tanking

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  • Officers' Quarters: My rant about raid roles

    by 
    Scott Andrews
    Scott Andrews
    12.03.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. It's been a long time since my last rant, but I read something today that really irked me, and now I feel compelled to write this column. I don't want to quote the email because the person involved asked a question that had nothing to do with this topic, and he was really just an innocent bystander getting hit with the shrapnel of a raid team willfully blowing itself up. The part of his email that set me off was essentially this: "Our realm has very few healers, and we haven't been able to recruit one for months. As a result, our raid team is disbanding, and the raiders are going their separate ways. Our guild might lose every single officer except me." To this I respond: What a bunch of selfish jerks.

  • Tanks, healers, and a daily problem

    by 
    Allison Robert
    Allison Robert
    11.14.2012

    As someone who plays a guardian/restoration druid, I've had mixed feelings about Blizzard's move to the "dailies model." Of course, you don't need to be playing a tank or healer to feel that way -- it would appear that everyone on the planet has mixed feelings about the seemingly-endless march of Mists of Pandaria dailies -- but there's an special agony to them if you don't have a battle-ready DPS spec. Beefy mob health pools make killing anything as a healer last the approximate length of the Roman Empire, and because quest mobs rarely hit hard enough to make Vengeance a threat, tanks don't fare much better. I will grant that grinding Golden Lotus to revered did give me the opportunity to finish Gone With the Wind after all these years. (Spoiler alert: The North wins the Civil War.) Now, dual-specs exist for just this reason -- i.e., so you don't have to quest on specs that are really designed for group play -- and I could avoid this problem if I really wanted, but here's the thing: I really like being a tank/healer. Whatever it takes to be a truly competitive DPS, I just don't have it, and I will tank or heal 5-mans and raids, happy as a clam, and hopefully contributing to a lower dungeon queue. By contrast, dailies leave me trying to collect every quest mob in sight to get enough Vengeance to AOE them down efficiently, but it feels really inconsiderate to do this while other players are trying to get the same mobs. And other players are always after them, because everyone's on the same rep grinds. Every day is like being trapped in the starting zone of a new expansion, and I honestly don't know if I have it in me to do this all over again on my alts (who are -- surprise, surprise -- tanks and healers).

  • Dungeons and you - a guide to basic etiquette

    by 
    Matthew Rossi
    Matthew Rossi
    10.10.2012

    I am generally a tank, and therefore when I run heroics I tank them. This is not always the case. If I want DPS gear, I queue as DPS because it's only fair to perform the role you intend to gear up. This results in me ending up switching to tank after a previous tank has left, or the group has wiped a few times, about half the time I sign up to DPS. This is intensely frustrating to me, because I don't like having to switch and end up seeing the gear I came for, and signed up for, going to someone else because I'm tanking. I also don't like tanking after waiting in a queue for twenty minutes. Therefore, this is a basics guide to dungeon running that covers a few things all groups should know, because I'm seeing a lot of groups that don't seem to know them. Five man dungeons are all about personal responsibility in the Mists of Pandaria era - you need to help keep yourself alive by making smart decisions.

  • Tanking Stormstout Brewery

    by 
    Matthew Rossi
    Matthew Rossi
    10.02.2012

    Stormstout Brewery, home to the native Pandaria branch of the Stormstout family (and so distantly related to Chen Stormstout of the Wandering Isle) has fallen on hard times. It's infested with hozen, virmen and crazy ale elementals, and it's up to you to fix the place and get it back to something like a working brewery. Chen would really appreciate the help, I'm sure. The fights in Stormstout Brewery tend to have gimmicks to them. Fortunately, as a tank you can almost completely ignore these, which makes me happy. I'm easily pleased, I guess. Shock that monkey, you gotta Tanking Ook-Ook is actually interesting in that you can really help your group out by turning him so that they can easily ride one of the barrels into him, increasing his damage taken by 10% for 15 seconds. Aside from that, you want to keep him turned away from the DPS and healer, because of his Ground Slam ability which stuns in a cone in front of him. You'll want to save some form of damage reduction or cooldown for the Ground Slam (as a warrior, I tend to save up rage and hit a Shield Barrier just before he does it) and watch his stacking buff, Going Bananas. I find it best to use my threat gen up front on this fight, and by about 50% my lead's so comfortable that I can devote all of my resources to active mitigation with no concern that I'll lose threat. Just remember not to let the barrels hit you, they do 50k damage to players.

