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  • BlizzCon 2014: Blizzard takes on superheroes with Overwatch

    by 
    Justin Olivetti
    Justin Olivetti
    11.07.2014

    Blizzard announced its newest game today at BlizzCon -- and it might just make you forget all about Titan. The game is Overwatch, a superhero-themed "team-based multiplayer shooter" that is very reminiscent of Team Fortress 2. The studio revealed the new title with a pair of trailers, one giving a Pixar-esque introduction to the world and the other showing off in-game footage. Blizzard said that Overwatch will be "very approachable" for audiences. So when is Overwatch coming out? "It is nearer than you think," teased Chris Metzen, following that with news that the beta is coming in 2015 and the title will be playable at this week's convention.

  • DC Universe Online's War of the Light DLC and Armories

    by 
    Beau Hindman
    Beau Hindman
    12.11.2013

    If you are a follower of DC Universe Online, you know how the developers love to introduce world-changing DLCs for players to adventure in. Last time it was the Sons of Trigon, a massive adventure that threw players against the forces of Trigon, took players through a new zone, handed out a lot of new loot, and introduced a new power set called Celestial. We even played through some of the Trigon DLC with Jens Anderson, Creative Director. This time around the team is introducing several things that players have never seen before, starting with the Blue Lantern Corps, twin sentient planets Mogo and Ranx, and a new Red Light power called Rage. Coming up on top of the DLC will be Armories, displays that players can place in their lairs or hideouts not only to display favorite looks, but to allow players to switch between loadouts and looks on the fly, in the field! So, how will all of this work?

  • A Mild-Mannered Reporter: The super news of October

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.06.2013

    October was a pretty big month. I don't mean that just because it was a month filled with all of the classic horror you could ever hope for, although that was certainly welcome. But October also saw two big superhero games ramping up and doing things in a big way, one for a console launch and one for a big fan-pleasing rally... which was pretty cool to see, all around. That's not to say that the other superhero games available sat around and did nothing during October, but you couldn't match the energy surrounding City of Titans and DC Universe Online. Let's look back at the past month of capes and cowls.

  • City of Titans reaches its Kickstarter goal after five days

    by 
    Justin Olivetti
    Justin Olivetti
    10.07.2013

    After launching its Kickstarter crowdfunding campaign on October 2nd, City of Titans has met and exceeded its $320,000 funding goal. The self-proclaimed spiritual successor to City of Heroes still has 27 days left in its campaign as over 2,200 backers chipped in to see the project become a reality. Community Manager Lauren was thrilled at the news: "Well, that'll brighten up a Monday! As a special thank you to everyone for your support, your patience, and everything you've done for us, we've decided to unleash the beard! Everyone who backs us in the Kickstarter will be given a very, very special costume piece: The one, the only Nate 'Doctor Tyche's' beard, complete with animated eyes. Wear it with pride in Titan City. Thank you, guys. Watch this space for stretch goals and heartfelt thank yous from our developers. You are all amazing. Never let anyone tell you differently." Future stretch goals for the title include an Android port of the avatar builder at $350K, an iOS port of the avatar builder at $400K, and a MacOS version of the game for launch at $450K. [Thanks to Zjeven for the tip!]

  • The Phoenix Project dubs itself City of Titans and launches on Kickstarter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.02.2013

    So how have you been doing since the closure of City of Heroes? If you haven't been doing so good, City of Titans is certainly meant to be your sort of game. If you've been fine... well, maybe you'll still want to check it out. One of the fan-made spiritual successors to City of Heroes, this game was previously known as The Phoenix Project but now has both a finished title and a Kickstarter project available. The game is taking aim at a modest $320,000 goal (and is already $60,000 toward it as of this writing), with the funding paying for servers and necessary production software. Developers are promising that the game is meant to focus on character attitude rather than skills or classes; players choose how a hero wishes to do something and abilities changed based upon that. Whether you're an old friend of the movement or just like the idea of a different sort of superhero game, consider throwing a few dollars toward the campaign. [Thanks to everyone who sent this in!]

  • The Phoenix Project developers talk passion, grieving, and moving forward

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.05.2013

    When life hands you lemons, you make lemonade; when life kills your favorite game, you make a better one in its honor. That's the philosophy behind The Phoenix Project, and a recent interview with the team behind Missing Worlds Media talks about what it's like to try making a new game after the closure of City of Heroes. And one of the game's core design principles has come about precisely because of that closure, because the team wants to make sure that even if the game isn't a major hit it can keep running in maintenance mode. Kickstarter is not the last chance for the project, as the team has no plans to shelve it if funding goals are not met, but no outside sources have been approached yet. The interview also stresses that the game is not meant to simply be a clone of City of Heroes, with a development focus on including the best parts of the game rather than simply copying everything. For a deeper look behind the scenes, read through the full interview. [Thanks to Asteria for the tip!]

