stereoscopic3d

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  • Nintendo 3DS launches in Japan, populace tears through initial 400,000 unit shipment

    by 
    Sean Hollister
    Sean Hollister
    02.26.2011

    You won't be able to snap one up at your local GameStop for a full month, but the Nintendo 3DS had a solid launch in Japan today, reportedly liquidating nearly its entire initial shipment of 400,000 spiffy stereoscopic gaming handhelds by the end of the day. Some of those sales were to customers waiting in a few lines up to 2,000 persons long, but those lines were exceptions to the norm -- several publications note that very few stores actually had any lines to speak of, as most Japanese electronics retailers sold out when the 3DS went on pre-order over a month ago. Get a refresher on what to expect from the system here (and here) or read all about the surprisingly orderly Japanese launch at our source links. Update: Our friends at Engadget Japanese were on hand for the 3DS launch, and picked up a pair of systems themselves -- get a closer look at one of the first retail 3DS units in the gallery below! %Gallery-117673%

  • Qualcomm unveils next-gen Snapdragon family, including quad-core 2.5GHz CPU

    by 
    Ross Miller
    Ross Miller
    02.14.2011

    Not one to let the name Snapdragon down, Qualcomm's gone and announced a much faster generation of the processor family, with speeds up to 2.5GHz per core. The multi-core (one, two, and four) 28nm chipsets, codenamed Krait, will feature WiFi, GPS, Bluetooth, and FM, support NFC and stereoscopic 3D video / photo (capture and playback), and also boast multi-mode LTE modem integration. Qualcomm claims a performance increase of 150 percent and a power consumption drop of 65 percent over current ARM-based CPU cores. Included is a new Adreno 320 GPU with support of up to four 3D cores. Samples for the dual-core MSM8960 will be available in second quarter this year, while single-core MSM8930 and quad-core APQ8064 (for "computing and entertainment devices" -- i.e. tablets) versions are coming early 2012. The power-crazed products housing these chipsets? You'll have to wait even longer to see those.

  • LG Optimus 3D has dual-core 1GHz OMAP 4 CPU, video codecs up the wazoo

    by 
    Sean Hollister
    Sean Hollister
    02.12.2011

    LG's been mighty stingy with details about its 3D smartphone, but some very promising ones have just trickled out of Barcelona ahead of Mobile World Congress -- in keeping with the company's theme of doubling everything, the LG Optimus 3D will ship with a dual-core 1GHz TI OMAP 4 chip. Considering that we've seen that particular SOC drive three screens, we're guessing that a single 4.3-inch stereo display (yes, 4.3-inch is confirmed) will be old hat, and we've certainly seen the included PowerVR SGX540 graphics throw around some weight in many a Galaxy S. Raw specs aside, though, the Optimus 3D has a feature that we've been waiting on in Android for a while: LG says it will have "four times more video decoders than competing designs." Admittedly, that probably means it will still only recognize about eight video formats in total, but as long as we can play the vast majority of our anime music video library without re-encoding the lot, we'll promise to only grumble occasionally. Deal? PR after the break. %Gallery-116393%

  • Switched On: When gadgets talk in their sleep

    by 
    Ross Rubin
    Ross Rubin
    01.23.2011

    Each week Ross Rubin contributes Switched On, a column about consumer technology. The Nintendo 3DS stands to democratize stereoscopy in a way society hasn't experienced since the View-Master craze, by offering 3D hardware more affordable than the current crop of televisions and PCs, and without requiring special glasses to see images pop out of the handheld's screen. But when it comes to innovation, the 3DS could represent a two-way street, for even as its 3D screen is focused on enhancing the handheld gaming experience, its "Pass" network technologies -- SpotPass and particularly StreetPass -- could have broader implications for the way we discover the world around us.

