station-access

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  • SOE considering an one-subscription-covers-all plan for $14.99 a month

    by 
    Justin Olivetti
    Justin Olivetti
    01.06.2014

    SOE President John Smedley took to Reddit today to address the "fear, uncertainty, and doubt" that's been swirling about regarding the subscription changes made to its games, most notably PlanetSide 2 and EverQuest II. While he lists several reasons why the studio is doing this, the main reason is a big change in the works: SOE is considering implementing a one-subscription-covers-all plan moving forward. "We are considering (and are likely going to move forward with) a plan that means if you subscribe to one of our games you are a subscriber to all our games (this applies to PC titles only, by the way) all for the current $14.99 a month," Smedley wrote. "That's a benefit most companies simply can't offer because they don't have our portfolio of games. The goal would be to let you pick an item in each game you play." He implied that this plan will also cover EverQuest Next Landmark and EverQuest Next. Other reasons for the subscription change include helping players buy larger items on the marketplace, internal issues regarding people stockpiling Station Cash, and disparity between computer and console promotions. For a more in-depth look at the subscription plan changes, read our recent Norrathian Notebook column.

  • The Game Archaeologist: Bio break!

    by 
    Justin Olivetti
    Justin Olivetti
    04.03.2012

    Man oh man, why couldn't I just take a month or so off of this column without getting sucked back into it? Why must classic MMOs be so compelling and newsworthy these days? I planned to take some time off of TGA while I went through Dark Age of Camelot in Choose My Adventure (which you're all reading, yes?), but there was so much to talk about regarding older MMOs that I couldn't sit back and stay mum. Ergo, I've dashed off this special "break" column devoted to commenting on recent news about classic games. Hopefully this will help tide you over until I get back into the full swing of things in April. On the docket for today's discussion is Vanguard's forthcoming F2P change, EverQuest's recent conversion, Anarchy Online's stunning graphic engine video, and more!

  • Sony Online Entertainment dropping the price for Station Access

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.08.2011

    Whether or not you're a fan of Sony Online Entertainment, it's hard to deny that the company's Station Pass is a pretty good value for the money. For the price of two monthly subscriptions, you get access to everything from the original EverQuest to the recently launched DC Universe Online. But if the deal isn't quite good enough for you yet, SOE has just announced that the access price is dropping once again to $19.99 a month. Needless to say, the chance to get nine games at once for only slightly more than the normal subscription fee is a pretty enticing deal for any gamer. While the announcement is not yet reflected in the official site, which is still advertising the previous price, the update will be coming "soon" according to the company's representatives at E3. Keep your eyes peeled for more information about precise dates for the change, which should be a boon to current and potential future customers.

  • SOE reveals compensation plan for outage, says at least a few more days until services are restored

    by 
    Justin Olivetti
    Justin Olivetti
    05.12.2011

    Sony Online Entertainment's broken its string of the now-standard "Our games won't be up today" message to deliver substantial news about the restoration of its services and how players will be compensated. "At least a few more days" is all the studio is willing to commit to a time frame before its MMOs come back online, but at least it provides hope to the anxious players waiting to click their Station Launcher icon. More definite, however, is the plan for how SOE will make good with its playerbase. All current SOE players will receive 30 days of game time added to their accounts plus one day for every day the system's been down. Depending on the game to which players are subscribed, SOE has a list of specific in-game items, currency, Station Cash, events and bonuses ready. This applies to both the studio's PC and PS3 titles. Finally, all Station Account holders will be enrolled in a complimentary identity theft protection program. U.S. players will be enrolled in Debix for a year, while residents in other countries will be set up with similar services. Codes will be sent out by email for these programs, and U.S. players will need to enroll by June 28th to get the coverage.

  • The Game Archaeologist and the NeverEnding Quest: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2011

    To many veteran MMO players, the opening horns of EverQuest's score are enough to trigger vivid memories, violent hallucinations, and an unstoppable desire to leap through the computer screen to return to Norrath. It all depends, of course, on which MMO you first cut your teeth, and while many gamers would claim titles like World of Warcraft as their first, there is a large contingent who will confess that EQ was their first MMO lover. In fact, before WoW came on the scene in 2004, EverQuest was the gold standard of MMOs for a half-decade -- it was insanely popular, perfectly addictive, and absolutely revolutionary. It was a giant that roamed the virtual lands of those days, a giant that continues to forge new grounds well over a decade from its inception. It was 1995 when John Smedley realized the potential for online gaming and roped in Brad McQuaid and Steve Clover to start putting together an online RPG for SOE. What began as a small project ballooned into a crazy endeavor as the growing team created a monster RPG the likes the world had never seen before -- a game that would forever shape the MMO genre. This month, the Game Archaeologist is going after one of the biggest treasures of recorded history as we unearth the secrets to EverQuest's popularity, legacy, and longevity. The first step on our journey is to look at some of the highlights that made EQ what it is today.

  • SOE adds EverQuest II Extended to Station Access

    by 
    Rubi Bayer
    Rubi Bayer
    09.16.2010

    Station Access through Sony Online Entertainment just got a little better. Station Access is a $29.99 monthly membership that offers premium access to all of its games, such as Free Realms, Star Wars Galaxies and the EverQuest games. The program offered quite a few benefits to start with, but as of yesterday was expanded to include a gold membership for EverQuest II Extended. The cost of Station Access membership won't change due to this addition, making the gold membership -- which costs players $14.99/month otherwise -- a welcome addition to the Access package. You can see the rest of what SOE has to offer with Station Access on the company's information page.

