story-mode

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  • SWTOR's Spoils of War update offers casinos, tweaks group finder

    by 
    Bree Royce
    Bree Royce
    06.09.2014

    In Star Wars: The Old Republic's most recent dev blog, designers Chris Schmidt, Alex Modny, and George Smith discuss the major game systems headed to servers with the 2.8 Spoils of War update -- specifically, the Nar Shaddaa Nightlife event, PvP tweaks, and the story mode ops group finder. Nar Shaddaa casinos will feature slot machines that award special buffs, weapons, armor, cosmetic abilities, and mounts -- like a ridable Rancor -- to lucky gamblers. Participants in Galactic Starfighter matches and Warzones will begin receiving double rewards, and two new ship variants, the Assault Bomber and Skirmisher Gunship, will become available. In an effort to reduce queue time, the group finder will utilize the 16-man story mode difficulty for operations and bolster gear rating for all players. Rewards will also be increased. Read the full dev blog at the official site.

  • Meet Simon in new Etrian Odyssey Untold trailer

    by 
    Earnest Cavalli
    Earnest Cavalli
    09.18.2013

    Despite his claims of leadership, Simon's true role in Etrian Odyssey Untold: The Millennium Girl is best described as "that guy who keeps you from dying when a transforming boulder pig tramples your party into paste."

  • SoulCalibur 5's story mode is one-fourth its originally planned size

    by 
    Jordan Mallory
    Jordan Mallory
    03.31.2012

    SoulCalibur 5's lackluster single-player offerings majorly stuck in my craw when I reviewed it last January, and while the game's combat is primarily excellent, I couldn't overlook the fact that its story mode is, as I said in my review, "a 3-hour hodgepodge of indecipherable, confusing storyboard panels punctuated by random (although admittedly gorgeous) cinematics."As it turns out, I wasn't the only one who wanted more from the game's story mode: "Our first plan on the storyboard was that we had every characters' story, and actually we do have it in the studio, but time-wise, man power-wise we weren't able to do it and only one fourth of what we planned to do is in the game," said SC5 director Daishi Odashima during an interview with Train2Game.In its current form, SC5's story mode follows the adventures of Sophitia's children Pyrrha and Patrokolos. Similar story modes would have existed for every character, but developmental restrictions prevented that from happening. Voice overs for some characters' canned stories exist in a finished, usable state, but Namco Bandai currently has no plans for how (or if) they'll ever be used.

  • The Theater of History: SoulCalibur 5 story mode trailer

    by 
    Jordan Mallory
    Jordan Mallory
    01.15.2012

    Namco Bandai is really ramping up its trailer output ahead of SoulCalibur 5's January 31 arrival in North America. This time, we get a look at the cinematics contained within the game's story mode, and from what we can tell the whole experience can be summed up in three words: Glowing bloom filters.

  • Guild Wars 2 takes us down into the dungeons

    by 
    Justin Olivetti
    Justin Olivetti
    06.24.2011

    Although Guild Wars 2 is bringing plenty of hot newness to the scene, it's also carrying on the proud tradition of dungeon-running from Eye of the North and, well, every MMO that came before it. That's not to say players should be lulled into complacency, as Jeff Grubb notes that the dungeons are very dangerous and not for the solo adventurer. In a new article at Guild Wars 2, Grubb gives us insight into ArenaNet's philosophy behind dungeon building as well as the mechanics behind them. "When creating the dungeons, the team was faced with two seemingly exclusive desires: we wanted to tell a story with a set beginning, middle, and end, but we also wanted to create an instanced area that players could return to and enjoy in multiple ways," he writes. The dungeons are connected by an overarching storyline about a former group of adventurers known as Destiny's Edge. By the time players are ready for these instances, they'll have been introduced to the band, their legacy, and the resulting breakup. Dungeon-diving will give players an opportunity to meet the members and perhaps bring them back together. Grubb notes that the game is currently home to eight dungeons, all of which are level 35 or higher. In addition to the story mode, dungeons also offer up to three different exploration modes apiece that should significantly up the replay value on these instances. You can read the introduction to Guild Wars 2's most deadly places on the official blog!