stratholme

Latest

  • The (lack of) reality in the Caverns of Time

    by 
    Mike Schramm
    Mike Schramm
    07.06.2009

    I've always considered the Caverns of Time to be like the theme park of Azeroth -- as we've discussed before, there aren't really any reasons to go to some of those instances in the first place, and the whole thing seems just so ludicrous. If we wipe, or we don't go in there, and Thrall isn't able to escape Durnholde or Arthas isn't able to murder Stratholme or any of the other premises they have set up, then wouldn't the world as we know it change? It seems like fan service -- Blizzard wants us to visit these great parts of lore, and it just seems to me like they've cooked up a weak story around getting us there.Which is why I was surprised to read this post over on Mystic Chicanery. They argue that the Caverns of Time are actually the most "real" of all the instances in the game. If we go into Utgarde Pinnacle, for example, and murder King Ymiron, there's no reason why he should be in there again the next time we head in. And yet he is -- we can go in and murder him time and time again, doing the same thing, and getting loot every single time. But in CoT, there's a logical explanation for why the instances are always the same: to the people we're encountering in the instances, it's the first time we've met them. From the outside world, the CoT instances may seem strange (the first time I was in Durnholde, we wiped with Thrall, and I jokingly checked with my guild to see if Thrall was still standing in Orgrimmar, alive and well -- he was), but inside the continuity of those instances, they work.Of course, we do still get different loot from it every time, as the MC post notices. But it is quite a thought: even though the Caverns of Time instances are the ones in the game that seem to least need us messing around in there, they also might just be the most logical.

  • Breakfast Topic: What if achievements had existed in classic WoW?

    by 
    Allison Robert
    Allison Robert
    05.13.2009

    One of our readers, Eli, wrote in last night with a suggestion for a Breakfast Topic: if achievements had existed in classic WoW, what would they have been? It provoked some back-channel discussion here with staffers wondering how the game would have been different if beating the boss or dungeon wasn't the only thing on your plate:Me: What would a hard-mode Ragnaros have been like?Adam Holisky: Kill Ragnaros using only one tank!Eliah Hecht: Domo comes back from the dead and starts randomly sheeping raid members in revenge.Other suggestions included killing Hakkar with all of his priests still up, hearthing with Hakkar's debuffs and infecting at least 500 players with Corrupted Blood (back when this was still possible, of course), killing at least 500 Dwarves without dropping combat in the Lyceum, the Stratholme timed run, and -- as Sacco suggested -- "getting through an UBRS run without (anyone) quitting." Having recently leveled a Shaman through this content, I can tell you that's one achievement I wouldn't have managed.If you were back in classic WoW again with no chance of advancing beyond level 60 talents and gear, what would make for a worthwhile achievement?

  • Ask a Lore Nerd: Fallout

    by 
    Alex Ziebart
    Alex Ziebart
    03.30.2009

    Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition. I apologize for the grim picture accompanying today's column, but I found it fitting. You know, even if it does have an artificial grain filter thrown over it to make it extra creepy. Chernobyl is creepy enough as it is without the filter, but I happened to like this particular shot. It's relevant, too! I promise!Sal asked..."Why don't the level 80 gnomes take back their home and clean up the toxic in it? We're able to run through at level 24 or so and clear the place, but a bunch of level 80's can't?"

  • Shifting Perspectives: So. Um, do bears suck?

    by 
    Allison Robert
    Allison Robert
    12.16.2008

    Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week we shelve the column we originally intended to run due to a rather pressing matter.OK, folks. I have a confession to make. This week's Shifting Perspectives was originally meant to be a full guide to gearing your Restoration Druid at 80, and I'm still going to post that, either this week or next. A lot of people have (correctly, I think) observed that this column has historically paid more attention to Feral than to Restoration or Balance, and it's my aim to balance (har!) that out a bit. Part of it is just that the people who play Druids on staff here at WoW Insider are usually feral, and part of it is that -- at least as of the last numbers we had on it -- most people playing Druids are also feral. I confess I would love to see the demographics on Druids post-Wrath, because I get the sense that Balance in particular has become markedly more popular.But the Resto post is going to have to wait a few days, not least because my eyes are swimming from so much Wowhead. We found out today that Swipe's threat is getting a significant buff, but over the course of reading the pertinent forum thread and some back-channel discussion here, I ran across a few things concerning bear tanking that really made me sit up after the hell of tanking last night's heroic Old Kingdom and go, "Wait. It's not just me?"Personally whenever I encounter serious problems in a dungeon I tend to chalk it up to the fact that I suck. I find this to be an efficient and typically accurate means of pinpointing the source of an issue. However, my fellow Druids, our problems may actually be more wide-ranging than that.