  • A Mild-Mannered Reporter: Moving forward after City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.05.2012

    Last week was painful, not just for me but for a lot of you was well. I'm touched by the number of comments I received on last week's article, and I can understand why a lot of you thought that this was curtains for the column as well as for the game. It was a sad ending, with a note of hope almost buried by all of the crushing emotion. You and I lost a friend that's been with us for more than eight years; it's hard to be optimistic. But I'm still here. And I'm still the same person I was a week ago, if somewhat diminished by loss. And now it's time to move along. I've written the last word there is for me to write on the subject of City of Heroes, but as it turns out, I still have a lot more to say about the genre. This probably doesn't come as much of a surprise to regular readers. I'm a guy who loves superheroes, and losing a home hurts, but it doesn't mean I'm hanging up my cape. It means that I need to find a new home. And I'd be remiss in not asking anyone else along for the ride.

  • Free for All: Casual is as hardcore does and the daily gaming list

    by 
    Beau Hindman
    Beau Hindman
    10.31.2012

    It's always a lot of fun to compare casual players to hardcore players. We've all seen many articles and had our own discussions on the topic and it never seems to stop being entertaining. After all, how much or how intensely a player plays an MMO can help predict how that player might react to market changes or to new titles, so we can easily see how developers will always be interested in the information even when we tire of it. For me, personally, I would rather skip the whole discussion and just talk about how I play casually. I can list hours played and titles accessed, but I think it would be a better idea to sketch out a rough but typical day or week in my household to illustrate just how someone who considers himself casual is actually quite committed. Does that mean I am hardcore in certain cases? I don't care anymore, frankly. What I care about is seeing if how I play is completely alien or if there are other players out there who love to do what I do. Let's call it a cry for help... or at least information.

  • Super Hero Squad Online gets vocal with new all-star cast of talent

    by 
    Matt Daniel
    Matt Daniel
    02.08.2012

    Voice-acting in MMOs seems to be all the rage these days, and Gazillion Entertainment, publisher of the free-to-play Super Hero Squad Online, seems to be jumping on the bandwagon. In a press release today, the company announced that each and every hero and villain in the game will be receiving a full vocal makeover, and many characters will be voiced by the same actors who provide voice work for the Super Hero Squad television series. Jay Minn, vice president of The Amazing Society -- the development studio behind the games -- is obviously quite pleased with the decision to give voice to the game's dozens of characters, stating that "the heroes and villains in Marvel Super Hero Squad Online have always had their own unique personalities and attitudes... We're excited and very proud to let our heroes and villains speak their minds!" The statement adds that the game currently includes over 3000 lines of spoken dialogue (with over 100 attributed to everyone's favorite Merc with a Mouth), so players can expect plenty of witty quips from their characters of choice. To get in the game and hear the new voiceovers for yourself, just click on through the link below to Super Hero Squad Online's official site. [Source: Gazillion Entertainment press release]

  • Behind the Mask: Scarlet Weather Rhapsody

    by 
    Patrick Mackey
    Patrick Mackey
    01.19.2012

    Champions Online released two powersets recently, and I finally got time to sit down and crunch numbers on the new Wind powers. Wind has been live for a few weeks now, and the Squall archetype uses its powers to push enemies around the battlefield and rock the damage charts. Wind has been one of the most frequently requested powersets since Heavy Weapons hit the game, and I was excited to play around with the set. Does the Wind powerset meet the expectations players had for it? This week on Behind the Mask, I set out to find the answer to that question.

  • MMO Family: Heroing-up in Super Hero Squad Online

    by 
    Karen Bryan
    Karen Bryan
    12.14.2011

    There's a growing number of great kid-friendly MMOs available, and one that I've been meaning to check out for a while now is Super Hero Squad Online. The game has only been out for eight months, yet in that short time, it's reached over a million registered users and added lots of new content and characters. I've spent some time in the game, along with my two young testers, to find out what the buzz is all about. We formed up a squad and set off to check out missions, the card game, our headquarters, and the opportunities for exploration out in the world, and our first impressions are found below. If you've ever wanted to know what the little super heroes eat or what holiday treats are available at the Parker household, you'll definitely want to read on!

  • Behind the Mask: What does unbalanced even mean?

    by 
    Patrick Mackey
    Patrick Mackey
    12.08.2011

    One of the major criticisms of Champions Online is a lack of game balance. People claim that the phrase "your own hero, your own story" doesn't cover the fact that your hero might be a gimp compared to someone else's. Although archetypes have their own balance issues (even among themselves), this complaint most commonly leveled at the freeform game where there are millions of possible characters. However, I think that most armchair game theorists have a terrible understanding of what "balance" even means. Decades of competitive gaming (yeah, I'm that old) have given me a comprehensive understanding of what the term means, and I think it's worth looking at how CO stacks up.

