strain-patch

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  • WildStar's Strain patch is live today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.01.2014

    There's been plenty of chatter about WildStar's first major patch, but the team at Carbine Studios has been largely silent on when all of this content would be available for players. Turns out it's right now. Yes, the servers should be up now (barring extended maintenance) for max-level players to enjoy all the lore, infections, and so forth that they could possibly want. For those of you who have missed the prior updates, this patch is adding new costume pieces, new housing decor, two new zones, a new mount, new dyes... a lot of things. You can find out a little more on the official patch page, complete with videos and the like. If you've been looking forward to spending a little more time with the game's big creepy disease carpet, today's your day. [Source: Carbine Studios press release]

  • The Nexus Telegraph: WildStar's first dose of Strain

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.30.2014

    The funny thing about launches is that they're like every other aspect of the game industry: They're based on momentum. Create the feel that you're coming out with new content on a quick basis and you get points from players, even if it's inevitable that some of this content is stuff that was almost-but-not-quite ready for launch and just had to be trimmed back a little before we first got to dip our toes in the official swimming pool. You can see the zones on your map in WildStar right now, even. Does it matter to me? Nope. I have to admit it doesn't. I'm satisfied. The bulk of the news this month has been about the game's first major patch, which is due for "early July" without a harder date. I have not yet gotten to go hands-on in this content; I've been too busy focusing on the live game and advancing there (up to 50 on one character, at least!), but let's talk a little bit about what's being added in the patch. Fair warning: Spoilers may ensue.