subscriber-numbers

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  • FFXIV, FFXI, and Dragon Quest 10 subscribers total(ed) 'nearly' 1M

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.02.2015

    Square-Enix has released its summary of 2014's finances with the start of the new year, and the good news is that it looks pretty rosy. According to the summary of the financial year that ended in March of 2014, the company's fortunes had improved immensely. Of more specific interest to the MMO market, of course, is the fact that the report gives some idea of the subscribers for Final Fantasy XIV, Final Fantasy XI, and the currently Japan-only title Dragon Quest X. According to the report, all three titles together boasted "nearly" one million subscribers, with the lion's share likely belonging to Final Fantasy XIV. Specifics are not discussed, nor does the report clarify whether these subscriber numbers are from the end of the financial year in March or the end of the calendar year in December (we assume the former). The most recent official word from Square-Enix was 2.5 million registered accounts for FFXIV in December 2014.

  • Hearthstone hits 20 million registered players

    by 
    Sarah Pine
    Sarah Pine
    09.15.2014

    Blizzard hit a milestone recently with the free-to-play digital card game Hearthstone: Heroes of Warcraft breaking 20 million registered players. For scale, that's double the number of players WoW had at its peak during Wrath of the Lich King in 2010. The most amazing thing about that is Hearthstone has yet to release on all intended platforms: Android tablet, Android phone, and iOS phone versions are still forthcoming. All in all, the registration numbers indicate that there is very widespread interest in Hearthstone indeed, and for good reason. It's a ton of fun to play!

  • Report: SWTOR fourth biggest sub MMO, Elder Scrolls has over 770k subscribers

    by 
    Jef Reahard
    Jef Reahard
    07.18.2014

    Market intelligence firm Superdata says that Star Wars: The Old Republic earned $165 million in worldwide revenue last year. This would make SWTOR the fourth biggest sub MMO in the world (behind World of Warcraft, Lineage, and TERA). Superdata's report also says that the pay-to-play MMO market has been in a constant decline since 2010, with monthly active worldwide subscribers bottoming out at 23.4 million. "Despite the overall decline, this category has so far managed to maximize their ability to monetize a shrinking yet loyal player base," the firm says. Finally, Superdata says that Elder Scrolls Online has a subscriber base of 772,374 while WildStar is seeing "four to five times" as many concurrent users as it saw during open beta. Superdata's information is purportedly "pulled directly from publishers and developers."

  • World of Warcraft up to 7.8 million subscribers

    by 
    Anne Stickney
    Anne Stickney
    02.06.2014

    According to the press release of the Activision-Blizzard earnings call taking place today, World of Warcraft has seen a rise in subscription numbers, up from 7.6 million as reported in November, to 7.8 million in the fourth quarter of 2013. A rise of subscriber numbers is almost to be expected following big events like BlizzCon, and big announcements like the upcoming expansion Warlords of Draenor. It's a small bump, but the number is still higher than even the 7.7 million subscribers reported in the second quarter of 2013. Subscriber numbers seem to have leveled off entirely in 2013, with the one dramatic drop for the year being the 1.3 million lost in the first quarter of 2013. With a new expansion on the horizon, a free level 90 to those that pre-order said expansion, and pre-orders set to become available soon, we may see another rise at the next earnings call. New expansions have a tendency to lure back old players, and garner the interest of new players as well. We'll have to wait and see how the game performs in 2014.

  • World of Warcraft's lead content designer on the future of the game and the franchise

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.15.2013

    World of Warcraft has had a tumultuous time. The past three years have seen the game shed about five million players, but it still counts 7.6 million subscribers, far more than its closest competitor. And the most recent expansion announcement has certainly generated plenty of interest. But lead content designer Corey Stockton explained in a recent interview that the game still has more places to go. He mentions exploring the recent trends toward user-generated content and procedural content to allow more variety at the top levels, something to ameliorate how quickly players consume the elaborately designed dungeons and raids of the game. Stockton doesn't see that sort of content ever replacing the core of the game, of course, but he does note that there's a persistent issue with new content not coming out as fast as players can go through it. He goes on to explain that the developers would like to have a new expansion out every year, certainly at a faster rate than the team's previous content releases, and that the current goal is to work several expansions ahead rather than focusing on the immediate future. For more details and talk about the potential for Warcraft IV, take a look at the full interview.