  • Behind the Mask: Science, technology and fantasy

    by 
    Patrick Mackey
    Patrick Mackey
    09.22.2011

    Last week's Behind the Mask generated quite a bit of controversy over fantasy and the suspension of disbelief. This week, I'm going to follow up. We'll cover how the Champions Online universe deals with fantasy in its lore and why realism is important. We'll also cover how fantasy elements can use realism to expand -- rather than subtract -- your options for roleplaying. Last week, we only covered weapons technology, but there's a lot more to any fictional setting than just weapons. Everything from communications and transportation to food production is important to discuss, and while we can't touch on everything, we can look at the hows and whys of the superhero genre.

  • Free for All: Recreating my teenage superhero with Champions Online

    by 
    Beau Hindman
    Beau Hindman
    07.20.2011

    I grew up drawing. I was known as the artist kid in all of my classes, and the other students would often sit around me and just watch me draw. I have to admit that it was a nice feeling, but a lot of the time I would be drawing such emotional things that it was a little embarrassing as well. As I battled my way through puberty, I discovered that my love for comics had transferred to a love of making my own comics. The main characters were often based on me and people I know, filtered through a superhero lens. I have always disliked the Supermen of the comic world. I preferred to make characters that had flaws or weaknesses. Still, I wanted to make my superhero powerful enough to survive a scrap. Don't ask me why (I don't remember), but I came up with a character named Check, named so because of his use of the "in-between" energy of the universe. While some villains harnessed dark powers, and others fought with light, Check fought with the energy of the mundane, the bland, the boring. I know it sounds odd, but he fought using the same energy that someone might feel during meditation or sleep. Essentially, it was energy that was everywhere, very dependable, and very powerful. Still, controlling it made Check a very somber fellow. Lately I had been thinking more about Check -- and his gray step-mother, Grin -- and decided to give him another go inside one of the wonderful superhero MMOs. Even though I had made him before in City of Heroes, I wanted to try him out in Champions Online this time. Click past the cut and I'll walk you through my creation!

  • Herotopia relaunches today!

    by 
    Matt Daniel
    Matt Daniel
    05.25.2011

    "Calling all Superkids!" begins Jagex's press release announcing today's relaunch of its newest MMO Herotopia. The children's superhero game went live again today with a new content update, touting a new Mission System that "[gives] players more than 75 challenging quests to complete and five new mini-games, including daily Power Puzzles that test their creativeness, skill and knowledge of the world around them." Heroptopia, which has received the prestigious Gold Award from the National Parenting Publications Awards, "offers kids a rich and engaging world for them to become their ultimate Superheroes" and allows them to visit real-world locations ranging from New York to Paris to the North Pole. Alongside the requisite quests and minigames, Herotopia offers players the chance to create their very own Fortresses of Solitude with the game's Secret Hideout system, which gives players "a fully customizable hero base where they can meet with their in-game friends." What does Herotopia have to offer for kids (and their parents)? Caryn and Wade Teman, CEOs of Herotainment, had this to say: "When creating Herotopia, we as parents ourselves wanted to empower kids to be their own heroes and to get something more out of playing an online game than just a high score." The game is free-to-play, though it does offer a subscription option that provides players with additional acessories for their hideouts, an orangutan sidekick, more superpowers and vehicles, and access to an additional location known as Herotopia Island. In addition, a portion of all proceeds from subscriptions will be donated to children's charities voted on by the game's community. For more information and to jump into the game, head over to the game's official site. %Gallery-124265%

  • City of Heroes goes Victorian with new Steampunk Pack

    by 
    Matt Daniel
    Matt Daniel
    05.18.2011

    Ladies and gentlemen, may I kindly have your attention? If you've an interest in goggles and steamworks, a penchant for brass bits and clockwork automatons, and a flair for all things Victoriana, then City of Heroes is the place for you. Come the first of June, Paragon Studios will be offering players a riveting new booster pack full to the brim with extraordinary steampunk goodness. Steam-powered jetpacks, Victorian duelling pistols, and even a magnificent mechanical pair of wings are all included in the Steampunk Pack, which will sell for $9.99 in the City of Heroes store. So gentlemen, wax your moustaches and strap up your boots while the ladies don their finest pneumatic parasols and waltz on past the cut for the official Steampunk Pack trailer.

