summer-of-arcade

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  • Charlie Murder review: Search and destroy

    by 
    Jessica Conditt
    Jessica Conditt
    08.07.2013

    Damn it, Charlie Murder. You're a fiend. You're a hardcore, chaotic mess of heathenry and horror. You're worse than a pre-epiphany Grinch, bloodier than Bunker Hill, messier than an unsupervised 2-year-old eating spaghetti and chocolate ice cream, and more outrageous than Lady Gaga at a PETA banquet. And this is why I love you.%Gallery-191157%

  • Brothers: A Tale of Two Sons Review: Do Not Separate

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.07.2013

    Brothers: A Tale of Two Sons is an essential treasure to play. I promise, the game's sincere quality absolves the terribleness of its title, which is barely a step up from "Characters: A Story of Them." And yet it truly is a story of them, two boys who leave their humble village behind in a quest for a mythical cure. Their father has fallen ill, and with the loss of Mother ever-fresh in mind, the brothers hope to pluck the solution from a far-off magical tree and undo the fragility that has befallen their family. The involvement of Stockholm-based film director Josef Fares is in plain sight, the camera looking down upon the two boys as they crawl under forests and over frigid mountains. Keeping both characters in frame emphasizes the necessity of cooperation between the two, while the top-down view makes their movements easier to comprehend, as if they were twin hockey pucks gliding across the ice. As much as it may seem to be a traditional co-op game, Brothers divides the attention of a single player between two bodies, with tall Big Brother on the left analog stick and golden-haired Little Brother on the right.%Gallery-169592%

  • Xbox Summer of Arcade 2013 full schedule, pricing revealed

    by 
    David Hinkle
    David Hinkle
    07.08.2013

    This year's Summer of Arcade event kicks off on Xbox Live August 7 with Brothers: A Tale of Two Sons, the Starbreeze-developed Xbox Live Arcade game where players must simultaneously control a pair of brothers stuck in the wilderness. Brothers will launch at 1,200 MS Points ($15). James Silva's Charlie Murder, a 2D beat-em-up starring a punk band for 800 MS Points ($10), will launch the following week, on August 14, Major Nelson reports. On August 21, VectorCell will push out its remake of classic adventure game Flashback for 800 MS Points ($10), and rounding out this year's festivities is TMNT: Out of the Shadows on August 28 for 1,200 MS Points ($15).

  • Microsoft announces Summer of Arcade lineup, beginning August 7

    by 
    Danny Cowan
    Danny Cowan
    06.10.2013

    Microsoft announced this year's Summer of Arcade lineup for the Xbox 360, set to launch in August. Featured Xbox Live Arcade games include Activision's brawler TMNT: Out of the Shadows, an Ubisoft-published remake of Delphine Software's side-scrolling thriller Flashback, 505 Games' character-driven adventure game Brothers: A Tale of Two Sons, and Ska Studios' punk-themed multiplayer beat-'em-up Charlie Murder. Specific release dates have not been announced. The Summer of Arcade campaign will kick off on August 7.

  • The Sound Summer of PSN

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.31.2012

    You're reading Reaction Time, a weekly column that claims to examine recent events, games and trends in the industry, but is really just looking for an excuse to use the word "zeitgeist." It debuts on Fridays in Engadget's digital magazine, Distro. Remember when the summer lull signaled a blissful break from the year's onslaught of new games? July was the perfect pitstop, where you'd catch up on that bloated backlog and shake off that vague, gnawing stress that comes from wanting to play everything and knowing you never will. There used to be a gap, right over here.If things felt lethargic to you in August, you must not have been too keen on the downloadable games finding their way to the PlayStation Store – or the ones getting horribly lost and asking for directions to some nested nightmare in the current Xbox 360 dashboard.Sony's efforts this year have been especially strong, with several standout games forming a loose alliance around music. The PlayStation Network hosted the debut of Dyad, a tumultuous, trippy shooter that puts your brain in a slingshot and fires it straight down a LED-lined tunnel. It's a product of Toronto's indie game scene and designer Shawn McGrath, who says it was relatively easy to gain Sony's stamp of approval.