  • World of Warcraft down 100k subscribers to 7.6M

    by 
    Adam Holisky
    Adam Holisky
    11.06.2013

    According to the press release of the Activision-Blizzard earnings call that will take place later today, World of Warcraft is down 100,000 subscribers to 7.6 million. This is a drop from the 7.7M reported for the second quarter of 2013. This represents a continued decline from the 12 million subscribers reached at the height of WoW's popularity in late 2010. However the most recent subscription decline is a fraction of what previous quarters have seen. For the first quarter of 2013, WoW lost 1.3M subscribers, landing at 8.3M. The second quarter of 2013 lost 600k subscribers. It would appear, at least from the limited data we have been given, that the subscriber losses are leveling off. Much of WoW's future growth and/or continued life rests upon the back of Blizzard this weekend at BlizzCon 2013, when it is expected they will announce the game's fifth expansion.

  • Activision earnings call offers more insight on WoW subscriber losses

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.01.2013

    In addition to the news that Titan may not be subscription-based, today's Activision investor call also shed some light on WoW's most recent round of subscriber losses. Blizzard says that the subscriber loss was more or less evenly split between Eastern and Western markets, which is to say that they've lost subscribers in North America, Europe, and Asia. However, patch 5.2 and 5.3 both had a positive impact on subscriber numbers and Blizzard is working on making returning to the game easier for players who have left. While there's been a lot of panic over the subscriber losses, Blizzard isn't throwing in the towel yet: in this call they assured everyone that they're committed to the World of Warcraft playerbase (that's us!) in spite of the subscriber downturn and other projects like Titan on the horizon.

  • World of Warcraft down to 7.7M subscribers

    by 
    Adam Holisky
    Adam Holisky
    07.26.2013

    Noted in the press release this evening announcing the split of Activision-Blizzard from Vivendi is the fact that World of Warcraft ended the last quarter at 7.7 million subscribers, down from 8.3 million in March. Activision-Blizzard For the quarter, Activision Blizzard was the #1 independent publisher in North America and Europe combined, including accessory packs and figures, with the #1 and #2 best-selling titles year-to-date– Skylanders Giants™ and Call of Duty: Black Ops II.¹ Additionally, Blizzard Entertainment's World of Warcraft® remained the world's #1 subscription-based MMORPG, ending the quarter with approximately 7.7 million subscribers. ... Subscriber Definition: World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules. source It should be noted that these numbers are world-wide, and they are not broken out into the North American / European / Asian split that people often like to talk about. Developing...

  • World of Warcraft loses 1.3M subscribers since February, down to 8.3M

    by 
    Fox Van Allen
    Fox Van Allen
    05.08.2013

    Today's Activision-Blizzard financial reports states World of Warcraft took a subscriber hit this quarter, losing 1.3 million players since February. The loss brings the total number of WoW players down to 8.3 million, its lowest level since the launch of the Burning Crusade expansion in 2007. Subscriber levels have fallen by about a third since WoW's post-Cataclysm peak of 12 million subscribers. The loss is hardly unusual -- you have to remember that WoW is a 9-year-old game, and we're at a pretty uninteresting time in the expansion cycle. Have we mentioned yet that we're really excited to see if Blizzard is announcing a new MMO at BlizzCon?

  • World of Warcraft down to 9.6 million subscribers

    by 
    Anne Stickney
    Anne Stickney
    02.07.2013

    Today's investor call for the fourth quarter of 2012 reported that World of Warcraft's subscription numbers are now at 9.6 million subscribers, down from the reported over 10 million at Mists of Pandaria's launch. This still makes World of Warcraft the largest subscription-based MMO out there on the market by a long shot, but the numbers have seen a dip. However, it doesn't mean that Blizzard isn't breaking records. Diablo III remains the #1 best-selling PC game at retail, and Mists of Pandaria came in at #3. Although subscriber numbers seem to have dropped, they have yet to reach the Cataclysm low of 9.1 million prior to the release of Mists. Keep in mind that these numbers are for the final quarter of 2012, ending on December 31, 2012 -- so they may not count players that received the game over the holidays and subscribed after the new year. For more information, the official press release from the investor call is available online.

