swtor-lore-guide

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  • Hyperspace Beacon: Holocron Files - Twi'leks

    by 
    Larry Everett
    Larry Everett
    11.08.2011

    It's going to be extremely difficult for me to not approach the topic of Twi'leks without gushing, so please, forgive the drool. Twi'leks have graced the Star Wars universe since Return of the Jedi. In the movies, the women have always been beautiful and athletic, whereas the male Twi'leks have been ugly, and frankly, disgusting. Oola, the green-skinned dancer for Jabba the Hutt, showed us a tragic side of the species when she was sacrificed to the rancor at the whim of the gangster. Bib Fortuna, Jabba's majordomo, exemplified the slimy underbelly of the Twi'lek culture. In Star Wars: The Old Republic, besides being prominent NPCs, Twi'leks are a possible player species for several classes. Smugglers, Consulars, Jedi Knights, and Sith Inquisitors can all be played as Twi'leks. With this wide variety of players running around as these humanoids, it may be a good idea to know where they came from and why they are important to Star Wars lore. Dance past the break to find out more.

  • Hyperspace Beacon: Holocron Files -- Trandoshans

    by 
    Larry Everett
    Larry Everett
    10.18.2011

    Usually when I talk about lore in the Hyperspace Beacon, I am not always sure whether it will make a huge impact on the games itself, and a lot of the time, my lore topics revolve around well-known pieces of lore. Admittedly over the last year and a half, I did hit a couple of subjects pretty hard, like Jedi, Mandalorians, Jedi, Imperials, Jedi, and Jedi. However, with these Holocron Files, I want to draw on pieces of lore that even devout Star Wars enthusiasts might not know about but that are still important to Star Wars: The Old Republic directly. In the last Holocron File, I talked about the Sith Pureblood because if you play a Sith Warrior, you will be able to choose that species for your character, and they play an important part in Imperial lore. This week, Trandoshans take center stage. It's an amusing coincidence that Rubi asked about the lore of non-playable races in today's Daily Grind because that's what I'm talking about here. Trandoshans are not playable in SWTOR, but they do play an important role in the story in the game, particularly the Jedi Consular's story, and particularly one Trandoshan: Qyzen Fess. Beyond the break, let's explore a bit the history of this species, its homeworld, its religion, and its relationship with the rest of the galaxy.

  • Hyperspace Beacon: More beacons

    by 
    Larry Everett
    Larry Everett
    10.11.2011

    Hyperspace beacons guide a space traveler safely to places in the known galaxy. As Han Solo curtly explained to Luke Skywalker in the first Star Wars movie, "traveling through hyperspace ain't like dusting crops, boy! Without precise calculations, we could fly right through a star or bounce too close to a supernova, and that'd end your trip real quick, wouldn't it?" Hyperspace beacons were used to communicate the navigational computer on starships so that trips weren't ended "real quick." Now, Han Solo's Millennium Falcon didn't use the beacons, but ships around the time of Star Wars: The Old Republic did, hence this column's eponym. Last week, we took a trip across the Star Wars galaxy discussing the different planets in the Core Worlds and the Outer Rim. Most of those planets should be partially familiar to you because of the Star Wars movies. However, today's territories may be a bit less familiar to those who have not played other Star Wars games or read Star Wars books. After the break, I will take you on a tour of these worlds, but if you have any questions, I invite you to post them in the comments at the end of the article. In the words of Admiral Ackbar, "All craft, prepare to jump to hyperspace on my mark." Three... two... one... mark!

