sony woes continue as SOE confirms data breach (update: 24.6 million accounts affected)

    by 
    Tim Stevens
    Tim Stevens
    05.02.2011

    Are you starting to feel bad for Sony yet? No? Maybe this will change your mind. Sony Online Entertainment has, apparently, been the victim of another breach that has, according to Nikkei.com, resulted in the release of 12,700 credit card numbers -- and presumably some other information as well. 4,300 of those credit card numbers are said to be Japanese, but no saying how many are American. Thankfully, data is said to be from 2007, minimizing the number of still-valid credit cards exposed making us wonder if perhaps this wasn't some sort of backup that was exposed. Regardless, SOE's online services were taken offline earlier today and, well, now we know why. We're presently expecting further information from the company but, until then, feel free to continue cowering in the corner and quietly sobbing onto your compromised credit cards. [Warning: subscription required] Update: According to the Wall Street Journal, Sony has also confirmed that the latest attack accessed personal information for a staggering 24.6 million accounts. Such info includes names, addresses, telephone numbers, email addresses, gender, date of birth, login ID, and hashed passwords. Ruh roh. Full press release after the break.

  • The Agency to be microtransaction free after all

    by 
    Griffin McElroy
    Griffin McElroy
    06.14.2008

    While spending boatloads of cash on ritzy garments and top-of-the-line gadgetry may seem like a natural behavior for an international man or woman of mystery, gamers weren't keen to last month's announcement that Sony Online Entertainment's upcoming MMO The Agency would be riddled with character-customizing microtransactions. Fortunately, in a recent interview with Eurogamer, the game's developers set the record straight, ensuring that we won't be blowing all our real-world money on digital Emporio Armanis.The developers explained that they had not enlisted the aid of virtual trading house Live Gamer to establish a microtransaction system, but rather to create a real-world auction house to allow players to trade and sell in-game items (much like the Everquest II Station Exchange). It seems your operatives will have to secure new attire the old fashioned way -- by viciously bonking an appropriately dressed underling, pulling him behind a curtain, and performing a sartorial quick change that would put even Hannah Montana to shame.

  • Meet The Agency's two factions: ParaGON and U.N.I.T.E.

    by 
    Griffin McElroy
    Griffin McElroy
    05.17.2008

    It has been our experience that all great spy organizations come in rivaling pairs -- take, for example, SD-6 and the CIA, CONTROL and KAOS, UNITY and H.A.R.M., and of course, the aptly titled Spy vs. Spy. Sony Online Entertainment's much anticipated MMO for the PS3, The Agency, appears to follow the conventions of spy fiction by including two main factions players must choose between: The United Nations Intelligence and Tactical Experts (U.N.I.T.E.) and The Paramilitary Global Operations Network (ParaGON).The above trailer is a delicious morsel of the espionage-heavy atmosphere featured in the title, but it doesn't do much to persuade us to either side. We mean, enlisting in a spy organization is serious business -- does U.N.I.T.E. have dental? What kind of insurance policy does ParaGON provide? We've heard good things about U.N.I.T.E.'s retirement options, but can we afford to miss out on ParaGON's frequent company picnics to Dollywood? Decisions, decisions!

  • Rumor: Indian gaming company to buy out Sony Online Entertainment for $300 million [update]

    by 
    Griffin McElroy
    Griffin McElroy
    12.23.2007

    This story has been circulating message boards and gaming industry sites for the past few hours -- Zapak Digital Entertainment, an India-based online gaming portal similar to Pogo or Miniclip, is supposedly set to buy out Sony Online Entertainment, American developer and publisher of Star Wars Galaxies and the Everquest series, for about $300 million sometime in the next few days. It's part of Zapak's plan to "expand [their] reach in the global market," and will hopefully give the company the momentum it needs to make an impact on the gaming scene in China, their next big goal. Something about this story just doesn't sit right with us enough to report it as fact just yet. Maybe it's the source -- The Economic Times, the Indian online newspaper which broke the story, does not name any of its sources in its article, which has a number of unattributed quotes. This could just mean that they're breaking the story earlier than Zapak or SOE would have liked, and they're protecting their source, most likely an employee for one of the companies -- but it's enough to raise a skeptical eyebrow. Still, it wouldn't be the first completely surprising business deal that went down this month. (Thanks, Zak.) Update: Our sneaking suspicion that the story was false was apparently correct -- SOE CEO John Smedley told sister site Massively that the rumours are completely false; Reuters also confirms with a report that a SOE spokesperson recently spoke to them on the telephone and completely denied the Zapak buyout. SOE is currently talking to various companies in India to try to bring their games to the country, but in no way is Zapak buying them. (Thanks, Ashe, for bringing this to our attention in such an expeditious manner.)