  • Phat Loot Phriday: Leeka's Shield

    by 
    Mike Schramm
    Mike Schramm
    12.12.2008

    Here's a shield for you tanks to try and get from a trip back in time this weekend.Name: Leeka's Shield (Wowhead, Thottbot, WoWDigger)Type: Rare ShieldArmor/Block: 7032 / 197Abilities: +37 Strength, +60 Stamina, which is quite a bit of Stamina for a shield. And we know there's almost nothing tanks love better Unless it's Defense rating, of which this shield gives 38. An exceptionally nice shield -- not the last one you'll ever get, but it's definitely a reason to check out the new Caverns of Time instance the second you hit 80. And yes, like most of the stuff in CoT: Stratholme, there's a little lore behind this one. There's a shop in Stratholme called "Leeka's Shields and Maces," so it's a pretty good guess that this shield came from shieldmaker Leeka back during her human days. Why do we say human? Because Leeka turned undead, and then apparently turned Forsaken -- she's an auctioneer in Undercity now. It would be awesome if she commented on this shield whenever you showed up wearing it, but maybe she doesn't remember -- do the Undead have memories of their previous lives? %Gallery-33600%

  • Scattered Shots: Normal dungeon gear for Hunters in Wrath of the Lich King

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.04.2008

    Welcome to Scattered Shots, the weekly Hunter column where we could really use a plane to head back to Shattrath and pick up more ammo since we haven't bummed a teleport to Dalaran yet. So. You've breezed past the early 70s. You've checked out the reputation gear for Hunters, and now you're ready to grind. So you've picked up your tabard, and you realize that you still have a question left to answer: Which dungeon should I run? What dungeon has the gear I need to get suited up and ready to run Heroics? Scattered Shots is here to help. We're going to look at some of the best pre-Heroic drops for Hunters in Wrath, and hopefully give you some idea of what way to go when you look for your next dungeon, or at least what drops to cross your fingers for. This guide will focus mostly on normal dungeon drops, although where a quest reward, reputation reward, or relatively easy to craft crafted item is a good option for the slot, we'll highlight it as well. By the end of this guide, the Hunter that didn't quite finish their Karazhan runs during Burning Crusade should hopefully have an idea of where to get a good outlay of gear to prepare them for heroics, and eventually for Naxxramas itself.Good luck on the drops, and good luck winning the rolls over those enhancement shamans!

