stronghold-kingdoms

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  • Stronghold Kingdoms attracts more than 3 million would-be conquerers

    by 
    Earnest Cavalli
    Earnest Cavalli
    03.19.2014

    While self-funding a massively multiplayer real-time strategy game such as Stronghold Kingdoms was a risky move for a developer like Firefly Studios, it seems to be paying off as the castle building game has attracted over three million players since its debut on February 27. Firefly cites a passionate player base for the game's success, and notes that the game draws 200,000 users from 100 countries each month. Of course, it helps that Stronghold Kingdoms is free to download and play, and is supported by optional microtransactions, but given the number of other online games available to players with the same "free to play" price of entry, that three million player figure is still an impressive achievement. Those interested in joining the fight can find all the information they need to get up and running on the game's official website or by visiting its page on Steam. [Image: Firefly Studios]

  • Rise and Shiny revisit: Stronghold Kingdoms

    by 
    Beau Hindman
    Beau Hindman
    02.23.2014

    Stronghold Kingdoms is probably one of my top favorite MMORTS titles out there. There are many reasons it holds a special place in my slightly crumpled gamer heart, and I will be sure to get to those, but there are also many gameplay elements that could use some improvement. It's a pretty typical MMORTS in most ways; players build up a town, trade goods, fight each other, and swear loyalty to others. In fact, the genre is quite bloated with games that perform in largely the same way, many of them being delivered to us within the browser. For many players, these defining characteristics are exactly why they are attracted to the genre. In the same way, shooter fans appreciate many of the same basic mechanics from game to game, and trading card players need specific systems in place in order to feel satisfaction. So the existence of these repeated designs is not a problem for me. It's especially not a problem in Stronghold Kingdoms.

  • Rise and Shiny: Inferno Legend

    by 
    Beau Hindman
    Beau Hindman
    02.16.2014

    This week's game was a giant gamble, one that I should have known would not have worked out at all. The problem is that I have this crazy inborn optimism that tells me that even though many MMOs look and play the same way, you never know how they truly play until you actually play them. I've literally played hundreds of MMOs for this job and probably a hundred or so before that, so I've seen my share of games that look one way and play the other. So this week I decided to go ahead and roll in Inferno Legend, a new MMO by GameBox, even though it appeared to be an auto-player like League of Angels from a few weeks ago and other titles before that. I picked my character from five different classes: the Cyclops, Vampire, Samurai, Faerie, and Mummy. I barely got past the incredibly bad voice-acting that was presumably supposed to add life to the characters and popped into the game.

  • European Warfare commences as Stronghold Kingdoms hits 200,000 monthly users

    by 
    MJ Guthrie
    MJ Guthrie
    02.13.2014

    With the newly launched European Warfare update, Stronghold Kingdoms players can now make war not love across the entire European continent. Firefly Studios also revealed that Georgia has been added to this world's map, bringing the total of countries to conquer to 33; that means that instead of a single king ruling over a map, there will be 33 (with a whole slew of sheriffs and governors besides!). And just how many players will be storming across all these countries vying for control? The studio has announced that the MMORTS has more than 200,000 monthly active users and nearly 3 million registered players total from over 100 different countries. [Source: Firefly Studios press release]

  • Stronghold Kingdoms update brings warfare to Europe

    by 
    MJ Guthrie
    MJ Guthrie
    01.30.2014

    The MMORTS Stronghold Kingdoms is bringing war to medieval Europe! With the upcoming European Warfare update, Firefly Studios is opening up the largest game world to date, complete with 32 different countries each having its own political structure and ruled by its own player king. Players can also band together and seize control of large portions or even the whole of Europe, bringing the likes of Bulgaria, Austria, Sweden, Ireland, and Russia all under the rule of one house. But future emperors should be cautious of spreading their forces too thin and risking it all as they defend themselves from all sides. To get in on the action, visit the official site and download the game for free. The war commences at 10 a.m EST on February 13th, 2014.

  • Amazon adds free-to-play games and services through Game Connect

    by 
    MJ Guthrie
    MJ Guthrie
    07.12.2012

    Expanding its digital games store, Amazon.com has just added a new feature called Games Connect, which offers a selection of free-to-play games to customers and allows players to sign up for the games directly from the Amazon site. Titles such as World of Tanks, Stronghold Kingdoms, and Pandora Saga can now be downloaded through Game Connect. Amazon's offered a bonus for using this new service: When players create game accounts right from the Amazon product page, the account is automatically linked to their Amazon accounts so subscriptions and purchased virtual goods are sent directly to the game without the need of additional codes. Additionally, players who use Game Connects to link their accounts to some of the games will unlock exclusive in-game content. [Source: Amazon.com press release]

