soul-tree

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  • Enter at Your Own Rift: Build to win

    by 
    Justin Olivetti
    Justin Olivetti
    12.12.2012

    We've arrived at the point in RIFT's post-expansion launch cycle when I'm genuinely embarrassed to admit how slowly I've progressed. While many of you are probably 60 and living the high life in the endgame, I'm still (mumbles) 51. I have many excuses for this: a newborn at home, flip-flopping interest between my Rogue and Cleric, a lot of experimentation in Dimensions, and Storm Legion's generally slow leveling pace. But perhaps my greatest excuse stems from one of the core features of the game. I keep making new builds and experimenting with them. Is that my fault? After all, with just one the addition of one new soul per calling a legion of new builds arose. Pun intended. Players on the forums are crunching numbers, fiddling with old builds, and magicking new ones out of thin air. I've become fascinated if not addicted to testing out these player-created builds as of late. Some promise the world and are sadly lacking, while others have shown me synergies that I didn't realize were possible.

  • Lost Pages of Taborea: Comparing RIFT's looting and multi-class systems to Runes of Magic's

    by 
    Jeremy Stratton
    Jeremy Stratton
    06.20.2011

    Sometimes I feel like I'm playing the best MMO that no one's ever heard of. Lately, all I see are new games on the horizon that promise new flexible class systems, better functionality in old standard mechanics, improved pet systems, and so on. Every time I read these press releases, announcements, or blogs, I lean back, tilt my head a bit and say, "Interesting. But Runes of Magic already does that." It's why I have a lot of faith -- even if I disagree from time to time -- in Runewaker. The company has made all these great systems that are exactly what newer games are promising, and players are stoked about it. It really has me wanting to embark on a series comparing systems between RoM and other MMOs. RIFT has bulk-looting and class combining that I want to compare with similar features in RoM for this week's Lost Pages of Taborea. I'm tired of feeling like I'm playing an MMO no one's heard of, even if it isn't true -- RoM is very popular and it keeps growing at a fast pace. But dagnabbit, sometimes I want to tell everyone RoM did it before the other guy gets all the credit. Let's look at RoM's dual-class and pet systems to compare looting and multi-classes between these two games.

  • Enter at Your Own Rift: 'Role' play

    by 
    Justin Olivetti
    Justin Olivetti
    03.30.2011

    In retrospect, it was all my fault. I had gotten too used to just throwing RIFT dungeon groups together and assuming that with the flexible soul system we'd be able to provide everything necessary no matter what archetype mixup we had. I suppose it's a testament to Trion Worlds' design that an exact group composition wasn't a top concern -- the goal is just getting five willing players together for a fun run. We were running Darkening Deeps, and I decided to start a group so that I could show off the dungeon to Rubi. We had two Rogues, two Mages and a Warrior, and I felt pretty confident going in that we would prevail. And while the Warrior stepped up and said he would tank -- taking the burden off of my Riftstalker build -- everyone else was curiously quiet when I asked if there was another healer who could back up my Bard heals for boss fights. Nothing. Not a peep. The other Rogue didn't have a Bard spec, and the Mages were whistling innocently when I asked if they happened to have a Chloromancer role tucked in their back pocket. Oh crud. This was going to hurt. Six trash pulls into the dungeon later, I called it and said that we simply didn't have enough healing power to make it through the bosses. My bad, I said, thanks for playing!

  • Enter at Your Own Rift: Zero-sum game

    by 
    Justin Olivetti
    Justin Olivetti
    03.16.2011

    Ever since I started following RIFT, I've been entranced by the wide-open -- but not limitless -- class system. After all, the virtual world and everything populating it is only half the game; the other half resides in the avatar that sticks with you while you explore it all. Many MMOs have interesting ways of letting you build and grow your character, but sooner or later they come to a point where there's little more to be done other than incrementally increasing your stats by gaining better gear. Not so with RIFT, as even a level 50 can drop a few coins to shape a completely new build from scratch. No longer are we bound to a rigidly defined creation; we are free to experiment, tinker, and try out these roles to our hearts' content. With RIFT's soul system, there are a few ground rules that everyone learns early in the game. You can have up to three souls in your archetype active at any one time; you can only spend as many points in a build as you have in levels (such as 10 points at level 10); and you'll end up with 66 points at level 50, which means that you'll at least dabble in a second soul tree with every build. And while you can certainly spread soul points across all three trees, today I wanted to look at the benefits of a zero-point soul, the "third wheel," if you will, of builds.

  • Enter at Your Own Rift: Pre-launch checklist

    by 
    Justin Olivetti
    Justin Olivetti
    02.16.2011

    I'll just come out and say it: The month or so right before the launch of a highly anticipated MMO is simultaneously ecstasy and agony, full of love and loathing. The waiting sucks, but the anticipation is delicious. The enthusiasm from the community is electric, but the heated emotions can be toxic. The discussion is fascinating, but the know-it-alls are annoying. Personally, I kind of wish we could be at launch-plus-one month right now, just so that the frenzy of insane opinions will have died down and we can just, y'know, play the game without feeling as though we were in the middle of a verbal rugby match. Like any MMO, RIFT's going to have its positives and negatives, but I feel that this launch is going to be something we haven't seen in a long time: a solid, stable MMO that offers up a complete package. That pleases the Justin. Since I can't whip out my magic remote control and fast-forward to April, I propose we do the next best thing. Let's open up our imaginary quest logs and run down a checklist of seven "To Dos" and a few "To Don'ts" to help us prepare for RIFT's release. Planning can be fun! Shut up, it can be!

  • RIFT beta 3 patch notes show major soul changes and more

    by 
    Justin Olivetti
    Justin Olivetti
    12.28.2010

    RIFT's third beta event kicks off today, and Trion Worlds has the novel-sized patch notes to prove that the team's been busy. Many fan sites rushed to repost the beta forum notes, which is allowed now that the NDA has dropped. The biggest change that previous players will see concerns the much-ballyhooed soul system, RIFT's flexible character builder. Previously, players would get only one of three souls at the start, with another at level five, and gain soul points at the rate of one per level. With Beta 3, this has been changed so that you can pick from all of your archetype's souls at the start and will leave the beginner area with three souls instead of two. In addition, Trion is handing out an extra soul point every third level, bringing the total number of soul points for a level 50 character up to 66. Of course, souls aren't the only focus of this patch. Among the many changes are the inclusion of the rest system, the ability to rename your pets, a preview of the soul trees before you purchase them, and a number of new invader boss encounters for both sides. Read up on the patch notes here, and we'll see you on the battlefield!

  • Rift gets new website, videos detail nightblade and shaman soul trees

    by 
    Jef Reahard
    Jef Reahard
    09.04.2010

    Rift: Planes of Telara made its presence felt at Gamescom 2010, and the folks over at RiftNexus.com have captured a couple of the noteworthy reveals on video. Both the shaman and nightblade soul trees were detailed at the event, and, for those new to the world of Telara, souls represent the game's answer to traditional MMORPG classes, albeit with several unique twists. Trion showed off the shaman's skill tree, and the melee cleric is stocked with abilities including the requisite heals and attacks. The shaman soul also appears to have some debuffing capability, as evidenced by the Vengeance of the Frozen ability that reduces both the strength and the dexterity of a given target. RiftNexus also brings us a brief video of the nightblade's skill tree, and it's clear this particular soul owes much to the classic rogue archetype. You can view both videos after the cut or on RiftNexus.com The Rift: Planes of Telara team has also been busy outside of the convention circuit, as a revamped website made its debut this week. Check it out for more information on the classes, world lore, and more. [Thanks to Brennan for the website tip!]