  • Hyperspace Beacon: Hyperspace... beacons

    by 
    Larry Everett
    Larry Everett
    10.04.2011

    A hyperspace beacon in Star Wars lore guides a space traveler from one safe lightspeed jump to the next. Basically, a nav computer communicates with a hyperspace beacon, requesting jump points to its intended destination, and the hyperspace beacon, being in contact with other hyperspace beacons, replies with the fastest route to that star system. Explorers, like Gav Daragon, would take risky jumps in directions beacons didn't point to. That is how they found Korriban. By the time period of Star Wars: A New Hope, hyperspace beacons were no longer in service. However, we know for certain that less than 300 years before Star Wars: The Old Republic, hyperspace beacons were still in use. Since technology appears to advance quite slowly, I can only assume that they are still used in some capacity during SWTOR. As evident by the galaxy map that BioWare launched this past Friday, the worlds of this time period are strongly divided into territories. The planets of the movies appeared to be united under one banner (although that's not entirely accurate). What I'd like to do today is give you a little tour of the galaxy, comparing this map to something you may be a bit more familiar with: the Star Wars movies. So strap yourself in, kid -- we gotta make the jump to hyperspace!

  • Hyperspace Beacon: Timeline

    by 
    Larry Everett
    Larry Everett
    09.27.2011

    When I started the Holocron Files last week, it slipped my mind that I have been doing this column for a year and a half and that not everyone has been following every issue. When I wrote about the Pureblood Sith, it was really meant to be a refresher course, not a comprehensive chronicle. It's extremely difficult to capture the full history of a species in about a thousand words. That being said, I understand that not everyone has a perspective on the Star Wars timeline, especially the time leading up to Star Wars: The Old Republic. I don't think it's any secret that BioWare stories are extremely deep, and Lead Writer Daniel Erickson has a nerdgasm every time someone interviews him about Star Wars history. The established history leading up to TOR will play a major role in the story that unfolds in the game, otherwise the development team would not have had the wherewithal to create the timeline videos for the website. Following the break, I would like to set you up for future, more comprehensive articles about the Star Wars lore. Although this column is certainly not exclusively about lore, when I bring up another Holocron File, I want reader to have a decent understanding of when these events fall in Star Wars history. So rev up your time machine to 88 miles per hour! This Hyperspace Beacon is about to go back in time -- way back!

  • Hyperspace Beacon: Holocron Files - Pureblood Sith

    by 
    Larry Everett
    Larry Everett
    09.20.2011

    Moreso than any other MMO intellectual property, the Star Wars IP carries a rich, deep history, shaped not only by its creator, George Lucas, but also by the many artists, writers, and directors of the many television series, games, books, and comics. When you step into Star Wars: The Old Republic, you are weaving yourself into a story with over 30 years of constant growth and development. Unlike other fictional histories, this one was guided by many hands, and much of the lore has been muddled over years of retcons and rewrites. Every so often until the release of the game, I will explore the important bits that lead to the launch of Star Wars: The Old Republic. Unlike other MMOs, this game is developed specifically to draw the player into the story. To help ease you into this rich lore, I am creating a series I call the Holocron Files. And first, I begin with the mysterious TOR species know as the Pureblood Sith. Where do these beings come from? Why are they important to SWTOR lore? And what can we expect to see from them in game? Leap past the break to find out.

  • Hyperspace Beacon: The Lost Suns

    by 
    Larry Everett
    Larry Everett
    06.21.2011

    This week, we are taking a break from studying the class powersets, although I do plan to return to them eventually. As I was contemplating what to write, it occurred to me that I really haven't covered any lore for quite some time. While my editors and I are talking about doing a specific series of lore-based articles leading up to the game's release, I definitely wanted to focus on more of the canon history behind the game. After all, this is Star Wars: The Old Republic, and it epitomizes the fourth pillar of MMO design: story. I finally got my hands on the latest comic book with direct ties to SWTOR this past week. It's called The Lost Suns, and while it's fresh on my mind, we should probably discuss some of the main points and characters in the story. BioWare writer Alexander Freed and comic book artist Dave Ross collaborated to bring us this first of a five-issue comic book series about Theron Shan. As Freed said on the official TOR forums, "I like to describe The Lost Suns as our 'ninth story' -- every class in The Old Republic tells its own Star Wars epic, and Theron's tale intersects with the other eight and pushes the greater game story forward, just as they do." Follow after the break to discover how this "ninth story" is starts out.