  • Today's Fan Fairiest video: EverQuest players tie real and virtual knots

    by 
    Kevin Kelly
    Kevin Kelly
    08.15.2007

    Sony Online Entertainment's recent Fan Faire was held in Las Vegas, which is already known for quirky characters and quickie weddings. However, this was probably the only time the city over hosted both a real wedding, and a virtual one, at the same time. Er, and for the same people. We don't want to slight the Vegas virtual wedding scene, if it exists.Two gamers, who met in EverQuest, tied the knot during the event at the Rio Hotel ... and then promptly went on a six-hour hack and slash raid through an orc-infested dungeon as a honeymoon treat. Okay, we keed, we keed ... but listen to the preacher during the ceremony as he says "we're gathered here today at the beautiful Rio Hotel." Wonder if he's a paid shill.Anyhow, check out the wedding video above (Darth Vader and some Stormtroopers actually lead the bridal procession in), and some costume contest photos in the gallery below. One of these days BlizzCon and Fan Faire need to meet so the MMORPGer's can battle it out for global online domination.%Gallery-5908%

  • Sony Online Entertainment plans increased PSN support

    by 
    Nick Doerr
    Nick Doerr
    08.07.2007

    Here's a surprise (sarcasm detectors should be ringing): SOE is going to increase their support for the PlayStation Network. You can read about John Smedley's experience at the SOE Fan Faire if you'd like, but we're going to get right to the part where the news slants towards the PS3 side of things. In addition to talking about The Agency, Smedley talked about the synergy felt between SOE and the PSN: "The investment Sony made in us is quite big and the investment they've made in PlayStation Network is quite substantial ... The synergy is as real as it gets. They regularly send people over from Tokyo. We have their people in cubicles in our San Diego office." What does this mean to us? That there is a very close relation between games Sony sends online and the PSN -- the two may someday converge into an awesome explosion of synergy. The beginning is hinted at when Smedley says The Agency and the DC Comics Game (it's not titled yet) are going to simultaneously hit the PC and PS3 -- perhaps some cross-platform play will occur, perhaps not. It's a start and we're glad to have SOE's continued support as the PlayStation Network continues to grow!

  • Pirates of the Burning Sea dev details SOE publishing deal

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.27.2007

    Massively multiplayer swashbuckler Pirates of the Burning Sea was recently announced to be sailing under the flag of Sony Online Entertainment's Platform Publishing. While joining hands with a publisher is generally considered good news, some fans following the game throughout its development have expressed concern over SOE's involvement, citing its indelicate handling of Star Wars: Galaxies. Addressing these concerns is Russel Williams, CEO of developer Flying Lab Software, who updated the game's official website with a surprisingly straightforward explanation of what the publishing deal entails.Williams specifies the responsibilities carried by each party in the deal and is quick to point out that Flying Lab Software retains complete ownership of Pirates of the Burning Sea and remains independent. "Platform Publishing is a channel for independent developers to compete on the same level as a big publisher – without selling their soul," says Williams. He goes on to stress that the deal will ultimately allow Flying Lab to focus on development of the game and deliver it on time this Fall. "I've put my money where my mouth is. And I want more developers to do the same." Aye, Mr. Williams! Aye!

  • Join up for an eventual beta with The Agency!

    by 
    Nick Doerr
    Nick Doerr
    06.14.2007

    Yes, we know, there was a lot of anticipation for the big June 11th announcement. Some of you were disappointed about the announcement of MMOG The Agency for the PS3 and PC. Others of you were surprised and pleased. We're not ones to discriminate, so to both parties, we'd like to direct your attention to the official site of The Agency and help you navigate its seemingly empty flash page.After getting the loading screen up to the point where you view a smoking gun, go ahead and click on the bullet that mysteriously wrote out the name of the game -- The Agency -- and you'll be welcomed with a note detailing a mailing list where you will be "recruited" by one of two factions: ParaGON or U.N.I.T.E., which we can only assume means a public beta at some point in the future. We thought you'd like to know, so go on, everyone! Shoot them an e-mail with the stuff they ask for (just an e-mail address) and wait until further details make their way to your inbox.[via N4G]

  • Become an elite spy in new online shooter, The Agency

    by 
    Andrew Yoon
    Andrew Yoon
    06.11.2007

    Video games are all about wish fulfillment and role playing. Previous games have glamorized the life of the rock star (Guitar Hero), the football player (Madden), and the janitor (Mario Sunshine). Sony Online Entertainment is ready to make gamers turn into something cooler than all of that: an international spy. In The Agency, a new online shooter for the PS3, players will be globe-trotting all around the world, taking on missions ripped straight out of the James Bond series."The inspiration for The Agency came from the spy and espionage genre. We want to put players in the heart of the action to experience what it's really like to live the life of an elite agent," said Hal Milton, Lead Designer at SOE. "Players will jet set around this virtual world to exotic locales, infiltrate enemy organizations to steal secrets and perpetrate sabotage, all the while building their own agency with an eye towards global domination."Agents will have to use a variety of skills to achieve their objectives. Level objectives will range from sneaky assassination attempts to all out assaults. Not only will players want mastery of their guns, truly successful spies will also control a variety of vehicles, and partake in mini-games at the local casino.%Gallery-3823%

  • Rant: SOE needs to offer more compelling PlayStation Store content

    by 
    Peter vrabel
    Peter vrabel
    06.05.2007

    Sony Online Entertainment had a fairly sizable role in the PlayStation Store development thus far. They offered the original IP Cash Guns Chaos and helped fund Sidhe's Gripshift on its graphical upgrade for the PS3 reissue. Gripshift was enjoyable for the first 30 minutes we played it, but the tracks were so easy and uninspired, we soon lost interest. It was hardly compelling. Did we miss something here? Also, SOE helped secure the deal to port those Midway classics we've come to both tolerate and despise. Although not one Midway classic burned our eyes with anticipation, we've been so hungry for content, we downloaded nearly all those titles anyway. Perhaps we're not being true to the spirit of classics, but we envision something a little more meaty than an unabridged arcade port with online multiplayer. Mortal Kombat II fared okay in our book but Championship Sprint and Rampage definitely lost something in their translation, and it was mostly fun.