survival-mode

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  • Take a look at DC Universe Online's survival mode

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.13.2014

    DC Universe Online is gearing up to make survivors out of its players. That's kind of the whole focus of the game's upcoming survival mode, which sets players against waves of enemies in a test of endurance and persistence. So what does it look like in action? Well, you can check that out in a fan video just past the break showing off 11 minutes of action in the survival mode on the test server. The footage in question isn't the group's full run of survival mode, just a shot at a full group clearing through the first round and some of the second to give viewers a sense of how it works. There's also some mild cursing in the video, so you might not want to turn your speakers up to full if you're watching this at work. But if you haven't jumped on the test server and you want to see what it'll be like to stand against the hordes as long as you can, just jump on past the break.

  • DC Universe Online begins prototyping survival mode gameplay

    by 
    Bree Royce
    Bree Royce
    04.27.2014

    In response to player requests for a gameplay mode that will challenge endgamers in the lull between DLC packs, SOE is experimenting on what it's calling "survival mode" for superhero MMO DC Universe Online. According to a post on the official forums, the team is prototyping a wave-style event "where 8-player groups face off against waves of progressively tougher enemies and bosses," which ends with a full wipe and properly marks and rewards survival, though not in a way that makes the events "necessary to progression." Writes SOE's JackFrost, We will return to an existing environment and use existing (but ever more challenging) enemies. Initially, we are planning to use Oan Sciencells, and feature a multitude of Lantern-related characters. Reusing existing resources means we can do this without impacting future content planned for DLCs. The event will likely be available only for limited amounts of time, cycling in and out of the game. It will not be attached to any DLC, but it will require a high (end-game) Combat Rating. Finally - and most importantly - it is intended to be a FUN, extra event for leagues and groups of players to throw themselves at, see a completely new experience in DCUO, and take real satisfaction in their accomplishments. Survival mode is early in development and subject to change; the developers have requested player feedback on the forums.

  • TUG shows off survival mode in new video

    by 
    MJ Guthrie
    MJ Guthrie
    11.29.2013

    If you've ever felt as if games spoiled you too much by giving you luxuries like tools and weapons when first starting out, you should check out TUG's survival mode. Nerd Kingdom's latest gameplay video highlights this alternative mode in the upcoming sandbox; players start off with nothing but their empty hands and must seek out and gather simple resources in order to make their first tools and weapons -- all hopefully before someone else with a weapon finds you first! The clip, seen below, also demonstrates gathering and crafting as well as the day/night cycle (add making a torch to your to-do list) and a quick burst of PvP. Enjoy!

  • Guardians of Middle-earth adds new Survival mode, one-lane map

    by 
    Mike Schramm
    Mike Schramm
    02.26.2013

    Warner Bros. and Monolith have announced a new update for their console MOBA game, Guardians of Middle-earth, that will add both a Survival mode and a new map for the one-lane versus mode.The new Survival mode takes place in the Glittering Caves of the White Mountains, and pits one to five players against a series of incoming enemy and boss waves, trying to keep towers up and stay alive as long as possible.The "Goblin-town" map for the one-lane mode sets the battle in the Misty Mountains near the Witch-king's dwelling, as seen in The Hobbit last year. We've got videos of both the new mode and the new map down below.To celebrate the release, Monolith devs are jumping in on the PlayStation Network and hosting a special "Play with Devs" session on Friday, March 1 from 5-8pm PT. The game is free this week for PS Plus members, so if that's you download away.Monolith says the new content is coming "soon" to both PSN and XBLA, so no date yet. The company tells Joystiq that the new one-lane map will be free. Survival Mode will also be free for anyone with a season pass (included in the boxed retail copies of the game), but cost extra otherwise.

  • Shank 2 video schools us all on survival

    by 
    David Hinkle
    David Hinkle
    02.05.2012

    In Shank 2's Survival mode, you may think staying alive is simply slicing and/or shooting dudes before they slice and/or shoot you. Turns out, it's not that simple.

  • PSA: Iron Brigade (formerly Trenched) available worldwide now

    by 
    Mike Schramm
    Mike Schramm
    11.30.2011

    Double Fine has announced that Iron Brigade (which is the updated version of Trenched, renamed and revamped for sale overseas) is now available worldwide on Xbox Live Arcade. The game is available for 1200 Microsoft Points (about $15). Double Fine is also selling an official release day I-shirt (not a T-shirt, they say -- "that would get us sued") for $20 on its website. Anyone who already owns Trenched will find an update when they log into the game, changing the name and adding new items, leaderboards on which to compete, and a new survival mode. We loved Trenched back when it released in June, and we're sure that by spending a little sit-down time with Iron Brigade, we can probably learn to love it too.

  • Trenched -- no, Iron Brigade -- comes to Europe Nov. 30, everyone gets new survival mode

    by 
    JC Fletcher
    JC Fletcher
    11.17.2011

    The official worldwide name change of Double Fine's XBLA mech shooter, from Trenched to Iron Brigade, will occur on November 30, the developer announced today. That's when the long-delayed European version will finally come out, bringing with it new Iron Brigade content around the world. In Europe, of course, that new content is all of the game, because it hadn't been released there previously. But even in places where Trenched previously existed, an automatic update will add an infinite "Survival Mode with ten new pieces of high-powered loot, along with a new leaderboard to track players on this Survival Mission." The leaderboards and multiplayer will be cross-region, allowing everyone to discover this new material together.

  • Allods Online's Undaunted update coming October 11th

    by 
    Jef Reahard
    Jef Reahard
    09.28.2011

    The latest Allods Online press release features the words "more dangerous enemies" in both italics and a big, bold capitalized font. As such, we're thinking that gPotato is keen on highlighting the fact that the game's latest update is going to give players quite a challenge. We'll find out for sure on October 11th, as Allods' Undaunted update brings new bosses, more astral demons, and "a harrowing survival mode" to Astrum Nival's $12 million free-to-play opus. The patch is geared toward high-level players, but never fear newbs, you haven't been forgotten. Undaunted features a "refreshed" new player experience as well as a streamlined UI that gPotato says makes it "easier than ever to take charge of the action." [Source: gPotato press release]

  • The cruel science of Left 4 Dead's Survival Mode exposed

    by 
    Griffin McElroy
    Griffin McElroy
    04.17.2009

    If you and your three favorite undead-massacring accomplices are already strategizing in anticipation of next week's release of Left 4 Dead's punishing Survival Mode, you might want to turn your attention to a recent post on the L4D blog. Two of the game's developers have broken down the zombie spawning mechanics of the new mode, explaining the steps they took to slowly ramp up difficulty over time while avoiding harsh difficulty spikes. We still consider the arrival of a Tank a "harsh difficulty spike," but to each his own.It's worth checking out, if only to see what goes into the development of the beloved AI Director. It's like watching a baby grow! A sadistic, hateful baby.[Via Big Download]