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  • Why I Play: DC Universe Online

    by 
    Beau Hindman
    Beau Hindman
    10.18.2012

    I've played pretty much every superhero MMO that has come out since 1999. That means City of Heroes, Champions Online, Marvel Super Hero Squad Online, Hero Smash, and of course, DC Universe Online. There's something about superhero culture that speaks to all of us, and I think the feeling of roleplaying better or cooler versions of ourselves is the key. I tend to roll characters who are almost too much like me. They're superheroes, sure, but a bit weaker, smaller, and thinner than your usual caped crusader. Fortunately, almost every title has let me experiment, although sometimes my character has to resemble me... after working out for many years and wielding cosmic rays. At first, DC Universe Online did not impress me as much as some of the others. It did have several issues when it launched, some that are still in need of fixing, but over time, SOE has shown just what a priority continuing development is. Patches are frequent and robust, the item mall is restocked with cool items often, and the transition to free-to-play gives players more choices than ever before. But that's all technical mumbo-jumbo. This column is called Why I Play, not "Here Are Some Details About This Game." So why exactly do I find myself logging into DC Universe Online every week?

  • SOE takes Wizardry Online under its wing

    by 
    Justin Olivetti
    Justin Olivetti
    06.01.2012

    Sony Online Entertainment published its full line-up for E3, and it contained one whopper of a surprise. According to the press release, SOE is now publishing Wizardry Online, the hardcore MMO that we first saw a year ago at the expo. The reveal of Wizardry Online is one of two new titles that SOE's bringing to E3 (the other being Bullet Run). Attendees will be able to get hands-on time with the demo on the show floor. Wizardry Online is being developed by Gamepot and is a continuation of the classic RPG series Wizardry. The MMO is notable for its decidedly tough-as-nails approach, featuring permadeath, non-instanced dungeons, player killing, and friendly fire. [Source: SOE press release]

  • Reporting from the front: Marv Wolfman on the chronicling of PlanetSide 2's war

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2011

    Let's face it: First-person shooters aren't typically renowned for their intricate lore and detailed backstories. When you're mowing through a herd of alien bugs or a room full of terrorists with a plasma rifle and grenade launcher, "story" takes a backseat to "Boom! Headshot!" So why, then, is Sony Online Entertainment making a concerted effort to slather its upcoming PlanetSide 2 with a healthy layer of story? To answer this, we sat down with famed comic writer Marv Wolfman, who has once again teamed up with the MMO studio to provide the backstory for PlanetSide 2 in the form of several short stories (the first of which can be read on the official site right now). Wolfman, who has been working on this project for several months already, sees story as essential to the game experience. "Sooner or later, you want to know why you're here and doing what you're doing," he explained. The first PlanetSide had a paper-thin backstory that tended to escape the attention of most of the players, which is why SOE is trying to give this "reimaging" a solid grounding in lore. Sure, not every player cares about it, but for the ones that do, being able to read about the history of the world and the reason behind the conflict is important. PlanetSide 2 isn't just a mindless shooter to the company but a war with depth, meaning, struggles, and purpose. This is where Wolfman comes in to work his wordsmithing magic. Hit the jump as we investigate the scope of these stories and how you wish you had a history class that covered war in such a cool way.

  • DC Universe Online moving to super servers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.01.2011

    Server merges are an odd thing for any game. On the one hand, they help produce more populated servers, give players more choices of companions, and generally can help keep the community more closely tied. On the other hand, they're rarely seen as a sign that the game is in good health, since it means fewer servers for players to select from. Whether you see it as a good sign or a bad one, DC Universe Online is presenting it as an unambiguously good feature, dubbing the upcoming merges as creating "super servers." Starting with testing on the PC next week, the game will be migrating to four total servers -- two for each region (US and Europe) and two for each platform (PC and PS3) -- which means that all U.S. PC players will be on the same server. Unfortunately for many DC Universe Online players, this does mean that console and PC players will remain on separate server lists, which may prove detrimental in the long run. Players should keep their eyes open for more news regarding the merge in the coming weeks.