  • Man discovers glasses-free 3D tech in the blink of an eye (video)

    by 
    Sean Hollister
    Sean Hollister
    01.15.2011

    Who's got two thumbs and needs glasses to see 3D? Not this guy! Francois Vogel's figured out a way to remove those pesky spectacles from the equation, and he's ready to revolutionize the stereoscopic industry forever. Sure, you'll need a monitor with a 120Hz refresh rate, but that's a prerequisite these days anyhow, and the rest is sweet, sticky gravy dished directly to your eyeballs. Get a sneak peek at the game-changing tech in the video above, and keep an eye out for unicorns (we're sure they're around here somewhere). You'll never look at 3D the same way again, we promise. [Thanks to everyone who sent this in]

  • Nintendo's Game Boy Advance SP once had an autostereoscopic screen

    by 
    Sean Hollister
    Sean Hollister
    01.11.2011

    It may seem like 3D sprung from the ashes of discontentment -- not to mention red / blue glasses -- but Nintendo never stopped believing. It's been secretly refining stereoscopic tech for years in the likes of the Game Boy Advance and GameCube. And while president Satoru Iwata already mentioned early last year that the GameCube had hidden 3D circuits, he recently revealed that the 3DS's autostereoscopic panel actually dates back to the clamshell Game Boy Advance SP. Which, as you might recall, also once sported a touchscreen. At the time, his story goes, LCD resolution was too low to generate a sharp image, but the optometrist-friendly glasses-free tech was already in place. Of course, if you truly want to consult the history books, you can consider Nintendo's entry into the market to be the Famicom 3D System shutter glasses pictured above... which hit stores in Japan way back in 1986. Yeah, we know.

  • Dell refreshes Alienware M17x, Dell XPS 17 with 120Hz 3D HD screens, Sandy Bridge CPUs

    by 
    Sean Hollister
    Sean Hollister
    01.06.2011

    Got a hankering for some NVIDIA 3D Vision in a new laptop PC? Dell's making it happen with some component upgrades on its high-end Alienware M17x and XPS 17 laptops. It seems Round Rock came across a few shipments of a 17-inch, 1080p panel with a 120Hz refresh rate, perfect for interfacing with NVIDIA's shutter glasses, and is including it (along with a new NVIDIA GeForce GT 555M for the XPS 17) as premium options. They'll also both sport Intel's new Sandy Bridge processors. Dell's press release doesn't specify if a set of 3D glasses will come with the new laptops, nor how much the upgrade will cost, but a 3D-capable M17x will start at $1,499 starting January 10th, and a stereoscopic XPS 17 will run $1,449 on February 1st. You do the math. Updated: We got to check out the XPS 17 3D after the presser. Those looking for 3D in the XPS chassis won't be dissapointed -- Alice in Wonderland looked pretty great in three dee. We also got to check out the M17x -- hands-on with that one here. %Gallery-113125%

  • MSI Wind Top AE2420 3D all-in-one review

    by 
    Sean Hollister
    Sean Hollister
    01.02.2011

    When MSI builds an "all-in-one" PC, it doesn't mess around -- the MSI Wind Top AE2420 3D has everything but the kitchen sink ensconced in a plastic frame. Where most consolidated computers aim for the lowest common denominator with low-power components, MSI's dropped a high-end multimedia bomb here -- a 23.6-inch, 120Hz, 1080p, LED-backlit touchscreen LCD panel paired with a desktop-grade 2.53GHz Core i7-860S processor, Mobility Radeon HD 5730 graphics, a Blu-ray drive, 4GB of RAM, and a terabyte of storage. Active shutter glasses spit out 3D images to your eyes while THX speakers (and a built-in subwoofer) pump out jams, and 802.11 b/g/n WiFi, Bluetooth and USB 3.0 sockets round out a connectivity laundry list. It's got a spec sheet to die for and an equally lethal $1,800 price -- but is the AE2420 3D more than a bucket of primo parts? Is it worth your cash? %Gallery-112144%

