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  • I just reupped my sub so FFXIV is having a free weekend

    by 
    Jef Reahard
    Jef Reahard
    01.28.2015

    Last night I re-upped my Final Fantasy XIV subscription. Naturally this made it an ideal time for Square to announce a free weekend for its fantasy MMORPG. I haven't been in the game since late 2013, and given my dissatisfaction with pretty much everything at the moment, I figured why not return to a fun title that treats crafting (and fishing!) as more than a half-assed sideline activity. So, yep. That's pretty much that. Free FFXIV weekend -- for inactive accounts -- from Friday, January 30th through Monday, February 2nd. Have fun! [Source: Square press release]

  • EVE Evolved: Fixing EVE's player activity

    by 
    Brendan Drain
    Brendan Drain
    10.12.2014

    It's been a sort of running gag in EVE Online throughout the years that players spend inordinate amounts of time docked in stations and spinning their ships around in the hangar, but this is oddly close to the truth. Those of us who have been hooked to EVE for years know just how intense the game can get at its most frantic and how incredible it is to be present for historic events and important PvP battles, but those moments are rare, and there's typically a lot of downtime between periods of activity. For every PvP battle fought, incursion fleet formed or wormhole op organised, players often have to spend hours in stations or in space amusing themselves or doing busywork. With gamers now spreading their increasingly limited free time across a growing catalogue of online games, some EVE players log in for only a few minutes per day to queue skills, chat with corpmates, and see if anything interesting is happening. The recent announcement that the upcoming Phoebe release will contain infinite length skill queues has some players concerned that people will lose the motivation to pop their heads into New Eden each day and see what's going on. Since the best sandbox gameplay is emergent in nature, just getting players to log in so they're available to take part in something awesome when it happens is extremely important. In this edition of EVE Evolved, I ask whether EVE is in trouble due to its recent decline in player activity, look at the impact of people with just a few hours per week to play, and suggest a new app idea that could help solve all of those problems.

  • World of Warcraft drops another 800k subscribers; Diablo III has sold 20M units

    by 
    Bree Royce
    Bree Royce
    08.05.2014

    Today's Activision Blizzard earnings call revealed that World of Warcraft has suffered another significant hit to its subscriptions: The game has lost 800,000 subs over the last quarter, bringing the playerbase down to 6.8 million subscribers. The game announced a loss of 100k last November, a gain of 200k in February, and another loss of 200k in May. WoW has lost over 3 million players in the gap between Mists of Pandaria and Warlords of Draenor. Blizzard claims that most of the losses were "disproportionately concentrated in the East." There is some good news for the company: ARPG Diablo III has sold over 20 million copies since its launch in spring 2012.

  • Ask Massively: Why WoW's 1.3% matters

    by 
    Bree Royce
    Bree Royce
    11.14.2013

    Welcome back to Ask Massively! Let's play with numbers and WoW. I like numbers and WoW. "I'm no WoW fan, but a change in population of 1.3% either way is nothing worth writing about," wrote a Massively commenter last week on the pre-BlizzCon news that World of Warcraft dropped another 100,000 subscribers over the last quarter. Sure it's worth writing about! Ever hear the phrase "no news is good news"?

  • World of Warcraft sheds another 100,000 subscriptions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.07.2013

    Everyone is pretty certain that the next World of Warcraft expansion is going to be announced very soon. Tomorrow, probably. So it serves as an interesting counterpoint to note that the game has lost 100,000 subscribers over the past three months, dropping the game's total to 7.6 million subscribers and serving as a rather inelegant coda to the game's most recent expansion, Mists of Pandaria. Activision Blizzard CEO Bobby Kotick stated the numbers during a post-earnings call while noting that "new and exciting content" is on the way for the game. While 7.6 million subscribers is still more than enough to make hats out of money, it's a far cry from the game's subscription height. It remains to be seen whether or not the next expansion will help launch the game back upward or not -- and whether the game is currently undergoing a slump or is simply beginning to decline.

