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  • WoW community member Lore joins Blizzard Entertainment

    by 
    Olivia Grace
    Olivia Grace
    05.01.2013

    One of the great things about being a member of the WoW online community is getting to interact, to talk with other players, and to provide insight, assistance and information to them. We do a ton of that here at WoW Insider, and another well-known community member who does the same is Josh Allen, also known as Lore from Tankspot.com. Lore produces several weekly video shows, Legendary and After Dark on Gamebreaker.tv, both with a WoW focus, along with The Weekly Marmot, PST and PST Rapid Fire, again all focusing on World of Warcraft, and interaction with the community, not to mention his various video guides over at Tankspot, some of which we've featured here before, as well as his livestream of 10- and 25-man raiding content. Lore announced today that he will be joining the Blizzard Community Management team, and will be working in Irvine, CA with the likes of Bashiok and Zarhym, answering questions and working with the community in blue text. Blizzard's Community team does a great job of reaching out to the WoW community, and occasionally snapping members of that community up to join them! You can watch Lore's announcement video for more information. WoW Insider wishes Lore all the best in his new position.

  • Patch 5.2 PTR: An evening with the new boss Horridon

    by 
    Olivia Grace
    Olivia Grace
    01.18.2013

    I had the pleasure of heading over to Thunder Isle last night to take on the new patch 5.2 boss Horridon with Lore from TankSpot and his guild Months Behind. I was playing my PTR goblin restoration shaman, and thought I'd fill you all in on some of my observations from this new encounter. Horridon is a very add-heavy fight. The first few phases, and indeed the final battle, focus heavily on adds, which enter the arena through several doors. Lore's video, above, shows off the fight from his perspective of tanking, while my angle was that of a healer. Horridon himself puts out fairly spiky damage on the tanks at first, hitting them with a stacking debuff that increases damage taken from his primary attack, Triple Puncture. Horridon also does a Double Swipe, shows pretty clearly by a red ring as well as two conical areas in front and behind him. He will periodically charge random members and then immediately Double Swipe, so keep a watchful eye on his position and target. The adds initially come out of the doors at the side of the arena, currently the doors and adds are a bit mixed up, but as soon as the first set, the Farraki, begin to appear, the tanks should swap on Horridon and the new off-tank needs to pick up the adds. From a healing perspective, the Farraki's Blazing Sunlight is an additional concern, the effect stacks and seemed to chain to nearby players, as well as dealing heavy damage, so dispels were a priority.

  • Tankspot takes a look at the Council of Elders

    by 
    Anne Stickney
    Anne Stickney
    01.15.2013

    The Council of Elders is the third boss in the Throne of Thunder raid, but the first that was open for testing on the PTR. Tankspot took a look at the encounter and put together a video that explains some of the mechanics involved with what looks like an incredibly complex fight. The video above is for the 10-man normal mode version of the encounter, and because this is the PTR, abilities and effects shown in the video may change over time. Each Elder in the Council has their own set of abilities, and the fight requires three tanks to pull off successfully. But it's not that easy, of course. Also present in the fight is the pesky spirit of Gara'jal, last seen in Mogu'shan Vaults. Gara'jal will possess each Elder in turn, changing the Elder's abilities and making the fight just that much more hectic for players. This fight has a very heavy emphasis on target swapping between both the various Elders, and the adds that those Elders spawn. Players must attack the Elder that is possessed by Gara'jal -- otherwise a raid-wide AoE will quickly stack to unmanageable heights and overwhelm the raid. In order to force Gara'jal to swap to another Elder, players must DPS the possessed Elder down by 25%. Keep in mind that this is the first round of PTR testing for this particular encounter. There will doubtless be small changes and tweaks as the PTR moves on. If you'd like to participate in PTR testing, be sure to keep an eye on the official PTR forums for scheduling information regarding the different encounters in Throne of Thunder. Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Encrypted Text: Expanding your collection of rogue resources