  • Hyperspace Beacon: Human High Culture part 2

    by 
    Larry Everett
    Larry Everett
    05.24.2011

    Human High Culture is the Imperial idea that humans are the most important species in the galaxy -- the master species, if you will. Some people who like to study Star Wars canon say that the reason you see only humans on board the first Death Star in A New Hope is that this Human High Culture. In fact, according to Star Wars lore, the political party Commission for the Preservation of the New Order (COMPNOR) feeds off the belief that humans are superior. However, Star Wars: The Old Republic lore suggests that Human High Culture existed long before Emperor Palpatine's reign. The roots could date all the way back to the first Jedi exiles who landed on Korriban after the First Great Schism. Whatever the case may be, it leads to interesting dynamics in possible species you will be able to play on your Imperial characters. As I mentioned last week, it does not make a lot of sense for Rattataki to be Imperial Agents because of the sigma of alien species being high-ranking Imperial citizens, but it is more than appropriate for Rattataki to be slaves. Since the Sith Inquisitor story starts a player out as a slave, the Rattataki are a likely choice for that class. After the break, I cover three more species and the Imperial classes I feel they are most suited for in Star Wars: The Old Republic.

  • Hyperspace Beacon: Human High Culture

    by 
    Larry Everett
    Larry Everett
    05.17.2011

    BioWare games are notorious for interweaving allegories on racism in their plotlines. If you take Mass Effect, for example, Navigator Pressly was a human who had major issues with aliens -- especially Turians. Inversely, the Citadel Council was definitely prejudiced against humans because the human species was rather new to Citadel space and rising to power too quickly by the Council's standards. These undertones help give the Mass Effect story depth and real-world relevance. Although it's not an overt plot point in the Star Wars series of movies, speciesism does sometimes play a heavy hand in the Expanded Universe. In the Galactic Empire, this is known as Human High Culture. In the high political offices of the Galactic Empire under Emperor Palpatine, humans were regarded as superior to other species of the galaxy. Humans were, after all, most numerous, and they also did not originate from a single planet like most species. But the roots of the Human High Culture date back further than the events in Star Wars: The Old Republic. They may date all the way back to the first Dark Jedi to rule over the Sith people on Korriban. With this idea of Human High Culture in mind, I would like to talk about the species available to the SWTOR Imperial classes. In the May edition of PC Gamer UK, an over-ambitious reporter incorrectly announced a list of species and class combinations. What I would like to do today is make my own list based on what I know of Star Wars lore and announced species in the game. Continue after the break as I compile the list.

  • Hyperspace Beacon: For over a thousand generations...

    by 
    Larry Everett
    Larry Everett
    02.15.2011

    I know this column has covered a lot of lore in its nine months -- wow, nine months! I can't believe it's been that long. We have discussed the Empires of the past and future, the Jedi's rise and fall, and the lore behind each of the eight classes. Cultures have been examined and specific characters have been spotlighted in this column. But how important is all this backstory to Star Wars: The Old Republic? Is my bad-ass bounty hunter even going to care what a gray Jedi is? He sure isn't going to give a bantha's butt about the color of the Jedi's lightsaber. I know you're going to tell me, "But Larry, you're a roleplayer. You know how important lore is!" I do; it is important. But how much lore is too much? Even as a roleplayer, I have found that sometimes knowing too much can be detrimental to the roleplay experience. On top of that, how horrible is it, especially as a new roleplayer, to have someone tell you that you can't wear black as an Imperial officer unless you're a member of the Stormtrooper Corps. Crap! Now I have redo everything! What I'd like to discuss today are some essential pieces of lore the average person living in The Old Republic should know, so that I can give existing roleplayers a different perspective on how to handle their characters' knowledge. If you're floating in the middle saying to yourself, "I'm not really a roleplayer, but I do like a game with a good story," keep reading. You and the vast majority of future SWTOR players will definitely get something out of this.