  • Exclusive Interview: DCUO's Game Director Chris Cao

    by 
    Larry Everett
    Larry Everett
    08.28.2010

    What gamer hasn't wanted to be a superhero at one time or another? Superheroes and comic books have been a part of gaming culture as long as computers. Of course, everyone has wanted to be Superman soaring through the skies of Metropolis, or Batman scaring the pants off the criminal underworld of Gotham City. Sony Online Entertainment has teamed up with Warner Bros. and DC Comics to bring this world -- nay, this universe -- to life. On November 2nd, DC Universe Online will blast its way to game store shelves everywhere. DCUO gives fans of comic books, action video games, and MMOs a reason to come together and celebrate this incredible amalgam of genres. Create your own superhero! Thrill to the art of Jim Lee! Soak up the voice-acting of Mark Hamill and Kevin Conroy! On top of that, if you preorder this deliciously intense action RPG, you will have exclusive rights to a token that will allow you to join a 2v2 PvP arena as the caped crusader himself, using his abilities, gadgets, and fighting style. Plus you'll get all the other preorder bonuses like confetti bombs and batarangs. Massively snagged an exclusive interview with DCUO Game Director Chris Cao about this groundbreaking game. Up, up, and away! (OK, that was cheesy. Just hit "read more" to read our lengthy interview after the break!)

  • The Game Archaeologist and the Star of the Galaxies: The history

    by 
    Justin Olivetti
    Justin Olivetti
    06.01.2010

    Each month, the Game Archaeologist dusts off one MMORPG of yesterday and investigates while hanging on to his hat. From the ancient lands of Ultima to a galaxy far, far away, the Game Archaeologist is always on the move, looking for the next treasure trove to uncover. Some say that covering Star Wars Galaxies is a moot point: that the true game as it was is dead, and that with The Old Republic on the horizon, SWG is all but passé. Yet through the steamy jungles of Kashyyyk to the dangerous dunes of Tatooine, there is evidence of passion, play and Imperial Stormtroopers shooting all willy-nilly. It's weird to think that in early 2003, the MMO genre was almost an entirely different creature. World of Warcraft was still over a year away, and the most successful developer at the time (Sony Online Entertainment, along with Verant) had teamed up with LucasArts to create a Star Wars game above all other games. A killer IP, a beefy development team, and incredible fan-fueled hype made Star Wars Galaxies THE game to watch as it raced toward launch -- even IGN crowed in 2000 that SWG could become "one of the biggest games of all time." Join us now as we hop back to the wild frontier of the early 2000s and peruse the first seven years of Star Wars Galaxies' run. It's had its highs, its lows, and a three-letter acronym that became one of the most infamous MMO events ever -- but no matter what your opinion, the Force has been strong with this title indeed.

  • MMO giveaway trend continues with Station Access Passes

    by 
    Rubi Bayer
    Rubi Bayer
    10.15.2009

    Is the Christmas season coming early? Contests and freebies seem to be the name of the MMO game this month, with all kinds of in-game and physical items being offered by fans and games alike. We've even gotten in on the fun here at Massively.Now Sony Online Entertainment has teamed up with sci-fi and fantasy blogger Patrick (Pat's Fantasy Hotlist), to offer an extremely generous gift: 20 six-month Station Access subscriptions. Patrick says "As I mentioned a few days ago, in an attempt to bring the disparate factions of the fragmented SFF fandom together, I'm collaborating with the nice folks at Sony Online Entertainment to see if we can bring some SFF gamers into the fold.""Nice" is a bit of an understatement. Each access pass is worth around $180, and the only thing you need to do to enter is send an entry email. Twenty winners will be chosen at random from everyone who enters by October 25th. Patrick's got full details on his site and SOE has the information as well, so good luck to all.

  • A Lapse of Loyalty

    by 
    Tim Dale
    Tim Dale
    05.15.2009

    As they say, you never forget your first time, and to the brand new MMO player, it isn't immediately apparent that there is a substantial genre behind the acronym, spanning into the hundreds of titles. Indeed, the acronyms themselves are probably things that make little sense. For the true newbie, there is only The One Game, an unexpectedly deep and broad game, which swiftly becomes as much a place to be as a way to pass a few hours of an evening. Mine happened to be EverQuest, but it could be any of the increasingly broad list of MMOs available today.Content with their choice, they might continue to be a steadfast participant to the exclusion of all other gaming, for many months or even years. Their depth of involvement brings the game to life for them, and in turn, that life becomes a significant part of their own. Such a player may not even be aware that there are other games out there; other worlds and other communities; what could any of that offer that they don't already have?Others might have a different view. Driven by months and years of similar repeated experiences, the grass does indeed seem greener in these other games. Perhaps an urge for similar kind of gameplay but in a new and unexpected setting, or a craving for something entirely different, some game with completely different rules, skills and objectives. For these gamers, variety is the spice of life, and the more the merrier!What makes one player a loyal mono-gamer happy with the game of choice, and another a flighty poly-gamer, playing many titles in quick succession or all at the same time?

  • A CES interview with SOE CEO John Smedley (pt. 2)

    by 
    Michael Zenke
    Michael Zenke
    01.14.2008

    Earlier today we unveiled the first part of our CES interview with SOE's Chief Executive Officer, John Smedley. He announced to us an unprecedented buy-in program for their upcoming free-to-play kids fantasy game Free Realms. This afternoon we have the rest of the interview to share with you, with big news for players who use the company's Station Access pass. While a lot of commentators have been frustrated by price increases, SOE is working behind the scenes to make those increases worth your while. We are having ongoing discussions inside the company about making station access an all-inclusive pass. Everything that we have, you get as a customer. Station Access subscribers would get every expansion pack for every game, as well as future expansions for every game as well. For the same price now, without raising the price.Read on for our discussion on why these changes have taken so long to implement, and a few words about the company's rededication to fighting gold farmers.