  • Scourge Invasion: Balzaphon

    by 
    Alex Ziebart
    Alex Ziebart
    10.27.2008

    Balzaphon, like Scorn, is a lich. Like Scorn (and most liches... lichen?), he's primarily a Frost-based caster. You can find him within the burning streets of Stratholme, and while you can get at him by going in the front door, it's much easier to use the eastern entrance that takes you straight to the Undead side of Stratholme. You need the Key to the City to get in through that way, so if you don't have it, bring someone with one! Or fight your way to this spot through the other entrance. If you go in through the Undead side (as you should) then you'll see a fork in the road just inside. There's an open gate on the left, and a locked gate up ahead. You want to hang that left, where you'll see a fountain surrounded by undead. Clear a path to the right, watch for abomination patrols, and hang that right. You'll see Balzaphon right up ahead. Before you fight him, clear around him. He has a Fear, so you should be careful in this area.Ready? Fight! He rapid-fires Frostbolts. And I mean rapid. He casts them very quickly, and he casts them one after the other. If he takes a break from that, he casts AOEs (Frostbolt Volley, Cone of Cold) instead. Your tank will need a whole lot of healin' here. When his health starts dropping, he'll start mixing Fears in there on people, which is why you cleared around him. It's very easy to get feared into nearby groups of undead.It's a harder fight than the earlier bosses, but Lord Blackwood is a little more tricky, I think. You'll get Balzaphon down pretty easy, just stay alive longer than he does! Easy! Right?Now, the loot. Again, Balzaphon is caster heavy. Sort of what you'd expect from a lich. He has a spell power necklace, Chains of the Lich. He has a spell power belt, the Waistband of Balzaphon, that is marked as being frost spell power only on Wowhead but I was under the impression they has removed all class-specific spell damage/power, so who knows! He also forks over his staff, Staff of Balzaphon, from time to time.Back in the day, the biggest draw about this guy is that if you're after Argent Dawn reputation, he drops two Corruptor's Scourgestones and he's only a handful of pulls away from the entrance. You could farm up a dozen of the things in no time flat. If you're looking to complete the Argent Champion achievement and need a lot of Dawn rep still, this is a good place to go.If you want other bonuses, if you go a bit further up the road from Balzaphon you'll come across The Unforgiven. It's only a few pulls away, so it's some extra loot and scourgestones. And if you want to go a little further than that you'll find Hearthsinger Forresten, who will sometimes drop the Piccolo of the Flaming Fire, a trinket that will annoy your friends for eternity.That's it for the level 60 bosses from the Scourge Invasion! The only one left now is Tenris Mirkblood inside of Karazhan. Good luck!

  • The funny, morbid, and sad coins of the Dalaran fountain

    by 
    Allison Robert
    Allison Robert
    10.11.2008

    Level up fishing so you can fish in the Dalaran fountain. I'm serious. This completely nonsensible and illogical statement is brought to you by the 53 tiny lore moments you'll get if you'll just sit yourself down somewhere and level up fishing. Yes, it's boring having to fish up dozens of useless fish to get to the good stuff in Outland and Northrend. Yes, you could be farming up gold or materials that will help you level in Wrath. I don't care. Go fish.You see, while you'll be fishing up a lot of equally useless fish in the Dalaran fountain, you'll also get coins. No, not in the sense that you'll be fishing up ingame money, but you'll fish up coins tossed into the fountain of this very old city by 53 people, many of whom will be known to you if you've played the game for any length of time. Some of them, perhaps most of them, are funny. Some are serious. Some are heartbreaking. I admit to a touch of being a lore geek, and it was wonderful being allowed a peek into the irreverent or hopeful or sad heads of Jaina Proudmoore, Thrall, or Stalvan Mistmantle. It is idiosyncratic little touches like this that make WoW hopelessly fun to play, and it is my fondest wish that whatever person at Blizzard who thought this up is pulled off whatever they're doing right now and chained to a desk until they come up with more stuff like this.So, if you don't do anything else with your time between patch 3.02 hitting and Wrath going live...level up fishing so you can fish in the Dalaran fountain. But don't read any further if you're not interested in Wrath spoilers, because there are a few here...

  • 15 Minutes of Fame: A guild of achievers

    by 
    Lisa Poisso
    Lisa Poisso
    10.07.2008

    15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.So – achievements. They're a pretty neat concept for casual players as well as ... well, over-achievers. Fans of the upcoming new feature have already begun setting up for various achievements, farming rep, running old-school content and collecting gear and quest completions in preparation for the expansion's launch.Among the high achievers is <Hells Fury> of Eonar-EU. "Unlike most guilds," writes officer Nerfs in a news tip to 15 Minutes of Fame, "it is not focused on raiding or PvP. We are instead focusing on the achievements that will be released with the pre-expansion patch and the expansion itself." Pretty cool idea for a bunch of folks with mixed-up schedules and piled-on work and school responsibilities! We visited with Nerfs yesterday to see how the guild is pulling it all together – and we have to admit, this sounds like a fun new way to play as a group.

