Splinter-Cell-Chaos-Theory

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  • Splinter Cell: Chaos Theory demo is out

    by 
    Ben Zackheim
    Ben Zackheim
    02.23.2005

    If you want a fix of Tom Clancy chemicals, today's your day. The Splinter Cell: Chaos Theory demo is out and it's a whopper. At least size-wise. The 590mb file may even test the limits of our connection. Will that stop us? Yeah right. The demo will let you play the Lighthouse level, along with some multiplayer action. I just finished installing SWAT 4, dammit. Too many demos! Life is good... Worthplaying 3DGamers Fileshack

  • Chaos Theory is a lesson in music theory

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.01.2005

    In the midst of all the pre-release hoopla, it's easy to get hung up on nifty gameplay innovations, loosing sight of other important components that make for a memorable experience. In the case of Chaos Theory, the highly anticipated third installment in the Splinter Cell series, we've heard a lot about the new throat slash maneuver, or the open-ended level design, or even the co-op mode. Well today, we're gonna highlight the musical score, which according to IGN's review, is a few ticks short of a masterpiece (8.9). Hats off to Amon Tobin, the composer, sounds like he did a number on this one. The Chaos Theory soundtrack was released last Tuesday. The game will be released on March 29 (US).

  • Splinter Cell: Chaos Theory public beta, public

    by 
    Ben Zackheim
    Ben Zackheim
    01.31.2005

    For fans of Tom Clancy's latest cash cow, Splinter Cell, head on over to File Planet to get in line for the public beta for Chaos Theory. The game is about to go through stress tests, so they've opened the once-closed test to the masses. You'll have to give out a lot of personal info, but such is the life of a tester. Apparently, if you test for EA, you have to give up your first-born. Okay, not really. Maybe.

  • Chaos Theory: new adversarial details

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.19.2005

    If your Pandora Tomorrow experience was anything like mine, then you spent 99.9% of your time locked in teeth-grinding multiplayer showdowns. Mercilessly hunting helpless spies, or sticking to the shadows on that neck snapping, ninja tip. The upcoming Chaos Theory looks to continue this fine tradition, building off of Pandora's successful formula with a number of gameplay upgrades. Note: The PS2 version will NOT feature any of the tweaks to adversarial mode; and the GameCube version will not support adversarial mode at all. So what's new for the Xbox/PC? Besides the co-op mode (featured in all versions), the adversarial mode will be getting six new maps, plus five from Pandora. Each side's (merc & spy) move set has also been beefed-up; so for example, spies can pull off some of the team moves featured in co-op (e.g. throwing each other, human ladders, etc.). Either side can now trade items, heal each other, and remove tracking devices. In addition, Ubisoft has added humiliation moves-like the upside down neck break or the merc choke out-which will allow players to stun their opponents, taunt them, and then swiftly eliminate them. Fun. Of course, a slew of new gadgets/weapons have also been thrown into the mix. Of note are the thermoptic camo suit (invisibility for spies), network browsing device (camera system for mercs), and the ability to choice between a shotgun, sub-machine gun, or assault rifle-there have also been a number of changes made to existing equipment. And that's not all... Now there will be three different game modes to choose from: Story (featuring neutralization, extraction, & bombing), Disk Hunt, & Deathmatch-all of which are customizable. Ubisoft also plans to implement a new matchmaking system, and while not as robust as Halo 2's, will no doubt provide better matches-expect all of the other Live 3.0 goodies to be included as well (yes, that means clan support!). And of course, for you newbies, there's a tutorial mode that will let all four players talk with each other. Awww, that's sweet. Be on the lookout, Chaos Theory lands in March. Learn more, here.

  • Splinter Cell: Chaos Theory public beta announced

    by 
    Ben Zackheim
    Ben Zackheim
    01.15.2005

    The upcoming Splinter Cell game, Chaos Theory, is due to go into public beta soon. The announcement has been made that they'll be looking to the public for suggestions on balance, and big bugs. The message is pretty clear - "No nitpicking, please." The beta will start as a Gamespy exclusive to members, as usual, but may expand, as they see fit.

  • Chaos Theory multiplayer details exposed

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    09.28.2004

    Ubisoft revealed a bunch of new details about the multiplayer modes in the upcoming Splinter Cell installment, Chaos Theory. As expected, to go along with the all new co-op mode (confirmed for online, system link, and split screen), the series will revisit the incredibly addictive Spies vs. Mercs mode. This time around, besides new maps, the developers have added cooperative moves and a new set of weapons and gadgets. On top of that, it looks like there will be a little more variation in gameplay with three new modes: Scenario, Disk Hunt, and Deathmatch. Throw in the revamped game engine, and you're looking at a contender!

  • Splinter Cell chaos Theory delayed

    by 
    Ben Zackheim
    Ben Zackheim
    09.20.2004

    We're afraid there's more news of delays today. This time we have the sad news that the much-anticipated Splinter Cell: Chaos Theory has been bit by the de-l8 bug. Gamespot has the exclusive scoop, where they say the title will be out in March of 2005, instead of November. Conspiracy theorists (i.e. realists) will speculate that the delay was to stay out of a highly competitive holiday market, where games like Halo 2 and Half-Life 2 threaten to drown out other titles. The article also mentions that the publisher approved the delay to allow "players on Xbox, PlayStation 2, GameCube, and PC to discover [the game] at the same time." So the Xbox-exclusive angle is out the window.

  • Splinter Cell: Chaos Theory oozes charm

    by 
    Ben Zackheim
    Ben Zackheim
    08.30.2004

    The upcoming Splinter Cell sequel will ceratinly be the best-looking game ever on X-box. Take a look at the latest screenshots on 3D Gamers and try to argue with that. Numbers one through three and number five seem to be the newest ones, while the rest are familiar (though they could be variations on familiar scenes). Sure, the characters look a little stiff, but the way the shadows dance off their faces should hide that. We can't wait to see this game in motion a little more. The clips we've seen are cut like a music video so we can't get a good look at the action. Usually, that would make us fear that the developer is trying to hide something from us. It's clearly not the case here.

  • Splinter Cell Chaos Theory trailer

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    08.25.2004

    The first official trailer for Chaos Theory was just released by Ubisoft. From the looks of it, Fisher seems to have done some training since we last met up with him-perhaps yoga classes. This doesn't look to be the stiff spy of old, as the trailer gives the impression that he'll be employing a lot more excessive (and deadly!) force this time around. You'll just have to see it to believe it.

  • Splinter Cell: Chaos Theory clips debut

    by 
    Ben Zackheim
    Ben Zackheim
    07.17.2004

    Sometimes you hear so much about a game that you feel like you've already played by the time you slip the CD in the drive. The next installment of Splinter Cell has been leaking previews and gossip like a New York City sewer. Okay, not that smelly, but there is a lot of crap seeping out all of a sudden. The clips you can watch at this link, however, are pure gold. The "Sprinkler" clip shows off the best graphics, but the gameplay shines in each example. The "Cleaner" clip's byline, "More ways to mop up the enemy" produces sick giggles.