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  • YouTube

    YouTube opens up mobile livestreams to more users

    by 
    Rob LeFebvre
    Rob LeFebvre
    04.17.2017

    It hasn't been that long since YouTube rolled out livestreaming for those who want to broadcast directly from their phones. The caveat was that you had to have at least 10,000 subscribers to enable the feature. Today, however, the video service has made live video available to YouTubers with a smaller subscription base. If you've got at least 1,000 subscribers to your channel, you can go live on the go.

  • FFXIV, FFXI, and Dragon Quest 10 subscribers total(ed) 'nearly' 1M

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.02.2015

    Square-Enix has released its summary of 2014's finances with the start of the new year, and the good news is that it looks pretty rosy. According to the summary of the financial year that ended in March of 2014, the company's fortunes had improved immensely. Of more specific interest to the MMO market, of course, is the fact that the report gives some idea of the subscribers for Final Fantasy XIV, Final Fantasy XI, and the currently Japan-only title Dragon Quest X. According to the report, all three titles together boasted "nearly" one million subscribers, with the lion's share likely belonging to Final Fantasy XIV. Specifics are not discussed, nor does the report clarify whether these subscriber numbers are from the end of the financial year in March or the end of the calendar year in December (we assume the former). The most recent official word from Square-Enix was 2.5 million registered accounts for FFXIV in December 2014.

  • World of Warcraft down to 7.7M subscribers

    by 
    Adam Holisky
    Adam Holisky
    07.26.2013

    Noted in the press release this evening announcing the split of Activision-Blizzard from Vivendi is the fact that World of Warcraft ended the last quarter at 7.7 million subscribers, down from 8.3 million in March. Activision-Blizzard For the quarter, Activision Blizzard was the #1 independent publisher in North America and Europe combined, including accessory packs and figures, with the #1 and #2 best-selling titles year-to-date– Skylanders Giants™ and Call of Duty: Black Ops II.¹ Additionally, Blizzard Entertainment's World of Warcraft® remained the world's #1 subscription-based MMORPG, ending the quarter with approximately 7.7 million subscribers. ... Subscriber Definition: World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules. source It should be noted that these numbers are world-wide, and they are not broken out into the North American / European / Asian split that people often like to talk about. Developing...

  • World of Warcraft loses 1.3M subscribers since February, down to 8.3M

    by 
    Fox Van Allen
    Fox Van Allen
    05.08.2013

    Today's Activision-Blizzard financial reports states World of Warcraft took a subscriber hit this quarter, losing 1.3 million players since February. The loss brings the total number of WoW players down to 8.3 million, its lowest level since the launch of the Burning Crusade expansion in 2007. Subscriber levels have fallen by about a third since WoW's post-Cataclysm peak of 12 million subscribers. The loss is hardly unusual -- you have to remember that WoW is a 9-year-old game, and we're at a pretty uninteresting time in the expansion cycle. Have we mentioned yet that we're really excited to see if Blizzard is announcing a new MMO at BlizzCon?

  • PlanetSide 2 revises membership benefits

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.02.2012

    As players get ready to start blasting away for control of the landscape in PlanetSide 2, the question becomes whether you want to be a subscriber or just an occasional visitor. Players weren't entirely happy with the original list of membership benefits put forth a couple of weeks back, so the team behind the game has put together a revised list explaining what players will get for the price of a monthly subscription fee. Increased resource pool caps have been removed from subscriber benefits, as it was felt by the team that this could potentially give subscribers an unfair advantage in the long run. The increases to resource gain, XP gain, and cert point gain have also been revised; these benefits start at 25% and increase by 5% for each consecutive month, capping out at a 50% increase after six months. Priority login access and early access to microtransaction items remain unchanged. Players looking for a more thorough explanation can view Matt Higby's post on the revised subscriber benefits.