  • World of Warcraft down to 7.7 million subscribers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.26.2013

    Back in May, we were told that World of Warcraft subscriptions had fallen to 8.3 million. Now there are reports that the MMO has lost even more subscribers, dropping to 7.7 million subscribers worldwide. Those of you keeping score at home will probably recognize that the game hasn't fallen below 8 million since before the game's first expansion launched some six years ago. On the one hand, World of Warcraft is obviously nowhere near failure, considering that it's still far and away the game with the largest number of subscribers on the market. On the other hand, that margin is slowly shrinking, and the game continues to have a slow decline of subscriptions over the past several months. It's unsure when the game will be getting its next expansion, but we know that changes are coming to the game's business model, so it's quite possible that Blizzard still has some tricks up its sleeves.

  • EVE Online hits 500,000 subscribers, heads into second decade

    by 
    Brendan Drain
    Brendan Drain
    02.28.2013

    Most modern MMOs launch to an initial flurry of sales followed by a steady decline in player activity, but sci-fi MMO EVE Online has lived life in reverse. The game initially failed to secure a large number of launch sales but has since grown organically into one of the most successful subscription MMOs on the planet. EVE developer CCP Games told Massively today that the game has now officially broken the 500,000 subscription barrier. Subscription numbers hit the 450,000 mark following the relaunch of EVE's Chinese server Serenity in December of last year, and they have continued to climb ever since. This new subscription milestone is attributed to the success of EVE's recent Retribution expansion and the anticipation building over upcoming console MMOFPS DUST 514, which is set on actual planets in the EVE universe. EVE is due to hit its 10th anniversary this year on May 6th, and developers have been taking the opportunity to look forward at what the coming decade will bring to the game. We caught up with CCP for a quick peek at the studio's plans for the future and to find out what kind of announcements we can expect from EVE Fanfest in April of this year.

  • Free for All: Justifying the subscriptions I maintain

    by 
    Beau Hindman
    Beau Hindman
    11.28.2012

    Subscriptions are a funny thing. For as long as I can remember, they've represented a level of quality to many gamers. To those players, only those funny Eastern MMOs didn't have a sub. Granted, I loved a lot of those funny Eastern games and didn't care how a game monetized itself. Watching Western players spin on a dime about subscriptions has been a pretty weird experience. The Western developers have changed as well, providing tiered services and other models that would have been seen as suspicious only years ago. I've been known as a free-to-play guy for a while. Heck, I was originally hired here at Massively to cover free-to-play games. Now that there are more free games than not, this column has spread out a bit, covering multiple topics. Payment models do still come up, as they did this week. I thought it'd be cool to examine the subs I do maintain and why -- not press accounts or accounts from long before I began working at Massively, but accounts that I choose to pay for with my own money.

  • The Daily Grind: Do you still subscribe?

    by 
    Justin Olivetti
    Justin Olivetti
    11.28.2012

    Even in an era of extreme free-to-play proliferation, the subscription model isn't dead. There are still plenty of sub-only titles chugging on (EVE Online, RIFT) and many of the so-called "F2P" titles are really hybrids that also allow the option to subscribe. Subscriptions are what many of us MMO gamers grew up on, and for some they're still comforting to use. For $15 or less a month, players can bypass F2P restrictions, earn additional store currency, and access the game's full content without a care in the world. Studios are now treating subscribers better, almost like royalty, because the subscribers represent loyalty and a steady income in an increasingly competitive market. So do you still subscribe to an MMO, and if so, what? Do you feel like you get your money's worth every month? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Enter at Your Own Rift: Is the subscription justified?

    by 
    Justin Olivetti
    Justin Olivetti
    09.05.2012

    I wonder whether the folks at Trion Worlds feel as if they're on an ever-shrinking island, holding fast to the subscription-only model while the world erodes into the sea of free-to-play. It's got to be an unsettling feeling, particularly as the competition continues to press in from all sides. Is clinging to RIFT's subscription worth it? When even Star Wars: The Old Republic flinched and buckled to F2P, what chance does RIFT have to stay its course? Is Trion hurting or helping this game by holding fast to the business model? It's a tricky question that's made trickier by the scarcity of facts. Trion's expressed strong confidence in the way it's steered RIFT so far, and I wonder whether that's a genuine confidence based on numbers that I don't see or a brave front for a duck that's paddling furiously under the calm pond surface. So is RIFT really so good that it justifies a monthly subscription, and if so, what makes it OK to stay above the F2P waters on that tiny island?

