storybricks

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  • Norrathian Notebook: Landmark's AI will be a game-changer

    by 
    MJ Guthrie
    MJ Guthrie
    11.20.2014

    It's really hard not to be all giddy and excited about the introduction of AI to Landmark; it's quite literally going to be a game-changer. Some might even argue a game-maker! Only one other feature, combat, comes close to the impact that this system will have on the sandbox. Even then, combat doesn't rival it; it complements it. In truth, it will be an early Christmas present for all those players who've been waiting as patiently as possible for this next step: Monsters are slated to be released into the wild on December 10th. I am sure I mirror the sentiments of many when I say the Storybricks system just can't get here soon enough! Before you get your hopes up too high, know that this first iteration of the AI system does not include the much-anticipated storytelling features that players will have access to on their personal claims. Those will come in time. But that doesn't diminish the magnitude of what is coming in just a few short weeks. The introduction of mobs will truly be the big bump that makes Landmark an actual MMORPG in the eyes of the world as opposed to "just a building game," an inaccurate description the game's had a hard time shaking. And did I mention, I can't wait?! If you are fairly new to following Landmark, you may not know what all the excitement is about. Let me share that with you.

  • SOE devs on EverQuest Next's 'life of consequence'

    by 
    Jef Reahard
    Jef Reahard
    09.30.2014

    We've known for a while that SOE is cooking up some sort of emergent AI concoction for EverQuest Next. The company famously partnered with Storybricks last year to bring its fantasy NPCs to life, and a newly released video sheds a bit more light on what exactly that means. The clip stems from a panel that was originally conducted at this year's SOE Live, which has now been distilled to a more manageable five-minute running time. Click past the cut to find out about EQN's lack of traditional quest hubs and how to make NPCs bow before your mighty axe of authority.

  • SOE Live 2014: The revolutionary intelligence of Storybricks' AI in EQ Next and Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    08.21.2014

    The most exciting part of EverQuest Next and Landmark for me is the living, intelligent AI brought to the games courtesy of Storybricks. Thanks to a tech demonstration at SOE Live, we got to see that AI in action, and can I tell you I am even more excited having seen it! This technology really will revolutionize the game, creating a living, breathing world in EQ Next that players help shape as it develops as well as give players the power to make their world come alive in Landmark. And to add icing to the cake, the panel also delved into the background of the new Norrath a bit, revealing the world map complete with familiar areas (like Kithicor).

  • Talking the past and present of MMOs with Brian 'Psychochild' Green

    by 
    Shawn Schuster
    Shawn Schuster
    02.20.2014

    If you've been MMO gaming for more than a few years, you might be familiar with Brian "Psychochild" Green. Approaching his 15th year professionally developing in the genre, Brian started out with Meridian 59 and most recently headed up the Storybricks team. But now that he's back to being a free agent, we jumped at the chance to sit down and talk shop. Follow along after the jump for Brian's thoughts on modern MMOs, how the genre may be enjoying a rebirth, and which game he'd save if given the chance.

  • The Soapbox: Novel content trumps novel mechanics

    by 
    Matthew Gollschewski
    Matthew Gollschewski
    02.04.2014

    Action combat. Interactive conversations. Public quests. Voxel worlds. There are many game mechanics that developers of massively multiplayer online games crow about when promoting their games because these are the things that make their games stand out from the pack. Even if they're not the first to do it, they'll proclaim that they're doing it bigger and better than their predecessors. I don't have a problem with any of this. It's when the developers and their ardent fans gloss over the importance of the actual content these mechanics are applied to that I get annoyed. Mechanics are just a skeleton, and they can't do anything at all without some meat on the bones. Content matters, and good, fresh content will keep players interested long after the novelty of unusual mechanics has worn off.

  • MMO bloggers band together to encourage new writers

    by 
    Justin Olivetti
    Justin Olivetti
    10.01.2013

    Have you heard of the Newbie Blogger Initiative? It's only the latest and greatest craze to hit the MMO circuit. Basically, several experienced MMO bloggers decided to band together to encourage and support players in trying their hand at starting up a new blog. During the month of October, the NBI will be raging across blogs, on its website, and especially on its forums. Veteran MMO bloggers have gathered to offer advice through posts, mentoring, Q&A sessions, and promoting start-up blogs. Yours truly will be a part of this, as will Storybricks' Brian Green. If you've thought about starting up an MMO blog, then this is the perfect month to do so. Sign in, peruse the forums, get posting, and enjoy the resources that the blogging community is setting up to give you the best possible beginning! The NBI should interest all MMO players, as it's a great central location to find interesting and entertaining blogs both new and old.