  • Hyperspace Beacon: A mystical energy field controls my destiny

    by 
    Larry Everett
    Larry Everett
    01.11.2011

    I find it extremely interesting that the most poignant and memorable lines spoken in the original trilogy are not said by the primary protagonist, Luke Skywalker. Instead, the majority are spoken by Yoda or Ben Kenobi, and in this case, Han Solo quipped this line: "Kid, I've flown from one side of this galaxy to the other. I've seen a lot of strange stuff, but I've never seen anything to make me believe there's one all-powerful Force controlling everything. There's no mystical energy field that controls my destiny. It's all a lot of simple tricks and nonsense." When I watch the first in this series of memorable films, I find it extremely fascinating how this bit of exposition was seamlessly woven into the the movie's narrative, especially given that, in the later films, exposition was set aglow with neon lights and explosive fireworks. Although an earlier scene set up what the Jedi were, this conversation between Han and Obi-Wan while the latter trained Luke really shows what the Force is: a mystical energy field that can control your actions or obey your commands. The premise was the set-up for many hokey religions and ancient weapons to be birthed in the Star Wars universe. I would like to take some time to explore the other religions born from the Force. Granted, this will not be exhaustive, but it should give you a taste of some of the possible "simple tricks and nonsense" (as Han Solo called it) that we may run into in Star Wars: The Old Republic.

  • Hyperspace Beacon: Wall of light

    by 
    Larry Everett
    Larry Everett
    11.02.2010

    As promised, today I will finish the story of Nomi Sunrider. A couple of weeks ago, I wrote the Hyperspace Beacon: Unsung about a key figure left out of the Star Wars: The Old Republic timeline video about Exar Kun. I felt Nomi Sunrider was a great character and should not be left out of the story. So I have included her here. Nomi's story actually leads right up to Knights of the Old Republic, but part of it has not been written (I will explain that in a bit). Today, I intend to highlight the greatest accomplishments of Nomi in the Force and clue you into how this character's story may influence your character's story in SWTOR. Follow me after to break to complete the story of this unsung heroine.

  • Hyperspace Beacon: Unsung

    by 
    Larry Everett
    Larry Everett
    10.19.2010

    I love the timeline videos. I actually wish there were going to be more of them than are scheduled. I don't believe any other game has illuminated its backstory in quite the same way Star Wars: The Old Republic has. But (you were expecting a "but" there, weren't you?) last week's video was slightly disappointing. I believe the story of the central figure, Exar Kun, was told very well. Granted, some things were skipped, but overall his story was complete, save for one thing: A very pivotal character was left out of the story entirely, thus my disappointment. This unsung hero (or rather, heroine) was Nomi Sunrider. Ironically, the Dark Horse comic that introduces Nomi -- Tales of the Jedi: The Saga of Nomi Sunrider -- has an opening crawl that reads: "Another Jedi Warrior, whose skill in the art of Battle Meditation will never be forgotten, is Nomi Sunrider." There is speculation that she was left out because of the legal issues that surround her last name, but no BioWare developer has confirmed this. But that's not what I'm going to present here today. Over the next couple of issues of the Hyperspace Beacon, I will provide a synopsis of Nomi Sunrider's story. And just so I get everything as correctly as I can, I dug up all the comic books Mrs. Sunrider appeared in. Continue after the break to read the first part of this exceptional woman's story.

  • Hyperspace Beacon: Killer colors

    by 
    Larry Everett
    Larry Everett
    10.12.2010

    The lightsaber is the most iconic tool of the Jedi in Star Wars. "This weapon is your life," Obi-Wan Kenobi said to Anakin Skywalker as the master handed back the lightsaber his student lost while chasing Zam Wessel. Without a lightsaber, the Jedi are just another group of wizards with fancy quotables. But as soon as you put the glowing laser sword in their hands, they become something more; they become the warriors whom every child has imitated in one way or another. Just what about that blade makes it special? Well, I can't tell you the reason people are intrigued by the illuminated weapon, but I can tell you that, according to lore, the crystal is the heart of the blade. In the movies, we have seen four different colored blades: red, green, blue, and purple, but other colors exist in lore. The Lead Writer for Star Wars: The Old Republic, Daniel Erickson, made a statement at PAX when questioned about saber crystal colors at the SWTOR presentation: "There is a broad spectrum of crystals available out in the galaxy. We have not made final plans on some of the more esoteric ones. They all have specific canonical connotations -- as to what they represent and how they came to be." Which raises the question: What are these canonical connotations? What do the colors of the crystals mean? I took a trip through Star Wars lore to uncover the answer to that question. Follow me after to break to find out more.