  • Hybrid review: A hop, skip and a pump shotgun

    by 
    Richard Mitchell
    Richard Mitchell
    08.13.2012

    Two hovering islands sit nestled in the skyline of a war-torn city. My decked-out soldier crouches behind a wall on one island, my opponent sitting comfortably behind cover on the other. A massive chasm separates us, but that's not a problem thanks to our handy jet packs. No, the problem is that traversing the gulf means launching myself into the air at the risk of becoming the world's biggest clay pigeon.The ultimate goal is to take down my foe, sure, but the real challenge of Hybrid – and the real joy – is in bridging the gap between us.%Gallery-154142%

  • Deadlight review: Lessons for the zombie apocalypse

    by 
    Jessica Conditt
    Jessica Conditt
    08.01.2012

    Playing a game about zombies is never a waste of time. Any game that features a variation of the undead – the shuffling decomposed, cannibalistic speed demons, the infected – offers a new approach to tackling the zombie apocalypse when it occurs in reality. Each new game demonstrates varied strategies and situations that it's best to be prepared for, just in case you end up next to patient zero at your next family gathering with nothing but a frying pan and a bottle of Aspirin.All zombie survival games can teach us something; they each have a lesson that is best taken to heart, before you take a bite to the brain. Deadlight, a side-scrolling platformer set in an alternate, apocalyptic 1980s, taught me something very important.No matter how hard you try, you will die, and it will be frustrating as hell. Every time.%Gallery-161497%

  • Minecraft and Trials Evolution getting free DLC to celebrate 5 years of Summer of Arcade

    by 
    Xav de Matos
    Xav de Matos
    07.13.2012

    Minecraft and Trials Evolution will receive "exclusive content" on the Xbox 360, to celebrate five years of Microsoft's Summer of Arcade promotion. Beginning July 18, Minecraft players can nab a "customized Summer of Arcade skin pack" with skins inspired by this year's five Summer games. At the same time Trials Evolution will get a new themed track, once a week, alongside each new game.For the Minecraft promo, players can download the skins by visiting the "Summer of Arcade experience" ad on the Xbox Live dashboard.The Summer of Arcade kicks off next week with Tony Hawk's Pro Skater HD. A safe bet is that the special Trials map derived from that game includes 900 laps of something.

  • XBLA Summer of Arcade 2012 detailed, Tony Hawk kickflips it off on July 18

    by 
    Ben Gilbert
    Ben Gilbert
    06.19.2012

    XBLA's Summer of Arcade 2012 begins on July 18 with the HD-ified rebirth of Tony Hawk Pro Skater for 1200 MS Points ($15). The following week, Iron Galaxy's Angry Birds meets Boom Blox Kinect flinger Wreckateer arrives for 800 MS Points ($10), with Deadlight, Hybrid, and Dust: An Elysian Tail launching in the subsequent weeks, all for 1200 MS Points ($15) a pop.Microsoft is offering an incentive (as always) to spur multiple Summer of Arcade purchases, giving those who snag "any three of the above titles" a free 400 MS Points ($5). From the look of things, that won't be too hard a sell.Additionally, Tony Hawk Pro Skater HD is heading to PlayStation Network "a few weeks" after it launches on Xbox Live Arcade, but the rest of the Summer of Arcade games are exclusive to 360 (at least for now).

  • Summer of Arcade: Deadlight, Wreckateer, Tony Hawk HD, Dust: An Elysian Tale and Hybrid

    by 
    David Hinkle
    David Hinkle
    06.04.2012

    During pre-show coverage of Microsoft's E3 press conference, Microsoft Studios head Phil Spencer revealed the lineup of this year's Summer of Arcade promotion.The first game he talked about was Hyrbid, 5th Cell's jetpack-driven multiplayer shooter. This was followed by a brief vignette of Deadlight, the Tequila Works side-scroller set in a post-apocalyptic world. Next was Tony Hawk's Pro Skater HD from Robomodo, followed by Wreckateer for Kinect. Rounding out the list is Dust: An Elysian Tale.There's no word on when Summer of Arcade kicks off – summer, right? – but considering Tony Hawk's Pro Skater HD drops in on July 11, at least we have some idea of the Summer of Arcade window.

