starter-zones

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  • Starter zones for Dragon's Prophet unveiled

    by 
    MJ Guthrie
    MJ Guthrie
    03.11.2013

    Every story has to start somewhere, and for the folks entering mystical world of Auratia in Dragon's Prophet, it will begin in either the rugged island of Bakra or the vast plains of Satuma. SOE has revealed the two starting zones for the upcoming fantasy MMO from Runewaker that will feature dragons, dragons, and more dragons. Each zone boasts its own unique scenery and contains quests and content for players up to level 30. Scarred by a fight between two legendary dragons, the land on Bakra is marked by steep gorges and ruined cities. Life on this island focuses on mining and trade, though wild dragons inhabit deserted mining pits. In Satuma, the battles of the First Dragon War widened the plains until, in time, they became a massive lake. Many inhabitants ply the fishing trade, although a dangerous sub-human species called Wolfmen has also evolved. Dragon's Prophet begins its Taiwanese beta in just two days; folks who are hoping to get into beta can try for the keys that will be distributed at SOE's meet and greet at PAX East. [Source: SOE press release]

  • A Mild-Mannered Reporter: Begin again again

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.12.2011

    If you like playing a few hundred different characters, City of Heroes definitely supports your terminal fear of the endgame. Unfortunately for me and my dreams of seeing that endgame with any reliability, I do indeed like playing dozens upon dozens of characters, meaning that my character select screen is an array of dozens of characters in carefully crafted outfits, many of which characters are not yet eligible for capes. It's one of those habits that I would dearly like to break, and so I'd eschewed making a new character despite the promise of a new starter experience for heroes and villains alike. Unfortunately, I am also a recidivist. When I talked about the latest update, more than a few commenters called me out, rightly, on the fact that I hadn't really played through much of the new content that the issue had to offer. So I decided that now was the time. I was going to make myself two new characters -- one hero, one villain -- and I was going to see what the new experience was like. And I was going to do so while smoking because it seemed somehow appropriate.

  • The Daily Grind: What do you want from a starter area?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.16.2010

    When you start a new character, the starter area determines more than whether or not you want to bother playing any longer. It determines what you think about the game, what you come to expect of subsequent areas. Some games give you a brief tutorial and then throw you into the larger pool almost immediately; others deliver a carefully tuned experience that would fit well even in a single-player game. Both approaches have their positives and negatives, but both are going to form your impression of the game from then on. As a result, it's important to ask what players actually want from this experience. Leading your character along a single storyline, however engaging, is going to wear thin if you plan to start another character further down the line. On the other hand, it gives you a chance to get used to the new mechanics of a given character, and it keeps you engaged, a definite asset compared to letting you sink or swim from the word go. So what do you want out of your opening zone? A smooth and cinematic experience, or the chance to head down your own path right away? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's your favorite starting zone?

    by 
    Justin Olivetti
    Justin Olivetti
    11.17.2010

    No matter where we end up in our MMOs -- the hardcore end game raider, the PvPer, the trade chat troll -- we all share the same starting points: a delivery room at Warhammer Mercy Medical. No, wait, I mean that we all magically start our existence as fully grown adults who already possess advance combat training (just like real life, amirite?), and for whatever reason, we begin our story in the same spots as everyone else in the world. Perhaps we should be calling these starter zones "Mommy"? In any case, what's your favorite starting zone out of all the MMOs you've played? What evokes the strongest sense of nostalgia, provides the smoothest leveling experience, showers you with wondrous atmosphere and tells the best story? Some MMOs add newer starter zones long into the lifespan of the game, forcing players to choose between the creaky "old" newbie areas and the spiffy golden eggs that the devs just laid. As a bonus question, do you prefer these newer starting areas to the original ones?

  • Fallen Earth's developers talk patch 1.3

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.09.2010

    Patch day is an exciting time to be playing an MMO, assuming you can look past the various instabilities, server crashes, and inevitable bugs that come with a major update. Even then, there's still the sense of doing something new and different in a familiar game, however touch-and-go the new content might be. Fallen Earth is not too far from their next major patch day, but if you can't wait for the patch to go live, there's a new developer diary and Q&A from Dev Team Lead Marie Croall and Live Team Lead Ian Lemke. The patch's major focus was a thorough revamp of the area around the starter towns, and between those towns and the central cities. It might seem odd to add such a large patch to improve the first few levels of the game, but from the developer's point of view, it's those levels that really first get a player hooked on the game, so they wanted to make it as memorable as possible. There's also some information on Deadfall Point, a new encounter area in Sector Three, offering the higher-level players something new to experience. Be sure to take a look at both features to get a picture of what's coming in the near future for your clone in Fallen Earth.