  • Tanking Temple of the Jade Serpent

    by 
    Matthew Rossi
    Matthew Rossi
    09.28.2012

    While working on the warrior column this week, I realized I could give you guys a general guide to tanking the various Mists of Pandaria leveling dungeons, so here we go. The dungeons this time out are pretty fun and varied, and not particularly onerous to tank through. First up is the Temple of the Jade Serpent. It's a lovely dungeon, with just enough bosses and trash to take up about 30 to 40 minutes of your time. What I like most about the temple is how the trash is all linked very specifically to the events of the temple's corruption. Which is totally our fault, by the way. Oops. Sorry, August Celestials. It's up to us to free Yu'lon's temple from the Sha.

  • Mists of Pandaria Beta: Rage tanks get angrier

    by 
    Matthew Rossi
    Matthew Rossi
    09.05.2012

    Rage tanking is in a weird place right now. Both as a tank and as a DPS in runs I've noticed a certain amount of squishiness that wasn't there before, both due to certain abilities being fairly hard to use (Both Shield Block and a full Shield Barrier are expensive, costing 60 rage) and the loss of a lot of passive mitigation we were all accustomed to. Apparently the devs have noticed it too: Ghostcrawler posted these changes coming for rage warriors on live and the beta fairly soon. Ghostcrawler - Beta Class Balance Analysis Tank Time I mentioned previously (though it very well could have been in another thread) that we have been looking a lot at tank balance. We think tanks surviving short windows of spike damage has been fairly balanced in beta for some time, and indeed we are seeing all tank classes used effectively in beta Challenge Modes and Heroic raid testing. We have made a few changes to longer-term tank healing required, which will show up both on beta and live very soon. I mentioned that we were initially going to nerf monk and DK, but we now think they and paladins are fine. Instead, the rage tanks required too much healing, so we are causing them to take less damage and have more rage for active mitigation. Druid -- Auto attack rage generation increased by 75%. -- Thick Hide now provides 12% physical damage reduction. Warrior -- Rage generation from Revenge increased from 10 to 15. -- Rage generation from Shield Slam increased from 15 to 20. (Sword and Board continues to give 5 extra, so 25 now). -- Reduced internal cooldown on Critical Block from Enrage from 5 sec to 3 sec. -- Increased damage reduction from Defensive Stance from 15% to 25%. -- Increased armor from Unwavering Sentinel from 10% to 25%. source The rage changes are nice (druids will now get 10.85 rage from an auto attack) because they'll allow for rage tanks to be more often using their active mitigation. Honestly, high incoming rage really isn't an issue for tanks, since we don't use rage abilities for threat anymore (with the exception of rage bleeds like Heroic Strike or Maul) as much as we do for survival. What impressed me was the change to Thick Hide and the Defensive Stance/Unwavering Sentinel changes. Were they warranted? Absolutely. Warriors in particular have been the squishiest tanks since the patch, with druids not far behind, and this change will help even out some of that sustained damage that erodes healer mana and thus, our lives. This is me, being happy over here. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Healers need something like the raid dummies

    by 
    Joe Perez
    Joe Perez
    08.21.2012

    If you didn't know by now, there will be a new raid dummy setup in Mists of Pandaria's latest beta build. They will be located in Shattrath and are designed to mimic a raid boss. They will have 50 million health, can be killed, respawn quickly and are set up in such a way that they won't interfere with other people's tests. They will not turn to face you, so you can practice DPSing from behind, and will give a full suite of raid buffs for the duration of your combat with the dummy. The idea behind this new marvelous tool is to make it so players can get a better idea of their actual numbers in terms of damage output under the optimal conditions. It's a way to really bring simcrafting back into the game instead of solely through a spread sheet, adding a layer of practical application. It's a fantastic idea, something that I think should have been around for a long while. While I agree something like this is fantastic for DPSers, lets not leave out the other player types as well. Something like this could be absolutely amazing for healers, something that I know would be most welcome.

