tanking-philosophy

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  • Ghostcrawler talks tanks and threat

    by 
    Fox Van Allen
    Fox Van Allen
    12.16.2010

    Hey everyone, having fun in those heroics yet? In my own personal (PUG) experiences, things go wrong far more often than they go right. While healer longevity is a major issue, effective crowd control and threat management is growing to be another. Some tanks are just ill-equipped to handle generating threat on supercharged mobs, and some DPSers are just unable to understand the basic rules of threat -- or ignore those rules entirely. Perhaps it's timely, then, that Lead Systems Designer Greg "Ghostcrawler" Street posted a blog entry about Blizzard's philosophy with regard to threat. The piece is something of a follow up to his previous blog entry on Vengeance and threat. A few of the key takeaways of his latest post include: Threat Needs to Matter "We don't think it's too much to ask for DPS and healers to wait a couple of GCDs for the tank to get the enemy under control ..." "... if someone is nuking or cleaving a random target on a group pull instead of assisting the tank, that's not the tank's fault." "... overall, we'd like to present threat better since we're asking you to take it seriously in the PvE game." source The post, "Threat Needs to Matter," is worth reading regardless of whether you're a tank or not. The full text is after the break.