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  • Nintendo

    Nintendo will bring 'Mario Kart Tour' to smartphones by March 2019

    by 
    Richard Lawler
    Richard Lawler
    01.31.2018

    After Super Mario Run and Animal Crossing: Pocket Camp, the next Nintendo game to get a mobile version is Mario Kart. Following up on the company's plan to release 2-3 games per year (there's a Zelda game in development too) Mario Kart Tour is scheduled to arrive at some point before March 2019. Other than the title and vague release window we don't know much about the game yet. It will probably ship after the launch of Nintendo Switch Online, and, given the lack of detail around Nintendo's Mario movie, well ahead of the animated feature announced tonight.

  • Kim Kyung Hoon / Reuters

    'Super Mario Run' isn't as profitable as Nintendo would like

    by 
    Swapna Krishna
    Swapna Krishna
    10.31.2017

    Super Mario Odyssey might be a runaway hit for Nintendo on its Switch platform, but its mobile game Super Mario Run hasn't been as big of a success. It's incredibly popular, with over 200 million downloads, but "we have not yet reached an acceptable profit point," for the game, said Tatsumi Kimishima, president of Nintendo, in a briefing about the company's financial results.

  • Super Mario Run

    The latest ‘Super Mario Run’ update is available for download

    by 
    Mallory Locklear
    Mallory Locklear
    09.28.2017

    The update to Super Mario Run has arrived. We heard about the new features planned for the game last week, a main one being the introduction of Remix 10 -- super quick courses that include Bonus Games and one Super Bonus Game that can get you some new buildings for Kingdom Builder mode. Super Mario Run will also now include Daisy as a playable character who has the ability to jump while she's already in midair.

  • Reuters/Kim Kyung-Hoon

    'Super Mario Run' update breathes life into Nintendo's mobile plans

    by 
    Jon Fingas
    Jon Fingas
    09.23.2017

    You'd be forgiven for wondering what was happening with Super Mario Run. After a flurry of activity in its first few months, things have mostly quieted down. However, Nintendo is about to spark a bit of life into its signature mobile game. It's releasing an update on September 29th that adds some (frankly needed) variety. You can play as Daisy, for instance. There's a new world (World Star) with new gameplay elements, and a Remix 10 game mode that randomizes parts of 10 levels for a fast, perpetually fresh experience. You can also listen to your own music while you play, and your character will even don headphones to reflect that you're not listening to the usual Super Mario themes.

  • Kim Kyung Hoon / Reuters

    'Super Mario Run' gets an update, if you're still playing

    by 
    David Lumb
    David Lumb
    04.25.2017

    The first Nintendo game that came out on smartphones, Super Mario Run, got its first update since launching on Android last month. Assuming anyone's still rocking and hopping in the mobile Mushroom Kingdom, they can finally track friends down by their Nintendo Accounts.

  • Nintendo

    'Super Mario Run' lands on Android a day early

    by 
    David Lumb
    David Lumb
    03.22.2017

    Nintendo notoriously resisted making any of its games available on mobile platforms, a significant move for a company that's been making handheld titles for almost three decades. Then, with almost no notice, it released Super Mario Run for iOS back in December to cacophonous fanfare and promised an Android version in March. Originally planned to come out on March 23rd, the floodgates have opened a bit early: Super Mario Run is live in the Google Play store.

  • Kiyoshi Ota/Bloomberg via Getty Images

    'Super Mario Run' reaches Android on March 23rd

    by 
    Jon Fingas
    Jon Fingas
    03.18.2017

    Android users won't have to wait much longer to find out whether or not Super Mario Run has justified any of the hype. Nintendo has made good on its earlier promise and revealed that the Android edition of the touchscreen runner will arrive on March 23rd, in sync with version 2.0 of the game. That update will give you more character choices beyond the current six, and will throw free players a bone by letting them tackle World 1-4 if they complete a challenge. There's more to 2.0 than that, Nintendo teases, but you'll have to wait to learn the rest.

  • Devindra Hardawar/Engadget

    Nintendo Switch still uses friend codes for some reason

    by 
    Derrick Rossignol
    Derrick Rossignol
    03.02.2017

    As recently as January, we were told that Nintendo's awful friend code system for finding and adding buddies for multiplayer games would be no more. That made us hope a better system for adding Switch contacts was on the way. Nintendo of America President Reggie Fils-Aime even told CNET, "There are no friend codes within what we're doing." It turns out that's not true at all, as the company revealed that friend codes are very much alive and well.

  • David Paul Morris/Bloomberg via Getty Images

    After Math: Do you think this is a game?

    by 
    Andrew Tarantola
    Andrew Tarantola
    02.05.2017

    It's been a heck of a week for gamesmanship. Sony announced significant firmware upgrades for the PS4, Super Mario Run is collecting millions in coin and Nintendo revealed surprisingly affordable pricing for its Switch multiplayer system. Numbers, because how else are you going to keep score?

  • Take the internet's best dogs for simulated runs with 'Good Dogs'

    by 
    Andrew Tarantola
    Andrew Tarantola
    02.03.2017

    When life gets you down and the world appears to be coming apart at the seams, nothing calms a troubled mind quite like a good run through the park with your favorite doggo. Now thanks to WeRateDogs, the internet's number one professional dog rater, you can do just that from just about anywhere.

  • 'Super Mario Run' now has an easy mode

    by 
    Nathan Ingraham
    Nathan Ingraham
    02.01.2017

    Super Mario Run isn't exactly a difficult game, though it may take some real work to master it and get every special coin scattered through every level. Which makes the new feature Nintendo added to it a little odd: The game now features an "easy mode." With easy mode turned on, you'll get unlimited lives. When you die in Super Mario Run, you reappear in a bubble and float back in the level a bit before you regain control. In normal mode, you can only die a few times, but easy mode means you'll never have to worry about running out of bubbles.