  • RuneScape hands out summer goodies to subscribers

    by 
    Justin Olivetti
    Justin Olivetti
    07.20.2012

    If you've paid your dues and gone behind the velvet curtain in RuneScape's exclusive VIP club, swag beyond your wildest imagination awaits. Jagex is piling on the incentives for its members, but only if they stay on board from August 1st through September 30th. Players who subscribe to RuneScape for the next two months will find themselves rolling in 350,000 bonus XP per month, an extra daily spin on the Squeal of Fortune, and several cosmetic items including a tropical islander outfit. Jagex is also dangling one of four mysterious "powerful" items as a reward, although the specifics of these items are currently under wraps. The studio also released a behind the scenes video for RuneScape's Gielinor Games. You may watch it after the jump, but only if you've eaten all your vegetables.

  • HBO Go on Roku, Samsung and Xbox opens up to Time Warner (and possibly others) tomorrow?

    by 
    Richard Lawler
    Richard Lawler
    05.16.2012

    HBO subscribers currently locked out of streaming HBO Go to their connected TV devices (namely Samsung HDTVs / Blu-ray players, Roku boxes and Xbox 360s) could be in for a treat soon, as our sources indicate Time Warner Cable is preparing to announce access for its customers on all three platforms tomorrow. There's also a few small pics of the updated menus for Xbox 360 and Roku flashing the TWC logo, as well as currently unsupported providers Bright House Networks (both), as well as DirecTV and Comcast (Roku). We've contacted both HBO and Time Warner Cable for comment but have not received a response yet, but we'll keep an eye out for an expanded activation menus hitting our devices soon.

  • Apple gives MobileMe holdouts an olive branch, extends 20GB iCloud offer to September

    by 
    Jon Fingas
    Jon Fingas
    05.06.2012

    Still skittish about jumping from MobileMe to iCloud, even after Apple promised you a free copy of Snow Leopard to ease the pain? Have no fear: Apple has quietly extended its offer to upgrade those paying for 20GB of MobileMe space to a matching amount on iCloud the next time they renew. You now have until September 30th to make the leap at no extra cost, instead of the original June 30th cutoff. And if you've been paying for 40 to 60GB of MobileMe storage, you can get 50GB of iCloud space on the same terms. It won't take away the sting of losing iDisk, Gallery or iWeb at the end of June, but if you're the sort who routinely needs a lot more storage than a free 5GB iCloud account -- and don't like the alternatives -- you now have that much more breathing room.

  • New York Times nears half-million online subscriber mark, halves free article allowance to celebrate

    by 
    Zach Honig
    Zach Honig
    03.20.2012

    The New York Times just gave you more reason to consider making the jump to a paid online subscription -- beginning in April, that free article allowance will see a 50-percent cut, from 20 monthly articles to just 10. This modification comes one year after NYTimes.com launched its infamous content paywall, and following an announcement that the publisher has signed up 454,000 digital subscribers. Paying readers will receive a 12-week subscription that they can gift to anyone on the fence about swiping for access, and smartphone and tablet app users will continue to have access to the "Top News" sections for free. You'll also be able to read articles linked from other sites on the web, including your inbox, and can access five free posts a day that appear in search engine results. Completely unfettered access will range in price from $15 to $35 per month -- you'll find full details in the PR just past the break, and at the source link below.

  • Star Wars: The Old Republic subscription numbers stabilize at 1.7 million

    by 
    Matt Daniel
    Matt Daniel
    03.09.2012

    It's shaping up to be one hell of a good month for BioWare. If you consider the amount of money made by the launch of Mass Effect 3 and by the continued success of Star Wars: The Old Republic, the entire studio must be swimming in pools of gold coins a la Scrooge McDuck by now. At any rate, it would appear that Star Wars: The Old Republic's subscriber numbers have stabilized at about 1.7 million active subscribers. It's also worth noting that, according to EA's John Riccitello, the "vast majority" of these active subscribers have already used their 30-day trials, which means most of those 1.7 million subscribers are shelling out $15 per month to play the game. It'll be interesting to see how these numbers change (or don't) in the coming months, but for the time being The Old Republic seems to be doing BioWare proud.

