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  • A screenshot of Hades II, showing a character standing in a dimly lit cave.

    You'll be able to play Hades II on PC next spring

    by 
    Kris Holt
    Kris Holt
    09.14.2023

    Hades II will enter early access on PC sometime next spring. Supergiant will reveal the exact early access release date and pricing in the coming months.

  • Hades II

    'Hades II' promises witchy vibes and a new immortal protagonist

    by 
    Jessica Conditt
    Jessica Conditt
    12.08.2022

    Hades II is on its way, slinging more Greek god-ness and a new protagonist, the Princess of the Underworld. The game is heading to early access on PC first, with more details coming in 2023.

  • Zagreus in a cutscene from the game 'Hades'

    'Hades' is the first video game to win a Hugo Award

    by 
    Jon Fingas
    Jon Fingas
    12.19.2021

    'Hades' has become the first video game to win a Hugo Award, although it's not clear if a permanent game category is coming.

  • Hades

    'Hades' is coming to Xbox and PlayStation on August 13th

    by 
    Kris Holt
    Kris Holt
    08.12.2021

    One of the best games of last year will soon be available outside of PC and Switch.

  • Supergiant Games

    'Hades' on Nintendo Switch can transfer saved games to and from PC

    by 
    Mariella Moon
    Mariella Moon
    12.17.2020

    The Cross Save feature for Hades on the Nintendo Switch is finally live.

  • Hades

    'Hades' suddenly lands on Nintendo Switch

    by 
    Kris Holt
    Kris Holt
    09.17.2020

    The action-RPG is also out of early access on PC.

  • video game

    Stylish PC roguelike 'Hades' heads to Switch this fall

    by 
    Jessica Conditt
    Jessica Conditt
    08.18.2020

    Once 'Hades' exits Early Access on PC, it's heading to Nintendo's hybrid handheld.

  • 'Hades' made me a believer in early access games

    by 
    Christopher Schodt
    Christopher Schodt
    01.31.2020

    Hades is the game that finally got me to try an early-access release. I should explain: I generally feel you should buy a game only once it's been released and reviewed. In an era where physical stock is rarely a concern, pre-ordering games basically means you're giving publishers free money, but early access titles go a step further -- it's like paying to be a beta tester.

  • After a year of Epic Games exclusivity, ‘Hades’ heads to Steam Early Access

    by 
    Igor Bonifacic
    Igor Bonifacic
    08.22.2019

    Hades, the next game from Bastion and Pyre developer Supergiant Games, is coming to Steam Early Access on December 10. The game has been available in early access on the Epic Games Store since December of last year.

  • Vampire: The Masquerade - Bloodlines

    Epic Mega Sale loses two pre-order titles on day one

    by 
    Christine Fisher
    Christine Fisher
    05.17.2019

    Yesterday, Epic launched a "mega sale," offering games at up to 75 percent off and additional $10 credits for purchases over $14.99. It looked like Epic was preparing to go head-to-head with the Steam Sale, which is scheduled to arrive at the end of June. But by the end of the day, fans noticed two titles mysteriously vanished from the Epic Store, and the price of another seemed to increase.

  • Bastion rebuilding worlds on PlayStation 4, Vita

    by 
    S. Prell
    S. Prell
    12.06.2014

    Supergiant Games' Bastion has already conquered plenty of platforms, but why not add the PlayStation Vita and PlayStation 4 to that list? Sony announced that the much-loved game about a kid - sorry, The Kid - rebuilding his world will be coming to Vita and PS4 as part of their PlayStation Experience keynote today. A teaser trailer is also viewable above. [Image: Supergiant Games]