  • Nintendo plans to release two-to-three mobile games each year

    by 
    Tom Regan
    Tom Regan
    02.01.2017

    After months of vague statements, Nintendo has finally confirmed its smartphone strategy, announcing that it will release two to three mobile titles every year. While all eyes are currently focused on the imminent launch of Nintendo's new console, company president Tatsumi Kimishima revealed that this smartphone release schedule will be taking effect this year. With Fire Emblem Heroes launching on both iOS and Android tomorrow and the as-yet untitled Animal Crossing delayed until 2018, it has yet to reveal which other treasured IP will get the mobile treatment in 2017.

  • Reuters/Kim Kyung-Hoon

    'Super Mario Run' made Nintendo $53 million

    by 
    Jon Fingas
    Jon Fingas
    01.31.2017

    How well has Nintendo's first experiment in mobile gaming fared so far? Quite well... though it's not enough for the company's tastes. The gaming giant has revealed that Super Mario Run has pulled in more than ¥6 billion ($53 million) in revenue since its December launch. That isn't a whole lot for a company used to selling far more expensive games, but it's very healthy for a mobile title that's less than two months old. And Nintendo is better than most at turning users into paying customers. Out of 78 million total downloads, more than 5 percent forked over the money to unlock everything. Games consultant Serkan Toto tells the Wall Street Journal that this is "amazing" for a game with one $10 in-app purchase. Most rivals can't hit 5 percent even with $1 or $2 purchases.

  • 'Super Mario Run' will hit Android devices in March

    by 
    Jessica Conditt
    Jessica Conditt
    01.18.2017

    It's-a me, Android. Nintendo's first fully fledged smartphone game (sorry, Miitomo), Super Mario Run, is scheduled to hit Android devices in March after landing on iOS in December. The news appeared on the official Nintendo Twitter account this afternoon.

  • Kiyoshi Ota/Bloomberg via Getty Images

    Find out when you can download 'Super Mario Run' on Android

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    12.29.2016

    If you've been staring wistfully at the many iOS folks who are playing Super Mario Run on your commute, wondering when your Android gizmo could get in on the action, maybe stop doing that. First up, it's a little creepy and, secondly, soon enough you'll be able to play on your own device. To find out exactly when, you can pre-register for the app via Google Play and be alerted as soon as the download is ready. Precisely when that is isn't clear, but hopefully the gap will be shorter than it was between announcement and availability on Apple's mobile OS -- a month.

  • 'Super Mario Run' hits 40 million downloads in four days

    by 
    Mat Smith
    Mat Smith
    12.21.2016

    Nintendo has released official download figures for its first (true) smartphone game. 40 million people have tapped their way through the free version of Super Mario Run in just four days. The full game is priced at $10, but Nintendo didn't reveal exactly how many Mario Runners have decided to take the plunge. How does that compare to 2016's smartphone hit, Pokémon Go? Well, it's not a simple comparison.

  • 'Super Mario Run' is now available

    by 
    Nick Summers
    Nick Summers
    12.15.2016

    Finally, there's a Mario game on smartphones. As promised, Nintendo has released Super Mario Run today, giving iPhone and iPad users a new way to run, leap and spin through the Mushroom Kingdom. It's an auto-runner, meaning the portly plumber will jog, hop and vault over obstacles automatically. You tap the screen to jump, leaping across gaps and goombas to collect colorful coins. It sounds simple, but there's a surprising amount of complexity to the platforming. Like Rayman Jungle Run, timing is essential to unlock contextual moves, such as rolls and wall jumps.

  • 'Super Mario Run' won't work offline due to piracy concerns

    by 
    Billy Steele
    Billy Steele
    12.09.2016

    Super Mario Run doesn't arrive for another few days, but when it does, you'll need a constant internet connection to play the game. In an interview with Mashable, Nintendo's Shigeru Miyamoto confirmed that due to piracy concerns, the latest installment of Mario doesn't have an offline mode. The company is worried about piracy because the game will be available in 150 countries on devices that it doesn't have direct control over.

  • Nintendo Switch makes its live TV debut on 'The Tonight Show'

    by 
    Richard Lawler
    Richard Lawler
    12.08.2016

    After you check out our discussion with Nintendo's president Reggie Fils-Aime, you can get a good look at the new Switch console in operation () on the Tonight Show stage. Reggie and host Jimmy Fallon played the yet-to-be-released console, taking a trip through The Legend of Zelda: Breath of the Wild showing off its ability to go portable with the press of a button. Additionally, after previewing a bit of Super Mario Run action, Reggie announced that starting today, you can visit Apple Stores worldwide and try out a demo version before the game launches December 15th. There's not a lot of new information if you've been paying attention, but it does give a good idea of what using a Switch will be like when it ships in March. As an extra bonus, check out the second video to see Mario creator Shigeru Miyamoto playing the game's theme song along with The Roots.

  • 'Super Mario Run' is just as much fun as we'd hoped

    by 
    Nathan Ingraham
    Nathan Ingraham
    12.08.2016

    It's no stretch to say that Super Mario Run (launching December 15th for iOS; an Android version will arrive next year) is one of the most notable mobile games in years. It's Nintendo's first real smartphone game and one of the only instances in which the company has developed a Mario game for non-Nintendo hardware. It's the first of several mobile titles planned and could mark the start of a major business shift for Nintendo. But let's put aside all these heady concerns about what Super Mario Run means for the company and answer the most important question: Is the game fun?