  • AT&T service in the works to let app developers pay for users' data use

    by 
    Billy Steele
    Billy Steele
    02.27.2012

    AT&T has been making news all over MWC in the past couple of days. The most recent report from The Wall Street Journal says that Ma Bell is planning a service that will enable app devs and other content providers to pay the carrier for subscriber's data usage. AT&T's head of network and technology said today that "A feature that we're hoping to have out sometime next year is the equivalent of 800 numbers that would say, if you take this app, this app will come without any network usage." Donovan goes on to say that interest is swirling from companies that offer services like streaming music and video that feed on a steady diet of data and that the carrier's rollout of LTE would make the new service possible. Imagine if your Spotify habit didn't eat up a chunk of your precious monthly allotment. Sounds pretty good, eh? We're going to withhold judgment to see what mobile services adopt the new plan and continue to keep our Yacht Rock playlist(s) to a minimum.

  • Sprint announces Q4 2011 results: the iPhone brings in 720,000 new customers

    by 
    Mat Smith
    Mat Smith
    02.08.2012

    Following its bittersweet Q3, the latest financial report from Sprint this quarter offers up another mixed bag of news. Net operating losses totalled $438 million, more than the $139 million posted in the same quarter last year. It suffered a staggering $1.3 billion net loss (much of that due to upfront costs associated with launching the iPhone), dwarfing the Q3's $301 million losses. Operating revenue increases were, however, the largest in the last five years, up to $8.72 billion from $8.3 billion. Net subscribers now total 55 million, with 33 million postpaid, 14.8 million prepaid and around 7.2 million arriving from wholesale, adding an extra 1.6 million Sprint customers in the last quarter. This was also the first time in a long while that new subscribers on the Sprint platform outpaced losses at the Nextel and wireline businesses. Sprint hoped to see its iPhone draw customers into its network, putting it toe-to-toe with the bigger carriers, and it largely did, with 40 percent of the 1.8 million iPhones sold landing directly in the hands of new customers. However, the higher subsidy costs of the iPhone was also responsible for these tougher financial results. Last year also saw the tentative launch of Sprint's LTE network, and that's where the future appears to be for the carrier, with its forward-looking statement hinging on exactly how fast they're able to grab the 4G bull by the horns and get it into their customers' hands. Compatibility with Clearwire's next generation network is mentioned here, as is the "financial performance of Clearwire and its ability to build, operate, and maintain its 4G network." Lightsquared, however, was conspicuously absent from Sprint's future machinations.

  • Dish Network's Q3 profits rise 30 percent, but subscriber base diminishes

    by 
    Amar Toor
    Amar Toor
    11.08.2011

    The third fiscal quarter of this year saw the best of times and the worst of times for Dish Network. On the positive side of the ledger, the company saw net revenues grow by 12.3 percent since Q3 2010, reaching $3.6 billion. Profits, meanwhile, jumped by 30.3 percent over the year to $319 million, compared with the $245 million it raked in during the third quarter of 2010. Dish said the jump in revenues could be partially attributed to its acquisition of Blockbuster and the subsequent launch of Blockbuster Movie Pass, which the company hopes to expand and build upon going forward. The report wasn't entirely rosy, however, as Dish Network saw a net loss of about 111,000 subscribers during the quarter (about 20,000 more than analysts had predicted), bringing its total to approximately 14 million customers. By contrast, during the third quarter of last year, the company added about 327,000 users. But this decline didn't stop Dish from doling out a rare $2.00 per share dividend to investors, which may make its less savory results a bit easier on the stomach. Check out the full report, after the break.

  • Sprint announces Q3 earnings: net subs reach five year high, net losses at $300 million