  • Vengeance, threat stats, and the future of tanking

    by 
    Matthew Rossi
    Matthew Rossi
    08.10.2012

    Personally, I love Vengeance, even with all of its ups and downs and redesigns. But a recent discussion of Vengeance by math guy Theck over at Sacred Duty has hit the forums, and Ghostcrawler responded with the following. Ghostcrawler - Why make vengeance so complicated .. really. We don't want tanks to do awesome damage just for being tanks. We want tanks to do awesome damage when they are actually tanking. That remains the governing philosophy behind the design. Remember, Vengeance doesn't exist to give tanks something fun to do. It exists solely to make sure tank threat stays high when DPS characters are gearing for higher DPS while the tanks gear primarily for survival. Tanks only need to generate high threat when they are tanking, and typically threat is the most important on the most dangerous opponents, which also tend to be those who hit the hardest. As an aside, if I was able to design WoW solely for me, threat would still be an important stat to gear for. Raiders would scoff at tanks who stacked only Stamina as being bad tanks because they couldn't hold aggro. It was fun for me back in BWL to try to generate higher threat than the warlocks. I don't think it was that fun for the warlocks though. I don't think it was that fun for the rest of the raid when I screwed up e.g. my Heroic Strike use and caused us to wipe without them feeling like they could do anything to resolve the situation except stop DPS. Fortunately, I recognize that WoW would have far fewer players if I got to design it totally around what I find fun. :) source Here's the thing: I used to gear for threat. As recently as early Cataclysm, before the 500% threat increase, I was arguing for hit and expertise gear on tanks. Threat stats and threat generation were important parts of gearing a tank. A good tank didn't just ignore those stats. Granted, I've always tanked on a warrior, and that's been the lowest damage (and thus, lowest threat) tanking class since The Burning Crusade. But I was always motivated to put out as much threat as I could feasibly arrange and stay alive. So now I'm forced to consider: Is this a case where Ghostcrawler should be designing for himself? Yes, I understand the argument that it's not fun for DPS players to have to throttle themselves. But are our only options Vengeance and massive threat or throttling?

  • The Queue: Benjamin Franklin created the internet to resurrect himself

    by 
    Matthew Rossi
    Matthew Rossi
    08.08.2012

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi is writing this sucker today. I'm kidding. Sort of. Ben is one of my personal heroes, though. In today's Queue, I answer a bunch of tanking questions. I know -- I was as shocked as you are. Matthew2 asked: I finally got around to making a DK and leveling it. (I'm a tank - my first tank!!!) Having said that: Is DPS in Blood Spec viable for 5 mans? I'm not a raider, I just want to learn my Blood spec and tank with it and dps with it in instances that I am learning about. Is it ok to use death and decay if I'm in Frost Presence when I'm DPS'ing? And I don't yet have unholy presence, so I'll pre-ask: "what spec should I be using as DPS in PvE [assuming i'm a blood dk if that matters]? Clearly, I don't know this class yet - any good sources to learn about being a DK?

  • Lord of the Rings Online previews Guardian changes for Riders of Rohan

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.07.2012

    Guardians in Lord of the Rings Online are tanks. That's pretty much their entire purpose in life. But with the upcoming Riders of Rohan expansion, the class is seeing a substantial revision that will allow it to also take on a DPS role. The latest development blog on the class explains the new skills that Guardian players can look forward to as well as the changes implemented to allow Guardians a different role in groups. The biggest change is the removal of Parry Stance and the addition of Overpower Stance, which grants all of the benefits of the old stance as well as increased damage and lowered damage mitigation. Several skills also have new or enhanced effects in Overpower Stance. Furthermore, Guardians will receive a new Legendary Trait to improve bleed effects and a few improvements to threat generation. Players anxious to see what new tricks are granted to the familiar tank-heavy class should look at the full blog for the details on the alterations.

  • Boss fights and perspective

    by 
    Matthew Rossi
    Matthew Rossi
    06.22.2012

    I love heroic Spine of Deathwing because I am a prot warrior. Is the fight hectic? Absolutely it is. If I were a healer, I would probably hate it with a passion, having to heal that stupid debuff off of people and deal with some ridiculously high damage spikes. If I were a DPSer, I'd probably loathe having to throttle my damage for 90% of the fight then go for broke for the tendons, being sure to line up my cooldowns and consumables and trinkets. And dealing with the Fiery Grip is an exercise in doing exactly what you have never learned how to do as a damage dealer, not killing things. But as a tank? Especially one kiting bloods up and down the spine? It's glorious. It's hard, really really hard. As the fight progresses, the difficulty of tanking the bloods goes from Meh, I can do this while I eat this giant hoagie to There are 50 bloods chasing me help help. You will use every cooldown, big and small, as well as every movement increase you have. You will shift from tanking one or two bloods to tanking 10 or 20, and finally you will find yourself drowning in the things, hopping around the back of the spine and desperately hoping for a cooldown to come up. And it's awesome. It is the most fun I've had in Cataclysm, bar none.