  • Hyperspace Beacon: More hidden messages

    by 
    Larry Everett
    Larry Everett
    09.28.2010

    A little over a month ago, I mentioned there were hidden messages within the Star Wars: The Old Republic website. Site designer Alyssa Gobelle had some fun and riddled all the pages with Aurebesh phrases. This gives the site not only an interesting aesthetic but also a direct tie to the story being told. Gobelle said to The Holonet Project in an interview, "[W]e planned to add some generic Aurebesh to start. But we also wanted to add some hidden teases and notes for you guys to devour and ponder upon and play with. Give some more fuel to the speculation festivities." For those who aren't aware what Aurebesh is, I will explain briefly. Obviously, since Star Wars happens a long time ago in a galaxy far, far away, the language is not going to be the same as ours. The accepted history of the "language" starts in 1993 when a graphic designer for West End Games, Stephan Crane, wanted to add some extra flavor to the Star Wars Miniatures Battles Companion. So based on symbols seen in Dark Forces and monitor readouts from Return of the Jedi, he created one corresponding Aurebesh letter for every English letter. And the name Aurebesh, like the English word alphabet, is derived from the first two letters: Aurek and Besh. (Alphabet is from the Greek letters Alpha and Beta.) This week we dive into the messages hidden within the Biography pages and into a bonus screenshot that may give us some insight into a PvP mechanic. Follow me after the break to help me unravel these mysteries.

  • Hyperspace Beacon: The Gray Jedi

    by 
    Larry Everett
    Larry Everett
    09.21.2010

    "For over a thousand generations the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times. Before the Empire." Ben Kenobi explained this to a young Luke Skywalker when he gave the boy Anakin's lightsaber. Although this statement introduced us to the Jedi, it gave us only a brief glimpse into what it means to be one. In subsequent movies and books, the Jedi Knights were fleshed out to be anything from Buddhist Monks, Taoists, and Knights Templar. Maybe they are really a combination of all of them. George Lucas has never specifically mentioned where his inspiration for these warriors of a more civilized age came from, but one thing has been consistent: Jedi are the heroes -- or at least they are supposed to be. In a brief conversation at PAX, Daniel Erickson, Lead Writer for Star Wars; The Old Republic, told me that BioWare is exploring a more "gray side" to its storytelling. Those who have played Knights of the Old Republic or either Mass Effect game know that this is new ground for BioWare. If your character walked the line between paragon and renegade in the Mass Effect games, your choice made it quite difficult to get a good ending. I believe Ben "Yahtzee" Croshaw, a reviewer for the Escapist, explained it most succinctly in his review of Mass Effect 2: "When you're choosing to free a race of slaves or force them to dance about while you take pictures of them, you're not thinking 'What would I do in this situation?' You're thinking, 'Which option gives me the best $%^&head points because I need them to persuade Crewman A to take her top off?'" Will SWTOR change this perception of BioWare moralism? Continue reading after the break as we explore this anti-heroic stance and the controversy regarding the Gray Jedi.

  • Hyperspace Beacon: SWTOR's hidden messages

    by 
    Larry Everett
    Larry Everett
    08.02.2010

    "Difficult to see. Always in motion is the future," were Yoda's words from The Empire Strikes Back, but contrary to the Jedi Master's belief, most of the time there are clues to what our future holds. Like the smell right before a rain storm, or little ticks of involuntary action that give away when someone is bluffing in poker, or that face your mother used to give you which said you were in trouble, clues to what the future holds are everywhere. Star Wars: The Old Republic is no exception. Clues to what the game holds are hidden all over its website. Alyssa Gobelle is the web designer for SWTOR. She has done a beautiful job of constructing a site that is entertaining as well as interesting to look at. Although the busy lettering, Aurebesh, entices the eyes, it also gives away secrets to the game. In April, Gobelle was interviewed by the Holonet Project fan site, where she revealed that the messages are totally intentional: "When they first brought me on, our first major task was to design the HoloNet. We wanted the HoloNet's voice to be as much 'within the lore of the game' as possible so we planned to add some generic Aurebesh to start. But we also wanted to add some hidden teases and notes for you guys to devour and ponder upon and play with. Give some more fuel to the speculation festivities." Continue after the break to find out what some of these "hidden teases" are. Perhaps you can help me figure out what the rest of them mean.