    by 
    Amar Toor
    Amar Toor
    10.26.2011

    Sprint has just unveiled its Q3 earnings report, and it's looking pretty bittersweet. According to the company, net operating revenues reached $8.3 billion during the quarter (about two percent higher than Q3 2010), while additions of new wireless net subscribers reached a five year high, with 1.3 million customers hopping onboard. Of those 1.3 million, 304,000 were of the postpaid variety, 485,000 were prepaid and about 835,000 were wholesale. Sprint lost about 44,000 net postpaid customers this quarter, but that's a major improvement over last quarter, when a little over 100,000 jumped ship, and marks a 59 percent improvement over last year's report. At the same time, however, the carrier reported net losses of $301 million -- lower than Q2's figures, but not exactly encouraging, either. As far as the future goes, the folks at Overland Park expect to end the year with even more new subscribers, though it remains to be seen whether that long-awaited LTE rollout can make much of a dent in its bottom line. Check out the press release in full, after the break. Update: Listening in on the earnings call it's clear Sprint is really counting on the iPhone to help it run with the big dogs. According to some convoluted metaphor, the carrier is the Oakland A's in Moneyball and Apple's handset is A-Rod (who never spent a day with the Athletics... but we digress). Still, Sprint expects more loyalty and bigger profits from customers who choose the iPhone -- at least for the next four years, after which it'll have to negotiate a new deal with the Cupertino crew. Update 2: Sprint also clarified that, in addition to its deal with LightSquared, it will be working with Clearwire to deliver LTE network coverage. The carrier has reached a preliminary agreement with its WiMAX partner, but expects to announce a wholesale deal soon. Update 3: We already knew that the iPhone 4S launch was the company's best launch ever for a family, but now the company's confirming that it was its best launch ever for any device.

  • Sprint's unlimited data plans aren't going anywhere, CTO confirms

    by 
    Amar Toor
    Amar Toor
    09.27.2011

    Sprint may have plenty of changes in store for its upcoming "strategy update," but it looks like one crucial policy will remain in place -- unlimited data plans. Speaking to reporters at Mobilize in San Francisco yesterday, company CTO Stephen Bye confirmed that even though competitors like Verizon and AT&T are phasing out their unlimited plans, Sprint remains committed to providing its customers with infinite data. Doing so won't come without costs, since, as Bye explained, not all unlimited subscribers eat up the same amount of data. But the exec pointed out that these efforts are counterbalanced by the relative simplicity of managing unlimited schemes, and don't seem quite as prohibitive when compared with the hidden customer support costs involved with more complex, tiered plans. Yet despite all this optimism, Sprint seems fully aware that some major expenses are on the horizon, especially with a revamped 4G LTE network in the pipeline and, perhaps, with the iPhone 5 on the way. "Is there pressure? Yeah," Bye acknowledged. "There's a challenge for all engineers to work on how we get the cost structure down." Bye went on to reiterate, however, that although a new data network may attract new investors, it's ultimately Sprint's unique data plans that will keep its customer base intact.

  • New York Times reveals labyrinthine subscription plans, Canadian readers already hitting paywall

    by 
    Christopher Trout
    Christopher Trout
    03.17.2011

    We knew it was coming, and now The New York Times has followed through on its promise to erect a paywall for online content, which means no more free news -- kind of. Starting today in Canada and March 28th in the US, NYTimes.com will ask visitors reading more than 20 articles per month to pay for their info fix. The new plan offers monthly subscriptions of $15 with a smartphone app, $20 with tablet app, or $35 for complete digital access -- subscribers with a physical subscription will be granted a full pass, except on e-readers. Further convoluting the pay structure, entry from sites like Twitter and Facebook won't face the same restrictions, and access via Google is set at five free visits per day. Other news sources, including The Wall Street Journal, have already started charging for online content in the face of declining ad revenue, but this is certainly one of the most elaborate systems we've seen so far. The subscription plan was unleashed in Canada today, allowing the paper to iron out any kinks before hitting the US, which means you've got just under two weeks to hit NYTimes.com completely free -- after that, prepare to be confused.

  • Blizzard's Frank Pearce predicts renewed subscriber growth with Cataclysm, China