  • TAT's Dimension S3D is a user interface for stereoscopic TVs (video)

    by 
    Sean Hollister
    Sean Hollister
    11.09.2010

    You can't quite see it without 3D glasses, of course, but this clock is actually sticking out of the screen -- one of several illustrious illusions in this latest concept interface from the dreamers at TAT, spotted at Open Mobile Summit 2010. Give that watch face a spin, and you'll find a working countdown timer on the back, or browse through icon-based music, weather and Twitter interfaces, a media browser and a Rubik's Cube that spins in 3D space. The firm's calling the setup Dimension S3D, though like most TAT concepts, it's not for sale in its present form -- the company hopes to license the underlying framework to TV manufacturers who want to build menus in 3D, and hopefully attract content providers to build 3D apps as well. TAT wasn't naming names, but said that two "major" TV manufacturers had already expressed interest in possibly signing up. See what it looks like (in just two dimensions, of course) on video after the break.

  • Nikon debuts Android-powered stereoscopic picture frame, 2D to 3D conversions for a monthly fee

    by 
    Sean Hollister
    Sean Hollister
    10.28.2010

    2D to 3D conversion techniques -- whether cinematic or otherwise -- don't have us jumping for joy, but Nikon's new NF-300i display sounds like a concept we could get behind. It's a 7.2-inch digital photo frame running Android 2.1 on an autostereoscopic (glasses-less) screen, which sports a special double-density lenticular lens to display images at full WSVGA resolution (800 x 600) whether in 2D or 3D modes. It pulls down images from the cloud to 4GB of internal storage over wired ethernet and 802.11 b/g WiFi, or via USB port if you happen to have MPO files just sitting around for some reason. The notion is that Japanese users will sign up for Nikon's new My PictureTown 3D conversion and hosting service for ¥19,550 (about $244) a year or ¥1,995 ($24) a month and get all their JPEG vacation photos spirited to the device in glorious 3D, and that's also the only way you'll likely ever see one of these screens -- Nikon's loaning, not selling the NF-300i as part of those membership fees.

  • BenQ intros 23-inch XL2410 3D monitor for your stereoscopic camping delight

    by 
    Sean Hollister
    Sean Hollister
    09.23.2010

    If you're looking to don a pair of NVIDIA's 3D Vision specs, a 120Hz monitor is your ticket to the game, and BenQ thinks that its LED-backlit variation on the familiar 23.6-inch 1080p panel is the most gamer-centric you'll find. While the base doesn't seem to swivel like the Alienware OptX AW2310 nor component video in like the ASUS VG236H, it does feature adjustable height, allegedly low input lag for split-section reaction times, not to mention a bevy of display scaling modes for VGA, DVI and HDMI. There's also the always-desirable picture by picture mode so you can have two inputs pumping out video content side-by-side; BenQ helpfully suggests you use it to entertain yourself with a movie while you wait for that perfect headshot. Boom? Find it in Europe this October, and "worldwide thereafter" at an undisclosed price. Press release after the break. [Thanks, John N.]

  • Fujifilm introduces Finepix Real 3D W3 camera, we go hands-on

    by 
    Sean Hollister
    Sean Hollister
    08.17.2010

    When reviewers call your product "the worst ____ ever made," do you give up and move on? Or do you build a second model and try to prove them wrong? After introducing the world's first consumer stereoscopic 3D shooter to dismal reviews, FujiFilm chose door number two, replacing the camera with a thinner, lighter, and easier-to-use version that addresses a host of complaints and costs $100 less to boot. The FujiFilm FinePix Real 3D W3 adds a larger 3.5-inch, 16:9 LCD screen, a 720p video recording mode, and HDMI 1.4 out for dropping images and videos right into your 3D-ready TV. Oh, and it actually feels like a real camera this time, our favorite feature by far. We got some hands-on time with the new cross-eyed shooter, read on for more! %Gallery-99488%

