Sphere

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  • Reggie ain't sweating Project Natal, 'Sphere'

    by 
    David Hinkle
    David Hinkle
    11.13.2009

    In the dilapidated, war-torn streets of the gaming industry, the Console Wars™ have taken their toll on not only the landscape, but also the inhabitants of this once peaceful land. With war mongerers Sony and Microsoft preparing their next wave of battle tech -- motion control devices like the "PlayStation Motion Controller" (rumored: 'Sphere') and Project Natal, respectively -- Nintendo's battle general, Reggie Fils-Aime, recently continued his criticism of rivals by commenting to wartime reporters at Gamasutra that Nintendo isn't really shaking on its Balance Board.General Fils-Aime said that Nintendo will "applaud anything that will further expand the market of game players" and that the expansion of this kind of technology is really "in everyone's best interest," even though he admits Nintendo could lose some of its marketshare as a result. However, he does feel confident in Nintendo's "head-start of over 51 million controllers."

  • Pachter: Project Natal will cost $50, 'Sphere' no more than $100 [update]

    by 
    David Hinkle
    David Hinkle
    10.15.2009

    Over at IndustryGamers, everyone's favorite video game predicterer (we're still working on that one) Michael Pachter has taken the reigns of the site and offers his own extensive diatribe on the future of Sony and Microsoft's upcoming new tech: Project Natal and the PlayStation Motion Controller (rumored to be called Sphere). Pachter's assertion is that price will be Natal's biggest selling point and Microsoft will try to expand upon its market of established Xbox 360 owners by offering the device for $50. For Sony's doodad, Pachter says the company is "trying to create an answer to the success of the Wii." Pachter even likens the future state of a Natal-enabled Xbox 360 to the current state of the iPhone -- with features like Twitter, Netflix, Last.fm and Facebook inside Microsoft's box and its intuitive interface, he says casual or non-playing members of Xbox 360 households will become interested. And then when it's bundled with all new Xbox 360s, he says that'll expand Microsoft's reach even more.For the motion-controlled competition, Pachter says he'd be surprised if Sony's asking price was over $100, and stresses that both Microsoft and Sony need to keep "the consumer's cost relatively low in order to achieve broad penetration."[Update: Corrected Pachter's belief that the motion controller would be no more than $100. We sincerely apologize for the misinterpretation and the consequent misinformation.]

  • Sony's PlayStation Motion Controller now codenamed Sphere?

    by 
    Donald Melanson
    Donald Melanson
    10.05.2009

    Sony may still have officially been using the less-than-imaginative "Motion Controller" name for its, um, motion controller at the Tokyo Game Show last month, but it looks like some developers working with the technology weren't sticking as close to the script, and may have revealed the project's proper codename. As Joystiq notes, Sega producer Yasuhito Baba referred to the device as "Sphere" during an interview at the show, and Polyphony Digital's Kazunori Yamauchi also seemed to respond to the "Sphere" name without missing a beat when asked if Gran Turismo would support the peripheral. So, certainly less of a mouthful, and not exactly the worst of names if true -- in fact, it's such a good codename that none other than Microsoft has already adopted it for one of its projects.

  • Rumor: PlayStation Motion Controller codenamed 'Sphere'

    by 
    Andrew Yoon
    Andrew Yoon
    10.05.2009

    Neither Microsoft nor Sony have "official" names for their respective motion projects. At the very least, Microsoft has donned a far more attractive (and marketable) codename for its tech: "Project Natal," versus the clunky-but-aptly titled "PlayStation Motion Controller."One name Sony may be using with developers is "Sphere," a word that highlights the glowing, colored orb central to the motion controller's technology. Sega producer Yasuhito Baba and his translator both referred to the controller as "Sphere" during an interview at Tokyo Game Show last month. Polyphony Digital's Kazunori Yamauchi also talked about the PlayStation Motion Controller when we asked him if Gran Turismo would support the "Sphere" peripheral.Sony representatives we chatted with admitted they were unfamiliar with the "Sphere" name, meaning it may be strictly a development codename for now.

  • Moixa Sphere multitouch orb bends minds, credulity

    by 
    Nilay Patel
    Nilay Patel
    03.31.2009

    Ordinarily we'd take one look at Moixa's Sphere interactive display ball around this time of year and immediately dismiss it as an April Fools joke, but something tells us not even the most dedicated would-be pranksters take the time and expense to patent their little diversions. That said, we're definitely not so sure this thing will make its planned 2010 ship date, since it's just a render right now, but if it does, we'll be first in line -- a folding multitouch display with an always-on net connection and gyroscopic interface elements that can also be used folded flat sounds pretty amazing to us. We want to believe. Read - Sphere site Read - Sphere patent [Via Pocket-lint]

  • Learn how to draw a Mac network node sphere with this tutorial

    by 
    Robert Palmer
    Robert Palmer
    01.05.2009

    If you've always wondered how to draw a "ball of nodes" as featured in a variety of Mac OS X icons, wonder no more: Mike Rundle of flyosity.com has written a tutorial to show you how using Photoshop. Rundle discusses "spheric realism," the process of understanding the materials, reflectivity, and roundness of a sphere, and how to accurately illustrate it digitally. Clever users can easily adapt the technique for Illustrator, Acorn, or many other compositing tools that feature blur and blending mode support. Rundle also offers a PSD file containing the artwork with no strings attached. Thanks Todd!

