spacetime-games

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  • MMObility: Exploring the confusing world of mobile MMOs

    by 
    Beau Hindman
    Beau Hindman
    01.31.2014

    The mobile MMO market has sort of come to a standstill, at least in the Western market. There are always new or incoming mobile titles that are MMO-like and even a handful of new fully fledged MMOs, but most of the ones I come across are either relative copies of current games or blatant repeats of current designs. There's just not much that is new coming to the table right now. It's a bit depressing because mobile devices are perfect delivery systems for massively multiplayer gaming, and yet so many developers are cutting down standard MMO design to fit into the mobile world. What I would like to suggest is a rethinking of MMOs for mobile. I'd like to see developers stop with the idea that mobile players are gaming the same way they do on a console or PC. Instead, I'd like to suggest that developers get to know how players interact with mobile devices and how that affects how and how long they play. Mobile MMOs should behave differently, but not so differently that they are no longer MMOs. There are many different types of games you will find when you search for "MMORPG" on Google Play or the App market. Most of them are not MMORPGs, however.

  • Massively's Third Annual Frindie Awards

    by 
    Beau Hindman
    Beau Hindman
    01.01.2014

    It's time once again for me to throw out my awards for the best of free-to-play, indie, and oddball MMOs, a real niche-within-a-niche. It might seem that I am assigned many of these titles as though I were some modern day Mikey, but the truth is that I get a huge thrill out of finding a new game but get even more of a thrill when I realize that no one is covering it. I had to really think hard about the criteria for the awards this year, mainly because "indie" is quickly becoming one of those often hard-to-define words, alongside "MMORPG" and "free-to-play." Fortunately, I think I know it when I see it. I kept my choices to games that I have actually played this year. I wanted to avoid games that appear to be really cool. If you want a more broad batch of prizes, check out Massively's best of awards. (Side note: I voted for Defiance as my game of the year.) These awards are for games that are being created on a shoestring or independent of massive budgets. Some of them are connected to some money, of course, but instead of trying to define "indie," I will only repeat: You'll know it when you see it.

  • MMObility: Battle Command is similar in a good way

    by 
    Beau Hindman
    Beau Hindman
    11.22.2013

    Spacetime Studi.. er I mean Spacetime Games has been branching out lately. This time, they are working on a new way to kill hours with your mobile device. Instead of controlling a literal avatar by pressing on-screen buttons, the company's newer titles will have you building defenses and raising mighty armies to smash your enemies. To keep with tradition, they have found a working formula in the form of Battle Dragons. I enjoyed the game before but now that I see Battle Command, essentially a re-skin of the dragon-based former title, I wonder if a switch of graphics will make a difference? It sort of does. I liked the "tower-defense-in-reverse" mechanic of Battle Dragons but it is pretty cutesy. Battle Command puts you in command on miniature, futuristic armies instead and I have to admit to getting into it a bit more because of the switch. It's still the same game as Battle Dragons, though. Is that a bad thing?

  • Spacetime debuts Battle Command strategy MMO

    by 
    Justin Olivetti
    Justin Olivetti
    11.12.2013

    Spacetime has a new MMO out that isn't saddled with the "Legends" moniker. The studio, which is now called Spacetime Games, announced the release of Battle Command for Android devices. Unlike Spacetime's previous games, Battle Command skews away from an RPG and toward a city-building RTS. Players will develop a futuristic base, pump out an army, and fight both the computer and other players in offensive and defensive campaigns. Alliances can be forged as well, linking players together in economic and militaristic support. The free-to-play title is currently available on Google Play.

  • MMObility: Battle Dragons and Tiny Tycoons make for light fun

    by 
    Beau Hindman
    Beau Hindman
    09.27.2013

    This week I would like to mention two titles that only recently came across my desk, Battle Dragons by well-known mobile MMO developer Spacetime Games and Tiny Tycoons, a semi-social, real-world game that is published by The Tap Lab. Which is possibly the cutest company name, ever. Both games shine a light on the current mobile market, even though they do not represent every genre that is popular on mobile devices right now. Both games show off just how well-made many mobile games can be and both design's help illustrate why mobile gaming has gained such a large piece of the gaming pie. We'll start with Battle Dragons, the more MMO-like game of the two. Perhaps because it was created by a studio that has dominated the mobile MMO space for the last several years, Battle Dragons works perfectly on a mobile device.