  • Listen to Supergiant's extended Transistor soundtrack here

    by 
    Danny Cowan
    Danny Cowan
    08.01.2014

    If you were enchanted by the music featured in Supergiant's Bastion follow-up Transistor, you'll definitely want to check out an extended soundtrack released this week from composer Darren Korb. A digital version of Transistor's soundtrack is available via Supergiant's store for $9.99, and a CD version will set you back $14.99. Korb's tracks are also available from Steam and the PlayStation Store. To mark the soundtrack's launch, Supergiant is running a sale on the PC Transistor this weekend. Through August 4, you can pick up a Steam copy of Transistor for only $13.39. [Video: Darren Korb / Supergiant]

  • Bastion senior programmer leaves Supergiant Games for Oculus

    by 
    Earnest Cavalli
    Earnest Cavalli
    06.17.2014

    Oculus VR continues to snap up talent from other games industry fixtures, as Supergiant Games loses senior programmer Chris Jurney. "I'm joining @Oculus at the end of the month to help make VR awesome," Jurney wrote in a brief Twitter announcement. As senior programmer at Supergiant Games, Jurney's most famous work can be found in critical darling Bastion, and the more recent, yet no less beloved, Transistor. Despite the success of Transistor, Jurney's departure comes as little surprise. He's only the latest in an ever-growing line of games industry professionals to join Oculus VR. The virtual reality firm previously attracted Valve employees Jason Holtman, Tom Forsyth, Steve Lavalle, Atman Binstock and Michael Abrash. Of course, for sheer name recognition, none of those hires hold a candle to DOOM creator John Carmack, who left id Software to assume the role of Chief Technology Officer at the burgeoning virtual reality firm. [Image: Supergiant Games]

  • Joystiq Streams: Transistor with Supergiant and a Steam giveaway [UPDATE: Relive the stream!]

    by 
    Anthony John Agnello
    Anthony John Agnello
    05.27.2014

    Supergiant Games are builders. Back when the studio first formed up, Bastion was born as a game about cartography, discovering and building space as you stepped through it. Transistor, its latest for PC and PlayStation 4, may not share Bastion's literal take on building a world, but it does construct a strange, comprehensive universe defined by electricity and information. Cloudbank is vividly realized but still mysterious even after you've played the game. Is the city inside a computer, Reboot-style? Is it common for people to be turned into giant talking swords? It is a place with unusual rules, as strange as any real place. Good thing Joystiq Streams has a guide in Greg Kasavin, creative director of Transistor from Supergiant Games. Starting at 4PM EST, Joystiq will be streaming Transistor here and on the Joystiq Twitch channel alongside Supergiant Games' Greg Kasavin. Richard Mitchell will be playing the game while Anthony John Agnello hangs in the chat feeding your questions to Greg and Richard as we go. Not only that, we'll be giving away Steam copies of Transistor as we play! Joystiq Streams broadcasts live at 4PM EST every Tuesday and Thursday here and at Twitch.tv/Joystiq. [Images: Supergiant Games]

  • Joystiq Weekly: 'Transistor' review, 'Metro' director's cut and a book about 'Earthbound'

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    05.25.2014

    Welcome to the Joystiq Weekly wrap-up where we present some of the best stories and biggest gaming news from our sister-publication.

  • Metareview: Transistor

    by 
    S. Prell
    S. Prell
    05.20.2014

    Red has red hair The Transistor is blue We decree 3.5 stars Go read our review Yes, Transistor is now out for PC and PS4, and that means it's time to see what everyone thinks. While we found that Supergiant Games' futuristic, not-quite-cyberpunk adventure "makes a great first impression," it "doesn't strike all of its intended chords" by the end. We're not the only ones attending Red's computerized concerto however, so head past the jump to see what others thought.

  • Transistor launch trailer lines up foes ahead of PS4 debut

    by 
    Mike Suszek
    Mike Suszek
    05.16.2014

    This trailer for Supergiant Games' Transistor takes account of the game's enemies. The lovely, colorful adventure, which features a blue talking sword, launches next Tuesday, May 20 for PS4 and PC.