  • Investor call reports World of Warcraft subscriptions back above 10 million

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.07.2012

    The results are in for the third quarter of 2012, and despite sluggish numbers the last time around, World of Warcraft appears to be on a rebound. During the most recent Activision Blizzard investor call, subscribers for the game were pegged at around 10 million, back up from the lower figure of 9.1 million reported during the previous investor call. While the number is a bit more vague than usual, it does break a trend of several declining months. Is it all because of Mists of Pandaria? Not quite; because of the way that the quarters are spaced out, the expansion is still a fresh release, and we won't know until the beginning of 2013 how much of a bump it gave to the game's overall numbers. The company as a whole also saw positive revenue from Diablo III and the Skylanders franchise, while Call of Duty titles have experienced a slight downturn.

  • World of Warcraft subscriber numbers remain over 10 million

    by 
    Alex Ziebart
    Alex Ziebart
    11.07.2012

    During today's Activision Blizzard investor call, it was announced that during third quarter of calendar 2012, World of Warcraft claims over 10 million subscribers. The given number is not as precise as we've grown accustomed to during these calls, but even the general number of 10 million gives us a good idea of the game's current climate. World of Warcraft subscriber numbers saw a dip to 9.1 million subscribers prior to the release of Mists of Pandaria, shedding 1.1 million subscribers in the pre-expansion lull. Mists of Pandaria is still a fresh release as far as these investor calls are concerned, so its overall effect on World of Warcraft's playerbase will not become clear until 2013. Edit: Correction made to account for the 1.1 million dip earlier this year.

  • World of Warcraft has 9.1 million subscribers, down by a million since May

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.02.2012

    World of Warcraft remains the reigning titan in terms of subscription-based games... but the titan is looking just a little bit leaner at the moment. The most recent subscriptions numbers for the game were released today in the Activision Blizzard earnings report for Q2 2012, and the game has dropped to a total of 9.1 million subscribers as of the end of June. For those keeping track at home, that's a loss of 1.1 million players since the last update on subscriber numbers in May. Despite the subscriber loss, the overall earning report is positive, citing the announced launch date of Mists of Pandaria and the success of Diablo III (it sold over 10 million copies) as major milestones for the company. According to the report, most of the lost subscriptions are coming from Eastern players rather than US and European players. This is the first time in several years that WoW has been beneath 10 million players, and it's certainly interesting in light of recent discussions about the future of games with a subscription fee.

  • World of Warcraft holding steady at 10.2 million subscribers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.09.2012

    World of Warcraft's subscriber numbers had been falling at the end of last year, but they appear to have stabilized once again. According to president Michael Morhaime, the game continues to remain steady at 10.2 million subscribers through the end of March, the same as the number seen in February during the previous conference call for Activision Blizzard. Morhaime went on to confirm that the agreement with NetEase regarding World of Warcraft in China has been renewed, with the companies planning to continue their agreement for another three years at least. The studio is also seeing definite success with Diablo III; although the game has yet to release, it's currently surpassed all of the studio's previous high-water marks regarding pre-orders. This includes units sold as part of the Annual Pass promotion, which saw 1.2 million copies purchased in total. While WoW may not have reached its previous peak, it's certainly holding on to a stalwart base for the time being.

  • Star Wars: The Old Republic subscription numbers stabilize at 1.7 million

    by 
    Matt Daniel
    Matt Daniel
    03.09.2012

    It's shaping up to be one hell of a good month for BioWare. If you consider the amount of money made by the launch of Mass Effect 3 and by the continued success of Star Wars: The Old Republic, the entire studio must be swimming in pools of gold coins a la Scrooge McDuck by now. At any rate, it would appear that Star Wars: The Old Republic's subscriber numbers have stabilized at about 1.7 million active subscribers. It's also worth noting that, according to EA's John Riccitello, the "vast majority" of these active subscribers have already used their 30-day trials, which means most of those 1.7 million subscribers are shelling out $15 per month to play the game. It'll be interesting to see how these numbers change (or don't) in the coming months, but for the time being The Old Republic seems to be doing BioWare proud.

