steve-hunt

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  • Beat Hazard Ultra hauled in over $2.2 million since launch

    by 
    Mike Suszek
    Mike Suszek
    08.05.2013

    Beat Hazard Ultra, Cold Beam Games' arcade-style twin stick shooter, has grossed over $2.2 million since it first launched on Steam in June 2011. Steve Hunt, the lone developer of the game, also noted in a recent blog post that the game's 3,000 percent profit came from over 700,000 copies being sold across seven platforms. Hunt said that overall development costs were "in the region of $70,000." Of Beat Hazard Ultra's seven platforms, it just recently launched on Xbox Live's Indie Games channel. Xbox 360 users can see what the fuss is about for 400 MSP ($5).

  • The Joystiq Indie Pitch: Beat Hazard

    by 
    Justin McElroy
    Justin McElroy
    10.27.2010

    Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Steve Hunt, half of the team behind the music-fueled dual stick shooter action of Beat Hazard. How did you get started in game design? I first started making games when I was about 10 on an Atari 800. I remember I made a grave robbing game (unpublished!) where you had to break into a cemetery and drag out corpses without getting seen by the guards or caught by ghosts. I'm not sure if my parents though I was clever or messed up in the head. I've been doing game design pretty much ever since.