  • Transistor pre-orders, soundtrack now available

    by 
    Earnest Cavalli
    Earnest Cavalli
    05.06.2014

    Good news for anyone who's been furiously clutching a wad of crumpled dollars in anxious anticipation of Supergiant Games' upcoming Transistor: The studio will now accept your money for either a pre-order of Transistor, a copy of the game's soundtrack or both. For those unaware, Transistor is Supergiant Games' first release following Bastion, a game that incited a deluge of critical praise and fan affection. Though the two games share similarities - most notably an art style that relies heavily on a vibrant yet ethereally diluted aesthetic - Transistor offers gameplay akin to a tactical roleplaying game, where Bastion was a more traditional action-RPG. Supergiant has also ditched the mild fantasy setting of Bastion in favor of an overtly sci-fi backdrop, where it's not all too unusual to find a chatty sword willing to tag along on an important adventure. Those who would like to pre-order Transistor on PC can do so either from the game's website or Steam. PlayStation 4 pre-orders are not yet available, but Supergiant claims they will be appearing on the PlayStation Network Store very soon. Alongside pre-orders, Supergiant is now accepting orders for the Transistor soundtrack. This, too, can be ordered via the studio's website or Steam, with both retailers offering the soundtrack at $10 for a digital release and $15 for the physical disc version. Both game and soundtrack will become available on May 20. [Image: Supergiant Games]

  • Bastion dev's Transistor connects with PS4, PC next month

    by 
    Sinan Kubba
    Sinan Kubba
    04.10.2014

    Sci-fi action RPG Transistor is charging onto PlayStation 4 and PC next month on May 20, priced at $20 in North America and £15/19 euros across the ocean. If you can't wait to try out the next offering from Bastion joint Supergiant Games, the good news is the game is playable at this weekend's PAX East get-together in Boston. Transistor reprises the vocal talents of Rucks actor Logan Cunningham, this time as the titular talking sword who has a more "symbiotic" relationship with his wielder and the game's heroine, Red. As for the gameplay, it's a mix of isometric action-RPG melee and tactical turn-based mechanics. "When the first major enemy appears, Red is able to pause the action and survey the battlefield, and she is allotted two moves in this stage," Jess wrote in last year's preview. "Red is allowed to roam free within a certain radius, and she can undo moves to test out certain strategies and attacks. The freeform tactical design lends itself to exploring all of Red's abilities and establishing combos, which deal more damage." PS4 players are set to also see Transistor use the DualShock 4 light bar in an unusual but interesting-sounding way. According to Creative Director Greg Kasavin, the controller syncs with the Transistor sword so that when the sword speaks, its pulsing glow is matched by the DualShock light bar. "We soon found, however, that the light bar works really well for that," Kasavin said back in October 2013. "We got it to match the exact turquoise hue of the in-game weapon, and the flashing effect was in perfect sync. When I played with this for the first time, it felt a little more like the Transistor was right there in my own hands." [Image: Supergiant Games]

  • Transistor uses DualShock 4's light bar to aid player immersion

    by 
    Danny Cowan
    Danny Cowan
    10.04.2013

    Supergiant Games' Bastion follow-up Transistor will use the PlayStation 4's unique controller features to enhance the game's narrative, creative director Greg Kasavin revealed this week. Transistor's story revolves around a talking sword that glows and pulses as it speaks to the game's protagonist. Supergiant was able to sync the DualShock 4's light bar with the sword's in-game behavior, aiding player immersion. "When Sony revealed the controller, they suggested this light bar could have a variety of uses, such as visually distinguishing between four players in a cooperative game and stuff like that," Kasavin explains. "Sony didn't suggest it could be used to indicate when an extraordinary weapon of unknown origin was speaking to you. "We soon found, however, that the light bar works really well for that. We got it to match the exact turquoise hue of the in-game weapon, and the flashing effect was in perfect sync. When I played with this for the first time, it felt a little more like the Transistor was right there in my own hands." "The controller has a speaker on it, too," Kasavin adds. "We're looking into that."