Synthesis

Latest

  • Xbox Part Chat previews text-to-speech and speech transcription

    Microsoft is testing Xbox party chat accessibility features

    by 
    Steve Dent
    Steve Dent
    05.13.2021

    Microsoft has announced that speech transcription and text-to-speech synthesis is coming to Xbox Party Chat, starting today for Xbox Insiders.

  • Musician Hainbach playing his test equipment "Landfill Totems"

    How Hainbach tackled 'the Dark Souls of synthesis'

    by 
    Terrence O'Brien
    Terrence O'Brien
    04.30.2021

    The composer and YouTuber on his test equipment-based album and virtual instrument 'Landfill Totems.'

  • Hello Games

    ‘No Man’s Sky Synthesis’ update allows you to upgrade your favorite ship

    by 
    Igor Bonifacic
    Igor Bonifacic
    11.28.2019

    No Man's Sky developer Hello Games has released the latest update for its popular space exploration game. Titled Synthesis, the highlight of the update is a new upgrade system that allows you to visit one of the game's many starship-outfitting terminals to spruce up your favorite spacecraft. Using the new system, you can upgrade one of your current ships all the way to S-Class, as well as add additional inventory slots.

  • Marilyn Chung/Berkeley Lab

    DNA synthesis breakthrough could lead to faster medical discoveries

    by 
    Jon Fingas
    Jon Fingas
    06.24.2018

    For all of the advancements in genetic research, DNA synthesis hasn't changed much in over four decades. That could make it a serious obstacle to scientists who are otherwise racing to develop a new drug or understand the human body. It might finally catch up to modern technology, however. A group at the Berkeley-based BioEnergy Institute have devised a synthesis technique that promises to be faster, more accurate and affordable. If all goes smoothly, it could significantly accelerate the pace of medical and biochemical discoveries.

  • Final Fantasy XIV breaks down Desynthesis

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.27.2014

    In most MMOs, you want your efforts with crafting to produce more items by the time you're done, not fewer. But the upcoming Desynthesis system in Final Fantasy XIV is meant to destroy items rather than make new ones, although you can end up making new ones after you break them down. It's a chance to take your crafting skills and apply them to break down items that you have no use for, making something better from the resultant materials. Desynthesis will allow the breakdown of items by crafting classes above level 30, who will recovering some of the items used in its construction. Skill level affects the odds of a successful desynth; there is a maximum skill level shared across all crafting classes, which will prevent players from being equally skilled in all crafts. More to the point, breaking down an item can unlock materials that can't be acquired through other means, allowing players to make even more powerful items than would otherwise be available.

  • Fabricated: Scientists develop method to synthesize the sound of clothing for animations (video)

    by 
    James Trew
    James Trew
    09.26.2012

    Developments in CGI and animatronics might be getting alarmingly realistic, but the audio that goes with it often still relies on manual recordings. A pair of associate professors and a graduate student from Cornell University, however, have developed a method for synthesizing the sound of moving fabrics -- such as rustling clothes -- for use in animations, and thus, potentially film. The process, presented at SIGGRAPH, but reported to the public today, involves looking into two components of the natural sound of fabric, cloth moving on cloth, and crumpling. After creating a model for the energy and pattern of these two aspects, an approximation of the sound can be created, which acts as a kind of "road map" for the final audio. The end result is created by breaking the map down into much smaller fragments, which are then matched against a database of similar sections of real field-recorded audio. They even included binaural recordings to give a first-person perspective for headphone wearers. The process is still overseen by a human sound engineer, who selects the appropriate type of fabric and oversees the way that sounds are matched, meaning it's not quite ready for prime time. Understandable really, as this is still a proof of concept, with real-time operations and other improvements penciled in for future iterations. What does a virtual sheet being pulled over an imaginary sofa sound like? Head past the break to hear it in action, along with a presentation of the process.