  • The Daily Grind: Which MMO has the best business model?

    by 
    Shawn Schuster
    Shawn Schuster
    08.17.2012

    Free-to-play MMO business models come in all shapes and sizes. There are those that are completely free, those that sell only cosmetic items and nothing else, those that nickel-and-dime you to death with cash-shop barriers, and those that offer VIP packages so players can still sub and get everything that a normal subscription game would offer. With so many existing MMOs making that F2P conversion, it's safe to say that the market hasn't really figured out the perfect business model yet. Or has it? Let us know which MMO has the best business model in your opinion, be it subscription, free-to-play, or any combination. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • ArenaNet dev says Guild Wars 2's business model will result in a more diverse playerbase

    by 
    Justin Olivetti
    Justin Olivetti
    08.10.2012

    Guild Wars 2 Lead Producer Chris Whiteside has a pretty straight-forward opinion of MMO business models: He says that subscriptions are "a huge barrier to entry." He says that Guild Wars 2's model, which has no subscription but does charge a one-time fee for the client, each campaign, and optional microtransactions, is far more accessible to gamers. Whiteside also thinks that free models have an added benefit for players: "The interesting and ironic thing about it is when you do more free-to-play games, it becomes more competitive, which is even better for the consumer." ArenaNet expects a more diverse playerbase due to its business model, Whiteside said. He also addressed the difficulty of balancing an MMO for both newcomers to the genre and longtime vets: "As an industry, we could all do a better job of teaching the player how to get to the point where these more complex systems are in the game and then having more enjoyment by understanding what they are, rather than kind of feeling like an outsider."

  • Report: Global MMO spending to top $12 billion in 2012

    by 
    Justin Olivetti
    Justin Olivetti
    07.12.2012

    Number-crunching services SuperData Research and Newzoo released reports today forecasting strong growth in the MMO industry. According to the analysts, worldwide spending on MMOs will top $12 billion this year, and that's not all: The companies also predict that this number will increase to a whopping $17.5 billion in 2015. Other facts released in the reports: Yearly MMO market growth increased by 14% in the U.S. and 24% in Germany. The number of MMOs in the field has doubled since the start of 2011. Twenty-three of the 50 million U.S. MMO gamers spend money on subscriptions or microtransactions, a 3% increase from 2011. The yearly average amount spent is $127. More German players spend money on MMOs than in the U.S. -- 13% more, to be exact. Free-to-play revenues in the U.S. now account for 50% of the market, up from 39% in 2010. Science-fiction MMOs make up to three times as much money as their fantasy counterparts. SuperData CEO Joost van Dreunen says that the race for gamers' wallets is only getting started: "The current market saturation forces MMO publishers to compete over a finite gamer population." [Source: SuperData Research/Newzoo press release]

  • Open source mini sub appeals to our inner Steve Zissou

    by 
    Alexis Santos
    Alexis Santos
    05.30.2012

    Quadrocopters haven't exactly opened the skies for DIY exploration so much as they have for acrobatic feats, but the OpenROV project is hoping to make the briny depths friendlier for aspiring explorers and educators alike. The open source rover, spearheaded by NASA engineer and researcher Eric Stackpole, sinks to depths of up to 300 feet (100 meters), runs on eight C-cell batteries for approximately 1.5 hours and can clip by at three feet (one meter) per second. Within the laser-cut acrylic frame, a sealed cylinder houses a BeagleBone, HD webcam and LED lights. This all weighs in at 5.5 pounds and is piloted using a web browser and video feed. The footage is then piped up to a laptop that tethers the vehicle to the shore. Pre-orders for OpenROV 2.3 kits will be taken through Kickstarter later this summer at $750 apiece, though there are plans to sell fully assembled units. For now, explorers can register their interest at the link below and impatient Jacques Cousteaus will be pleased to know that all files necessary to build version 2.2 are available to download now.

  • Star Wars: The Old Republic has 1.3 million active subs, new content packs coming

    by 
    Matt Daniel
    Matt Daniel
    05.07.2012

    We all know that the Star Wars: The Old Republic galaxy is a huge place, but thanks to some new numbers from EA's 4th quarter financial reports, we now know exactly how huge it is. According to the report, SWTOR is home to 1.3 million active subscribers (down from 1.7 million as announced in March). On top of that bit of information, the report also reveals that two new content packs will be available for players sometime in the first financial quarter. We don't know a thing about these content packs yet, except that they're (at least tentatively) titled Legacy (presumably the current Legacy patch) and Allies, so conspiracy theorists, start your engines. Let the speculation begin!