  • More on Microsoft's Sphere revealed in new video and diagram

    by 
    Joshua Fruhlinger
    Joshua Fruhlinger
    08.14.2008

    If you've been looking for more nitty-gritty on Microsoft's Sphere, you've come to the right place. An in-depth video reveals Sphere's photo browser and video browser complete with multi-touch "pinch" resizing, object rotation, a circular menu that pops up when you place both hands on top of the sphere, omni-directional camera, and a "send-to-the-darkside" gesture that tosses an object to the sphere's opposite side. In addition, a diagram (pictured above) reveals sphere's innards, including a projector and all sorts of IR magic. All this, and more, in the video after the break.

  • Microsoft multi-touch Sphere surfaces in Redmond

    by 
    Thomas Ricker
    Thomas Ricker
    07.29.2008

    There it is, right on cue Microsoft's Surface has gone spherical over at Microsoft Research. Rumored since March, the prototype relies upon an infrared system to detect hands, fingers, and objects as well as an internal (not external like Surface) projection system developed by Global Imagination (and customized by Microsoft) to deliver its multi-touch UI. At the moment, Microsoft is demonstrating photo manipulation, a spinning globe, 360-degree video, and a simple Pong-like game, the latter giving us a taste of future gaming possibilities. Sphere is expected to make its first public appearance Tuesday at Microsoft's Faculty Summit in Redmond. Ultimately, it will appear in public spaces like lobbies as part of a larger ecosystem of Surface gear. The prototype UI looks a bit jumpy compared to its tabletop cousin -- hit the read link to see for yourself.

  • Wiimote inspired motion controls hit PCs in August

    by 
    Candace Savino
    Candace Savino
    07.10.2008

    Microsoft and Sony might -- might being the keyword -- have Wiimote-esque plans in the works, but there's another platform that we failed to consider tapping into the motion control scheme: PCs. GoLive2 has created a controller that looks eerily similar to Nintendo's, called Stix. Although these bad boys (the 200 model is for 2D games while the 400 model is for 3D) were announced last week, they won't hit retail until August.We're not sure if PCs need motion controls, but it's an intersting concept. After trying out the controllers, though, MTV Multiplayer's Patrick Klepek described the experience as "touchy," which sounds ... not good. They also don't come cheap, as the 200 retails for $39.99 and the 400 for $49.99. Are any of you Wiimote lovers excited to try this out on your computers, or do you think it's just a silly idea?[Via MTV Multiplayer]

  • Scientists create roundest objects in the world

    by 
    Darren Murph
    Darren Murph
    07.02.2008

    Okay, so we could pretty much figure out that JVC's breath sphere speaker wasn't exactly the roundest thing we'd ever seen, but we can't say we've really ever given much thought to how round / not round a round object really is. Thankfully, the scientists involved in the Avogadro Project do give it some thought, and they're toiling away as we speak in an attempt to create almost useless silicon balls which serve one simple purpose: to "redefine the kilogram in terms of magnetic fields and electrical forces." What does weight have to do with this? Currently, the kilogram is the "only remaining standard of measurement tied to a single physical object: a 120-year-old lump of platinum and iridium that sits in a vault outside of Paris, France." Trivial? A bit -- but don't tell that to the guys that weigh gold bars.

  • Video: SusiVaders makes us long for Microsoft's spherical Surface

    by 
    Thomas Ricker
    Thomas Ricker
    05.14.2008

    Remember that rumor of a spherical Microsoft Surface bouncing around the labs of Redmond? At the time, we didn't get it. Now, imagine if you would the combination of a multi-touch sphere with these 360-degree games from SusiGames. Oh sure, the games have been kicking around art shows and design exhibitions for several months now, and rely upon a modified Wiimote and decidedly non-touch-sensitive SusiSphere for interactivity. Nevertheless, the union of the two concepts sure is tantalizing. Check the game play after the break.

  • Spherical speaker array provides blaring ball of sound

    by 
    Darren Murph
    Darren Murph
    05.06.2007

    Granted, we've seen some oddities in our day when it comes to creating music makers, but the Spherical Speaker Array ranks pretty high up there in terms of sheer peculiarity. The overriding goal of this DIY project was to keep costs at a minimum regardless of quality, which means that the creator opted for speakers that would probably make even a casual audiophile weep. Nevertheless, taking a dremel tool to a number of IKEA bowls, wiring up a multitude of speakers, and finding an amplifier to power your new dangling ball of sound just about takes care of it. So if you're anxious to one-up the almighty 7.1-channel surround sound smartphone, or you just need a sufficient (and noisy) replacement to the dusty disco ball hanging in your pool hall, be sure to tag the links below to get to rockin' (but mostly rolling).[Via HackNMod]

  • Your own private planetarium

    by 
    Eric Caoili
    Eric Caoili
    04.05.2007

    Who knew that having a dome could be so cool? Paul Bourke outfitted one to create an immersive environment that he could steer through with a Wii remote. Using a data projector and specialized software on his MacBook Pro, he was able to display navigable movies on the hollow half-sphere.Considering its accelerometers and bluetooth functionality, the remote seems perfect as a low-cost interface device for this kind of setup, but Paul found that though the controller is usable, it isn't as accurate as he'd like. We hope that doesn't stop someone from creating a fully-developed astronomy simulation out of this! Check past the post break for video of the experiment in action.[Via Metafilter]