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  • Pathfinder Online opens new storefront, posts first video dev blog

    by 
    Bree Royce
    Bree Royce
    03.05.2014

    The Goblinworks team has this evening posted several bits of news about its forthcoming sandbox, Pathfinder Online. The studio has revamped its website and opened a new store it's calling the Goblin Squad Store, a "portal for merchandise that is currently only available to Goblin Squad members." The store appears to be a way for would-be backers to toss some (or more) cash at the developers even though the Kickstarter has ended. In return, gamers can select from a lengthy list of add-ons both physical and digital, including tabletop miniatures, forum titles, gametime, and even a swanky messenger bag. If you're keen more on learning about the game than on funding it, the team's new video blog might be of more interest. The first of planned biweekly episodes went live tonight and features Goblinworks' Lee Hammock and Stephen Cheney explaining how slots and divine powers work in the game. We've embedded the vid behind the cut.

  • New Spellcasting Pathfinder dev blog declares game 'half done'

    by 
    MJ Guthrie
    MJ Guthrie
    12.06.2013

    In the most recent dev blog for Pathfinder Online, CEO Ryan Dancey announced that the game is half done, stating,"We're a little bit past the halfway point of development before Early Enrollment." Luckily for those eager to hear specifics about said progress, the blog goes into more detail -- a lot of details! These details, provided by Designer Stephen Cheney, focuses on changes to the spellcasting system. After bumping into difficulties with the system as first proposed, devs came up with some solutions to address concerns. The new system includes a new class of weapon that produces expendable effects (called spells for casters and maneuvers for non-casters) and alterations to the Refresh system. The expendables are also dropped as loot and treated like learned feats, which also prompted a few changes in active feats. You can read up on all the details in the blog post. [Thanks to Crysillis for the tip]

  • Goblinworks illuminates Pathfinder's spellcasting system

    by 
    Justin Olivetti
    Justin Olivetti
    04.04.2013

    Thinking about becoming a Wizard or Sorcerer in Pathfinder Online? It's not going to be like rolling a mage in another MMO, where you'll instantly have access to infinite firebolt and ice shard spells that are conveniently located on your hotbar. No, it's going to be complex and deep because this is Pathfinder and that is what Pathfinder does. In a new dev blog, Designer Stephen Cheney spells out (har) the approach the team is currently taking with arcane casters (i.e., Wizards and Sorcerers). While these classes will get a huge reservoir of basic cantrips to fling out during normal combat, their actual spells will be difficult to acquire, powerful to perform, and limited in number of uses. Cheney talks about how wizards will put together spellbooks, why it's important to have a pouch full of spell components, and what keywords you're going to want to collect in order to build the type of caster you envision. It's a lengthy read, but as a wizard apprentice, you're already used to that, aren't you? [Thanks to Matixzun for the tip!]

  • Pathfinder Online addresses the Escalation mechanic

    by 
    Shawn Schuster
    Shawn Schuster
    12.27.2012

    We know that many of you are passionate about Pathfinder Online and its current Kickstarter campaign, so today we're happy to point you towards a new developer video and links to a series of dev blogs that tell more about the game's creative process. Lead designer Lee Hammock and game designer Stephen Cheney address the topic of Escalations in this latest video, explaining that each area of the map will have creatures that need to be dealt with or their power will escalate over time. These unchecked monsters will eventually burden the zone's resources and make it more difficult for a settlement to thrive in that area. But if the threat is dealt with completely, you will earn bonuses for your settlement. Be sure to watch the entire video after the cut for more on Escalation cycles and how they work. [Source: Pathfinder Online Kickstarter update email]