  • Ask a Beta Tester: Exotic weapons, furbolgs, and more

    by 
    Alex Ziebart
    Alex Ziebart
    10.06.2008

    Hi there, and welcome back to Ask a Beta Tester after its little Sunday break! If you're new to the column, then just 'welcome' instead of 'welcome back' and if that's the case allow me to explain! Have a question about the Wrath beta? We have an answer! Probably. Just ask in the comments section below, and we'll try to answer you in a future episode. Now, let's get started!CactusHam asked... I noticed on the Description of the Shaman's Maelstrom Weapon (and maybe its in other places as well, but this is where I saw it) that in addition to requiring axes, maces, staves and daggers it also requires "One handed Exotics, Two Handed Exotics" as well as "miscellaneous". I'm curious about what seems to be a new weapon type? Is this a new weapon type? If so, what classes can use "exotics"? And what exactly is an "exotic?" Exotic weapons are unique NPC items. If you've ever used something like WoW Modelviewer, the Exotic category contains things such as Maiev's huge chakram thingy or whatever it is. It's not something players will ever get their hands on. It's sort of like the armor sets you see on Wowhead and Thottbot that have the listing of which races can wear it, and races such as Fel Orc and Naga are listed. That doesn't mean we'll get playable Fel Orcs and Naga, it means if they're putting together an NPC that uses those racial models they can use that armor to play dress up with. Fel Orc did technically come into play at the Netherwing Ledge, but meh. Yeah, that's right. Meh.

  • Ask a Beta Tester: Baron Rivendare, heirloom items, and more

    by 
    Alex Ziebart
    Alex Ziebart
    09.22.2008

    Remember a little while ago on Ask a Beta Tester, someone asked if Jaina Proudmoore has any role in Wrath? And I said no, she has no new story involvement? Well, a recent beta patch made a fool out of me. She has a role, it's epic, and no she doesn't make out with Arthas you horrible, horrible people.And with that out of the way, let's get on with the questions. Shadgalaul asked...What about the whole dual-spec situation? Was this implemented, or did it just fade out and get scrapped? This hasn't been implemented yet, and nobody is sure whether it's on hold or been scrapped. It seems like instead of giving dual specs, they're trying to make one spec be able to hold its own. For example, tanks are getting higher DPS so they can go off and do their quests without wanting to hang themselves. It's not a perfect solution and there are still a few balance issues, but I bet that if they shelved the dual spec thing, this is what they tried instead.We may still see dual specs in the future, but we haven't so far.

  • WoW Radio runs CoT: Stratholme

    by 
    Mike Schramm
    Mike Schramm
    09.14.2008

    Our good friends at WoW Radio have continued their beta instance-running ways -- previously, they've taken runs through Utgarde Keep and The Nexus, and after a short break (they're busy folks, pushing out great radio 24/7), they've done a run through CoT: Stratholme, viewable right there if you want to see it.We should warn you that there are spoilers, of course, and personally, I think I might not watch the whole thing -- I'd kind of rather experience the Culling of Stratholme on my own. But for those of you willing to take the plunge with the WoW Radio folks, enjoy. We hear there is some good lore commentary going on, and there's even a bug where, Totalbiscuit tells us, "all Gnome females are default naked." Shudder.Yeah I think I will pass, actually. But if you do choose to press play, enjoy the video.

  • Level 80 and other major new highlights from the Beta [Updated]

    by 
    Adam Holisky
    Adam Holisky
    08.21.2008

    Jeff "Tigole" Kaplan posted several new changes that are appearing in the Wrath of the Lich King Beta tonight. The highlights include: Level cap raised to 80. Less XP required for 70 to 80* Storm Peaks zone available, Icecrown unavailable. Follow dungeons available: Halls of Lightning Halls of Stone Caverns of Time: Stratholme The Occulus Utgarde Pinnacle Heroic Nexus Tigole also notes that premade characters will be made available at a later date on a different server. It looks like they'll actually be doing this now. More changes and analysis of the latest Beta patch to come throughout the evening. Stay tuned.*We did some rough calculations. Daniel's Hunter was approximately 50% of the way through level 70. His hunter is now 60% of the way through level 70. Thus, the XP required to level was reduced by approximately 20%. These are just rough estimates, and no official word on the percentage has came out yet.Update 11:49 p.m. EDT: Zarhym has said that patch notes are still being compiled. We'll have them up as soon as Blizzard releases them.

