SuperFriends

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  • Facebook, Google, Twitter spearhead Ads Integrity Alliance to thwart villainous ads

    by 
    Steve Dent
    Steve Dent
    06.14.2012

    Online heavy-hitters Google, Facebook, Twitter, AOL (Engadget's parent company) and the Interactive Advertising Bureau have have struck an alliance aimed at ridding nasty advertising "from all corners of the web." Stemming from the existing StopBadware group that began in 2006, the group will develop policies, build a platform for identifying scofflaws and share trends with government and law enforcement. For its part, Google curbed 130 million ads promoting counterfeit articles, malware and worse in 2011, but said baddies would normally move their shady businesses to another corner of the internet. Thus, the aim of this new league is to aid players across the web with its super resources in a bid to stop the knavery, no matter where it tries to hide.

  • The Game Archaeologist and the Nights of Old Winter

    by 
    Justin Olivetti
    Justin Olivetti
    11.23.2010

    Here's a question for you: How much do you really, really have to love a game to pay $8.00 an hour to play it? Considering how much we tend to whine about a flat $15/month fee, I'm guessing the answer is, "Only if it loved me long time." And yet, in 1991 this wasn't considered crazy extortionist practices -- it was dubbed "Being a pioneer." While online RPGs were nothing new by then, nobody had tackled the jump from text-based RPGs (MUDs and BBS doors) to graphical games due to the technology (limited modem speeds and access) and funding involved. It took the efforts of a Superfriends-style team to make this happen with Neverwinter Nights: Stormfront Studios developed the game, TSR provided the Dungeons & Dragons license, SSI published it under its Gold Box series, and Aol handled the online operations. Thus, 19 years ago -- six years before Ultima Online and 13 before World of Warcraft -- the first multiplayer graphical RPG went online and helped forge a path that would lead to where we are today. With only 50 to 500 players per server, Neverwinter Nights may not have been "massively," but it deserves a spot of honor as one of the key ancestors to the modern MMO.

  • One Shots: Boom, how ya like that

    by 
    Krystalle Voecks
    Krystalle Voecks
    01.28.2010

    In a game like Darkfall, one never really knows what's going to happen next. One moment you could be out adventuring -- the next thing you know, a group has wandered into your town and it's time to head back for war. While Darkfall remains a niche title, that type of never-know-what's-next PvP action is just the thing its many loyal players like. Take, for example, today's action-filled screenshot sent in to us by Paragus, co-leader of Inquisition and fellow MMO blogger. He writes in to explain: One of the biggest PvP battles I have ever seen was in Darkfall over [this last] weekend. The "Vamesis" alliance tried to lay siege to the "Superfriends" alliance capital city of Aradoth. Almost every guild on the server was involved in this Friday night war in some way. Before long, we found ourselves on the defensive trying to protect VAMP's city of Dagnamyr from a relentless assault that lasted over 4 hours. Countless lives were lost on both sides, but we managed to hold onto this key city. While this picture can't do the battle justice, this video by Umberto from the 'Superfriends" alliance shows just how intense and epic this battle was from the the perspective of those trying to take down Dagnamyr. Want to show off your favorite MMO? It's easy! Just email your screenshot to us here at oneshots AT massively DOT com along with your name, the name of the game, and a quick description. We'll post it out here and give you the credit. %Gallery-9798%