swtor-podcast

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  • Don't expect SWTOR space PvE any time soon

    by 
    Jef Reahard
    Jef Reahard
    10.20.2013

    The Unnamed SWTOR Podcast recently spoke with BioWare devs Damion Schubert, Andrew Horwitz, and Eric Musco at Star Wars: The Old Republic's Community Cantina Q&A in New York City. According to podcast host JD, BioWare said that space PvE will not be coming to SWTOR any time soon, if ever. I asked about the possibility that Galactic Starfighter was designed with PvE in mind. [BioWare] said no, it was not. That is far far far far far down on the wall of crazy, is PvE Starfighter. [BioWare] said the biggest problems would be with scripting and 3-D AI; things that they don't have in the game they would basically have to write fresh. The good thing about PvE is the good scripting. Getting the ability in at the right time makes it interesting and fun, but not unfair. You know, getting those enrage timers right. Getting like a DOT thrown out at the right time. Stuff that has to be done really well for PvE to work right. And for them to do that in space would be a lot of work. So problems with scripting and AI would be reasons that we won't be seeing PvE Galactic starfighter. SWTOR launched with an on-rails space shooter component and is currently in the process of adding space PvP with December's Galactic Starfighter expansion. [Thanks Grand Nagus!]

  • SWTOR podcast discusses operations design philosophy

    by 
    Justin Olivetti
    Justin Olivetti
    07.06.2012

    Switch on the old Victrola because the BioWare DJs are back with the second episode of the official Star Wars: The Old Republic podcast. The podcasters chat with the devs about their daily routine, operations design philosophy, nightmare mode, and legacy perks. Lead Flashpoints and Operations Designer Jesse Sky says that the design process of operations is organic and flows from a central idea: "Yeah we often just start with the theme, develop from there. One of the big things we try to do is differentiate the combat from the rest of the game. You're dealing with eight or 16 players at once; it's got a very different feel from most of the Star Wars-type combat in the game. You often fight humanoids in the rest of the game; we're often fighting big creatures and droids. And so a lot of the development centers around making that fun." It's a meaty podcast that can be enjoyed in several different ways, from reading the transcript to listening to it on YouTube. Give it a listen and see if you don't hear a few teasers for upcoming content!