  • Breakfast Topic: The next Caverns of Time encounter

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.21.2008

    It hasn't shown up on the Beta servers yet, but it's probably still one of the most eagerly anticipated instances of Wrath of the Lich King, especially for us old timers. I'm talking, of course, about The Culling of Stratholme in the Caverns of Time. The nice thing about the Caverns of Time is that you can do stuff like this, sending people back to visit pivotal places, people, and things in the past without creating a whole new game. Despite the stumble in Mount Hyjal, when we appeared to go as tourists instead of agents of the Bronze Dragonflight to combat the Infinite Dragonflight, the Caverns of Time has been solid and well-liked, with 5-man instances that allow you to experience some important and intriguing lore and give you a definite story to follow in the instance, one that can be done in well under an hour. Certainly, this model has lead to a lot of fans, and a lot of people hoping we'll see many more CoT dungeons to come. There's even rumors (or wishful thinking) that we'll get another Caverns of Time raid for Wrath, possibly The War of the Shifting Sands. Whether it's true or not, I can't say, but the caverns definitely have room to expand. As the custodians themselves explain, passageways to new times could open up without warning, sending us off on new adventures. What times, places, and people would you like to visit via the caverns?

  • Ask a Lore Nerd: Babies babies babies

    by 
    Alex Ziebart
    Alex Ziebart
    08.10.2008

    Welcome to Ask a Lore Nerd, the column that answers your questions about the story and lore of the Warcraft universe. Click the Comments link below (or e-mail us!), ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!Let's jump right in with Tom's trio of questions... We know what happens when a human and orc cross-breed, but what about elf/human intermingling? Is it possible for the other races on Azeroth to breed and are there any such results of that union? Elf/Human crossbreeds are definitely supported by lore, as well as a whole mess of other combinations. Arator the Redeemer in Hellfire Peninsula is a Human/Elf Hybrid, for example, and there are plenty more around. Other combinations are valid as well. Rexxar is an Orc/Ogre Hybrid. Gross, I know, but oh well. There are a lot more examples you can add to those that are scattered around the world(s). There are no hard rules in place dictating who can and cannot interbreed, but it's pretty safe to assume the races similar to one another are compatible. I would bet Dwarves and Gnomes can shack up and spawn, for example, but probably not a Gnome and a Tauren. That's just me talking, though. I could be wrong. Let's pray very, very hard that I'm not wrong.

  • Ask a Beta Tester: (Almost) All about Death Knights

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.05.2008

    Have questions about the Wrath of the Lich King beta? We're here to find the answers! Leave your questions in the comments of Ask a Beta Tester and every day we'll pick a few new questions to answer. To kick off today's Q&A, I'm going to start with a question that's been asked a few times but left unanswered.Samman asks...For the last time, is the epic flying mount training the same price as on the live realms?Yes, the costs look just like they do on the live realms. Wasn't that a boring answer? Epic flying mount training costs 5000g, ordinary flying mount training costs 800g, epic ground training costs 600g, and ordinary ground training costs 35g.

  • Breakfast Topic: Where will you level your Death Knight?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.30.2008

    While Death Knights start at 55, by the time they get out of the Ebon Hold, which is the instanced newbie zone that delivers the epic story of how a Death Knight becomes a Death Knight, they should be level 57 with a few bubbles in. Level 57 is pretty cool, but it's far from the level 68 or so you'll need to get to Northrend, and it's not even the level 58 that most people consider the minimum for heading to Outland. So, what's a fresh Death Knight to do? I'm taking my Beta Deathknight to Winterspring to start with. I figure that between Everlook, Starfall Village to the north, and Donova Snowden to the west, I should be able to get a good, solid mix of quests that'll allow me to hit 58 and decide if I'm ready for Outland -- Not to mention a Mechanical Yeti. Of course, there's other options as well. Eastern Plaguelands offers the chance to use Rune of Lichbane and mess up a bunch of undead in the name of the Argent Dawn, plus you can have your 70 collect Savage Fronds, Bone Fragments, Cores of Elements, Dark Iron Scraps, and Crypt Fiend Parts for some quick experience as well. With a good group, you could also hit up Scholomance and Stratholme for some revenge against the Scourge, maybe grabbing some Deathcharger's Reins or a Barov Peasant Caller along the way. Or you could trust in the power of the imba and try hitting Hellfire Peninsula straight up at 57. Then again, this is Beta, so they could always just switch things up, add a few more levels gained in Ebon Hold, maybe. Still, it's likely we'll still have a while to go before we can hit all the new stuff, regardless. So if you're rolling a Death Knight, how are you planning to start the level grind?

