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  • Alternate ending suggests potential Disaster sequel [update]

    by 
    JC Fletcher
    JC Fletcher
    11.12.2008

    [Update: Thanks to some of our commenters, we now have a better idea what's going on here. This is the introduction to an unlockable shooting minigame, rather than an unused ending. So instead of a lead-in to a sequel that won't happen, it's just a video from a game whose sequel won't happen.]WARNING: If you don't want to spoil the incredibly obvious storyIine of Disaster: Day of Crisis, do not watch this video. We've put it after the break in case you don't want the game's epic plot ruined by even one preview frame.It seems that Nintendo and Monolith Soft may have seen sequels in Disaster: Day of Crisis's future. Unfortunately, they didn't foresee the biggest disaster of all -- the release of Disaster: Day of Crisis, which turned out to be a powerful bomb capable of creating a sales vacuum.Even though this clip, found in the game's theatre, creates a clear opening for a sequel, we wouldn't hold our breath in anticipation of the continued adventures of Raymond Bryce and his ornate beard. For one thing, this is just an extra video and not the real ending. Also, obviously, game companies prefer to make money. However, it's pretty entertaining to see the jokey, ham-fisted manner in which they teased a sequel. %Gallery-30942%

  • Disaster: QTEs of Crisis?

    by 
    JC Fletcher
    JC Fletcher
    09.12.2008

    Little is known about the actual gameplay in Monolith Soft's Disaster: Day of Crisis (even though it comes out in Japan on the 25th), but a series of short video clips on the Japanese website make it seem like the gameplay may be divided into small, diverse segments (which we would hesitate to label as "minigames"). Each video in the "player action" section of the website shows Ray performing a different action, from jumping across chasms to rescuing survivors to driving -- all with different, context-sensitive control schemes. Many of those actions involve pressing buttons at the right time according to onscreen prompts.If the game is really divided into discrete chunks of gameplay -- drive in this level, perform CPR in this level, shoot guys in this level -- then Disaster could end up being a sophisticated Dragon's Lair-style game. If these actions are all part of a consistent style of gameplay, then it's an adventure game in which a lot of different stuff happens.%Gallery-30942%