  • Rise and Shiny: Stronghold Kingdoms

    by 
    Beau Hindman
    Beau Hindman
    04.15.2012

    There are certain designs in the MMORTS genre that have frankly started to burn me out. I was a bit worried that I had reached my tolerance point and would not be able to stomach another city-builder until I had put some time between me and my latest preview or first impressions. It's an amazing genre, and as I have argued before, it's more MMO than most MMOs. As in many genres, successful design is copied. The ironic thing is that all of these copies often dilute the market, making it worse on everyone. As much as I love the genre, I am a bit sick of running into the same design, stereotypical settings, and mechanics. Of course, we cannot take these copies and paint the whole genre with a terrible brush; if we did that, all of MMOdom would be in trouble. Still, I'm sick of it. Luckily Firefly Worlds, maker of Stronghold Kingdoms, has a very persistent "PR ninja" who made a point to poke at me on Twitter. Usually, we funnel all PR contact to our lead editors for organization purposes, but hey, I can't resist a nice voice and a lovely looking game... and I have a high tolerance for fun people.

  • Previously on MV TV: The week of April 7th

    by 
    Beau Hindman
    Beau Hindman
    04.15.2012

    Oh hey, guys and gals, did you know that it was just Friday the 13th? Yes, it was. Don't worry; you'll have nothing but good luck on this week's recap of livestream goodness. If you missed a stream that you really wanted to see, or if you've never tuned in to check out what we do, head on over to our Twitch.tv page and keep an eye out. Be sure to bookmark the livestream guide as well so you can keep up with the current schedule. We have a lot of variety in our line-up, so it's always good to check back! This week we had some great stuff! MJ has been streaming like her life depends on it lately, first jumping into EverQuest II, then spending some time in Vanguard: Saga of Heroes. She had to pay some attention Aion, of course, and there, she showed off some player housing and took a trip on an airlink. Mike was back in EVE Online avoiding death-rays and spacemen and later found himself dead in RIFT... again. The Mists of Pandaria have tempted Richie once again, and thankfully our cameras were there to capture it. Meanwhile, I spent some time boating in Second Life and gave a first look at Stronghold Kingdoms. Just look at that lineup, will you? We're proud! Now click past the cut and get to viewing!

  • Rise and Shiny: Zandagort

    by 
    Beau Hindman
    Beau Hindman
    04.08.2012

    Zandagort, a very independent browser-based MMORTS by Zanda Games, really holds a lot of promise. I want to get that out of the way first. Potential, unfortunately, has nothing to do with a player's current experience with the game. No one sits at his PC or laptop and says, "Man, I sure am excited about what this game could be, so I'll keep playing." But that very potential often makes me a little depressed. Potential for good also means potential for bad; if a game is unfinished and has the chance to grow, there's likewise a very real possibility that the game could fester, lose development love, or worse yet, die on the vine. There's no guarantee that even a "AAA" massive-budget game like Star Wars: The Old Republic or RIFT will last forever or even a good amount of time. Who knows? Usually with an indie game, if it isn't shining and picking up an audience relatively quickly, it just might be in trouble. Zandagort has an audience; I can see players in the outer reaches of space. I am not going to pass judgment on the number of players simply because indie budgets are often easily supported by a smaller playerbase, but I wonder what type of audience it is. I am open-minded and enjoy the occasional slog through an intense "spreadsheets-in-space"-style game, but Zandagort really wore down my patience.

  • Firefly announces independently funded Stronghold Kingdoms MMO

    by 
    Griffin McElroy
    Griffin McElroy
    05.28.2009

    Back in April, London-based developer Firefly Studios teased the big reveal of a new installment in its strategy franchise, Stronghold. Today, it delivered, revealing Stronghold Kingdoms, an MMORTS set in the franchise's traditional medieval world. Interestingly enough, Firefly is funding the project itself, giving it the freedom afforded to all independent developers, as well as imbuing it with the fear of crippling financial disaster in the event of failure. Now that's motivation!We know next to nothing about the game, though Firefly is describing it as a "castle-based MMO." We don't know about you guys, but we're thinking about rolling motte-and-bailey.

  • Castle simulation goes MMO with Stronghold Kingdoms

    by 
    Kyle Horner
    Kyle Horner
    05.28.2009

    Being a king will soon be as easy as logging into a game and doing what needs to get done, as Firefly Studios has announced Stronghold Kingdoms, a 2010 dated castle and kingdom MMO. Although they don't currently have a publisher, the Stronghold series is well, for lack of a better term, strong -- we have no doubt it'll find a happy publishing deal in the coming months.The game itself will be very familiar to fans of Firefly's previous works, with lots of besieging, battling and pillaging -- after the proper bankrolling of course. We'll warn the faint of heart now: delve into the official website at your own risk, this is not a casual game of "Let's build castles and play armies!" that Firefly creates. On the contrary, this looks to be a game with enough depth to drown a giraffe twice over.