    by 
    Michael Sacco
    Michael Sacco
    05.25.2010

    If you've been following World of Warcraft's published subscriber numbers for a while now, you know that we haven't seen a rise in WoW subscribers since late 2008. Blizzard's been holding steady on a figure of 11.5 million subscribers. But, according to Frank Pearce, Blizzard's Executive Vice President of Product Development, that's going to change. When asked if by VG247's Adam Hartley if he thought WoW's subscribers had permanently peaked, Pearce had this to say: "I mean, you can look at that number and if you look at some of the details around it ... In China, for example, we haven't even launched Wrath of the Lich King yet, and that expansion is already 18-plus months old. They're still playing The Burning Crusade there, because we're waiting for approval for Wrath from the appropriate agencies. And once we get that approval and launch Wrath in China then I think we will see growth." Pearce also noted that "win-back" of subscribers who had left the game after previous expansions is particularly high for WoW, and that subscriber counts should grow when Cataclysm is released. "Hopefully we will get some people back from Cataclysm as well. I don't think 11.5 million is a peak, necessarily, but there are certain things that we need to do and need to do well in order to see it go further." Like refining the 1-60 game, an area many players have never gotten past, no doubt. You can read the full interview with Frank Pearce at VG247. [via Massively]

  • Starcraft 2 offering subscription plans in Latin America, Asia and Russia

    by 
    David Hinkle
    David Hinkle
    05.07.2010

    Plans for a subscription-based StarCraft 2 are in the works for Latin America, Asia and Russia. While US gamers will only pay a one-time fee to start harvesting Vespene Gas on July 27, players abroad will be offered two different ways to play: subscription or an all-access fee. A press release detailing plans for localization in Latin American Spanish for Mexico, Argentina, Brazil and Chile covers the subscription model. By picking up the title for $299 MXN / $119 ARS / $13,900 CLP -- about $30 USD -- gamers will be given access to the single-player and multiplayer portions of the game for 60 days. Once that period ends, they can re-up their subscription for a fee (which hasn't been disclosed yet). The other option is to download the game directly from Blizzard for a one-time fee of $59.99 USD, granting permanent access to the title. During Activision's annual investors call yesterday, Blizzard CEO Mike Morhaime confirmed that Blizzard would pursue a similar pricing structure for Asian and Russian territories. Source - Official press release Source - Big Download confirms Asia and Russia inclusion

  • iTunes 101: How to prevent podcasts from spoiling

    by 
    Sang Tang
    Sang Tang
    07.08.2009

    Like milk, podcasts will spoil if left unused for a period period of time -- at least in the mind of iTunes. iTunes will automatically unsubscribe from a podcast that hasn't been listened to within the last 5 updates, and more than 5 days have passed since an episode was played.The rationale, as Apple states in the documentation for podcast providers, is to "minimize unnecessary bandwidth costs for both the user and the podcaster," as well as making it more likely that episode downloads align with the actual plays of the episode.But I like the option of being current on all my podcasts, as well as being selective about which episode(s) I want to listen to. And being the rebel that I am -- using a two button mouse in 2001 while everyone else was still control-clicking -- this means that I will sometimes not listen to a podcast within these set parameters. In the past, iTunes would keep me in check by forcing me to manually click on the exclamation mark next to each podcast to resume updating the podcast. Needless to say, this became a chore after the 10th click. You can also select all your podcasts, right-click and choose "Update Podcast" to force a global update, but why do three steps when AppleScript is there to reduce those to one?iTunes will keep me in check no longer, as Doug Adams (of Doug's Scripts fame) provides a solution for this issue with his Update Expired Podcasts v2.0 AppleScript -- which batch updates each of your podcasts. You could even set up an iCal alarm that runs the script every day to force a fresh set of podcasts.Update Expired Podcasts v2.0 (download link) is donationware, and is available for download at Doug's Applescripts for iTunes site (link). It's finger clickin' good.

  • The MMO launch subscriber bubble

    by 
    Brendan Drain
    Brendan Drain
    06.09.2009

    It feels like a new MMO is being released every month these days and the market for persistent online games is certainly expanding. At the head of this market is a set of games commonly referred to "triple A" titles. These are popular games from big name studios or games using popular intellectual properties. New games that are considered "triple A" have a unique ability to build unparalleled levels of anticipation and hype around themselves prior to release. In order to draw in as many players as possible, an obscene amount of cash is often spent on advertising to hype these games up for release. But is this appropriate and cost-effective or does it show a fundamental misunderstanding of of the MMO market?In this article, we look at what can go wrong with over-hyped MMO launches and what happens when the subscriber bubble bursts.