  • Fezes are cool: An afternoon with Phil Fish

    by 
    Jordan Mallory
    Jordan Mallory
    03.13.2012

    Amidst the gridlocked, city-wide pandemonium that is SXSW Interactive, I was able to rescue Fez's lead designer and artist Phil Fish from a pack of ravenous, business-card waving fans long enough for an interview. We set up at the quiet end of the Palmer Events Center's glass-lined second floor, standing at a chest high, sidewalk cafe-esque table overlooking Zilker Park. It had been raining for two days straight, but that morning the clouds had parted and festival attendees were treated to one of the few gorgeous spring afternoons Texas will get this year.Fez has missed its most recently announced release window of Q1 2012, but the fact that the game is undergoing Microsoft certification means that it'll be out relatively soon. "We almost made it to Q1," Fish said. "We entered certification like two weeks ago, but we actually just failed it, which is kinda standard. Pretty much everybody fails their first cert."Microsoft has a two-month window in which it can release Fez once it has gone gold, and Fish wants to make sure it happens as quickly as possible. "We're trying to put pressure on them to release it as soon as possible because the zeitgeist is really good right now, with the movie starting to get a lot of play and the award. And, also, it's been five years. I don't want to wait another two months after that."

  • Toy Soldiers: Cold War review: Back in the USSR

    by 
    Richard Mitchell
    Richard Mitchell
    08.15.2011

    When I was a kid, I loved playing with LEGOs. I didn't have many of my own, but my best friend, Matt, had tons of them, what seemed like dozens of huge plastic tubs brimming with building blocks. Together, we would build jets, tanks, spaceships and more than a few robots. Our elaborate army bases would take up entire rooms. Naturally, half the fun of playing with our creations was pitting them against one another.The epic battles, complete with sound effects -- including what I still believe to be an incredible vocal impression of a machine gun -- would rage for hours, until we had to go to bed or I had to go home. Of course, the explosions, glorious victories and bitter defeats weren't actually real. All of it was in our heads.Had we the ability to project our imagination into something real, I think the end result would have looked something like Toy Soldiers: Cold War. Though our version probably would have had more pirates.%Gallery-118731%

  • Summer of Arcade games top XBLA sales

    by 
    Justin McElroy
    Justin McElroy
    08.11.2011

    In the first half of the year, whenever you ask an XBLA developer when their game is coming out, you'll almost always get the same answer: "We're shooting for summer." It's not just that downloadable games look great with a base tan. Their creators are hoping to get on board with Microsoft's Summer of Arcade promotion and all the promotion that goes with it. As the XBLA activity readings (based on purchased versions) for last week demonstrate, it's a profitable plan. The top three titles between August 1st and 8th were the current Summer of Arcade offerings: From Dust, Insanely Twisted Shadow Planet and Bastion. We don't have specific numbers, but when you see a high-profile, high-quality July release like Ms. Splosion Man (which wasn't part of the promotion) way down there at #15, it's hard to deny the Summer of Arcade bump.

  • Fruit Ninja Kinect review: The joy of chopping

    by 
    Griffin McElroy
    Griffin McElroy
    08.08.2011

    It is good to chop fruit with your hands. That's likely to be my very dumbest thesis for the remainder of my games-reviewing career, but let's face it: Fruit Ninja Kinect is an astonishingly dumb game. Its unswerving singlemindedness sets a new standard for simplicity: The game oscillates between binary states of chopping fruit and waiting to chop more fruit, with little extraneous cruft to pad the two. There is fruit, and then you chop it, and then the fruit -- in a burst of citrus and points -- is gone! Such a single-faceted premise would be a mark of death for any game, even a budget-priced downloadable title. Luckily for Halfbrick, it is good to chop fruit with your hands.%Gallery-125745%

  • From Dust breathes life into XBLA activity charts, followed by Bastion

    by 
    Griffin McElroy
    Griffin McElroy
    08.04.2011

    With a little help from the Summer of Arcade promotion, not to mention the involvement of gaming industry legend Eric Chahi, Xbox Live Arcade's From Dust managed to top Major Nelson's XBLA activity charts during its release week, followed by the previous week's offering, Bastion. It's so nice of them to fall in line like that! Like a bunch of obedient ducks, who are also downloadable video games. As is usually the case with the activity charts, we don't know exactly how many full purchases From Dust managed to pull in. We can't be the only ones that enjoy destroying the whole world with a thousand natural disasters at once.