  • Storybricks and Voxel Farm: The indie contribution to EQ Next

    by 
    MJ Guthrie
    MJ Guthrie
    08.09.2013

    Here at Massively, we've had our eye on Storybricks for quite some time; the idea of NPCs reacting to players individually was just drool-worthy. So there was definite excitement when this indie outfit announced its collaboration on the upcoming EverQuest Next. But Storybricks isn't the only indie project playing a major role in the development of SOE's new game: Voxel Farm, the voxel-based procedural engine, is responsible for the landscape of both EQ Next and EverQuest Next Landmark. In recent interviews, US Gamer talks with both Storybricks developer Brian Green and Voxel Farm creator Miguel Cepero about their respective work on the games. Cepero spoke about why he created the software ("I became obsessed with creating virtual worlds.") and his hopes of moving into voxel-based creatures. Among other things, Green shared this tidbit about using an intelligent AI: "It might also be something like maybe if you're fighting something and a second monster comes and the second monster hates the monster you're fighting more than it hates you, it might actually join in on your side. This is a possibility; something that could happen. It depends on the situation." [Thanks to Matixzun for the tip]

  • Tattered Notebook: EQ Next and Storybricks, sitting in a tree...

    by 
    MJ Guthrie
    MJ Guthrie
    04.27.2013

    OMG! It's EverQuest Next news! No, really. I'm not pulling your chain. It's all official and everything. Namaste Entertainment, the creator of Storybricks, made the announcement that it is collaborating with SOE on EQ Next. So go ahead and do your finally-some-news celebratory dance, I'll wait a moment. Just don't go all out and strain something; you'll want to be able to spring into celebration again when more is revealed, right? Sadly, the news is pretty much summed up right there in that one sentence; we don't have any more details to revel in and no time frame for getting more (well, other than SOE Live, of course!). But when has a lack of specifics derailed fan excitement about an upcoming game? Well we may not have definitive details, but using what we know about Storybricks, we can certainly speculate on what the relationship between the two means for Norrath's next incarnation. And if there was ever a relationship I was happy to see, it's Storybricks and EverQuest Next's.

  • Storybricks team announces EverQuest Next collaboration

    by 
    Justin Olivetti
    Justin Olivetti
    04.23.2013

    What's the Storybricks team been up to lately? Oh, nothing much. A few tweaks here, an idea or two there, and a whole lot of vacationing in Norrath. What's that, you say? It turns out that Namaste Entertainment has been teaming up with SOE to work on EverQuest Next, of all things. "After several months of working together with Sony Online," the team posted, "we can finally reveal that we are collaborating on EverQuest Next. EQNext is 'the biggest sandbox ever designed' and we are extremely happy to be working on the most innovative MMORPG under development." The post couldn't go into specifics about the project, but it did say that the team is doing "remarkable things" with the game.

  • Exclusive: Storybricks dev diary expounds on bringing NPCs to life

    by 
    MJ Guthrie
    MJ Guthrie
    12.27.2012

    In much of the MMORPG world, NPCs are nothing more than quest-filled Pez dispensers, human vending machines doling out the standard kill-10-rats chore to each and every player who roams by. They are lifeless tools at best and forgettable backdrops at worst. But the folks working on Storybricks believe NPCs can be more, much more. In this exclusive dev diary, Brian "Psychochild" Green and Stéphane Bura discuss making AI that can interact with players on an individual basis, adapting to individuals' choices, needs, and emotions and even remembering and drawing on past interactions to make a deeply engaging sandbox experience. Check out their thoughts in the full dev diary after the break!

  • Storybricks shifting gears, partnering with 'several studios'

    by 
    Jef Reahard
    Jef Reahard
    12.06.2012

    Namaste Entertainment is shifting gears on its Storybricks project. The company has posted an update letter on its website, and in a nutshell the firm will be moving away from development on a standalone product and focusing on partnerships with other game studios. The Kingdom of Default test project is being shelved. Namaste says it was "not enough of a game for traditional MMO audiences, too complex for casual players and too much of a game for educational uses." Namaste does have "several projects underway," but due to NDAs the company "cannot be as open as we have been in the past." Storybricks is an AI initiative that aims to upgrade the capabilities of game NPCs. Namaste "designed and built an emotional intelligence engine in order to breathe life into virtual characters. They have their own goals and moods; they interact among themselves and take decisions on their own. The story no longer revolves solely around scripted behavior; game worlds can now be rich and complex." [Thanks to John for the tip.]