    by 
    Chase Christian
    Chase Christian
    12.21.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. While death knights have only been around for a couple of years and retribution paladins are tasked with rediscovering themselves every few months, rogues have remained consistent throughout WoW's entire lifetime. We've obviously received tweaks and changes along the way, but the rogue of today looks an awful lot like the rogue of the past. Over the years, the rogue class has been dissected from every angle, and our studious brothers and sisters of the shadow have discovered its secrets. There are three main areas of rogue research: mathing out how the class works (and yes, mathing is a verb), picking the right gear, and figuring out the best specific strategies. The best and brightest rogues are constantly monitoring our DPS models to ensure their continual accuracy, compiling lists of the best gear and how to get it, and detailing their guides for dealing with players and raid bosses alike. I can say with a tremendous amount of bias that Encrypted Text is the best source for rogue info, but of course there are other sites that are useful as well.

  • Patch 4.3: Epic gems and more on the Deathwing encounter from Ghostcrawler

    by 
    Anne Stickney
    Anne Stickney
    09.19.2011

    Plaintively waiting for epic gems? They're on the way in patch 4.3 -- and the mechanic to obtain them is a little different this time around, according to Lead Systems Designer Greg Street, aka Ghostcrawler. In an interview with Tankspot, Ghostcrawler clarified how those epic gems are going to work. "The way we're hoping to set it up, and we kind of have this working but things could change before we go live, is when you kill a boss on normal or heroic mode, each player gets a geode, and when they open the geode there's a chance they may find an epic gem inside. If not, it'll have blue gems or something like that," he said. Along with the scoop on epic gems, Ghostcrawler talked a bit about the upcoming legendary daggers and how they will work, as well as the Deathwing encounter. For those wondering if the Deathwing encounter will be challenging, it certainly appears so -- and Deathwing himself will change from how we've seen him so far in game. Rather than the plate-wearing, mammoth-chinned beast we're accustomed to seeing, Deathwing will be hurt and resemble something Ghostcrawler calls "Cthulhu Deathwing." The entry for the Deathwing raid will be in the Caverns of Time, along with all other 4.3 instances. For more on the Deathwing encounter, epic gems, tank threat and other 4.3 information, check out Tankspot's full interview. Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

  • "The Raid" movie documentary examines WoW raiding

    by 
    Dawn Moore
    Dawn Moore
    11.01.2010

    If there's anything I've learned over the years as a gamer, it's to approach films and TV shows about games or gaming with extreme caution. Be it cinematic game-to-film monstrosities like the Street Fighter movie or sensationalist "documentary" garbage like the fifth estate's Top Gun, there always seems to be a disconnect between the people operating the camera and the subjects they're trying to portray. World of Warcraft in particular has received plenty of positive and negative attention, but in recent years, there has been an increasing movement among geeky creatives to try their hand at explaining the game and the phenomenon of its popularity through all sorts of projects. The Raid is one of those projects. The Raid is a short, 20-minute documentary that sets out to understand not World of Warcraft itself but raiding in the game. What raiding is, how it's different than in other single- or multi-player games, and what makes it so compelling are all touched on by the documentary. Some of the topics might seem rudimentary to actual raiders, but that's because the target audience of the film isn't raiders but rather their friends, family, and any other outsiders who struggle to understand what it is that we're doing within the game. That doesn't mean actual players won't have a reason to watch the documentary, though; raiders will easily be able to connect with the narrative of the film and the players featured in it.