  • Free Realms buys the farm, offers it to players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.11.2011

    Farming is kind of a hot-button issue for a lot of gamers these days, bringing forth mumblings about Facebook and clicking on cows. Fortunately for players who like farming in a colorful environment but don't feel like supporting aggressive non-gameplay, Free Realms has just introduced the option to work on your very own farm, clickable cows not included. All players will receive their own Wilds Farm to start cultivating, decorating, and harvesting as they see fit. As is par for the course for the game, the new farming system introduces a number of minigames for farmers to convert crops into coins. Farming will also provide a surfeit of new items available to expert harvesters. If you're particularly taken by the farming mechanics, you can also purchase additional spots of land and items for planting for Station Cash. Free Realms players on the Mac and PC can begin enjoying the little joys of working on a farm, albeit without the backbreaking labor that accompanies a real farm. %Gallery-12980%

  • Empty lots available for decoration in Free Realms

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.15.2010

    What would you do with an empty lot that you could build almost anything on? Free Realms is interested to see what your answer might be, because they've removed the biggest impediment to building whatever you want: that big, inconvenient house in the middle. Well, to be fair, houses aren't inconvenient when you want one there, but they do sort of get in the way of a giant hedge maze, or obstacle course, or tribute to yourself in real estate form. There are two types of lot currently available, a Briarwood lot and a Snowhill lot. Each one can hold a grand total of 1,500 items, which gives players more than enough freedom to build almost anything. The one catch is that the lots do cost Station Cash, but that's the nature of the free-to-play beast. Free Realms has always had an interesting mix of elements, both sandbox-oriented and quest-oriented, and this one skews toward the side of a sandbox -- which is what you can literally build, if you so desire.

  • MMO Family: Family night at the MMO buffet

    by 
    Lisa Poisso
    Lisa Poisso
    04.30.2010

    MMO Family is your resource for leveling a gaming-specced family ... From tips on balancing gaming with family life to finding age-appropriate niches for every family member, MMO Family offers you advice on MMO gaming of the family, by the family and for the family. It's no secret how rich the world of family-friendly MMOs has become -- or then again, considering the general lack of regard and awareness for them even among gamers like us, perhaps it is. Certainly, there's no denying the sheer quantity of kids' games on the market. Even an entire year ago, there were already more than 200 youth-oriented virtual worlds and MMOs either in development or on the market. A year later, as we recently reported, "... Blizzard's World of Warcraft has the most number of players in the U.S. out of all the MMOs it tracked, just in front of NeoPets and Club Penguin. Other MMOs in the top five include Disney ToonTown and RuneScape." From where this writer sits, eyeballing the list of possibilities for our ongoing Parents Guide series about family-friendly games ... It's going to be a long, long run, folks.

  • Registration opens for SOE's Fan Faire

    by 
    Patrick Mackey
    Patrick Mackey
    04.08.2010

    Fans of EverQuest, EverQuest II, Star Wars Galaxies, and Free Realms have a big reason to get excited -- the seventh annual SOE Fan Faire opened up registration Tuesday. Just as a reminder to everyone who missed our previous announcement, the event will run on the weekend of August 5-8 at Bally's Las Vegas. Fan Faire will take place right in the center of the Vegas Strip, in the same venue as last year. That means even if you find a spare moment away from the events, there will be plenty of nearby attractions to go see. The events already announced at Fan Faire include: Developer panels Contests Live gaming tournaments Tons of prize giveaways A vendors area for all your memorabilia needs In addition, SOE is giving away a whole mess of bonus items to people who register for the whole weekend, including free digital copies of the upcoming EverQuest and EverQuest II expansions. Enough to get you excited? The hopes of breaking news for DC Universe Online is enough to get us hyped up. If you're a big fan of SOE's various titles and have a little vacation time, now might be a good time to start planning!

  • Free Realms reaches 10 million registered players, plans birthday festivities

    by 
    David Hinkle
    David Hinkle
    04.03.2010

    We've gotta get on this Free Realms thing, apparently. Sony Online Entertainment has announced that the virtual community has just reached ten million members. In fact, two million of those individuals have signed up in the last month alone. What are we missing out on here? The news comes right before the game's one year anniversary -- Free Realms launched on April 28, 2009, quickly enlisting five million players prior to release. And if you're one of those ten million getting your social on, know that SOE has a plethora of festivities planned for the title's first birthday, including new Rides (balloon animal pets? Hells yes!), two new mini-games, party decorations all over select areas and a variety of community events.

