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  • Captain's Log: Impressions of diplomacy in Star Trek Online

    by 
    Ryan Greene
    Ryan Greene
    08.12.2010

    Peace be with you, readers. Today, we convene once again for a new edition of Captain's Log, in which we discuss, with mutual respect for all opinions, Star Trek Online. Begging your pardon if you disagree, but I thought it appropriate that we explore one of the game's brand-new features: diplomacy. With the advent of Season 2: Ancient Enemies, Treksters and STO fans the world over may breathe a sigh of relief. Cryptic Studios finally introduced a dedicated system for being all peaceable and stuff, like on the teevee. So how does this diplomacy business work, and is it any good? Read on to find out.

  • Captain's Log: A look into the future of Star Trek Online

    by 
    Ryan Greene
    Ryan Greene
    05.13.2010

    Hello again, everyone! Welcome to another installment of Captain's Log, our weekly dose of Star Trek Online goodness. I trust you all had a fine time with Captain Trout last week, learning about the Klingon beginner's experience. While you were gone, the lovely engineers on the U.S.S. Bob Wiley have installed a brandy new graphics processor, so we're back up and running! Cryptic Studios have had a busy week or so with STO. First came their big push to welcome back players, which included a free weekend for lapsed subscribers. Then came the exciting news of Cryptic's development plans for the next three months. And today saw the release of an update to Season 1.1, which includes much-needed Memory Alpha improvements and the somewhat-delayed fourth Special Task Force mission, Undine Terradome. I want to take this opportunity to highlight some of the incoming content that could make this the summer of STO -- and to ponder a few roadblocks that might get in the way.