  • RuneScape increasing subscription prices on February 1st

    by 
    Matt Daniel
    Matt Daniel
    01.24.2012

    In a new post on the official RuneScape site, the game's vice president Daniel Clough has announced that, beginning in February, RuneScape membership prices will be rising from $5.95 US per month to $7.95 US per month. If you're already a member, don't worry! Anyone who is a registered member prior to February 1st will still be able to subscribe to the game at the current fee of $5.95 US per month, and the rate will not rise as long as the subscription isn't cancelled. So if you were thinking about shelling out for a RuneScape membership, act before the end of the month in order to lock in the current, lower pricing model. For the full details, click on through the link below to the RuneScape official site. [Thanks to Sean for the tip!]

  • Gods & Heroes crucifies subs and slashes box prices

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2012

    Two business models entered Gods & Heroes' colosseum, but only one walked out alive. The crowds cheered their approval, and for a moment their bloodlust was sated. Subscriptions in the game would be no more. Today, Heatwave Interactive announced that the subscription model wasn't working out for the underperforming Gods & Heroes: Rome Rising (perhaps it did not sell enough fancy helmets) and as of today subs are a thing of the past. Instead, players can enjoy the game without a fee while the team works on creating a true free-to-play plan. In addition to making gameplay completely free, Heatwave has cleaved the price of the client in twain, reducing the cost to $9.99 for those who have yet to get it. If you've previously purchased the game, whether you were currently subbed to it or not, your account is now flagged for unlimited free play.

  • RIFT introduces 3-month, 6-month, and yearly subscription plans

    by 
    Matt Daniel
    Matt Daniel
    01.12.2012

    It's a new year, and the folks at Trion Worlds want you to spend it in Telara. In order to entice players to stick around, the studio has announced three new subscription plans for those who are tired of dropping $15 US every month. RIFT players can now subscribe for three months for $12.99 US per month (that's $38.97 US, billed every three months), six months for $10.99 US per month ($65.94 US every six months), or one year for $9.99 US per month ($119.88 US every year). But wait, there's more! For a limited time only, Trion is offering players a discount on the yearly subscription package. Instead of paying $9.99 per month, players will pay $8.25 per month for a total of $99.00 per year. So if you're one of the many RIFT players who have been waiting for multi-month subscription options, all you have to do is head on over to your account page and make the switch. For more details, check out the game's official subscription information page.

  • BioWare Mythic isn't playing favorites with free-to-play and subscriptions

    by 
    Justin Olivetti
    Justin Olivetti
    10.24.2011

    BioWare Mythic says that the market is big enough to support both free-to-play and subscription models -- and everything else in between. Talking with Gamasutra, GM Eugene Evans said that the company has to acknowledge that there are people who don't like F2P and those who do, and it's important to reach out to both groups. With Warhammer Online: Wrath of Heroes in beta testing, BioWare Mythic is testing the waters of free-to-play while preparing for Star Wars: The Old Republic's massive subscription launch. "We often got asked about taking our old games free-to-play, and in the case of Warhammer, we felt there was a different way of doing it," he opined, going on to say that the Mythic branch was learning a lot about polish and quality from the BioWare team. Evans commented on the observation that the widening global market means that no one business model is guaranteed to work in every country: "We're all still figuring out what free-to-play means, what the best way to monetize is, and how to run it as a business and engage players in ways they're prepared to accept."

  • Square-Enix announces end of Final Fantasy XIV's free play and roadmap for next year

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.14.2011

    The latest patch for Final Fantasy XIV brought some major changes with it, but there are more coming. In a new series of announcements, Square-Enix announced that the unbilled period of the game will be coming to a close between late November and early December in recognition of the large-scale work done by Naoki Yoshida and the game's team. But the announcement was more far-reaching than that -- no, the entire game is going to undergo a major process of changes well through next year, including a graphical engine and UI overhaul as well as major changes to the game's maps. Several design documents have been posted along with this update, making it clear that the changes will be observed and influenced by players taking part in content during this time period. And these changes will be massive -- the new UI will not only look much cleaner but also be able to support player add-ons. With a promised redesign of maps, changes to the landscape, the upcoming PlayStation 3 version, and major updates to the battle system and armoury system, it's going to be very busy over the next few months as Final Fantasy XIV moves toward version 2.0.