  • Free Realms takes to the seas

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.18.2010

    Pirates these days are, not to put too fine a point on it, considered head-explodingly awesome. They get their own day of the month, they've been the lynchpin of several films, and they're generally pop culture gold. The new producer on Sony's popular Free Realms, David Georgeson, has recently announced that the longstanding absence of pirates in the game will soon be addressed. After a few early leaks, it's now official that the game will be releasing the nautical "Pirate's Plunder" mini-game to let everyone enjoy sailing the high seas and keeping a parrot on your shoulder.

  • Writer Marv Wolfman signs up for DC Universe Online

    by 
    Ross Miller
    Ross Miller
    01.30.2009

    Earlier this week we heard about a secret comic book "legend" joining the DC Universe Online development team. The silhouetted individual was supposed to be revealed at New York Comic Con next weekend. Of course, you didn't expect it to remain a secret until then, did you? The latest issue of Wizard magazine (via BigDownload) has let the Black Cat out of the bag: writer Marv Wolfman will be enlisting with previously revealed comic veterans Geoff Jones and Jim Lee and the rest of Sony Online. The creator of Blade and writer of Crisis on Infinite Earths will be expanding and adding to the narrative already written by Jones, while Lee is handling the art direction. Even though the surprise has apparently been spoiled, you'll still be able to enjoy a brand new playable demo at the convention. Look for the DC Universe Online panel on Saturday, February 7.

  • EQ2 GU42 goes live today with extra video goodness

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.06.2008

    The Game Update that didn't happen yesterday landed this morning much to the surprise of many EverQuest II players. Community Manager Gnobrin made the announcement last night in the official EQ2 forums. This is the starter's pistol shot that marks the beginning of the race to see which player of each of the game's 24 classes is the first to discover their class epic weapon.But wait, there's more. It also marks the beginning of EQ2's Valentine's event, Erollisi Day. To herald two major events in one free game update, the EQ2 team has put together an excellent teaser video highlighting the major features of the patch. In the video, not only do they show off the incredible particle effects of many of the as-yet-undiscovered epic weapons, but they also give a very disturbing picture of what goes on behind closed doors during Erollisi Day between a female Troll Ogre and her suitor. It has to be seen to be believed. (FYI, you must use Internet Explorer to watch it. Firefox cries and hides in the corner.)Keep an eye on the EQ2 official forums and here at Massively as we cover the unfolding of the epic weapons quests and track the first of each class to discover theirs.

  • SOE teams with Gamebryo for PSN game shows

    by 
    Ross Miller
    Ross Miller
    01.07.2008

    PlayStation Network titles "based upon gameshow IPs" are being developed by Sony Online Entertainment using Gamebryo middleware and will be released before next month's Game Developers Conference. Gamebryo, owned by Emergent Game Technologies, has been previously used for games like Civilization IV and Elder Scrolls IV: Oblivion. No word on what game shows will be used, and there is no indication that these projects began before this year. Given the quick turnaround with the titles, we're not anticipating AAA effort. However, should Deal or No Deal end up being one of the "gameshow IPs," then we expect to see HDR rendering on Howie Mandel's dome.

  • SOE blueprints India studio

    by 
    Ross Miller
    Ross Miller
    11.29.2007

    EverQuest developer Sony Online Entertainment is seeking a summer home in India. Speaking at a conference in Mumbai, India (via Next-Gen), SOE VP of international operations Dave Christensen said that they are seeking local partners to help find creative talent and "chip in" towards founding a studio. "We need to have Indian content for our games and we are looking for local partners," said Christensen. SOE announced in August plans to develop an MMO based on Ramayan 3392 A.D., itself based upon an Indian epic. While an Indian-based studio sounds like a perfect fit for the MMO, no announcements were made regarding what projects the India study will be working on.SOE has already claimed land, with flags in tow, in Taiwan, Austin, Texas and Seattle Washington.[Via Massively]