  • WoW Insider Show today at 3:30pm Eastern

    by 
    Mike Schramm
    Mike Schramm
    08.29.2009

    Man it seems like ages since we've done our podcast at the usual time, but we're returning to the airwaves at the regular 3:30pm Eastern today (that's August 29, 2009 3:30 PM EDTvar date_span = document.getElementById("date"); var date = new Date(date_span.innerHTML); var monthname=new Array("Jan","Feb","Mar","Apr","May","Jun","Jul","Aug", "Sep","Oct","Nov","Dec"); var weekday=new Array("Sunday","Monday","Tuesday","Wednesday","Thursday", "Friday","Saturday"); var year = date.getFullYear(); var day_of_month = date.getDate(); var month = monthname[date.getMonth()]; var day = weekday[date.getDay()]; var hour = date.getHours(); if (hour > 11) { if (hour > 12) {hour -= 12} am_pm = "PM"; } else { am_pm = "AM"; } var minute = date.getMinutes(); if (minute < 10) { minute = "0"+minute; } date_string = day + ", " + month + " " + day_of_month; date_string += " at " + hour + ":" + minute + " " + am_pm; offset = -date.getTimezoneOffset()/60; if (offset >= 0) { offset = "+"+offset; } date_string += " in your time zone GMT"+offset; date_span.innerHTML = (date_string); ), and it's going to be a good one. We'll have perspectives on BlizzCon both from people who were there (Turpster, Alex Ziebart, and I) as well as from someone who wasn't there (Michael "Belfaire" Sacco), and we'll talk about everything we saw in the new starter zones and all of the other new things we saw on the show floor. We'll also talk about this Deathwing guy and why he's a great choice for the next big bad, as well as how close we actually are to the expansion's release.And of course, seeing as it's been a few weeks since we really dived into the inbox, we'll answer your emails -- you can send them along any time to "theshow AT wow dawt com." And I believe that during our livestream of the meetup, I promised some loot cards and wasn't able to deliver, so we'll do that as well. Should be a great show - we'll see you over on the Ustream page (or in the embedded feed after the break) this afternoon.

  • Fallen Earth dev diary focuses on introducing new players to PvP

    by 
    James Egan
    James Egan
    04.07.2009

    Fallen Earth is one of three post-apocalyptic massively muliplayer online games currently in development that are a far cry from the fantasy titles which have proven most popular in the MMO world. IGN scored an exclusive two part developer diary from Fallen Earth writer and content developer Wes Platt who discusses creating the PvP starter town of Terance. Namely, he explains how and why the Fallen Earth team has been putting so much work into Terance and the challenges and pitfalls faced in differentiating the PvP-centric area from other more standard towns in the game. The first part is "Building the Town of Terance". It paints a picture of a post-apocalyptic aftermath setting where a psychotic artificial intelligence, long since sealed away underground by its corporate progenitors and forced into a century of dormancy, is woken with dire consequences. Now powered up, the AI -- TETRAX -- prepares once again to work towards the extermination all human beings in its vicinity. Human beings in Terance may find themselves on the run, hunted by AI-directed zombies called Diggers, as well as mutants and vermin.

  • Ask a Beta Tester: A closer look at the starting zones and other things

    by 
    Alex Ziebart
    Alex Ziebart
    11.05.2008

    There's only about a week left of Ask a Beta Tester, so get your questions in while you still can! You can be special like Radiophonic and get your name all bold-like up here! I guess we could actually answer the questions, too... So I'm hearing that there are tons of quests in all areas, has the allowable number of quests in your quest log expanded or should we all start getting those last 10 or so completed?The number of quests you can have in your log is still limited to 25. If you stick to one zone at a time, it's very highly unlikely you'll ever have more than 15-20 quests in your log at once. If you're anything like I am though, curiosity will probably get the best of you and you'll end up questing in 2-3 different places at once and you'll need that space in your quest log.You might want to finish up the quests you have now, or when Wrath comes around you can scribble down where you got them, abandon them and go back later.