  • WoW.com's April Fools Round-up

    by 
    Anne Stickney
    Anne Stickney
    04.02.2010

    April Fools! Or at least it was yesterday. Some love the pranks, some find the pranks boring, some wish to see the pranks fall down a dark, dark hole, never to return, possibly to be eaten by a grue. Regardless of your personal feelings on the matter, we've gathered a short list of Blizzard and WoW-related pranks across the web: Blizzard Pranks World of Warcraft EPEEN: New from Blizzard, the Equipment Potency EquivalencE Number system! WoW Armory Tuskarr Invasion: Folks checking out the armory may have noticed their characters transformed to tuskarr, their achievements reported as 'cheesed,' and a whole lot of gear ninjaed and summarily vendored Battle.net Matchmaking Service: Battle.net decides to play eHarmony and place lonely gamers with suitable partners Battle.net Neural Interface: New from the Blizzard Store, the Neural Interface promises a lifelike gaming experience Blizzard Mobile Games: Up for 2010 from Blizzard Mobile Games are Blackthorne 2: Thorne Harder, and Queen's Quest! Diablo Gamer Blanket and Body Pillow: Wave goodbye to the cold as best as you can while swaddled in this Diablo 'gamer blanket!' Diablo Deckard Cain GPS System: Now you can listen to Deckard drone while you drive! Other WoW-related sites El's Extreme Anglin': El reports on the latest Cataclysm feature: Aquariums! MMO-Champion/Paragon/Premonition: MMO-Champion breaks the news that Paragon will be moving to US servers come Cataclysm and merging with the US Guild Premonition. Sponsored by AXE! Nihilum: Nihilum breaks some rules and brings us screens and video from the Cataclysm alpha Wowhead: Wowhead, er, TACOhead brings news of a new in-game item, the Hellfire Kickin' Taco Supreme! Tankspot: Tankspot announces their change to Farmspot Warcraft Pets: Breanni fills us in on some new non-combat pet... er... features coming out in Cataclysm World of Raids: World of Raids reports on the new Observation Deck and Spectate features coming in Cataclysm The Guild: The Guild proudly announces its new foray into the world of animation! Curse.com: Curse.com fills us in on Cataclysm -- exclusively available for the IPad WoW.com: And of course, there's us. Our day was filled with takeover after takeover, from Twilight to Muscle March to Saturn Six -- we've decided to return to WoW news. For now... Love them or hate them, at least they're done for the year, right? Now we can all breathe a sigh of relief and start believing what we see again. Did you laugh? Did you see a clever prank we missed? Or did you hide indoors all day and fervently wait for it to all be over? Let us know -- and check out the gallery below for screenshots from the various sites listed above! %Gallery-89602%

  • Shifting Perspectives: Why effective health needs to die, part 1

    by 
    Allison Robert
    Allison Robert
    11.19.2009

    Every week (usually), Shifting Perspectives examines issues affecting druids and those who group with them. This week, we brace ourselves for the howling pack of tanks likely to descend upon us, but -- as we have previously observed -- we are used to staying at the top of someone's hate list. If you've tanked at all over the course of Wrath, you've probably become familiar with the phrase "effective health." It's a concept that's cropped up with increasing frequency on the tanking forums, and not necessarily in a good way. If you knew nothing of the idea beyond how players tend to use it, you'd be forgiven for thinking that "effective health" is the only metric by which all tanks are measured, and proof that Blizzard either can't (or won't) balance the game. There are very real differences between the tanking classes when it comes to average EH, and this has resulted in some angry discussion when the term is thrown around by players who either don't really understand what it means, or don't know that it was meant to be used in context. Consequently, "effective health" as used on the tanking forums has become an endlessly parroted phrase that's not only starting to lose all meaning, but is also guaranteed to derail a thread once it makes its inevitable appearance. When I say that effective health needs to die, I don't mean that the concept itself is intrinsically wrong. It's not. But the twisted version of it so frequently used to bludgeon players over class differences is getting more ridiculous by the day, and it prevents or distorts more reasonable commentary on things that are much more likely to kill tanks on hard-mode content.

  • Behind the Curtain: On the edge

    by 
    Craig Withers
    Craig Withers
    01.17.2009

    So, I finally hit level 80 with my Warrior. What should I be doing now? Hitting up Icecrown, working on getting those last few pieces of gear to hit the defence cap, then working on reputation, clear some Heroic runs for more gear. And maybe have some fun, chaotic Naxxramas runs with my guild where we lay bets on who can die in the most spectacular fashion. If, that is, I can get my dates right and sign up for the correct evenings. What am I doing instead? Farming Stratholme for the near-mythical undead mount of one Baron Rivendare.