  • Hyperspace Beacon: The bald and the blue

    by 
    Larry Everett
    Larry Everett
    07.26.2010

    As some of you may be aware, I love the whole idea of roleplaying and storytelling in an MMO setting. Also -- which should be more than evident -- I am a huge fan of the Star Wars franchise. As a roleplayer, I always like the idea of being able to do whatever I want in an MMO -- truly creating my own story. I like it when a developer gives me the blocks, and I stack them the way I want to. I build my castle the way I envision it. So you can imagine when I heard there were class restrictions on races in Star Wars: The Old Republic, I said (and I quote), "LOLOMGWTGDairyQueen-LOLOMGBBtheQ!™" I thought it was a really, really bad idea. How was I going to make my pink, cybernetic, Nightsister Wookiee? Then I realized that particular Wookiee would totally be unimmersing, which is exactly what I despise about a good chunk of MMOs. So after dealing with my temporary bout with insanity, I realized immersion was more important than my desire to play with blocks, but I still wanted to make these characters the best they could be. Now it was time to find out as much as I could about the species I will be able to play. Follow me after the break to see what I found. ™ LOLOMGWTGDairyQueen-LOLOMGBBtheQ! is the trademarked (not really) catch phrase of Morte of the Oxhorn Brand Machimina

  • Hyperspace Beacon: Loyal to their cause

    by 
    Larry Everett
    Larry Everett
    07.12.2010

    As some of you may know, I love roleplaying in MMOs. Most of the MMOs I've played have had RPG tagged at the end. Even though it's not required to roleplay to enjoy an MMORPG, immersion is compounded when you do, therefore fun is compounded, too. In the Star Wars universe, I could not help but wrap myself in lore when I played a soldier or agent of the Galactic Empire. From line and formation to order and procedure -- all of this was in service to His Majesty, the Emperor. Of all the characters I made over my seven years of Star Wars Galaxies, my Imperial characters were the most purpose-driven. When Bioware announced the trooper class for Star Wars: The Old Republic, many players asked who would want to play a clone. There's no personality there, no motivation or character development, right? I disagree very strongly. In fact, I will go so far as to say I believe there is only one binding factor between soldier types: loyalty. Even then there are different types of loyalties and different motivations behind an individual character's loyalties. Step past the break and watch as I contrast the loyalty of famous factions of existing Star Wars soldiers and compare them to the trooper and agent classes of SWTOR.

  • Hyperspace Beacon: Blaster at my side

    by 
    Larry Everett
    Larry Everett
    07.05.2010

    Hey, kids, the name's Han Solo. I've been asked to step in here because I know a thing or two about smuggling. I know many of you are lookin' to jump into this line of work, and I'm going to tell you right now: it ain't gonna be easy. You gotta live by your guts, kids. You hav'ta be smooth, and you can't let crazy green Rodians get under your skin. In fact, if a Rodian does come lookin' for you, I suggest you shoot him first. It'll save you some trouble in the long run, but don't forget to pay for the mess. Maybe I should start with some of the greatest smugglers out there. That should help detour you from the insanity of this profession. Although none of 'em is as good as I am, Lando Calrissian, Dash Rendar, and even an old smuggler named Hylo Visz made their marks on history. Their lives were wrought with risky maneuvers, near-misses, and some damned good luck. So I guess if you think you've got what it takes, keep reading -- I'll meet you after the break. [Thank you to Lois van Baarle for letting us use her artwork for the main banner. You can see more of her work at Loish.net.]