star-citizen-racing

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  • You can race your Star Citizen spaceship today

    by 
    Jef Reahard
    Jef Reahard
    09.12.2014

    Before I get too deep into this news post, I'd like to take a moment to thank Cloud Imperium for releasing Star Citizen's racing module on ArcheAge's launch day. Now that that's out of my system, let's see here. Arena Commander 0.9 is officially patchable right now. It brings with it the Murray Cup racing simulator, co-op play, leaderboards, and "too many bug fixes to list," according to CIG's announcement post. [Thanks Oliver!]

  • Star Citizen's Arena Commander V0.9 patch delayed

    by 
    Jef Reahard
    Jef Reahard
    08.31.2014

    If you were hoping to get your hands on Arena Commander V0.9 this weekend, you've probably guessed by now that that's not happening. Star Citizen's website published an update blurb that details the reasons behind the delay. It's also worth reading if you're a casual SC follower and weren't aware of all the stuff that 0.9 will bring to backers. There's the new Murray Cup racing map and game mode, a co-op Vanduul Swarm mode, and two new flyable ships (the M50 and the 350R). The update also features Star Citizen's first stab at private match functionality and a few other bells and whistles. Cloud Imperium says that it "will be working around the globe through the holiday weekend to deliver on the promise of V0.9." [Thanks Cardboard!]

  • Star Citizen's Roberts talks trial accounts, the persistent universe, and more

    by 
    Jef Reahard
    Jef Reahard
    08.12.2014

    Cloud Imperium has published the 33rd episode of 10 for the Chairman, which is a video show hosted by Chris Roberts that's designed to answer fan-submitted questions about Star Citizen. Roberts talks up everything from the game's persistent universe to a unique take on a trial account system to the various systems behind hirable NPCs. There are also bits about the game's Murray Cup racing mechanics, missile lock options, and more. Click past the cut to have a look!