  • Crimson Alliance may have price 'flexibility' at launch

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.22.2011

    Certain Affinity is currently discussing Crimson Alliance pricing options with Microsoft to offer more flexibility when the game arrives on September 7. An ad for the Summer of Arcade on the Xbox dashboard states that those who purchase all five games in the promotion will receive "Crimson Alliance and all three characters as a gift." The line is oddly specific, separating the game from the characters, so we followed up with Certain Affinity. "When Crimson Alliance launches, the full game -- all the content and characters -- will be priced at 1200 points," the rep told Joystiq. "We've discussed other pricing options with Microsoft that gives players more flexibility. We expect that to be finalized and a formal announcement closer to launch." Crimson Alliance was a standout XBLA title at E3, where the developers alluded that the game might not follow the standard pricing model. With the "full game" costing 1200 MSP ($15), which is the standard price for most original XBLA titles now, it'll be interesting to see what alternatives are provided to those not seeking full membership in Crimson Alliance.

  • Get The Maw free with Bastion purchase at Microsoft Store

    by 
    Richard Mitchell
    Richard Mitchell
    07.21.2011

    Maw? Maaaawwww? Where is that little purple guy? Oh, there he is -- as part of a free Summer of Arcade promotion on the Microsoft Store. Those who pick up a copy of Bastion via the Microsoft Store will also receive a free copy of Twisted Pixel's adorable adventure, The Maw. As we mentioned only a few words ago, The Maw is positively adorable and a decent game to boot, making this an attractive deal for those interested in Bastion. Strangely, the site notes that the deal applies to "any" Summer of Arcade purchase, though a footnote claims that the deal is valid solely for Bastion. Considering Bastion is currently the only Summer of Arcade title available, it's possible that the deal will be applied to the rest of the Summer of Arcade lineup as each title is released.

  • Bastion review: Classic composition

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.19.2011

    If Bastion had been made by hundreds of people instead of just a handful, it would have started with a big-huge bang. The city of Caelondia would go from an everyday murmur to a cacophony of toppling buildings and panicked, immolated citizens while a tutorial told you to quickly crouch here, jump there and look at all this stuff we spent 10 million dollars on. The land would shake itself to rubble, the screen would blur and black out, and the logo would appear alongside a crass, Hans Zimmer honk. BASTION This much better version starts with you getting out of bed. All you know is that a calamity has wrecked the world -- and that you must be a heavy sleeper. A warm, attentive narrator identifies you as "The Kid," a character so central to the story that the world literally reforms beneath his feet, step-by-step. For reasons that I'll leave you to discover for yourself, The Kid and a handful of other apocalypse survivors are drawn to The Bastion, a floating island that may offer safety, answers, and perhaps a roll of duct tape large enough to put the world back together.%Gallery-124482%

  • Bastion launch trailer is part prologue, briefly anti-log

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.15.2011

    Bastion's hero smashes a couple of logs with such ferocity in this launch trailer, we couldn't help but draw attention to it (not to mention our ability to conjure up eye-rolling headlines). Writer and designer Greg Kasavin describes the creative process behind the video in sincere detail on the Supergiant Games site. While footage of the vividly drawn action-RPG would have sufficed, the small development team created original art, music, writing and narration specifically for today's presentation. "We iterate until the level of our nitpicking makes us want to kill each other or ourselves, which is when we know we're done," writes Kasavin. Bastion launches this Wednesday, July 20, on Xbox Live Arcade as part of Microsoft's Summer of Arcade promotion.

  • XBLA Summer of Arcade releases dated, buy them all for free Crimson Alliance

    by 
    JC Fletcher
    JC Fletcher
    06.27.2011

    We knew which games were going to be part of this year's XBLA "Summer of Arcade" -- but not when. Today, Microsoft shared that information, allowing you to plan your season around buying video games. The Summer kicks off with the isometric action-adventure Bastion on July 20, for 1200 Microsoft Points ($15.) Eric Chahi's volcanic god game, From Dust, follows on July 27 for the same price. On August 3, Insanely Twisted Shadow Planet will be available, also for 1200 MSP. August 10 brings a refreshing virtual fruit salad in the form of Fruit Ninja Kinect, for 800 Points. Finally, Toy Soldiers: Cold War arrives on August 17 for 1200 Points. Like previous years, there's a bonus for buying all five Summer of Arcade titles, and this year it's a free copy of Crimson Alliance when it's released on September 7 (for 1200 Points). Fruit Ninja Kinect's inclusion in the promotion means that you must have a Kinect in order to take advantage of the free bonus. That's a bummer of Arcade for those who haven't picked up Microsoft's camera yet.