supermeatboy

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  • Discord

    Discord’s game store is open to everyone

    Discord is marching further onto Steam's turf by opening up its game store to all users. The store arrived in August in a limited beta, and now everyone can pick up games directly from the app.

    Kris Holt
    10.16.2018
  • Engadget

    A chat with 'Super Meat Boy Forever' creator Tommy Refenes

    Tommy Refenes' life is about to change dramatically. He's turning 37 in a few days and his first child, a boy, is expected to arrive just a few weeks later. On top of this perfect storm of personal anxiety, he's preparing to launch his second major video game, Super Meat Boy Forever, later this year on the PlayStation 4, Xbox One, Nintendo Switch and PC.

    Jessica Conditt
    06.15.2018
  • Team Meat

    'Super Meat Boy Forever' lands on Nintendo Switch next year

    Super Meat Boy Forever, the sequel to successful twitch platformer Super Meat Boy, will hit Nintendo Switch, PlayStation 4, Xbox One, PC, iOS and Android with a squishy, bloody splat in 2018.

    Jessica Conditt
    08.30.2017
  • Matt Makes Games

    'TowerFall' team's next game is all about climbing a mountain

    TowerFall may have been focused on multiplayer mayhem, but developer Matt Thorson's next project looks like a different type of chaos. Celeste is a tough-as-nails 2D platformer a la Super Meatboy about the perils of climbing a mountain. No, not dealing with vertigo or rockslides, but slippery slopes and spike-filled pits. That's assuming the game follows the groundwork of the same-named prototype Thorson and co-developer Noel Berry put on the web in 2015. The game's out next year and really that's about all we know at this point. There's a cryptic GIF on the development blog, sure, but that isn't much to go by.

  • Watch live streamers play developers at their own games for charity

    Erin Robinson Swink, developer of the hand-painted space-physics game, Gravity Ghost, has a simple reason driving her passion for green energy and environmental advocacy: asthma. "I remember how awful it was needing an inhaler as a kid," she says. Air pollution -- driven in large part by burning coal -- contributed to her respiratory disease. Today, Robinson Swink is combining her love of game development and clean energy for a three-day event called Beat the Dev on Twitch. The show is live now, and it promises to feature developers behind Borderlands 2, Uncharted 3, Super Meat Boy, Octodad, Nuclear Throne, Journey, Darksiders II and 17 others playing their own games against a lineup of live-streamers. Donations made during the event will benefit The Sierra Club and its clean-air, green-energy advocacy efforts.

    Jessica Conditt
    11.20.2015
  • Try to survive a sadistic circus in 'Penarium' for PC and consoles

    Humans make for more complex strategy than code can. Take Penarium designer and producer Rick van Ginkel's story for example: His studio, Self Made Miracle, once tried to develop a strategy game that relied on complicated spreadsheets and algorithms. It "failed horribly," he says. "I was doing spreadsheet balancing all the time and couldn't get it right. That is why we decided to go for an action game where I could do game design based more on 'feeling' rather than mathematics." That new, feeling-based game is Penarium, a twitchy, bloody, pixelated romp about a man attempting to survive a violent circus attraction in the late 19th century. Instead of forcing strategy into the code or controls, Penarium puts the complexity in players' hands.

    Jessica Conditt
    09.22.2015
  • PBS mini-documentary explores indie game creation, shows what they do that majors can't (video)

    The indie game world has undergone a metamorphosis over the past few years, transforming from an often overlooked niche into as much a staple of the game industry as once-every-year blockbusters like the Call of Duty series. It's that fast-rising side of gaming that PBS' Off Book has explored in a succinct documentary. As both developers and game journalists explain, the small and more flexible nature of indie teams lets them delve into game concepts, art and sound that major developers typically avoid -- you probably wouldn't get Bastion, Fez or Super Meat Boy out of a company focused mostly on hitting its quarterly revenue targets. Crowdfunding and internet distribution methods like Steam and Xbox Live Arcade have similarly removed many of the barriers that either kept these games from commercial success or forced uncomfortable deals with large publishers in the past. Accordingly, the indie sphere that PBS sees in 2012 is less about trying to become the next Activision or EA and more about experimentation and personal expression. If you've ever wanted an elegant summary of what makes Spelunky feel so special, the whole Off Book episode awaits after the break.

    Jon Fingas
    10.05.2012
  • Indie Game: The Movie: The Worldwide Release: June 12th

    What, you didn't think those games appeared on Xbox Live through some act of magic, did you? No, they're the product of insanely small teams working insanely long hours, at the risk of their well-being, social lives and, in some cases, personal hygiene, in order to bring you a downloadable break from Call of Duty. Indie Game: The Movie is a beautifully shot, occasionally heartwarming and perpetually fascinating look at the intersection of art and technology currently being explored by indie game developers, focusing on the creators of Fez, Braid and Super Meat Boy. We managed to get a sneak peak of the Sundance documentary, courtesy of filmmakers James Swirsky and Lisanne Pajot, who appeared on the most recent episode of the Engadget Show -- and now you can join in on the fun: the film is getting a worldwide web release on June 12th, by way of iTunes, Steam and the official movie site. If you can't wait until then, however, you can pre-order the movie now for $10 in the source link below.

    Brian Heater
    05.27.2012