  • Mountain Lion 101: Updated high-quality voice synthesis

    by 
    Michael Rose
    Michael Rose
    07.28.2012

    Most of the speech hubbub around Mountain Lion has centered on the OS's marquee Dictation feature, which happily accepts your spoken words as a substitute for typing them in. Dictation works in almost any text entry field, and it's surprisingly effective; Steve even dictated his entire post about Dictation. Speech-to-text is only one side of the coin; there's also text-to-speech. OS X Leopard introduced a single high-quality voice named Alex. "He" sounded so natural compared to the previous generation of Mac synth voices that it was a little bit disconcerting. Starting in OS X Lion, users were given the choice to install high-quality synthetic voices licensed from Nuance that supplemented or replaced the "classic" Mac voice options in scores of languages. These voices delivered uncanny quality while chewing up hefty amounts of disk space (upwards of 500 MB in some cases). As pointed out by AppleInsider, the enhanced speech voices have now been updated for Mountain Lion. Users who previously installed a custom voice should now see 2.0 versions of those voices available in the new Software Update zone (which appears at the top of the Updates area in the Mac App Store). If you've never experimented with the voice synth options in OS X, you can change the system voice in the Dictation & Speech system preference pane. Want to make your Mac speak? TextEdit (and most Cocoa-based editors) offers Speech options in the Edit menu or via a contextual menu. You can also pick a hotkey in the Dictation & Speech preference pane to speak any selected text in any application. The preference pane also allows you to turn on spoken alerts for notifications, speak the time or let you know when an app needs your attention, which I imagine would grow tiresome awfully quickly. OS X's voice synthesis skills are also put to full use with VoiceOver, the accessibility screenreader that assists visually impaired users. Sighted users may find it's worth experiencing VoiceOver once or twice, just to get a sense of the amount of engineering work that goes into making OS X a true accessible platform. To turn on the full screenreader interface with VoiceOver, you can use the Accessibility preference pane or just hit ⌘-F5. Automator and AppleScript both support speech output, and there's still the venerable say command-line tool which lets you specify a voice with the -v flag. If you're feeling particularly mischief-minded, remember that say will work on a remote machine via an ssh session. Watch as your officemate jumps clear out of his or her skin when you tell the MacBook Pro on the desk to say -v Trinoids Do not adjust your screen. You will be assimilated. The process is quick and painless, stand by. Fun for the whole family.

  • The Mog Log: Final Fantasy XIV's baroque crafting

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.07.2012

    If you liked absolutely nothing else about the launch of Final Fantasy XIV, you have to admit that the development team really went the distance to try and make crafting relevant and unique. Even though a lot of games add some depth to crafting beyond waiting for a bar to fill, most of those games make the actual craft process start and stop with a click. Not so in the advanced and in-depth synthesis that the game has always sported, from the needlessly ornate original version to the more streamlined system the game now features. A claim that Final Fantasy XIV's crafting is one of its biggest draws is just a statement of fact. But the crafting system isn't flawless, and since we know it's due for more revision with version 2.0, now's a fine time to look at what about it is so spectacular and what could use some serious revisions, especially after I've spent most of my time in-game over the past week hammering, burning, and grinding may way to the higher levels of a craft.

  • Rock the electronic with SynthTronica for iPad

    by 
    Brett Terpstra
    Brett Terpstra
    05.16.2011

    SynthTronica is a new synthesizer app for iPad that provides some seriously cool audio modeling features. If you're a musician looking for some new sounds or even a live-performance instrument, this is worth a look. Even for the hobbyist, this US$4.99 app is a great way to explore some musical possibilities. SynthTronica provides a full set of tools, including multiple keyboard layouts, a unique multi-touch filter, built-in recording, sound editing and more. The presets are a great place to start (all 92 of them), but you can build an almost limitless library of your own sculpted sounds. With "Formant Distortion Synthesis" and the ability to apply any audio clip as "grooves," you can even take the same synth presets and make them into entirely different synth progressions. The multi-touch filter makes dynamic sweeps and live modulation a breeze, whether for recording or live performance. The keyboard remains visible while you work the filter, letting you play while doing multiple, simultaneous sweeps and band passes for some very cool effects. If you want to handcraft some highly original, custom sounds, have a look at SynthTronica on the App Store (US$4.99 introductory price). Also take a look at the videos on the SynthTronica home page for a demo, and check out a brief performance by Jordan Rudess on YouTube.

  • More information on crafting in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.29.2010

    Final Fantasy XIV's crafting system is rich with detail, requiring a fair bit of knowledge from players in order to successfully craft items. Not everything is explained in the game from the start, however, giving players the chance to experiment and learn what works best for themselves. There was a prior developer dispatch regarding the crafting system, but the team at Square-Enix has just released a new FAQ detailing some of the more subtle variants of crafting. While it's not full of formulae to let players make the optimal crafting build, it certainly does shed a great deal of light on the previous unknowns for the system. Most players had noticed sparks produced from their synthesis on more than one occasion, but up until now it wasn't clear what the sparks represented. Apparently, the aetherial sparks (as they are referred to in the dispatch) come from straining the materials, either by trying to work too fast or attempting to craft something outside of your skill range. The FAQ also covers elemental destabilization and the effects of various craft-related attributes, such as Control helping to avoid both destabilization and sparking. Final Fantasy XIV's burgeoning crafter population should take a look at the news, as it might mean the difference between a fresh suit of armor and a fresh set of botched crafts.

  • The Mog Log: World of Craft-craft

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.16.2010

    Crafting is optional in Final Fantasy XIV, but that word doesn't mean what it usually means in games. You don't have to take any local levequests or take part in crafting to level up, but you'll find yourself far more constrained and advancing your physical level far more slowly if you ignore the crafting side of things. It should be obvious, really -- combining local and regional guildleves gives you plenty of content, but just doing one or the other might leave you feeling a bit spare, and a full half of the classes are crafting classes to begin with. Of course, the problem quickly turns from "should I bother crafting" to "where do I start?" And that's not even touching on issues of inventory, crafts that work well with others, and which crafts support which classes. So this week, I'm going to take a look at crafting as I've seen it thus far and offer some tips on keeping yourself balanced and sane. Or at least minimizing the enraged outburst when you botch the synthesis at 99%.