  • EQOA team struggling to put a new game on an old system

    by 
    Mike Schramm
    Mike Schramm
    11.22.2007

    Warcry has an interesting interview up with Clint Worley, a man given a strange task: take an MMO released on a last generation console (that requires a hard-to-find network component to play), and keep it as new as possible. Worley is the Senior Producer for EverQuest Online Adventures, a casual console MMO experiment Sony released for the PS2 that's somehow still kicking around. The game's audience is super limited (as are the old console's abilities at this point), and so Worley is facing some pretty tough challenges.He says that Sony doesn't think it has the players there to justify an actual expansion, but that they also want new content to be pushed out, so the EQOA team (also rapidly shrinking, apparently, as devs move on to newer games) is being asked to make new content, but not too much. Also, the PS2's limited memory doesn't help either-- new content has be released as server-side changes, which, Worley says, makes new art or zones a no-no.Still, they have gotten some cool things done, including some holiday quests and events. To my mind, this would be an amazing environment to experiment in-- because of the small player base, the devs could work very closely with the players to make sure and get the game just right. And the limited memory means that you'd have to experiment with new types of gameplay, not just throwing a new coat of paint on the old grinding areas. Who knows how long EQOA will be around, but until they shut the last server down, I'd imagine that team has some cool opportunities on hand.

  • Pirates of the Burning Sea announces release date

    by 
    Mike Schramm
    Mike Schramm
    10.05.2007

    The embargo has dropped and so now we can announce: Pirates of the Burning Sea will set sail worldwide on January 22, 2008. We've been drooling at the thought of a little MMO pirate action for a year or so now, so it's great to finally have a date to put "break the champagne bottle against the hull" on the calendar with.Preorders, we're told, will start up on October 23rd, and anyone who preorders will be invited to a "pre-boarding party" that will get into the game 15 days early, and have the option to level up to 20 before the plebians are allowed on deck on the 22nd. Preorders also get a "captain's best friend" (a blue and yellow pet), a weapon "suited to their fighting style," and a 60 minute original soundtrack.Are you guys ready to fly the Jolly Roger? I played Pirates about a year ago at PAX '06, and wasn't super impressed, but I only got to play it for a bit, and I'm sure it's come a long way since then. I am excited to play anything featuring pirates, of course (they're the second coolest thing in the world, right between monkeys and ninjas), but I may wait for the reviews on this one. At any rate, if you can't wait to get the eyepatch, tricorner and codpiece on and make some landlubbers walk the plank, you've only got about four more months to wait.

  • High Stakes poker brings EyeToy-enhanced Network play

    by 
    Andrew Yoon
    Andrew Yoon
    05.10.2007

    Sony Online Entertainment has just revealed a new downloadable title for the PLAYSTATION Network. The much too awkwardly titled High Stakes on the Vegas Strip: Poker Edition will be released this summer on the Network for $9.99. A variety of play modes will be available, including Texas Hold'em, Super Hold'em, Billabong, Tahoe and Shanghai. Each style can be played as limit, pot limit or no limit poker.The greatest draw for the title will be its online multiplayer, with up to six people playing at once. Players will be able to play quick matches, or choose to play through an entire season. There will be online leader boards, in-depth statistics, and customizable characters. Over time, players will be able to collect points and unlock new items for their characters.One of the unique features of the game has to be its integration with cameras. Users will be able to connect a camera to the PS3 to enhance the game play experience. "Being among the first PLAYSTATION Network publishers to release a game that takes advantage of the EyeToy™ USB Camera (for PlayStation®2) and other PC compatible USB cameras is not only exciting, but also puts the player into a realistic game play setting featuring live audio and video feed," said Michael Lustenberger, VP of Marketing for Sony Online Entertainment. Screenshots can be found, after the break.

  • PS3 through the eyes of a 360 fanboy...

    by 
    Nick Doerr
    Nick Doerr
    07.13.2006

    No, this isn't another article trying to explain the PS3's price, nor a rip on Sony. The article at Gaming Nexus, written by a guy who admits to being a Micro$oft fanboy, takes an objective analysis of Sony's new machine. If only other XBox fanatics could take such a calm approach to their competition. Now, since the price point and Blu-Ray stuff has been beaten well beyond death, some other points are worth mentioning.About the controller: it's not a Wii ripoff, says Charles Husemann, the author of the article. He says "the technology has been around in one form or another for years" and Nintendo is packaging it in a consumer friendly way, while Sony is just dusting it off and tossing it on. Another advantage is the ability to turn the PS3 controller's tilt feature off (then why can't a rumble feature be turned on when the tilt is off?! We can dream...) while the Wiimote is fairly, well, standard. Backwards compatibility is a good reason for keeping the same controller scheme. There's no learning curve to getting back into PS2 or PSX games, which is great for those of us with extensive game libraries.About ripping off XBox Live ...