  • Former Meridian 59 dev pens essay on community management

    by 
    Justin Olivetti
    Justin Olivetti
    09.24.2012

    Have you ever been curious what, exactly, a community manager does from an insider perspective? Here to help you with that is Brian Green, who's developed for both Meridian 59 and Storybricks. Green wrote an essay on how community management is often misunderstood and how it can be both effectively and ineffectively handled. Green went through the daily process of a CM's job to provide information for both developers and players, citing the difficult balance in handling that two-way street. He said it's important to keep PR as divorced from community management as possible, otherwise it damages the communication "loop" between CMs, players, and developers. He finishes by examining the recent instance of ArenaNet's CM team using Reddit to discuss players' behavior and names. "The problem is that this was quite obviously a PR exercise and not really proper community management," he noted, going on to say that this might have set the wrong tone for the community's in-game behavior and caused a "toxic allowance" to build up for later on down the road.

  • Storybricks demo and interview with Brian 'Psychochild' Green and Kelly Heckman

    by 
    Matt Daniel
    Matt Daniel
    05.14.2012

    Namaste Entertainment's upcoming MMO-narrative-building toolset, Storybricks, is quickly picking up steam among the massively multiplayer gaming community. The quirky title recently released a public alpha client to coincide with the project's Kickstarter campaign, and I had the opportunity to sit down with Namaste's Brian "Psychochild" Green and Kelly Heckman for a tour of the client as well as a short interview on what the future holds for the toolbox-cum-MMOG project. Follow on past the cut and join me as I try to pinpoint Namaste's goals for the future of Storybricks.

  • Storybricks' alpha web client goes public

    by 
    Matt Daniel
    Matt Daniel
    05.10.2012

    Attention, all would-be MMO creators: The Storybricks alpha client has been made public, allowing players to utilize their creative urges to create in-depth adventures that can be shared with fellow players across the globe. The site seems to be getting slammed at the moment, so some patience may be required before you get your hands on the game proper, but if you're at all interested in Storybricks' particular brand of tale-weaving, it's definitely worth a look. And stay tuned because later today we'll have a hands-on impression of the alpha client as well as an interview with the folks behind it all. In the meantime, though, just click on through to the alpha client below and jump right in.

  • Storybricks alpha video shows how you can choose your own adventure

    by 
    Justin Olivetti
    Justin Olivetti
    05.08.2012

    Ever since the Storybricks toolset was announced, a common question people have had is, "That sounds great, but how easy will it be to actually make my own MMO world? Will I need to be a master programmer or something?" The answer is, apparently, quite easy. The Storybricks devs took a few minutes to put together an alpha gameplay video showing how simple it is to set up complex social interactions between characters. As players piece together the "bricks" that dictate a character's mood, actions, and responses to the player, every encounter in the game turns into a "choose your own adventure" that has a variety of outcomes. One of the situations that was shown is that of a player encountering an irritated wizard. In the first attempt to interact with him, the player pesters the wizard, which prompts the wizard to unleash a zombie. If the player apologizes, the wizard is astonished, unsummons the zombie, and asks to be the player's friend. But in a second attempt, the player chooses to zap the zombie instead and then punch the guard that comes to investigate. This outcome leads to banishment from the city. Storybricks is currently seeking funding via Kickstarter. It's certainly a promising system fraught with possibilities, so give it a look-see after the jump!

  • Storybricks starts Kickstarter campaign, welcomes aboard animators Don Bluth and Gary Goldman

    by 
    Justin Olivetti
    Justin Olivetti
    05.01.2012

    Build-your-own-MMO toolset Storybricks is getting a major second wind today as the company's announced that it's brought on board legendary animators Don Bluth and Gary Goldman to assist in animation and character design. The two are well-known in both the film and video game industry for their work on The Secret of NIMH and Dragon's Lair (among many other projects). "We intend to bring our experience in animation and character design to help provide appealing, believable, thinking characters to Storybricks' founding partners' vision for gaming," Goldman said. The two join a dream team of advisors for the project that includes Richard Bartle, Liz Danforth, and Chris Avellone. Storybricks is also tapping the Kickstarter well to help fund the project. The team hopes to raise $250,000 in pledges by June 1st. "Though we have found the right people who share our mad (or perhaps inspired) vision of role-playing and storytelling in computer RPGs, we haven't been able to find enough people willing to write us a check," the team explains on the page. Sponsors can get copies of the game, beta keys, and even digital versions of themselves inserted into the final version. [Source: Storybricks press release]