  • Dave Smith's Mopho keyboard prototype wows analog fanboys at NAMM (video)

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    01.21.2010

    Dave Smith's name is as revered in the synth business as those of Tom Oberheim and "Handsome Ron" Casio. Having had his hands in everything from the Prophet 5 synth to developing the MIDI specification to his own company (Dave Smith Instruments), the man has given electronic musicians plenty to be thankful for. The boutique's latest, the Mopho Keyboard (seen here in prototype form at NAMM 2010) takes the existing Mopho synth module -- a pretty sweet deal with its sub-octave generators, audio input (you know, for modulating stuff), and feedback options -- and adds a thirty-two key keyboard and a whole mess of controls. Like original, this new Mopho has a 100 percent analog signal path, ships with a sound bank editor for both Windows and Mac, and it sounds pretty, pretty bad ass. Look for it in the near future for around $800. Video after the break.

  • Details on Final Fantasy XI's new Synergy system

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.06.2009

    We've been seeing a great deal of news and information coming out from Final Fantasy XI -- which probably means the end times are coming, but be that as it may. Just the other day we found out about the upcoming Evolith system, with its cryptic mentions of the integrated "synergy" system and a promise of more details shortly. Sure enough, we already have an idea of what synergy will look like when it drops alongside the rest of the filled-to-bursting November version update. And it promises to be quite a deviation from the status quo for crafting right away -- it's an art practiced not by one person, but by a full six-person party. In keeping with the extant nature of Final Fantasy XI's crafting, synergy doesn't promise to be simple. A number of reagents and elemental energies are dumped into the pictured "synergy furnace," at which point the entire part must begin carefully modulating and controlling the flow of elements therein. Crystals can be used to help alter the elemental composition, but will not be absolutely necessary from the sound of things. A failed synthesis can cause the whole mess to blow up in your face -- literally -- while success yields both slotted items and "cinders" that can be turned in for equipment to help boost your skill at the craft. There's a lot to digest here, so take a look and get ready for the most mold-breaking crafting yet seen in FFXI.

  • Crafting in Final Fantasy XI: A few tips to achieving success

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.20.2009

    Most games give crafters the shaft. There's no real art to pushing a button and having an item pop out, especially when today's modern MMO design heavily favors "quick crafting." Crafting is an afterthought to most games, or something that players can do to both pass the time and perhaps offer an alternative to buying items from the shops.Then there's Final Fantasy XI. The game equipped with a crafting system so complicated, people still have arguments about how the game calculates success 6 years after its American launch. A crafting system so complicated, some people like to refer to it as "voodoo crafting."The ins-and-outs of the system may be hard to grasp for the starting player, but we here at Massively want to give everyone a fighting chance at what is a very interestingly designed crafting system. So if you want a few tips on how to leverage the crafting system in your favor, or if you want to find out what makes crafting in this game so difficult and draw so much debate, then this is the guide for you.

  • The Daily Grind: Do MMO leadership skills scale?

    by 
    Akela Talamasca
    Akela Talamasca
    05.19.2008

    According to this article from the India Times, there is a direct correlation between the kinds of skill needed for leaders to excel in an MMO, and the skills required for success in the real world. Namely, these skills break down to "Collaboration is key", "Vision is important", and "Information gathering and synthesis generate results".However, while it all sounds great on paper, there is a literal world's difference between decisions that affect the outcome of a game, and choices that determine the fate of a business. This is not to say that games can't be a testbed for quality decision-making behavior, but it takes real ingenuity to directly apply game experience to the real world and have corresponding value. What do you think? Do gamers make better leaders?

  • The Daily Grind: Are MMOs the future of gaming?

    by 
    Akela Talamasca
    Akela Talamasca
    04.13.2008

    Raph Koster certainly thinks so. He feels that single-player gaming is a phase we all went through, and that online, interconnected gaming is simply the next evolutionary step -- or, possibly, a return to form. 'People always play games together. All of you learned to play games with each other,' he said, citing a reason for shared gaming's return to prominence. The problem is, however, that MMOs don't exactly scratch the same itch that single-player games do, and ironically, that's an itch engendered by the mere existence of single-player games, a kind of weird self-fulfilling prophecy. We learned to like single-player games because we were offered single-player games. So how does this affect the MMO experience? With a sophisticated enough platform, there's no reason to think that a fully-immersive single-player experience couldn't exist cheek-by-jowl with an MMO experience. People talk about soloing, but that's just a concession, a way around the issue. What if, for example, while playing Bioshock, you arrived at endgame and left Rapture, only to discover a world filled with other players who've gone through the same experience? Is the future of gaming synthesis, rather than exchanging one form of gameplay for another?