  • Does tanking exist in PvP?

    by 
    Olivia Grace
    Olivia Grace
    06.20.2012

    I was inspired by a recent discussion thread on the Battle.net forums to talk about PvP tanking. Earlier in Cataclysm, the changes to the tanking mechanic, Vengeance, led to tanking specs suddenly becoming viable damage dealers in PvP. This was removed in 4.3, apparently because it was felt that tanks were too powerful, given their survivability in PvP. Fast forward a few months, and we find some vestiges of PvP in tank specs remain. In mid-level Arena, blood DKs continue to crop up every now and then on survival-centric teams; however, they are not really the most formidable opponent. Their damage output is not so high, and if kited, they can be fairly easily (if slowly) taken down. Many a feral cat druid will shift into bear form to use Frenzied Regeneration and increase their survival, and bear damage is fairly high (for a tank class, at least). However, bears lack the high self-healing of a blood DK, since Vengeance's removal. Should Vengeance be returned to PvP? Frankly, I don't think so. Does tanking have a place in PvP? Should anyone PvP as a tank? Does tanking even exist in PvP? Well, let's have a think about that. What is tanking? Tanking, in a PvE sense, is the act of ensuring the enemy is attacking you and not your weaker allies. If a PvE enemy is attacking a healer, the tank is doing something wrong.

  • Breakfast Topic: Tell us your tanking bloopers

    by 
    Robin Torres
    Robin Torres
    06.14.2012

    Recently, we asked you to tell us your healing bloopers. Frustrated Healer requested a similar thread for tanks because he is, well, a frustrated healer. Now, we all have horror stories from other people tanking, as well as tales just as bad about people making it difficult to tank. Most of these stories are the same, which is why tanking bloopers would be so much more fun. (I mean, how many times do we need to complain about the GOGOGO mentality?) WoW Insider does have a few guides to help beginning tanks, including: Learning how to tank Things you didn't know your tank was doing From the flipside, but still helpful for newbie tanks Observations from a leveling tank Dungeon Finder tips But even if you read everything you should when starting to play a tank, you still make mistakes -- sometimes big, smelly, embarrassing ones. And even veteran meat shields have their oops days.

  • The headspace of switching roles

    by 
    Matthew Rossi
    Matthew Rossi
    06.01.2012

    It's about as easy to switch your role in World of Warcraft as it has ever been in the history of the game. With dual spec, you can have two ready to go. With the justice/valor system and heroic Hour of Twilight dungeons, you can have a passable off-spec set in a few days. The problem nowadays isn't gear, and it isn't having to go respec to do it. The problem is ingrained habits, and that problem can be the hardest to overcome. It's certainly far from impossible, though. The first thing you have to do when switching from tanking or healing to DPS or vice versa is abandon how you approached the job. You're not doing that job anymore. When I first went DPS in Firelands, it took me two weeks to get myself to stop trying to intercept mobs running for the healers or other DPSers and getting myself killed. That was because no one was healing me -- not because they didn't care, but because they had no idea I was about to get aggro on Firelands trash. Why would they? I wasn't a tank. It's not that they didn't appreciate it; it's that they had no way of anticipating I was going to do it.

  • Rossi-related raiding revelations

    by 
    Olivia Grace
    Olivia Grace
    05.26.2012

    Matthew Rossi recently wrote a piece on the spoils of progress, detailing, among other things, his covetous streak and how it translated into a love of raid farming, including heading back to old content, farming out legendaries, and generally stealing stuff from monsters. He mentioned how he loved it when raids go into farm mode, loved seeing his numbers increase and eternally upgrading his loot. He even loved farming through old content he could solo to get drops the loot gods never blessed him with the first time around, or the second, or the third. And it hit me that, while Matt and I both enjoy raiding, we enjoy it completely differently. I read his piece, and barely agreed with 20% of the things he said he enjoyed! This is not a criticism of Matt, not at all, it's simply an observation, and testament to the vast variety of playstyles catered to by WoW.

  • EVE Evolved: Preparing for the Inferno expansion

    by 
    Brendan Drain
    Brendan Drain
    05.20.2012

    The Inferno expansion is set to launch on Tuesday May 22nd, promising a complete revamp of EVE Online's war declaration system and a whole host of new modules. If you're in a wardec corp, you'll need to make a few adjustments to the way you operate when the patch goes live. The minimum war fee will increase to 50 million ISK even if you're declaring war on a small corporation, making very small corps less-appealing targets. The fee increases based on the number of members in the target corp, but it doesn't start increasing until around the 130-member mark. If you want to get your money's worth, you'll be best off picking a target corp with 100-150 members or selecting very high-value small targets. Be very wary of wardeccing large alliances after the patch. While the previous war system swung in favour of the attacker, the new system has gone to the opposite extreme. Large corps and alliances are now significantly more costly and dangerous to declare war on, especially as the defender can now call mercenaries into the war at any time. Players have complained that the increasing war costs could be abused by getting all alliance members to add alts to the corp, but this would be a logistical nightmare to apply in practice and would increase fees by only a few hundred million ISK. If alt padding becomes a problem, CCP will undoubtedly step in and revise the fee structure. In this week's EVE Evolved, I look at the new modules and gameplay changes coming in Tuesday's Inferno expansion and give some tips on preparing for the patch.