  • Storybricks video reveals UI, gameplay, zombified NPC

    by 
    Jef Reahard
    Jef Reahard
    04.11.2012

    Back in January, Namaste Entertainment released its second video dev diary for Storybricks. Prior to that, company representatives drip-fed information to the press and convention-goers relative to the new title's story-based sandbox and its unique approach to both NPC and quest design. Today we get to actually see the game in action courtesy of the newest video dev diary. Storybricks CEO Rodolfo Rosini walks us through eight minutes of gameplay, complete with a look at the UI, a small story instance, and some of the options available for customizing NPC action and motivation. Storybricks looks to break the traditional kill-10-rats MMO quest paradigm. The video clip shows us how with multiple NPC actions, behaviors, and customizable flavor text (not to mention a zombie ability, which Rosini describes as "very important."). He also says the footage is "pre-pre-alpha," but it's pretty exciting nonetheless. See for yourself after the break. [Thanks to John for the tip!]

  • Massively Exclusive: Storybricks team talks art, animation, and non-combat design

    by 
    Jef Reahard
    Jef Reahard
    01.16.2012

    Namaste Entertainment is working away on Storybricks, and the company has just released a new exclusive video dev diary featuring CEO Rodolfo Rosini, art manager Oliver Bermejo, and a glimpse of the game's art style and animations. Rosini talks at length about the inspiration behind the art; one of the chief influences is a book called The Illusion of Life by early Disney animators Frank Thomas and Ollie Johnston. Rosini also name-checks Generation X geek icons like Dragon's Lair and The Secret of Nimh as well as more recent properties like the Fable series, and he says that the Storybricks team aims to convey emotion in a similar manner to these epics. "We want to capture some of the Disney magic without necessarily making a game for kids," Rosini explains. Rosini also talks a bit about the game design philosophy behind Storybricks. In current MMOs, he says, NPCs have two states: They either serve as quest dispensers or as targets. Namaste is aiming for a new type of gameplay that isn't built exclusively around combat. "Don't get me wrong -- murder works fairly well. There are 12 million murderers in World of Warcraft," Rosini says. "I've been one of them for many years, and I think it's a great game. But there has to be something different." Enjoy the full dev diary after the break.

  • The Game Archaeologist crosses Meridian 59: A chat with Brian Green (part 2)

    by 
    Justin Olivetti
    Justin Olivetti
    12.27.2011

    Welcome to the second part of our interview with former Meridian 59 developer Brian "Psychochild" Green as he reminisces about running one of the oldest graphical MMOs in history. If you missed the first part, I heartily recommend you catch up on it before continuing further. And now, for the exciting conclusion... The Game Archaeologist: What's one of your favorite stories from your experience running Meridian 59? Brian Green: One time I was at Dave & Busters restaurant one evening after a day at the Game Developer's Conference (GDC). I was chatting with Raph Koster about the conference, when from behind us someone says, "Oh my god, are you Psychochild?!?" Raph, who has always been more high profile than I am, gives a grin and leaves. Turns out they were fans of the game and bought me a drink as thanks.

  • Namaste Entertainment trumpets upcoming Storybricks beta

    by 
    Justin Olivetti
    Justin Olivetti
    12.14.2011

    If you're part of the crowd that grouses at unoriginality in the MMO genre and are craving a fresh breath of minty innovation, then you might have been intrigued at the ideas put forth by Namaste Entertainment's Storybricks toolset earlier this year. But when would this become reality? Turns out the answer is sooner than you'd think. Namaste announced that Storybricks' beta is scheduled for February next year, and if you want to check it out, all you need to do is sign up for the newsletter and you'll be on the list. The beta will be a "skeletal version" of the toolkit without the associated game, but it should allow players to fiddle around with creating their own MMO scenarios and worlds. During the beta process, the devs will be actively creating Storybricks content and releasing it for testing as well. To cement the good news, Lead Designer Stephane Bura and MMO Architect Brian "Psychochild" Green have put forth their first developer diary talking about the lead-up to beta and what is planned for early next year. Feast your eyeballs and eardrums on the excitement after the jump!