  • Ask Massively: Continuing dental nightmare edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.16.2012

    Back in December, I went in with a toothache and was informed that I had two options: Either the tooth could be yanked, or it could be saved via a root canal. I picked the latter option, which has provided me with a variety of new and interesting experiences, among them getting red-hot filler shoved into my jaw, having a nerve directly squirted with numbing agent, and getting a tooth shaved down to a nub while a sharp suction device jabbed at my gums. The whole process is almost over at long last, and I am relatively certain the last step will involve throwing a rabid weasel at me. In other news, it's time for this week's installment of Ask Massively, covering our column procedure and the continuing saga of World of Warcraft's subscriber losses. As always, questions for future installments may be submitted via mail to ask@massively.com or left in the comments. Questions may be edited slightly for clarity and/or brevity.

  • World of Warcraft subscriber numbers dip 100,000 to 10.2 million

    by 
    Adam Holisky
    Adam Holisky
    02.09.2012

    During this afternoon's Activision Blizzard investor call, it was announced that WoW's subscribers numbers dropped another 100,000 players from September 2011 to 10.2 million at the end of December 2011. World of Warcraft's subscriber numbers peaked around 12 million back in late 2010 and early 2011 and have been in decline since. The game slipped to 11.4 million subscribers in May 2011, then down to 10.3 million in September of 2011. While subscriber numbers continue to fall, the rate of lost subscriptions has slowed significantly. In further clarification of the game's subscriber numbers, Blizzard President and Cofounder Mike Morhaime said that Blizzard has seen no significant change and that "December was a good month for us." This past quarter was, according to Morhaime, the "most competitive quarter ever." World of Warcraft's competition primarily came from Star Wars: The Old Republic. Blizzard believes that the success of patch 4.3, community engagement, and the Annual Pass contributed to the subscriber retention it's seen.

  • Subscriber numbers lead to a new hope for Electronic Arts stock

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2012

    It's official: As of yesterday, Star Wars: The Old Republic has 1.7 million active subscribers and has sold 2 million copies. That's good news for fans of the game, but it's also good news for both BioWare and Electronic Arts. Apparently, it's seen as very good news for Electronic Arts, as the company's stock has gone up by 6.1% in the announcement's wake. The stock closed on Wednesday at $18.44 a share and closed today at $19.56, an appreciable gain for the company and a sign of good health. This is sharp contrast to some of the early analyst responses before subscriber numbers were released, as well as some suspicions that the game was falling after a few first-patch fumbles. Whether the game will rise further or stabilize where it is remains to be seen, but it's certainly making a strong showing out of the gate, and the financial sector is taking note. [Thanks to Robert for the tip!]

  • Blizzard remains optimistic about WoW subscriber numbers

    by 
    Fox Van Allen
    Fox Van Allen
    08.30.2011

    This past May, Blizzard announced its World of Warcraft playerbase had declined to 11.4 million, a 5% drop from its post-Cataclysm high of 12 million. Predictably, the game's detractors pounced on the news, citing it as evidence of WoW's impending demise. The company isn't worried that it's all downhill from here, however, according to The Market for Computer & Video Games interview with Blizzard Entertainment's VP and executive MD of internal operations Michael Ryder. Citing the game's impending launch in Brazil, growth in China, and the new free-to-play aspect of WoW (at least, free-to-play up to level 20), Ryder insists that the world's most successful MMORPG has room to become even more successful. Spin? Perhaps. But still, even if subscriber numbers continue a slow decline, there's no question that WoW will be profitable -- and thus, still around -- for a long time to come. Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

  • Age of Conan: Unchained conquers 300,000 new players, doubles revenue in a month

    by 
    Justin Olivetti
    Justin Olivetti
    08.11.2011

    The secret is out and the jig is up: MMO studios have solid evidence that adding a free-to-play option on top of a subscription model is the way to bring in hordes of new players. Age of Conan: Unchained proved this today as Funcom announced the addition of over 300,000 players to its bloody family in the first month of service. Apparently the servers are packed full and Funcom is raking in the moolah, too. The studio announced that servers have quadrupled activity during this time period, and revenues have more then doubled. This is certainly good news for the 2008 title, which is now being supported by a mix of subscription and cash shop options. Funcom CEO Trond Arne Aas is pleased as (a) punch: "The launch of the hybrid business model has been very successful so far. The activity levels on the servers are booming with a fourfold increase in players during July, we more than doubled the revenue generated from the game, and we have experienced a positive development in subscriber numbers. This definitely gives us great hope for the game's future." Age of Conan is set to release a movie tie-in update later this month called Savage Coast of Turan to take advantage of the Conan the Barbarian movie coming to theaters on the 18th.