  • NVIDIA 3D Vision Pro Technology uses RF syncing to woo professionals

    by 
    Paul Miller
    Paul Miller
    08.04.2010

    NVIDIA has a strong lead in PC land with its IR-based GeForce 3D Vision tech, but apparently us lowly consumers aren't enough for the squiggly green eyeball. The company has just announced NVIDIA 3D Vision Pro, which makes use of RF syncing to give the glasses a 150 foot range, along with avoiding some of those line of sight and crosstalk issues that plague the IR glasses used by most 3D-at-home applications. NVIDIA plans to market this new system, which will be out in October, to professionals for tasks such as 3D modeling and medical imaging, and just in case you don't believe them they've priced the glasses at $349 and the RF hub at $399. Still, when have unreasonable costs ever stood between us pesky proles and the 3D nectar we yearn for? There's a press release after the break, along with a video of Siemens putting the glasses to use on some ultrasound imaging.

  • Sharp to launch glasses-free 3D smartphone with 3D camera globally this year

    by 
    Ross Miller
    Ross Miller
    08.04.2010

    Can't say we didn't see this coming. After wooing us with a number of glasses-free 3D displays -- including the one that gives Nintendo 3DS its magic -- and 3D HD cameras for mobile devices, the company has finally laid down the gauntlet. It's promising to release a smartphone with such an autostereoscopic screen and 3D camera, just like we always wanted, before New Year's Day 2011. It certainly wouldn't be the first 3D phone in the market -- Hitachi touted one early last year for Japanese carrier KDDI, and NTT docomo has had a prototype 3D display -- but a Sharp spokeswoman said that this 3D smartphone would be going international. The more the merrier, we say. Now, how about some more details and a pretty picture or two, eh Sharp?

  • 3D video dives deeper with custom dual-camera case

    by 
    Sean Hollister
    Sean Hollister
    07.22.2010

    Underwater stills are Eric Cheng's passion and -- from what we gather -- livelihood, but the award-winning editor of Wetpixel is presently experimenting with faster and deeper photography. Discovering German shop Digi-Dat, he wound up with this custom BS Kinetics DuoDive case, which turned his pair of Sony CX550V camcorders into a totally badass underwater 3D camera that will no doubt make manta rays pop out of his screen. If you'd like to follow in his fins, €2,900 (about $3,700) will buy you a similar pair of synchronized stereoscopic goggles, but note that it takes the shop four to five weeks to integrate the watertight LCD and all the LANC-based controls. See another shot of the carbon-fiber-clad contraption after the break, and hit our source link for Eric's full story.

  • Sony restricts stereoscopic PS3 games to 720p 3D

    by 
    Sean Hollister
    Sean Hollister
    07.19.2010

    Sorry, fellow gamers, we're out of luck if we want to play stereoscopic PS3 titles in their full high definition glory -- Joystiq reports that Sony guidelines won't allow for 1080p 3D. As we discovered in April, the goal is to run even native 1080p content at a lower 720p resolution when splitting the image in twain, allowing enough processing overhead for a smooth 60fps framerate and likely reducing eyestrain. Mind you, it's not like there are many occasions when you'd have cause to complain -- even in two dimensions, native 1080p titles on modern consoles are few and far between. Exempt from the specification are 3D Blu-ray movies, which run at a slower (but larger) 1080p24 by default, so rest assured that when you're being tortured with Clash of the Titans repeat viewings, you'll see every glorious detail.

  • Microsoft's new lens tracks your face, steers 3D images to your eyes (video)

    by 
    Sean Hollister
    Sean Hollister
    06.14.2010

    Glasses-free 3D has taken several forms, but most have a critical flaw -- viewers have to stand in predefined locations to get the effect. That just won't do, so Microsoft's prototyped a new approach, and it's one of the wildest we've seen. Taking a cue from Project N... we mean Kinect, cameras track the face while a special wedge-shaped lens traps bouncing light, and after the beams have reached a "critical angle," it exits towards the viewers eyes, aimed by programmable LEDs at the bottom of the screen. Since the system can beam a pair of simultaneous images to two different places, the obvious use is stereoscopic 3D, but researchers found they could also send different images to different viewers, as a sort of privacy screen. If that sounds far fetched, you're not alone -- but you'll find a video proof-of-concept at the more coverage link.

