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  • iJustine loves fitness wearables as much as Taco Bell

    by 
    John Colucci
    John Colucci
    01.11.2015

    Digital diva and influencer Justine Ezarik (aka iJustine) thinks CES is a big "tech tease." She's right, of course -- there's just too much technology to cover in a short amount of time (and inevitably, some of it will never be released). But it's fitness wearables that get her the most excited about the show floor this year, like the stuff Misfit showed off. On our CES stage she explains her valentine Taco Bell and how the two keep up over Snapchat. We talk about a whole lot more during our fun conversation, which you can watch after the break.

  • 'EA Partners Game T.B.A.' headlines changes to EA release calendar for fiscal 2011

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.11.2010

    [Arrested Development; 20th Century Fox] Not much has changed in EA's game plan for fiscal 2011, which spans April 2010 – March 2011, since the publisher first posted a full release schedule last quarter. Notable changes include Medal of Honor's previously known "delay" from late summer to fall this year and confirmation that the "Shooter from Epic" listed back in February is in fact Bulletstorm, due in the first quarter of 2011. What's new to the release calendar is an "EA Partners Game TBA," for console and handheld/mobile platforms, scheduled for release between October and December this holiday season. The teased listing could be any one of the actually announced EA Partners games in the pipeline, including Rock Band 3 and Grasshopper Manufacture's mystery project, or it could be a truly unannounced title -- we'll see. Also newly penciled in for the fourth quarter of 2010 are the recently announced Monopoly Streets and a "TBA" EA Play game. It should be noted that EA's newly revised calendar omits downloadable console games, which were included on the previous iteration of the calendar. Those entries included a "DTC Game For Console Online" due out in the holiday quarter, as well as an "Action Title TBA" and "Hasbro Title TBA" previously scheduled for the first quarter of 2011. Two EA Partners downloadable releases, Shank and DeathSpank, are expected this summer. Source [PDF] - EA Reports Fourth Quarter and Fiscal Year 2010 Results

  • New Dragon Age in early 2011 on consoles, handhelds & PC

    by 
    JC Fletcher
    JC Fletcher
    02.08.2010

    If you're pacing out your Dragon Age playing to ensure that you have a steady drip of elfin lovemaking and epic dragon fighting, here's a bit of new info to consider for your tactics: EA is planning to launch a new Dragon Age title in Q4 of its fiscal 2011, which, in real-world time, falls between January 1 and March 31, 2011. The sequel is far from a surprise, given that EA has also announced that global sell-in (read: shipments) of Dragon Age: Origins has reached 3.2 million units. Intriguingly, EA currently lists "Dragon Age Title TBA" (that's what it's called at the moment) for consoles, PC and handhelds -- which could mean either handheld game devices (think: DS and/or PSP), cell phones or both. Whatever platforms it appears on, expect the game to be super hot. Assuming, of course, this is the real sequel to Dragon Age: Origins and not a spin-off.

  • Splash Damage growing, confirms new multi-platform project

    by 
    Jason Dobson
    Jason Dobson
    02.09.2008

    London-based Splash Damage has been noticeably quiet since the release of last year's tactical shooter Quake Wars, though we've been at this gig long enough to know that no news does not necessarily mean the code monkeys are all on sabbatical. As it turns out, the company plans to do its best mitosis impression this year by doubling in size as it ramps up for a new mysterious project, and it's seeking new blood to help out in areas such as art, programming, and design. Your guess is as good as ours as to what Splash Damage is up to, though the company confirms that the project is a multi-platform title and -- wait for it -- "genre defining." As Quake Wars left many of us cold, we'll be sure not to get too excited until there is reason to do so, though the studio will be on hand at this month's GDC, and company owner and design guru Paul Wedgwood will be waxing poetic about his company is a panel titled "From Amateur to Triple-A in Five Years," so perhaps we'll be able to glean more information from him without having to slip the exec a mickey. We'll keep that as plan 'B,' you know, just in case.