  • Super Hero Squad Online releases Asgard, screenshots, trailer

    by 
    Matt Daniel
    Matt Daniel
    05.13.2011

    As we announced recently, Super Hero Squad Online is making the most of the release of the new Thor film by adding the Norse god and his homeland of Asgard to the free-to-play MMORPG. Now, thanks to a press release from Gazillion Entertainment, we have a wealth of new information regarding these new additions. Players will be able to take on the roles of Thor -- in both his classic and ultimate incarnations -- Valkyrie, and Gladiator Hulk. After assuming control of any of these new heroes -- or any of the old ones as well, for that matter -- players can now take off to the mythical land of Asgard, home of the Norse Gods. From there, Gazillion says players can "discover the World's Tree and other landmarks in Asgard or battle through two brand new missions", known as The Gods of Thunder and Freezer Burn. If you're looking for a peek at SHSO's Asgard expansion before you log in to see it for yourself, check out the gallery below and hammer your way past the cut for an action-packed trailer. There's Thor, there's Asgard, there's Loki, there are frost giants, there's... hacky-sack! Don't miss it, lest you incur the wrath of the god of thunder. %Gallery-93313%

  • Marvel Universe Online will be free-to-play, penned by Bendis

    by 
    Bree Royce
    Bree Royce
    04.29.2011

    Move over, Batman: After a few false starts, Marvel's finally poised to become the next big MMO superhero thing. Thursday evening, I attended Gazillion Entertainment and Marvel's live San Francisco reveal of Marvel Universe Online's head writer, the jovial Brian Michael Bendis. Joining Brian for a lively Q&A panel were Gazillion President and COO David Brevik, VP and Studio Head for Secret Identity (fka Gargantuan) Jeff Lind, and VP of Games at Marvel TQ Jefferson. Brian's involvement in the game's story wasn't the only announcement the panelists had in store for attendees -- they almost casually confessed that players will slip into the spandex of iconic Marvel characters and that the game will be free-to-play, making it perhaps the first Western triple-A title to be designed for such a model from the ground up. Because I knew you'd be disappointed if I didn't, I dutifully asked an amused Jeff Lind about PvP, housing, crafting, voice acting, character customization, travel powers, advancement, and all those other goodies, but as you can probably guess, the devs aren't in a position to talk about sweeping systems just yet -- they want to "retain the ability to change [their] minds." So manage thy expectations accordingly! Fortunately, both Jeff and Brian were willing to chat about story, tie-ins, and MUO's niche in an increasingly crowded superhero MMO field, so hit the break for their thoughts and my round-up of the hot topics from the panel.

  • Super Hero Squad Online shows some /emote-ion

    by 
    Larry Everett
    Larry Everett
    03.22.2011

    Your friendly neighborhood Spider-Man is at it again: swinging from the rooftops, snapping the next great shot for the Daily Bugle. But what is he capturing this time? It's certainly not a picture of himself saving the day. He's taking pictures of all his superhero friends posing in the streets of Superhero City. Super Hero Squad Online isn't all about saving the day every minute. Sometimes you just need to relax or maybe show off to your friends. Gazillion Entertainment and The Amazing Society have put together a trailer of all your favorite characters of SHSO showing off their emotes. From Black Panther playing with a ball of yarn to the Wasp riding a wild rodeo pigeon, superheroes know how to have fun, and in Super Hero Squad Online, these heroes are yours to command. Jump past the break to see the trailer for yourself, then fly on over to HeroUp.com to sign up for the beta, today!

  • Behind the Mask: Fixing the glass cannons

    by 
    Patrick Mackey
    Patrick Mackey
    02.10.2011

    There's a sharp divide between the Champions Online that I play and the Champions Online played by the majority of the readers here at Massively. I play the heavily customized, freeform game -- and even among freeform players, I am aggressive in my builds. I avoid T0 blasts like the plague (although Two-Gun Mojo is pretty good), and I pick my powers with the sole intention of avoiding waste. Most of you guys play F2P now, and there's nothing wrong with that at all. All of the Archetypes are viable, especially in team situations. In general, they can't quite compete with a polished freeform character, but they're not dead spots in a lair, and they work surprisingly well when teamed up with freeform supermen (and women). Solo, it's a slightly different story. Of the current 10 Archetypes, most solo wonderfully, easily meeting the challenges present in the Normal difficulty game. That leaves three... and all share one similarity: They use the Avenger role. The Silver Avengers (not to be confused with the in-game organization of the same name) are very capable Archetypes. I've mentioned in the past that Inferno is one of the strongest, and to wit, all three Avengers absolutely roll through most content, especially on teams. Outside of teams, the three Avengers are so squishy that they suffer a bit when taking on the big baddies -- Master Villains and Super Villains. This week, I sought to find out the answer: Can Silver Avengers solo?