  • US PlayStation 3 gets four 3D titles starting tomorrow

    by 
    Ross Miller
    Ross Miller
    06.09.2010

    Perhaps the PlayStation Network needed to be down in order to add extra dimensions -- whatever the case, Sony just announced that tomorrow will usher in the first quartet of PS3 titles to support stereoscopic 3D. Not too shocking, as it happens to be the same day Japanese gamers get the same deal. Entrees include WipEout HD, Super Stardust HD, Pain, and a demo of MotorStorm: Pacific Rift. Looking to the future, PlayStation Move title The Fight: Lights Out will support 3D at launch. Of course you'll need a 3DTV to join the fun, but hey, looks like Sony's got you covered there, too.

  • PlayStation 3's 3D implementation explained, may require upscaling and reduction in detail to work

    by 
    Vlad Savov
    Vlad Savov
    04.23.2010

    It was only a couple of days ago that Sony flicked the switch on 3D compatibility for the PS3 -- albeit without retail games that can yet exploit it -- so what better time to dig into the nitty gritty details of the company's implementation of the third dimension? Digital Foundry have done just that, starting off with a discussion of how Sony translated WipEout HD from 2D into 3D. Noting that the original version ran at 1080p, Sony's senior development manager Simon Benson explains that notching resolution down to 720p opened up some pixel processing overhead (one 1080p stream requires nearly 2.1 million pixels, whereas a duo of 720p images is around 1.85 million in total), while reducing the refresh rate to 30Hz allowed the devs the breathing room to complete the extra geometric calculations required by 3D. That's certainly not the 1080p video at 100Hz per eye that we were hearing about at IDF last year, but at least it shows that games that haven't been coded for 3D can be translated, albeit at more demure settings. In the case of Motorstorm: Pacific Rift, the game already ran at a 720p / 30fps clip, so the solution was to generate it at a lower resolution and to use hardware upscaling and a few optimizations to make 3D work. Lest you think the transition was all bad news on the graphical immersion front, the SCEE devs also mention that quite a few field-of-view and motion-illustrating effects could simply be disabled in 3D, as in that mode "you get [them] for free." Of course, we're still only talking about retrofitting 3D, and Sony's big hope is that developers will code for the new format right from the start, resulting in visually richer and technically more efficient implementations. Hit the source for more.

  • iPad apps: defining experiences from the first wave

    by 
    Sean Hollister
    Sean Hollister
    04.02.2010

    There are now over 1,348 approved apps for the iPad. That's on top of the 150,000 iPad-compatible iPhone programs already available in the App Store. When Apple's tablet PC launches, just hours from now, it will have a software library greater than that of any handheld in history -- not counting the occasional UMPC. That said, the vast majority of even those 1,348 iPad apps are not original. They were designed for the iPhone, a device with a comparatively pokey processor and a tiny screen, and most have just been tweaked slightly, upped in price and given an "HD" suffix -- as if that somehow justified the increased cost. Besides, we've seen the amazing potential programs have on iPhone, Android, Blackberry, Windows Mobile and webOS when given access to a touchscreen, always-on data connection, GPS, cloud storage and WiFi -- but where are the apps that truly define iPad? What will take advantage of its extra headroom, new UI paradigms and multitouch real estate? Caught between netbook and smartphone, what does the iPad do that the iPhone cannot? After spending hours digging through the web and new iPad section of the App Store, we believe we have a number of reasonably compelling answers. Update: Now includes Wormhole Remote, TweetDeck, SkyGrid, Touchgrind HD, GoToMeeting, SplitBrowser, iDisplay, Geometry Wars and Drawing Pad.