  • How I learned to love tanking again

    by 
    Matthew Rossi
    Matthew Rossi
    05.16.2012

    So yeah, I'm tanking again. There are a few reasons for this. Reason #1 is my experiences testing prot in the Mists of Pandaria beta. Quite frankly, I think it's going to be much easier to level to 90 as a tanking warrior, what with the spec working quite well on the beta at the moment. Since I expect us to be doing so by August at the latest, I wanted to get a jump on things. Another reason is simple necessity. We needed a tank; I happen to be capable of doing the job and doing it well. Even back when threat was harder than it is now, I always knew I was a respectable tank. I pay attention to my positioning, I know how to use my cooldowns, and I've got a lot of experience with the role. When my guild found itself short a tank, it seemed like the right thing to do. It's just plain easier to recruit a DPSer and have someone established doing the tanking. I've asked before if it's time to kill tanking. Almost a year down the road from that question, here I am tanking again. I think what I'm learning is that, at present, it's fairly easy to tank decently and not very hard to tank well, but tanking itself is now split into two halves, and one of them is actually more difficult than it has ever been. It's easier to learn but not easier to master.

  • The Daily Grind: Do you play classes you don't like?

    by 
    Jef Reahard
    Jef Reahard
    04.17.2012

    I recently returned to Lord of the Rings Online in anticipation of the Rohan-themed expansion pack due later this year. As I was looking over my character page and deciding which of my toons I should take to 75, I reluctantly decided to abandon my highest level avatar. You see, he's a Guardian, and despite the fact that I'm basically throwing away 58 levels and some pretty decent gear, I simply can't bear the thought of playing what is absolutely the most boring class in any MMO, ever. Why did I roll one, then? Mainly because my launch-day guild was going for class balance, and no one else wanted to play a tank. And that's my long-winded way of leading into today's Daily Grind question. Do you play classes you don't like (and if so, why)? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Blood Pact: Don't sell your soul for a warlock tanking spec quite yet

    by 
    Megan O'Neill
    Megan O'Neill
    03.26.2012

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. Today, Megan O'Neill is your host, and she wants to remind Matticus that warlock fire cannot be rainbow-colored in Mists of Pandaria, else we'd kill all our wild imps that we summon. Everyone's excited about the warlock tanking glyph for demonology. I'm cautiously excited. It's one of those things we warlocks always put on our wish lists, alongside green fire and warlock flying mounts. While we still wait on the flying mount, EU CM Wryxian noted that green fire might be in the works! As soon as I saw the glyphs that change cosmetic things like the felguard's weapon or the color of a bear's fur, I went hunting in the datamines for green fire. I didn't see one, but Wryxian says there's "hope" that we'll get a quest for green fire. I do hope it involves Gorzeeki Wildeyes or Mor'zul Bloodbringer as a throwback to the old Dreadsteed epic mount quest chain. I'm also aware that this is beta, and betas are for testing things, not for setting things in stone. Like Wryxian's statement about fel fire coloring, things can and will change. I want to be realistic about demo tanking. I don't want the hype surrounding warlock-style tanking to lead to disappointment. Looking at some of warlock and tanking mechanical history, I have some major caveats that Blizzard would need to address if warlocks are to become tanks.

  • Ol' Grumpy and the crushing disappointment of roles

    by 
    Matthew Rossi
    Matthew Rossi
    02.16.2012

    There are no pure DPS classes in World of Warcraft that use two-handed melee weapons to deal damage and only one pure DPS class that can even equip them. There are literally hundreds of two-handed melee weapons in this game. This has always annoyed me, because I love big weapons. I know you know this about me. One of the reasons I hate the argument that pure DPS classes should have dibs on top DPS weapons is that in order for me to play a character that uses a two-hander, I have no choice but to play a hybrid. In fact, in order to play as melee DPSer at all, I either have to play a rogue (all three rogue trees dual wield small, fast weapons) or a hybrid. Those are my options. If I wanted to play ranged DPS, I could pick from one of three possible pure classes, but if I want to melee, I'm forced to either give up the weapons I enjoy and take up a playstyle I don't like or accept that I will be forced to DPS at a penalty and be expected and/or pressured to tank. This to me is asking me to pay twice, and it's unacceptable. Last week, Ghostcrawler posted an excellent discussion on class and role that I highly recommend everyone check out, and it seriously has me pondering what design I'd prefer for World of Warcraft and indeed how I feel about classes and roles entirely.