  • Nonlinear dungeons return in Wrath

    by 
    Alex Ziebart
    Alex Ziebart
    06.29.2008

    To me, one of the most exciting parts of this morning's Dungeons and Raids panel at the WWI is the fact that they're going to add more nonlinear elements to five man dungeons. Thank Uther! As far as time it takes to complete dungeons, The Burning Crusade was a massive improvement, but I couldn't help but feel something major was lost when they all amounted to pull-drink-pull with solid hallways guiding you straight forward. I really started to miss places like Blackrock Depths.The Caverns of Time was a gloriously refreshing change from that, and I'm glad they took something out of that poll they did awhile back. The previews of The Occulus and Caverns of Time: Stratholme were fantastic, and that nonlinearity is one of the best parts, easily. Even though you will probably have killed all of the same bosses in the end that you would have if the dungeon were linear, just in a different order, having choices available and environments that aren't simply enclosed hallways that go in one direction really brings a place to life. It's hard to believe that the Botanica is just one really long constant hallway, for example.Here's hoping that these elements extend beyond Old Stratholme and The Occulus, and Wrath will bring dungeons back to life.

  • Phat Loot Phriday: Cannonball Runner

    by 
    Mike Schramm
    Mike Schramm
    06.06.2008

    I sure thought that we'd covered this before, but all my searching tells me that we haven't. So, since the past few weeks have been late endgame epics, here's a bit of awesomely husky loot -- if you haven't ever gotten this one, you definitely should.Name: Cannonball Runner (Wowhead, Thottbot, Fishing)Type: Rare TrinketDamage/Speed: N/A (see below)Abilities: Summons a cannon that will fire at enemies in front of you. Lasts for 10 seconds, with a 5 minute cooldown. Will reportedly attack enemies that aren't aggroed, so be careful dropping it in a crowded area. Fires about seven shots with an average of 50 damage each (though can also crit), so about 350 damage, depending on whatever you're shooting at. And of course, the name itself hearkens back to the famous Burt Reynolds epic, Cannonball Run. And the icon (a smiley-face adorned bomb) is great, though Blizzard has since reused it as a number of different bombs and grenades. And finally, it's one of the best trinkets in World of Warcraft. How to Get It: You've got to drop Cannon Master Willey, hiding in the Scarlet Crusade's armory in the live side of Stratholme. He's down at the end of a hallway, and as you fight him, other people will show up, so one of your group has to sit on cannon duty and fire cannons at the bad guys that show up while the rest of you fight Willey. Down him, and the trinket will drop at about a 17% rate. At level 70, the whole instance is pretty much soloable (depending on your class skill and gear), so odds are that as long as you keep on top of things, you can probably make your way to him by yourself.We'll have to see if Willey shows up in some form in the upcoming Caverns of Time version of Stratholme -- considering that Old Hillsbrad (with all of its familiar faces) is the most popular CoT instance, it's not hard to guess that he will.Getting Rid of It: Sells for 1g 8s 50c, disenchants into a Large Brilliant Shard. Boom!

  • Things left undone

    by 
    Allison Robert
    Allison Robert
    05.14.2008

    I've been farming a lot of ghost mushrooms and gromsblood lately in order to make Demonslaying Elixirs. My guild's farming trash in Sunwell Plateau at the moment and has taken a few half-hearted swings at Kalecgos, all of which ended in much hollering and arguing and waving of hands in the air. But despite the fact that Big Blue is likely to ride our collective ass for weeks, I like to think of myself as a long-term planner with a gimlet eye on Brutallus. So, a-farming I go. The materials for the elixir are fairly irritating to farm in quantity, and I find myself in a lot of areas I never even leveled extensively in when I was raising my Druid main. Desolace? Paid it a visit to get some fishing done. Blasted Lands? Uh...passed through it on my way to Outland. Maraudon? Did I do that? I want to say I did, but was brought up short at learning of the existence of a scepter that allows you to bypass two-thirds of the instance. I know for sure I've never set foot in Dire Maul North, much less a Tribute Run, I'd never seen the live side of Stratholme, and I hadn't so much as clapped eyes on the Emperor in Blackrock Depths.